cRPG
cRPG => Suggestions Corner => Topic started by: Kulin_ban on February 16, 2012, 05:46:07 pm
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HACKED
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yes.
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From a realism standpoint makes perfect sense but it will be just like polestagger. Once you get hit you're dead.
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I had thoughts about something like that and I actually think it could work for this game.
The problem I see is for much you want to slow down people? How many WPF? How much PS?
One of the biggest features is the freedom to build a char in which way you want. That will lead to some players being more affected by such malus then other... I think it would be very hard to balance.
Basicly, I like the idea but I doubt the feasibility...
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Would succesfully make the game slower and less deadly, which is the complete opposite if what we need now. I wouldn't see this as fun if it happened to me, nor would it add a strategic layer to the game. It would add frustration, nothing else. We already have plenty of that.
NO!
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1.It would buff archers cuz they can shoot from far away damage the enemy and then they could easily kill you with their little hammer cuz u dont make damage anymore cuz u lost your ps or wpf or you are to slow.
2.It would nerf the "last man staning" cuz he cant fight anymore vs more than 1 guy. Reason is they lose wpf, ps or athletics.
That would nerf the fluidity of the game soo NO
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Wait! This would be a buff to archery! Those guys always wear cloth and get killed in 1 hit anyhow! It wouldn't hurt them and would only help them slow those tincans down even further and make sure those kiting archers can never be caught!
No!!!
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I call bullshit on your "explanation". How can something, that does not effect you unless you are hit, promote slower gameplay and lower deadliness factor? It in fact increases lethality of the game, shortening possible fighting time.
Right now: You get hit on the head and survive. You look for a millisecond to the hp bar, 20% is left. You continue playing like nothing happened.
As suggested. You get hit on the head and survive. You look for a millisecond to the hp bar, 20% is left. However, you do not know how much did the last hit handicap you, so you can choose to retreat or retaliate. For retaliating there is a risk involved because your immediate next attack might glance due to you being slower with lower PS, thus giving other player more chance of killing you.
Which example gives more chance of shorter duel because it is more deadly? Also, which example forces you to revise tactics because of the handicap factor?
I call bullshit on your invalidation of my argument.
If you get hit, which is basically inevitable with the amount of threats on lets say a battle server, your stats get negatively effected, thus decreasing your killing power. I haven't counted the amount of times where I survived a round of battle without getting hit at all, but they are few. Very few.
Using this system, near the end of a round you would have a bunch of snail-like teddybears trying to breath eachother to death. Cause everyone got hit somewhere and has lower hitting power.
Also, experienced players of this mod know their build. They get thrown severely off their game if they lose athlethics point for example, which would be really frustrating.
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tbh the idea is just bullshit and theres no need for it in the game we also have to think about all other players i think quite much would leave crpg
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Athletics builds pretty much lose points anytime they are running on anything other than flat, level terrain or are fighting in these perpetual rain storms. As it stands, this is a no from me.
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Even after I bolded out "TEMPORARY" twice in the original post, you still missed the point. Being handicapped until new round was only ONE of possibilities... other was that you would stay handicapped only for x amount of seconds. That means that you only need to wait couple of seconds to recover your full level and not hp.
I don't know how crpg devs put up with this ignorant community.
Oh wow, so then its not even realistic cause it heals in a few seconds. So then there is absolutely no reason at all to add this.
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Best comment is saying this would make the game 'less deadly'
lolwut
on topic.. Neat idea, but I have no clue if I like it or not.
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no... just no... we dont need more realism
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Stupid idea... when you get hit you loose life AND get an additional negative effect? NO!
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You just dont want a lucky hit from some noob to incapacitate you long enough so that you are unable to outrange/outspam/outwhatever them right away, mr. elite player.
We have it already and it's called polestagger :mrgreen:
About the whole idea I say no, I'd prefer to see engine glithes fixed rather then seeing devs working on unnecessary additions that might completly broke melee fighting, and doesn't matter if they would add a depth to the game or not.
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i would rather have the negative effects for the rest of the round. but then i loved action-quake and action-halflife...
you could help this idea by a more detailed description, rather then commenting all the "no".
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You are too ignorant to imagine the big picture and to read that effects could last only couple of seconds.
It doesn't care if its for a few seconds or the rest of the round. Most fights are over within a few seconds. And with the additional malus the one that gets hit first has an even smaller chance to win.
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+1, what a nice idea, why are you people bawwing about this?
visitors can't see pics , please register or login
sg
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Luckily you are not at all blind to the flaws of your suggestion and I am really glad that you are able to have discussion without calling people stupid, noobs and so on.
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Just scanned my thread and I never called anybody stupid.
Well I think that went to my address :oops:
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No thanks. I don't need to be screwed even more by ranged and horse-bumps.
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Just scanned my thread and I never called anybody stupid. I also never called anyone in here specifically noob, except that I referred to those people that might get a random hit on someone.
Why don't you point me to flaws of my suggestion? Your only complaint was that there would be snail-like fight on the end of the round, for which I explained that it does not have to be this way.
Go somewhere else to wash out bitter taste of fail from your mouth.
See, you're a huge twat.
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Being hit would give you an adrenaline boost, so it would be better with a short increase in stats.
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No, no, no.
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Being hit would give you an adrenaline boost, so it would be better with a short increase in stats.
I agree! :D
On a serious note I think this is not possible to implement without massive lags and so on. The idea was to make the game more "unpredictable"? Wouldn't it be even more predictable when the first hitter more likely kills the other one? Wouldn't it be even more predictable when one guy faces the remaining enemy army at the end of a round?
Dunno what else to think, but programmingwise it can't be the easiest task + I can't see too big benefits from this.
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Being hit would give you an adrenaline boost, so it would be better with a short increase in stats.
It's widely known that if you hit someone on the head with a hammer, they become swifter and stronger.