cRPG

cRPG => Beginner's Help and Guides => Topic started by: Mogu on March 01, 2011, 08:02:16 am

Title: Ironflesh
Post by: Mogu on March 01, 2011, 08:02:16 am
Just wondering how useful the skill is...
Is it really going to make a difference?
Title: Re: Ironflesh
Post by: Vibe on March 01, 2011, 08:07:49 am
Only if youre slow and highly armored.
Title: Re: Ironflesh
Post by: Kong Ming on March 01, 2011, 08:08:00 am
It's a skill to take when you are planning on using heavy armor.  Since the good armor will reduce your damage taken to smaller amounts, each extra HP means a lot more with respect to how many hits you can survive.   If you have poor armor, a few more HP isn't going to make a big difference.  So yeah, great skill for heavy armor tanks, unnecessary for everyone else.
Title: Re: Ironflesh
Post by: Mogu on March 01, 2011, 08:08:59 am
Alright, was wondering if I should use the points on moar agi for super wpf
Title: Re: Ironflesh
Post by: Kong Ming on March 01, 2011, 08:10:28 am
I'd say if you're planning on having body armor at least in the mid 50's it's a skill you should strongly consider, below that, you could probably put those points somewhere better.
Title: Re: Ironflesh
Post by: Kung Fu Jesus on March 01, 2011, 08:14:10 pm
I agree with the consensus. Its really only useful for heavy armor and if you grab a lot of IF. 1-2 points is useless.
Title: Re: Ironflesh
Post by: Xant on March 01, 2011, 08:16:57 pm
If you can get 6+ IF it's definitely useful, no matter if you're planning on running in light armor or heavy armor.
Title: Re: Ironflesh
Post by: Murrogh on March 02, 2011, 01:29:45 am
I tried a couple of builds that had 5 if. The increase in survivability was not very noticeable using Banded armor.

With this game, since most people are dead in 1-3 hits, you want either to invest enough into your HP or damage to actually make enemies take more hits to kill you or put your points where they will do more good.

 

Title: Re: Ironflesh
Post by: Xant on March 02, 2011, 01:38:50 am
Well my build goes from 54 hp to 70 hp with 7 IF, that difference is very noticeable.
Title: Re: Ironflesh
Post by: Espu on March 02, 2011, 01:40:47 am
Conclusion: Ironflesh is awesome if you plan to get hit.
Title: Re: Ironflesh
Post by: Formless on March 02, 2011, 03:39:46 am
Conclusion everyone gets hit.  So get some Ironflesh. 
Title: Re: Ironflesh
Post by: Polobow on March 02, 2011, 10:09:05 am
IF would be more usefull IMO if it gave 3Hp/level
Title: Re: Ironflesh
Post by: Spawny on March 02, 2011, 01:19:55 pm
IF would be more usefull IMO if it gave 3Hp/level

And it would be even more usefull if it gave 4hp/level.
Title: Re: Ironflesh
Post by: Quirian on March 02, 2011, 01:37:49 pm
And it would be even more usefull if it gave 4hp/level.

And it would be even moar moar useful if it gave 5hp/level.


(Infinite Loop!)
Title: Re: Ironflesh
Post by: Polobow on March 02, 2011, 02:51:23 pm
And it would be even more usefull if it gave 4hp/level.

I think it will be too OP then? :l
Title: Re: Ironflesh
Post by: Xant on March 02, 2011, 04:14:12 pm
I think it will be too OP then? :l

But it'd be more useful?  :|
Title: Re: Ironflesh
Post by: Polobow on March 02, 2011, 11:53:37 pm
But it'd be more useful?  :|

Hmmm...

For heavy armor wearing people, IF is good now. For light and medium armor, it isn't. Maybe make it % biased? I don't know.
Title: Re: Ironflesh
Post by: Engine on March 04, 2011, 04:13:47 pm
Sad, that ironflesh is now the read-headed stepchild of anyone who puts points in more than 3 skills.
Title: Re: Ironflesh
Post by: Kafein on March 05, 2011, 12:40:44 am
truth = (IF == useless) ? "IF is useless" : throw std::runtime_error("Oops");

Since you won't wear enough armor to make it valuable without losing money, go for other skills.
Title: Re: Ironflesh
Post by: Gorath on March 05, 2011, 12:44:44 am
It's a dump skill imo.

On a few of my builds I end up with a random 3 points left over.  The options?

1)  Put them in shield and carry one on my 2her/PA for advancing?
2)  Put them in riding and ride a rouncey for lulz at a really slow pace?
3)  Convert 2 into 1 stat and then have 1 left over skill without reaching the magical divisible by 3 threshold?
4)  Put them into IF for an extra 6hp?

Usually I just put them in IF.  Sure it's a waste since I don't wear heavy armor, but it's a waste with the other options as well and fuck it, maybe I'll take one more hit from the wall of ranged bullshit that goes on (or another horse bump).
Title: Re: Ironflesh
Post by: Wallace on March 05, 2011, 01:04:10 am
12 IF
36 Str
Lordly Transitional
Watch the AGI chars take 10 hits to kill you
Profit?
Title: Re: Ironflesh
Post by: Nemeth on March 05, 2011, 01:08:03 am
I just recently realized (yesterday, to be exact), that while IF is not gonna save you in light armor when meleeing, it can seriously annoy ranged guys. I'm used to one shot leather wearing guys with my crossbow at medium range, and when Siiem and Pericles both survived body shots while wearing armor that costs less than 1600, I started to looking at IF a whole lot differently.
Title: Re: Ironflesh
Post by: Xant on March 05, 2011, 01:23:11 am
I don't see why IF wouldn't save you in light armor when meleeing. I've survived many times from blows that would've killed me if I didn't have IF.
Title: Re: Ironflesh
Post by: Nemeth on March 05, 2011, 03:48:03 am
Well, I take it as most of the times you will die in two hits tops when in light armor, regardless of IF. When I had IF on my past builds, I did survive some situations I otherwise wouldn't have, but now when I have no IF, I don't see any big difference.
Title: Re: Ironflesh
Post by: Captain_Georges on March 05, 2011, 04:17:46 am
grab 6-7 IF, grab some plate and enjoy the fun
Title: Re: Ironflesh
Post by: Thtb on March 06, 2011, 03:41:22 pm
grab 6-7 IF, grab some plate and enjoy the fun

Of surviving one/two more hits?

Do a little math, if someone spends his points in power strike and the other in IF, who wins?
Title: Re: Ironflesh
Post by: Xant on March 06, 2011, 03:45:13 pm
Yeah, because you can't *gasp* take both!
Title: Re: Ironflesh
Post by: Thtb on March 06, 2011, 04:13:07 pm
Your attention span slipped again? No one said you can't take both, this is barley close to the topic...

If you'd spend as much time showing up on the duel server for the duel YOU asked for, as you spend flaming on the forum... *sighs*
Title: Re: Ironflesh
Post by: Chris_P_Bacon on March 06, 2011, 04:22:17 pm
My IF 6 is basically what keeps me alive whenever I run around naked. I can almost always survive the first melee hit, aside from ridiculously strong characters, and I can usually take 2 arrows or 1 throwing item.
Title: Re: Ironflesh
Post by: Brutal on March 06, 2011, 04:48:11 pm
I don't see why IF wouldn't save you in light armor when meleeing. I've survived many times from blows that would've killed me if I didn't have IF.
Because when a majority of people say somethings over and over it becomes the truth in their reality no mater how illogical it is..

Having even 5 IF on a 15 st charac give you 20% more hp yet it is useless for some reason.
Title: Re: Ironflesh
Post by: Xant on March 06, 2011, 04:53:56 pm
Yeah. I'm going for 21/21 at lvl 31 atm, so no Ironflesh. I can definitely feel the difference between 0 and 6-7 IF even though my armor weight is 12..
Title: Re: Ironflesh
Post by: zagibu on March 06, 2011, 05:16:22 pm
I can confirm that 36 STR and 11+ IF is quite useful. But only with plate armor. And get a good helmet, because overheads still kill you fast otherwise.
Title: Re: Ironflesh
Post by: Sean_Drew on March 06, 2011, 05:20:57 pm
12 IF
36 Str
Lordly Transitional
Watch the AGI chars take 10 hits to kill you
Profit?

If IF ( hehe ) would be buffed to 3 points per IF , even a hardcoe agi build .... like katana ( 3x heirloomed )  with minimum on str ( 9 ) has to hit you only 3 times more ( 3points/IF ) , if you have 36 hp more. And that on 60 armor. Average damage for 9str. agi katana build on 60 armor is about 13,5dam. x3 = 40.5 Hitpoints away. And a player with 60+ armor and 3 agi ( max. 1WM ) is really slower , than a katana swinger with 9 str. , 33 agi , 199 wpf. ( wow ! Nearly 200 wpf ! ) , 3ps , 11 wm , 6 athl. , 12 converted.
Maybe the str. build can win if he hit once. If he doesn´t hit , cause he is slow like hell, the agi wirlwind wins easy. spam , spam , spam , spam , spam .... that´s no fun , for the str.-build , but for the agi spammer it is !

When the Str. build uses a long maul , the katana is dead in one hit , but the katana were dead with 2h/pole and less str. too.

And who wants to play a str.-Build with 36 str. ( 3 agi ? ) ? If the round starts he shouts : "Mates ! Wait ! I´m slow like hell .... don´t run away to enemy and leave me behind ! I see a Ninja is coming from the right , with a katana ! noooooooooo !" ;-)


I think even u buff to 3hp per IF were ok, cause 2 is waste of points. ( Don´t know if i would use it even with 3 points per IF ;-) )
Title: Re: Ironflesh
Post by: Xant on March 06, 2011, 05:24:07 pm
It's definitely not a waste of points. People act like 1-3 hits more isn't a big deal, it is.
Title: Re: Ironflesh
Post by: Punisher on March 06, 2011, 05:25:36 pm
The thing is, in order to be useful you must have at least 6 IF, otherwise if you just have 3-4 spare points to put in it you're better off converting them, in my opinion.
Title: Re: Ironflesh
Post by: Khalim on March 06, 2011, 05:26:35 pm
Quote
Don´t know if i would use it even with 3 points per IF

The same for me
Title: Re: Ironflesh
Post by: Wallace on March 07, 2011, 12:02:58 am
Sean Whatevs I think you are trying to make a point in favor of agi spammers, but minus the exceptional ones they simply can't beat a heavy beast in serious armor.

I know Beeper who is basically a raw AGI char takes ALOT of hits to kill me... on the reverse 1 chamber block and I kill him
Of course he still beats me, but thats more skill than raw build
Title: Re: Ironflesh
Post by: Nemeth on March 07, 2011, 01:56:54 am
Because when a majority of people say somethings over and over it becomes the truth in their reality no mater how illogical it is..

Having even 5 IF on a 15 st charac give you 20% more hp yet it is useless for some reason.

20% from low HP is still little bonus.