PS: Give some more Siege admins ch0dz please... I can point you some names if needed.
problem is just that its not everyone whos on the same TS/other voice.
the change only benefit the clans.
randoms isnt able to co-ordinate in the same manner.
no ladders on siege: iPukeĀ® :)
i should add that since the change i havent really played siege, but id suggest a limit/team. i know this aint gonna happen so i will continue not to play siege :p
besides, i think the map cycle on siege is made back when ladders was allowed? in my POV theres a 2-4 maps that needs to be taken out or at least looked at.
/snig
Well now maps can be balanced around existing routes, not infinite possible ladder routes. or are you really gonna argue realism here?
Agreed, siege is much more balanced now without ladders. HOWEVER, the prevalence of Mauls is making certain maps impossible for attackers. When there are only 2-3 ladders, the defenders only need 2 maulers on top of each ladder to assure victory.
Mauls are probably perfectly balanced for Battle, but they are over the top on Siege now.
Do people even use mauls in battle?Yes, all the time on NA since certain clans use spiffy teamwork to make it viable, and even the plebs are catching on.
Personally I find siege much more boring now. I never liked the native style meatgrinders where you don't have a choice but to climb that ladder into the arms of 20 waiting defenders. I also don't understand the bitching about ladders unbalancing maps, at least from european players. There were only a couple of castles that were really unbalanced with ladders. Most just had a couple of good spots for ladder placement, something that you can easily defend against if you know what you're doing.This was not my experience; I'd say on about half the maps the attackers would win 3-0. There was a kind of balance in that half the time you were on the attacking team...