Actually more is going out than in, that also explains why so few people are buying/selling stuff on market compared to half a year ago, and people obviously beeing greedy/wanting money for upkeep increase the prices, not to mention that the big traders are gaining from the inflation, they also help it
Loompoints' prices are skyrocketing for no particular reason - i remember buying loompoints for 350k-400k last year. Now it's coming to 600k and i won't be surprised if it reaches 700k in next 2 months. Why's that happening? The demand for heirlooms has increased and ppl need more looms? The supply of looms depends on how often ppl retire. Do we have shortage of retiring ppl and that is a reason for huge price shift?
Simple solution - increase the upkeep of everything.
Or introduce new ways for ppl to spend money - i.e. taxes. One should stimulate spending, ppl shouldn't hog all money for upkeep and looms.
We could apply taxes if character is looming second set of armor, weapons, leg armor etc. For example, if you have already retired with, say, leather armor once, you will have to pay additional money to heirloom some other armor (gothic plate) - 100k for +1, 200k for +2 and 300k for +3.
Though it shouldn't be neccesarily taxes. Players may need some kind of tweaks and small-time bonuses for monetary charges.
Current prices seem reasonable to me.
Playing my character from level 0-31 I earn around 300k golds.
I'm willing to pay 300k / 450k for (+1) item.
Count 600k / 750 golds for (+2) seems interesting
+ A little bonus for keeping the article for two generations.
Count for 900k / 1.050k golds (+3) seems interesting
+ A bonus for keeping the item for 3 generations.
beyond these prices it is more interesting for me to work alone its improvements.
Did they ever do anything about that?
I remember Rhaelys doing some maths awhile back:(click to show/hide)
So the max amount of gold you get in a gen is around 430k, without factoring in any upkeep at all, to start with, with you getting less and less gold the more you retire. If people can get more than that they're going to, that's just how it is. Personally 600k is the absolute highest I'd go, and I'd probably still just wait for a better deal. 550k is what I've payed for my past five purchased points, and I feel like that is a fair deal.
He did not factor in repair costs though.
So the max amount of gold you get in a gen is around 430k, without factoring in any upkeep at all, to start with, with you getting less and less gold the more you retire.
LOOM POINTS R EXPANSAVE MUST BE GREED(click to show/hide)
He did not factor in repair costs though. My character is relatively light with few repairs, but I only have made about 200k my first gen and about 150k this gen (about to retire)
The maximum amount of gold you could gain in a single generation is actually at generation 1, because with higher generations the amount of XP you gain per tick is higher, but the amount of gold you gain per tick remains the same.
Thus, with 8,735,000 XP needed to retire: (I do not know the exact values for the last three digits, but it's inconsequential)
8,735,000 XP/1,000 XP per tick = 8,735 ticks x 50 gold = 436,750 gold
This holds regardless of multiplier, because gold increases by the same proportion that XP does. Consider the case of a perpetual 5x multiplier:
8,735,000 XP/5,000 XP per tick = 1,747 ticks x 250 gold = 436,750 gold
Now let's consider the worst case scenario.
You gain the least amount of gold when you receive maximum XP ticks, which is set to 1,450 at a x1 (generation 16).
8,735,000 XP/1,450 XP per tick = 6025 ticks x 50 gold = 301,250 gold
What was the point of this post?
I don't know.
maggots just will continue grinding / leeching on their cheap ass gear..
I do pretty decent in cheap clothes, still using good weapons though. I feel like high armor is a detriment to this mod.