cRPG
cRPG => General Discussion => Topic started by: Okkam on January 21, 2012, 07:02:06 pm
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any news?
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Its out!
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Prolly just battlegroup implementation
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Voulge
weapon length: 124
weight: 3
difficulty: 9
speed rating: 87
weapon length: 124
thrust damage: 24 pierce
swing damage: 35 cut
slots: 2
Can't use on horseback
Unbalanced
Bonus against Shield
Secondary Mode
1,069
It was implemented in previous version?
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Arbalest
missile speed: 58
weight: 3.7
accuracy: 89
difficulty: 15
speed rating: 78
missile speed: 58
max ammo: 1
thrust damage: 81 pierce
slots: 2
Can't reload on horseback
18,796
What?
Nah, nevermind, it was in 0.261 too
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All the xbows are quickened or?
I never know about these, as i do not remember all them numbers.
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more metal sounds -compatibility is fucked up. that's all I say about this.
we need a new sounds.txt with mm sounds!
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I'd love to see more metal sounds and sounds of suffering always imbued in cRPG from root.
The native sounds are terrible.
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I always thought there was a certain cheesy charm to the voices and sounds of the game.
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Just as long as the glance noise changes, its sounds like someone blew a raspberry into a microphone.
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My favorite is the staff hitting a shield noise.
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I'd love to see more metal sounds and sounds of suffering always imbued in cRPG from root.
The native sounds are terrible.
Its been a long time since I checked, but MM sounds are very bad quality IMO. Never understood how someone could like them.
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My favorite is the staff hitting a shield noise.
or the glance/low damage hit from any of the staves. sounds like a rock skipping off smth
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ok, false alarm.
with the new version, mm sounds actually works with this (http://forum.c-rpg.net/index.php/topic,306.msg351062.html#msg351062), but only if you install manually.
I don't know what exactly got changed or added with the new patch, but with this sounds.txt it has the right more metal sounds at the right time, so it's works without bugs at least.
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If MMS is broken for you try the sounds.txt I posted here (http://forum.c-rpg.net/index.php/topic,306.msg350082.html#msg350082); Or, if you prefer the normal round/capture sounds, Korppis did that for you here. (http://forum.c-rpg.net/index.php/topic,306.msg351062.html#msg351062)
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well the patch sure didn't fix strat issues because the Telrog Castle battle was, fooked.