cRPG
cRPG => Beginner's Help and Guides => Topic started by: Mogu on March 01, 2011, 08:02:16 am
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Just wondering how useful the skill is...
Is it really going to make a difference?
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Only if youre slow and highly armored.
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It's a skill to take when you are planning on using heavy armor. Since the good armor will reduce your damage taken to smaller amounts, each extra HP means a lot more with respect to how many hits you can survive. If you have poor armor, a few more HP isn't going to make a big difference. So yeah, great skill for heavy armor tanks, unnecessary for everyone else.
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Alright, was wondering if I should use the points on moar agi for super wpf
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I'd say if you're planning on having body armor at least in the mid 50's it's a skill you should strongly consider, below that, you could probably put those points somewhere better.
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I agree with the consensus. Its really only useful for heavy armor and if you grab a lot of IF. 1-2 points is useless.
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If you can get 6+ IF it's definitely useful, no matter if you're planning on running in light armor or heavy armor.
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I tried a couple of builds that had 5 if. The increase in survivability was not very noticeable using Banded armor.
With this game, since most people are dead in 1-3 hits, you want either to invest enough into your HP or damage to actually make enemies take more hits to kill you or put your points where they will do more good.
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Well my build goes from 54 hp to 70 hp with 7 IF, that difference is very noticeable.
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Conclusion: Ironflesh is awesome if you plan to get hit.
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Conclusion everyone gets hit. So get some Ironflesh.
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IF would be more usefull IMO if it gave 3Hp/level
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IF would be more usefull IMO if it gave 3Hp/level
And it would be even more usefull if it gave 4hp/level.
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And it would be even more usefull if it gave 4hp/level.
And it would be even moar moar useful if it gave 5hp/level.
(Infinite Loop!)
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And it would be even more usefull if it gave 4hp/level.
I think it will be too OP then? :l
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I think it will be too OP then? :l
But it'd be more useful? :|
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But it'd be more useful? :|
Hmmm...
For heavy armor wearing people, IF is good now. For light and medium armor, it isn't. Maybe make it % biased? I don't know.
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Sad, that ironflesh is now the read-headed stepchild of anyone who puts points in more than 3 skills.
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truth = (IF == useless) ? "IF is useless" : throw std::runtime_error("Oops");
Since you won't wear enough armor to make it valuable without losing money, go for other skills.
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It's a dump skill imo.
On a few of my builds I end up with a random 3 points left over. The options?
1) Put them in shield and carry one on my 2her/PA for advancing?
2) Put them in riding and ride a rouncey for lulz at a really slow pace?
3) Convert 2 into 1 stat and then have 1 left over skill without reaching the magical divisible by 3 threshold?
4) Put them into IF for an extra 6hp?
Usually I just put them in IF. Sure it's a waste since I don't wear heavy armor, but it's a waste with the other options as well and fuck it, maybe I'll take one more hit from the wall of ranged bullshit that goes on (or another horse bump).
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12 IF
36 Str
Lordly Transitional
Watch the AGI chars take 10 hits to kill you
Profit?
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I just recently realized (yesterday, to be exact), that while IF is not gonna save you in light armor when meleeing, it can seriously annoy ranged guys. I'm used to one shot leather wearing guys with my crossbow at medium range, and when Siiem and Pericles both survived body shots while wearing armor that costs less than 1600, I started to looking at IF a whole lot differently.
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I don't see why IF wouldn't save you in light armor when meleeing. I've survived many times from blows that would've killed me if I didn't have IF.
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Well, I take it as most of the times you will die in two hits tops when in light armor, regardless of IF. When I had IF on my past builds, I did survive some situations I otherwise wouldn't have, but now when I have no IF, I don't see any big difference.
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grab 6-7 IF, grab some plate and enjoy the fun
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grab 6-7 IF, grab some plate and enjoy the fun
Of surviving one/two more hits?
Do a little math, if someone spends his points in power strike and the other in IF, who wins?
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Yeah, because you can't *gasp* take both!
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Your attention span slipped again? No one said you can't take both, this is barley close to the topic...
If you'd spend as much time showing up on the duel server for the duel YOU asked for, as you spend flaming on the forum... *sighs*
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My IF 6 is basically what keeps me alive whenever I run around naked. I can almost always survive the first melee hit, aside from ridiculously strong characters, and I can usually take 2 arrows or 1 throwing item.
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I don't see why IF wouldn't save you in light armor when meleeing. I've survived many times from blows that would've killed me if I didn't have IF.
Because when a majority of people say somethings over and over it becomes the truth in their reality no mater how illogical it is..
Having even 5 IF on a 15 st charac give you 20% more hp yet it is useless for some reason.
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Yeah. I'm going for 21/21 at lvl 31 atm, so no Ironflesh. I can definitely feel the difference between 0 and 6-7 IF even though my armor weight is 12..
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I can confirm that 36 STR and 11+ IF is quite useful. But only with plate armor. And get a good helmet, because overheads still kill you fast otherwise.
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12 IF
36 Str
Lordly Transitional
Watch the AGI chars take 10 hits to kill you
Profit?
If IF ( hehe ) would be buffed to 3 points per IF , even a hardcoe agi build .... like katana ( 3x heirloomed ) with minimum on str ( 9 ) has to hit you only 3 times more ( 3points/IF ) , if you have 36 hp more. And that on 60 armor. Average damage for 9str. agi katana build on 60 armor is about 13,5dam. x3 = 40.5 Hitpoints away. And a player with 60+ armor and 3 agi ( max. 1WM ) is really slower , than a katana swinger with 9 str. , 33 agi , 199 wpf. ( wow ! Nearly 200 wpf ! ) , 3ps , 11 wm , 6 athl. , 12 converted.
Maybe the str. build can win if he hit once. If he doesn´t hit , cause he is slow like hell, the agi wirlwind wins easy. spam , spam , spam , spam , spam .... that´s no fun , for the str.-build , but for the agi spammer it is !
When the Str. build uses a long maul , the katana is dead in one hit , but the katana were dead with 2h/pole and less str. too.
And who wants to play a str.-Build with 36 str. ( 3 agi ? ) ? If the round starts he shouts : "Mates ! Wait ! I´m slow like hell .... don´t run away to enemy and leave me behind ! I see a Ninja is coming from the right , with a katana ! noooooooooo !" ;-)
I think even u buff to 3hp per IF were ok, cause 2 is waste of points. ( Don´t know if i would use it even with 3 points per IF ;-) )
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It's definitely not a waste of points. People act like 1-3 hits more isn't a big deal, it is.
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The thing is, in order to be useful you must have at least 6 IF, otherwise if you just have 3-4 spare points to put in it you're better off converting them, in my opinion.
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Don´t know if i would use it even with 3 points per IF
The same for me
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Sean Whatevs I think you are trying to make a point in favor of agi spammers, but minus the exceptional ones they simply can't beat a heavy beast in serious armor.
I know Beeper who is basically a raw AGI char takes ALOT of hits to kill me... on the reverse 1 chamber block and I kill him
Of course he still beats me, but thats more skill than raw build
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Because when a majority of people say somethings over and over it becomes the truth in their reality no mater how illogical it is..
Having even 5 IF on a 15 st charac give you 20% more hp yet it is useless for some reason.
20% from low HP is still little bonus.