cRPG
cRPG => Suggestions Corner => Topic started by: KaffeKalle on January 24, 2012, 02:45:32 pm
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Was discussing this the other day with a friend and we thought it would be neat with some situational combatrewards to make the game more enjoyable.
Like 1000xp for whoever gets the first kill
500xp for whoever dies first (to enemies)
If the game can track who killed you, maybe it could set nemesis-status on that dude and grant you a little reward if you get your revenge.
Maybe archers should get a little something for a long range headshot
pikers for killing a horse
axers for destroying a dudes shield
If enemies are taking over flag in siege you could get some reward for breaking their flag-capture-process.
There are alot of things that could be rewarded, dunno what the engine is capable of. But I think it would be a nice feature, even if its nothing really required or gamechanging.
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Was discussing this the other day with a friend and we thought it would be neat with some situational combatrewards to make the game more enjoyable.
Like 1000xp for whoever gets the first kill
500xp for whoever dies first (to enemies)
cav and cav?^^
Would actually just support the horseguys, noone else
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cav and cav?^^
Would actually just support the horseguys, noone else
/facepalm.
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cav and cav?^^
Would actually just support the horseguys, noone else
This is pretty much true 94% of the time.
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Nice selective reading there. Plenty of suggestions, one which apparently would "only benefit cav", which I cant agree with.
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I like the idea pretty much. It would make the game more variable, motivating and, of course, more fun. I can imagine lots of different possibilities:
- 250/500 XP for 5 kills in one life / 1000 for 10 kills and so on
- 600 XP for killing a lvl 30 or higher when below lvl 5
- 500 XP for opening/closing the gate at siege
- 500 XP for standing nearby flag when captured
- 750 XP for getting a goal at rageball
- 100 XP for bumping a ladder off
- and so on and so on
* all XP airy
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Some siege-specified reward criteria:
-Reward for whoever did most damage to doors that round (when on offense)
-Reward for getting kills/assists within a certain radius of the flag
-Reward for flag 'saves' (when you get the flag back up after attackers have brought it down a certain amount)
I like the nemesis idea too, this could be implemented a lot of fun different ways (bonus for killing players with the best K:D against you, or longest kill streak against you, etc).
A few ideas to curb teamwounding:
-Reward for the guy that does the most damage to enemies without damaging a teammate
-Or a progressive bonus for kills without a teamkill (each kill gives you 10 XP times the number of consecutive kills without a teamkill)
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When you post an idea, try and think how it might be abused too, not just how it would work in an ideal setting. Pretty much every idea here, while having potential, would get abused horribly. :|
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+3000xp and gold for being a horsearcher while being the last one alive on your team
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Extra xp or gold for anything is a TERRIBLE idea. It breaks the foundation of "team" playing.
Yea so someone can do the most damage to doors and get xp, then they will just farm doors, same with others.
If you give xp for anything but ticks, people will start abusing it by just farming.
crpg is fine the way it is, incourages teamwork and helping eachother, we're already are kill/xp/gold hungry bastards, why make it worse?
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Was discussing this the other day with a friend and we thought it would be neat with some situational combatrewards to make the game more enjoyable.
Like 1000xp for whoever gets the first kill
500xp for whoever dies first (to enemies)
If the game can track who killed you, maybe it could set nemesis-status on that dude and grant you a little reward if you get your revenge.
Maybe archers should get a little something for a long range headshot
pikers for killing a horse
axers for destroying a dudes shield
If enemies are taking over flag in siege you could get some reward for breaking their flag-capture-process.
There are alot of things that could be rewarded, dunno what the engine is capable of. But I think it would be a nice feature, even if its nothing really required or gamechanging.
Call of Duty?
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Call of Duty?
Unfortunatly, that's what they want lol
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The majority of people just ignore the objective on siege right now anyway, giving them a bonus to fight near flag, open/close gates, break/defend doors would ENCOURAGE teamplay. I'd rather have a guy breaking an obscure back door than chasing some cav around the spawn for the entire round.
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The majority of people just ignore the objective on siege right now anyway, giving them a bonus to fight near flag, open/close gates, break/defend doors would ENCOURAGE teamplay. I'd rather have a guy breaking an obscure back door than chasing some cav around the spawn for the entire round.
Are you sure? Bonus near flag, thats great. Opening/closing gates? Bad idea, friends will just spawn on seperate teams and open close gates all through the round. Breaking doors? youll have a guy just going around breaking doors that have nothing to do with the flag. And defending doors, ppl will stay by useless doors killing ppl to get xp. Only one of those is a good idea, the rest are terrible.
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Maybe you could make it so only the first dude opening a gate would get the bonus, at any rate these are all just suggestions, giving bonuses that promote teamplay are of course preferable. And the rewards for anything should be minimal compared to winning a round.
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My favorite bonus for encouraging teamplay is a +1 to your modifier. So far, it seems to work great.
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Well, this way they could make it so the people teamplaying on the losing team also gets a little something.
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Not actually a bad idea but I think to avoid abuse it could be a personal record.
You could auto-punish people who are not team playing. I.E. if a defender opens a door and leaves it open they would lose a point.
Defenders could auto-lose a ton of points for opening the front gate to the castle (which is bannable anyway yet people do it a lot)
Etc.
Could certainly use refinement but I don't think this is too bad of an idea. Reward people for working as a team (I rarely get the kill after unhorsing cav with a pike as an example) of course modifiers already encourage team play but it does not seem to be much of an incentive for some people. :rolleyes:
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i would love "bonuses" that encourage the team to do the right thing
if it encourages kill whores zerglings or any other negative styles of play i would not like
but i digress
My favorite bonus for encouraging teamplay is a +1 to your modifier. So far, it seems to work great.
i have to say this is the truth...if this does not get people to play effectively nothing will
and lets just say for example we used the flag bonus one that whenever they kill someone near the flag they get bonus xp(lets say a ticks worth)
then NOONE would leave flag they would just sit near the vicinity of the flag and let the enemy take the rest there needs to be a defensive balance in castles some by flag,some by gate, some on walls etc.if this is implemented it would just be the polar opposite of the usual problem now(everyone goes fighting on walls and no defending important areas
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giving them a bonus to fight near flag, open/close gates, break/defend doors
Yes please. Record kills near flag and important doors/gatehouse, opening and closing gates and hitting doors (invisibly). Give those people that are high on it an increased chance of getting the valour text.