cRPG
cRPG => Suggestions Corner => Topic started by: El_Infante on January 27, 2012, 05:10:42 pm
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Hi all.
I'm one of a lot of players that are tired of constant nerfs on every patch. cRPG was a game were everyone can have fun with every class.. Nowadays, you should pray to not be severely nerfed because developesr brilliant ideas. After this patch:
- Archers are overnerfed.
- Horse Archers are more overnerfed.
- Throwing? It's just a joke.
Prepatch, I felt that game was pretty balanced. Players did not understand that the problem was not the "ranged fever", was the balance system that devs don't want to change. That is the problem. We've suggested a lot of times that balance should be a "class balance" priority over "clan balance" because it's not fair to have ten heavy cavalry on one team, while no cavalry on the other. It's not fair to have twenty archers on a team, and a few one on the other. It's absolutely not fair to have a skilled ten clan players against random people chrusing them every round. But devs dont hear because they do what they want without hearing players advices. This is a community mod where it don't appear to be that. So my purpose is suggest dev team to leave players have fun with their builds without overnerfing classes.
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I agree that throwing and HA's are in a bad state.
However, I kind of like the archery "nerf". It made mediocre archers less dangerous and good archers WAY more dangerous. I've run into a lot of archers that can consistently headshot and it's a scary thing. :shock:
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Hi all.
I'm one of a lot of players that are tired of constant nerfs on every patch. cRPG was a game were everyone can have fun with every class.. Nowadays, you should pray to not be severely nerfed because developesr brilliant ideas. After this patch:
- Archers are overnerfed.
- Horse Archers are more overnerfed.
- Throwing? It's just a joke.
Prepatch, I felt that game was pretty balanced. Players did not understand that the problem was not the "ranged fever", was the balance system that devs don't want to change. That is the problem. We've suggested a lot of times that balance should be a "class balance" priority over "clan balance" because it's not fair to have ten heavy cavalry on one team, while no cavalry on the other. It's not fair to have twenty archers on a team, and a few one on the other. It's absolutely not fair to have a skilled ten clan players against random people chrusing them every round. But devs dont hear because they do what they want without hearing players advices. This is a community mod where it don't appear to be that. So my purpose is suggest dev team to leave players have fun with their builds without overnerfing classes.
You forgot to mention that the arbalest shoots paintballs.
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I agree that throwing and HA's are in a bad state.
However, I kind of like the archery "nerf". It made mediocre archers less dangerous and good archers WAY more dangerous. I've run into a lot of archers that can consistently headshot and it's a scary thing. :shock:
Longbowers by the way are fucked. It was my previous build. It's a archer build oriented on damage, not on headshots. Prepatch, I killed everyone with a single headshot, tincan or not. So what is the profit for a longbowman? There isn't. I can't deal with archers because 50speed of longbow. I can't deal with infantry because my arrows are like.
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So, my build is useless.
You forgot to mention that the arbalest shoots paintballs.
I guess that. But i didn't play a arbalest build long time ago.
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Longbowers by the way are fucked. It was my previous build. It's a archer build oriented on damage, not on headshots. Prepatch, I killed everyone with a single headshot, tincan or not. So what is the profit for a longbowman? There isn't. I can't deal with archers because 50speed of longbow. I can't deal with infantry because my arrows are like.
Yeah, the longbow seriously needs some love. Honestly, I thought it needed some adjustments BEFORE the recent changes. It could definitely use some tweaks now.
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This whole mod was a devs brilliant idea. Maybe you should try for constructive criticism instead of dev bashing.
We have more of these whining bitch threads than we do buff katana threads, and I never thought that would ever happen, but it has.
Calm the fuck down and wait. Its been sad a billion fucking times and should be obvious, this is a work in progress. A lot what gets done is trail and error and some times shit doesnt work. Just relax and wait for a patch. Or I dont know help with your mad coding/modeling skills.
You could also, http://www.youtube.com/watch?v=3C5nE4UqqLk
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8-):"Pew Pew?"
##---<3--->> :!:
:twisted:: "Noooooo, for you see, q_Q." :lol:
##---<\ @#$@%3 -->> :?:
8-): :cry:
:twisted:: \mm/
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in my personal opinion they should help clans out more by making it to where if your not in a clan or if you dont have there permission to wear their banner you have to wear the "use factions banner" in the lower left in the banner selection
why should clans be punished for being organized?
why should clans have to deal with derps separating them because they want to leech off their success?
should the clans have a right to play with their members?
did you ever think one of the reasons why all the range/cav are on one team is because of that?
if you cant beat them join them is most people logicso they consistantly change their banners to get in the "dominant clan" team at the time
and for these reasons im respectful and do just that wear the factions banner for said reasons
its one of the reasons and i agree wit h you the balance is kind of screwy but to complain about clans i feel is not fair to them after all most good players eventually join clans unless they value their loner independence while alot pubbers are mindless scrubs who mostly troll or on the opposite ends of the pole are either new or just....normal
on a side note ever since i have been doing this (since i left my clan)its like i have been balanced better maybe its due to the fact my banner is no longer a requirement in the game to balance me so it just uses me to fill in the gaps i rather like it
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the longbow is by far not the worst effected, i have been a longbowmen my whole life on c-rpg and i like this new patch, it means that bow like that of the horn are rendered useless against plate. I still 3 shot plate (Sometimes 4) with my MW longbow and sharp bodkins.. It has also made myself try harder which makes the game challenging. Surely people want the game to be challenging to make it fun.......
I agree on the crossbows, btw the throwing knife is OP, does far too much damage.
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I agree that some things are getting over nerfed, but you guys gatta lay off on the criticism, They do this for free, and you should be happy.
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- Archers are balanced.
- Horse Archers are more overnerfed.
- Throwing? It's just a joke.
Fixed
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I totally agree with the OP.
But I still do not feel that archers are completely ruined. They were a little too nerfed. I personally like that they are not doing as much as an average player with a melee weapon on body shots, it was a little ridiculous being consistently one-shotted in the leg or torso by a really fast archer. Now they have to hit you in the head for that kind of damage. :P
My complaint about the auto-balance system is that it just makes no sense. What does the "team score" even calculate? I have had rounds which were flawless victory, I.E. 30 kills, 0 deaths for our team that round, and the opponents actually had more points than we did. Nobody was autobalanced, repeated the same thing 5 times. At the end we were even outnumbering them but the team scores were about even.
You can see this in action on the second round of pretty much any battle. The top scorers will be autobalanced/consolidated on one team because they're flying the same clan banner but were scoring kills on opposite teams. So the scoreboards on one side will look like 2 kills, 1 kill, 1 kill, 1 kill... other team will be 5, 4, 4, 3, 3, 2, 2, 2, 2, 1, ... etc. And yes the trend tends to continue.
Another solution would be to use actual performance instead of.. maybe.. like, gear, or character stats?
I do like the idea of having non-clan players fly non-clan banners at times. Maybe if there are X number of clan people on the server with that banner, people revert to a "non-clan" banner so they will be autobalanced independently. I have seen clan people separated from their own team because they were the only players doing well, unfortunately they usually just spectate until they can get back on their own team, which is another problem entirely. Ooops, got on the team with half my clan's players, time to spectate. Pretty soon you have 20 spectators and barely anybody playing :P
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i where faction banner it seems like i get positioned better
imo i dont want the to be balance cus if there was there would be 9rounders ALL THE TIME!!!!!!!!!!
id rather get my kicks while im on the ground to give them when they are instead
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I agree that throwing and HA's are in a bad state.
the easiest way to balance HA is to reduce the difficulty requiered for HA
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Archery is balanced. Totally. I as an infantyman wear medium-light armor. High tier bows, even longbows do 1/5th of my health bar. Low tier bows and HA's don't even damage me at all. This is assuming that they can even hit me, because the idiots who use bows can't aim at anything with a recticule he size of a pinpoint that stays on the screen for about 3 seconds. HA, the noobs. Don't even get me started on crossbows. So what if your arb takes 6 seconds to reload and doesn't kill me with a shot to the head with a helm with 30 armor. Like I care. I remember when a shot from a bow took out half my health. It sucked, It's totally unfair, how can they justify killing me at range in 3 shots when I can kill them in one if I get close enough. Honestly, just accept that bows that do damage and live with it. Nobody likes you.
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Archery is balanced. Totally. I as an infantyman wear medium-light armor. High tier bows, even longbows do 1/5th of my health bar. Low tier bows and HA's don't even damage me at all. This is assuming that they can even hit me, because the idiots who use bows can't aim at anything with a recticule he size of a pinpoint that stays on the screen for about 3 seconds. HA, the noobs. Don't even get me started on crossbows. So what if your arb takes 6 seconds to reload and doesn't kill me with a shot to the head with a helm with 30 armor. Like I care. I remember when a shot from a bow took out half my health. It sucked, It's totally unfair, how can they justify killing me at range in 3 shots when I can kill them in one if I get close enough. Honestly, just accept that bows that do damage and live with it. Nobody likes you.
:-)
"I as an infantyman wear medium-light armor. High tier bows, even longbows do 1/5th of my health bar" :lol:
That's why archery is not balanced. Because if you are a light armor guy you should be 2shotted by a high tier bowman, like a longbowman. Btw, is not the same a 6PD archer, than a 8PD one.
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IT'S SARCASM!!!!1!!1
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I agree that throwing and HA's are in a bad state.
However, I kind of like the archery "nerf". It made mediocre archers less dangerous and good archers WAY more dangerous. I've run into a lot of archers that can consistently headshot and it's a scary thing. :shock:
i hope that youve played as archer before. but then youd know it is little skill to shoot someone in the head. if you played as one, youd know that because of the redicule, headshots are 75% luck.
it doesnt make skilled players dangerous, it makes someone who can let off the most arrows in the vicinity of the head more dangerous.
sad to know arrows are still being spammed, there never really was any hardoce aiming.
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Archery is balanced. Totally. I as an infantyman wear medium-light armor. High tier bows, even longbows do 1/5th of my health bar. Low tier bows and HA's don't even damage me at all. This is assuming that they can even hit me, because the idiots who use bows can't aim at anything with a recticule he size of a pinpoint that stays on the screen for about 3 seconds. HA, the noobs. Don't even get me started on crossbows. So what if your arb takes 6 seconds to reload and doesn't kill me with a shot to the head with a helm with 30 armor. Like I care. I remember when a shot from a bow took out half my health. It sucked, It's totally unfair, how can they justify killing me at range in 3 shots when I can kill them in one if I get close enough. Honestly, just accept that bows that do damage and live with it. Nobody likes you.
apperantly you are still an infint and never learned side stepping. but its ok, not really.
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IT'S SARCASM!!!!1!!1
apperantly you are still an infint and never learned side stepping. but its ok, not really.
lol...
Lrn 2 read psts nub