cRPG
cRPG => General Discussion => Topic started by: AlphaHunter on February 27, 2011, 04:55:30 pm
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I think there should be a reintroduction of the Exp and Gold punishment for TKing. Also a small reward for kills.
Somthing along the lines of:
For 1 kill
Exp:50
Gold:1
For 1 team kill:
Exp: -1000
Gold: -50
Post your views below.
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it's old system. Changed with the last patch.
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No! NO! NOOO!
Why? It is quite simply:
IF I DIDNT KILL RIDER BUT HIS HORSE, THUS SAVED 5 PEOPLE FROM MY TEAM, WHAT WOULD I EARN?
Also, it would be peasant hunting.
And the last, but not least:
50 exp these days is nothing. NOTHING.
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10 to 15g for team hit, 30 for team kill. Spam would be a different reality.
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I think it is fairer that a player who kills horse and gets nothing then somebody standing around, doing nothing and earning as much as all others!
The current system is stupid.
Teamkills should be penalized, that would be good.
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No! NO! NOOO!
Why? It is quite simply:
IF I DIDNT KILL RIDER BUT HIS HORSE, THUS SAVED 5 PEOPLE FROM MY TEAM, WHAT WOULD I EARN?
Also, it would be peasant hunting.
And the last, but not least:
50 exp these days is nothing. NOTHING.
The whole point is it's a small reward that makes no big difference.
Also I agree with TK punishment
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I don't think XP or gold gain should be changed. The way it's currently done rewards teamplay the most, which is absolutely necessary in a game like CRPG.
That said, I like the idea of penalizing TKs with gold. Say, 500 - 1000 gold per TK. That would make people take a lot more care with their swings and their aims.
A system such as this would have huge advantages over reflective damage:
1. Gameflow does not get diminished. With reflective damage people would get too careful, thus robbing a battle of its momentum.
2. Players get penalized, not teams. It often happens that people newer to the game don't mind their surroundings and walk into the line of fire of a ranged fighter just as he is about to fire. Result: damage gets reflected, ranged player might even die. Team is robbed of better player. Not good for team.
3. Game stays fun. Accidents happen, we all know that. Most of us have TK'ed someone accidentally even though we were being careful. This way, if a TK happens, the player get's penalized in a way he decidedly feels, but it allows him to continue playing.
1000 gold is enough for everyone to feel the pain without it being a crippling penalty. It's low enough that only repeat offenders really feel the burn and those who accidentally bludgeon or skewer a friend realize they have to be more careful next time.
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I (unintentionally) teamkill quite often (high ping, melee is gambling for me) - and I am all FOR a gold punishment.
AND for a reward.
BUT: both should not be KILL-based but HITPOINTS-based.
Idiots teamhitting in the spawnarea usually don't kill you, but take 50% or more of your health.
Archers and light infantry often soften up targets, but don't get the kill.
A massive penalty for each hitpoint to friendlies and a symbolic exp. reward for hitpoints to opponents would make things more just.
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+1
As long as it's only a symbolic XP reward, around 10 or maybe even up to 50.
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Current system is good because you dont have to worry about getting xp and gold. You get it no matter what and you can make some new crazy tactics which were not possible to use before.
It have reduced grind a lot. Of course im not talking about retirement addicts :)
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I think this is a good idea. Perhaps +40 exp +2 gold per kill (yeah it is nothing but whatever) and I like a lot the idea about punishment related to hitpoint damage rather than kills , because there are a lot of idiots that hit you cause they know they aren't going to kill you.
Something like -10 gold * damage would be OK, perhaps even a lot... or -5*damage.
But this would be probably more difficult to code, shame cause it is a really good idea...
Both things should be balanced so a good player (not a very good one) who makes a team hit every 10 people he kills (or something like that) doesn't lose more money than before, cause that would change the equipment people use.
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I disagree with this in the battle and siege servers.
I feel that it would end up with more kill hungry twats running around beating the hell out of their own teammates.
I'd like to see this system (or the old one) back in the duel servers though.
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I disagree with this in the battle and siege servers.
I feel that it would end up with more kill hungry twats running around beating the hell out of their own teammates.
I'd like to see this system (or the old one) back in the duel servers though.
+1 - reward in duel servers (not much, maybe 250 exp per kill at gen 1) and punishment for tks (2000 exp+100 gold at gen 1)
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I kill a lot of people but disagree with even a small gold & xp reward. It makes the players even more brainless zombies running over each other to get that last kill.
I don't agree on your tk punishment, it's punishment enough to tk a player, it makes me feel bad and I also get -1 kill...
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I kill a lot of people but disagree with even a small gold & xp reward. It makes the players even more brainless zombies running over each other to get that last kill.
I don't agree on your tk punishment, it's punishment enough to tk a player, it makes me feel bad and I also get -1 kill...
we only want reward on duel servers to avoid that
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Screw punishment for TK. I rather want a system in which we get a 10 000 gold whenever you kill Balton. 20 000 if he is on the opposite team.
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Hmm I have an interesting idea about this. How about when you get tk ed you gain +1 multipler for propitiation. And when you tk, well that's -1 modifer for you. With this , I think people will avoid tk ing each other on purpose, but this would be a good solution when accidents happen.
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Hmm I have an interesting idea about this. How about when you get tk ed you gain +1 multipler for propitiation. And when you tk, well that's -1 modifer for you. With this , I think people will avoid tk ing each other on purpose, but this would be a good solution when accidents happen.
How shall I formulate this... NO.
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How shall I formulate this... NO.
HAHHAHA LOOOOL? WHY? I KNOW! COS SPAMMERS (well not spammers, but loliswords do the most tk's I think) ARE DOING TOO MUCH TK AND IT'S DEFINITELY BAD FOR THEM :DDDDD.
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How about griefers/exploiters jumping in the way of other peoples attacks, just to get that multiplier?
Have you thought about that?
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quite obvious why many people ignore and/or don't want this, but still: move the whole thing (toplists, punishments, awards...) from "kill"-based to "hitpoints"-based. Anything else is random and unbalanced.
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quite obvious why many people ignore and/or don't want this, but still: move the whole thing (toplists, punishments, awards...) from "kill"-based to "hitpoints"-based. Anything else is random and unbalanced.
Yes, please, this would make it really great, and also keep in mind that TKs or friendly hits would operate the same way.
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Would be up for a small reward of xp (not so worried about gold) on the duel servers again, although recently I've been saving my dueling for when I hit level 30 (when i tire of the grind to 31, not to mention the obvious benifits of being "max level" in a duel setting) and I'm not really fussed not having one.
On the kill reward and TK penalty. Personally I don't think this is nessecary but I would be up for a reflective damage system of some kind. I think the old version highlighted the problems with a kill-reward system and even if its a token amount i think it still encourages people to be detrimentally kill hungry. I also think a severe cash deduction for Tking is a little harsh, particularly in modes like siege where its harder to avoid hitting your teammates. Reflective damage strikes me as a more pratical way to discourage reckless behaviour, although i am aware of the problems this would throw up.
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Don't get in my way and I won't tk you bro.
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Don't get in my way and I won't tk you bro.
I could aim my axes or I could just throw them. Aiming takes skill. I have likely one of the lowest TK rates ingame. Try harder Trippinz. I know you can do better.