cRPG

cRPG => General Discussion => Topic started by: Glyph on January 21, 2012, 03:24:41 pm

Title: cav fest and the trouble cav has.
Post by: Glyph on January 21, 2012, 03:24:41 pm
cav was automaticly buffed because archery was nerfed, but you have to agree that cav has the hardest time to make money/not lose any. the only solutions to that for cav are:
1 go inf half of the time
2 sell looms
3 get crappy gear
4 get a crappy horse

and you have to pick one atleast to make money(or have a shitload of money that you got from a friend or saved up.) cavalry can't be the cav they want to be imo, you have to sacrifice looms or being cav at all. you shouldn't be forced not to be able to be cavalry, which is already done by some maps.
you are going to nerf cavalry because that's the only way to reduce the cav fest and i don't really mind, but then please make the repairs on horses lower, because i just want to be cav that i dreamed of when i bought this game.

thx
Title: Re: cav fest and the trouble cav has.
Post by: BlackMilk on January 21, 2012, 03:27:07 pm
Berethorn you have obsessive Horse Archer and Horse hatred.
- Official diagnosis
Title: Re: cav fest and the trouble cav has.
Post by: Cepeshi on January 21, 2012, 03:28:21 pm
How was the cav buffed?

You mean the fact most skilled archers are now able to HS me while galloping full speed on champ courser with 7 riding? How is that a buff to us?
Title: Re: cav fest and the trouble cav has.
Post by: Glyph on January 21, 2012, 03:29:29 pm
Berethorn you have obsessive Horse Archer and Horse hatred.
- Official diagnosis
I DON'T HATE CAV I'VE BEEN IT SINCE MY FIRST GEN!!!(PLUS SOME HORSE ARCHERY BTW)
haha :lol:
Title: Re: cav fest and the trouble cav has.
Post by: Boerenlater on January 21, 2012, 03:31:10 pm
Deal with it you cav $%$#%#%%$&^$#%
Title: Re: cav fest and the trouble cav has.
Post by: Glyph on January 21, 2012, 03:32:17 pm
How was the cav buffed?

You mean the fact most skilled archers are now able to HS me while galloping full speed on champ courser with 7 riding? How is that a buff to us?
then explain me why there is more cav then ever before?
Title: Re: cav fest and the trouble cav has.
Post by: Casimir on January 21, 2012, 03:32:28 pm
Nerf 2h cav
Title: Re: cav fest and the trouble cav has.
Post by: Glyph on January 21, 2012, 03:33:59 pm
Nerf 2h cav
nerf it too :)
Title: Re: cav fest and the trouble cav has.
Post by: Torben on January 21, 2012, 03:34:17 pm
as every second inf has a spear or pike these days,  and a HS takes 90% of my horseys health,  i dont see cav as op atm.  also,  I know lots of cav guys with medium tier horses that never have to change gear,  only heavy horses are troublesome upkeepwise imo.  what gear do you sport?
Title: Re: cav fest and the trouble cav has.
Post by: Zlisch_The_Butcher on January 21, 2012, 03:34:30 pm
Nerf 2h cav
Nerf 1h cav
Title: Re: cav fest and the trouble cav has.
Post by: Overdriven on January 21, 2012, 03:35:03 pm
as every second inf has a spear or pike these days,  and a HS takes 90% of my horseys health,  i dont see cav as op atm.  also,  I know lots of cav guys with medium tier horses that never have to change gear,  only heavy horses are troublesome upkeepwise imo.  what gear do you sport?

That is true. I took you off your horse twice yesterday with my hoplite.
Title: Re: cav fest and the trouble cav has.
Post by: Grumbs on January 21, 2012, 03:35:10 pm
If you make them cheaper they will just be more annoying imo, as people will take a horse just to troll enemies by driving into people. Nah keep the horse prices high to limit them to the people who are prepared to pay upkeep for them. You can already take crap armour + shield and a cheap polearm/2hander.

Main things to tweak are forcefield on shields and how easy it is to bump people (you get stunned way too easy before its even hit you properly), and the horse shouldn't be so happy to drive into people and come away with no damage

I couldn't vote on the poll.
Title: Re: cav fest and the trouble cav has.
Post by: Torben on January 21, 2012, 03:36:35 pm
That is true. I took you off your horse twice yesterday with my hoplite.

To my defence:  i aint on my A-game atm,  you just wait,  you little no good brat :D
Title: Re: cav fest and the trouble cav has.
Post by: _Tak_ on January 21, 2012, 03:39:49 pm
Cavalry has already got nerf, horse turning was delay (nerf) . You do realise that how much it cost for being a cavalry? It cost tons of gold and it's pretty fun. Leave the calvary as it is, and cavalry needs a buff not a nerf. Repair cost is too high for them, all cavalry almost get kill one in 1 strike from pike or sword thrust, also Meow agree with this:

I agree, cavalery totally needs another buff, we do not have enough of them right now.
I see so few Plated Chargers around lately and i miss my elephants =(
Are you high?
Title: Re: cav fest and the trouble cav has.
Post by: Glyph on January 21, 2012, 03:40:36 pm
If you make them cheaper they will just be more annoying imo, as people will take a horse just to troll enemies by driving into people. Nah keep the horse prices high to limit them to the people who are prepared to pay upkeep for them. You can already take crap armour + shield and a cheap polearm/2hander.

Main things to tweak are forcefield on shields and how easy it is to bump people (you get stunned way too easy before its even hit you properly), and the horse shouldn't be so happy to drive into people and come away with no damage

I couldn't vote on the poll.
every cav is prepared to pay upkeep for them, it's just a problem that you we can't! atleast i don't want to be a backstabbing asscrack nija on horseback *cough* *torben* what? did someone say anything?
Title: Re: cav fest and the trouble cav has.
Post by: Glyph on January 21, 2012, 03:43:13 pm
Cavalry has already got nerf, horse turning was delay (nerf) . You do realise that how much it cost for being a cavalry? It cost tons of gold and it's pretty fun. Leave the calvary as it is, and cavalry needs a buff not a nerf. Repair cost is too high for them, and Meow agree with this:
i agree that cav needs a buff, but people keep complaining about the loads of cav that are atm. and i think meow might have been sarcastic, or he has been high, but i'm not going to ask for a buff, becasue then i'd be another........................ dumpass who is asking for his own class to be buffed.
Title: Re: cav fest and the trouble cav has.
Post by: Leshma on January 21, 2012, 03:43:54 pm
If you have decent armor cav is fine, if you don't cav is a nightmare. I had, now I don't and have serious trouble with cavalry atm.
Title: Re: cav fest and the trouble cav has.
Post by: Cepeshi on January 21, 2012, 03:44:07 pm
then explain me why there is more cav then ever before?

More people finished all their looms and sold excessive points so they can finally afford to ride?

Also, surviving couched lance to back with MW heavy lance, 5PS, fullspeed champ courser with 6 riding, wtf? (happened yesterday)
Title: Re: cav fest and the trouble cav has.
Post by: SquishMitten on January 21, 2012, 03:45:44 pm
Cav needs a total rework imo, needs to be more about gloriously charging into the enemy, rather than riding round picking off people who aren't looking
Title: Re: cav fest and the trouble cav has.
Post by: ThePoopy on January 21, 2012, 03:52:04 pm
- increase upkeep on light horses (to much cav everywhere)
- gief back lance angle (1h cav rape lances evryday atm)
- remove horse rearing and give 2x or 3x dmg against horses for currently rearing weps (for epic cav charges)
Title: Re: cav fest and the trouble cav has.
Post by: Kafein on January 21, 2012, 03:54:38 pm
Cav needs a total rework imo, needs to be more about gloriously charging into the enemy, rather than riding round picking off people who aren't looking

Gloriously charging into a pixie isn't going to work. Nerf human maneuver down to human values (that is, stop the turbo jet 10g pixie in a frictionless vacuum madness) first.
Title: Re: cav fest and the trouble cav has.
Post by: Glyph on January 21, 2012, 03:56:55 pm
Gloriously charging into a pixie isn't going to work. Nerf human maneuver down to human values (that is, stop the turbo jet 10g pixie in a frictionless vacuum madness) first.
fine by me, but cav can't for increasing reasons, which sux.
Title: Re: cav fest and the trouble cav has.
Post by: Leshma on January 21, 2012, 03:59:17 pm
Cav needs a total rework imo, needs to be more about gloriously charging into the enemy, rather than riding round picking off people who aren't looking

Every class in this game needs total rework if you want to make it realistic. Currently only shielder and maybe xbowmen work as they should. Everything else isn't realistic at all, including cav.
Title: Re: cav fest and the trouble cav has.
Post by: gazda on January 21, 2012, 04:05:12 pm
as a constant heavy cav, i didnt even notice archery nerf, arrows and bolts didnt hurt me much before and they dont hurt me now.
Title: Re: cav fest and the trouble cav has.
Post by: Torben on January 21, 2012, 04:07:28 pm
btw constant heeavy cav dude,  where that gold from?  I miss being constant catafrucker : /
Title: Re: cav fest and the trouble cav has.
Post by: Cepeshi on January 21, 2012, 04:11:11 pm
btw constant heeavy cav dude,  where that gold from?  I miss being constant catafrucker : /

one loom to sell can make up for upkeep for 2-3 gens for me (swapping courser for heavy sometimes), but i guess for pure heavy cav it is enuff for 1-2 gens :))

Too bad for you high lvl players tho. Soon i will have +3 body armor, already have +3 whorsie, my friend lend me +3 heavy lance, i am all set not to have to retire anymore after i retire now :) And got 1,2 million gold.
Title: Re: cav fest and the trouble cav has.
Post by: Torben on January 21, 2012, 04:15:58 pm
one loom to sell can make up for upkeep for 2-3 gens for me (swapping courser for heavy sometimes), but i guess for pure heavy cav it is enuff for 1-2 gens :))

Too bad for you high lvl players tho. Soon i will have +3 body armor, already have +3 whorsie, my friend lend me +3 heavy lance, i am all set not to have to retire anymore after i retire now :) And got 1,2 million gold.

sounds great : )  I respecced 4 or five times now,  2 times at 32.  so i aint rly high level anymore,  meh.
Title: Re: cav fest and the trouble cav has.
Post by: bonekuukkeli on January 21, 2012, 04:17:16 pm
Ah I have been waiting for this. Asked here in forums when I first time heard about archer nerfs that let's whine about cavs next? :)

To put it simple.

Some loud whining melee players suck at this game.
Title: Re: cav fest and the trouble cav has.
Post by: Casimir on January 21, 2012, 04:19:59 pm
Heavy cav should provide more value for the upkeep
Title: Re: cav fest and the trouble cav has.
Post by: Glyph on January 21, 2012, 04:22:40 pm
Heavy cav should provide more value for the upkeep
no jsut less upkeep becasue otherwise a lot of poeople still can't use them.
Title: Re: cav fest and the trouble cav has.
Post by: Cepeshi on January 21, 2012, 04:26:40 pm
Heavy horse give you the advantage of being focusfired by archers instead of the horse. I mean, when i am on courser, i usually die after dehorsed, on heavy horse my horse outlives me in most cases.
Title: Re: cav fest and the trouble cav has.
Post by: gazda on January 21, 2012, 04:43:50 pm
one loompoint is enough for 2-3 gens of fully heavy cav, and with the incrising price of loopoint, that number might rise soon

EDIT

my eqipment with which i play heavy cav is worth 100,502 gold, upkeeps can be pretty shocking, especially mamluk hore , but all in all its doable
Title: Re: cav fest and the trouble cav has.
Post by: Glyph on January 21, 2012, 04:50:25 pm
one loompoint is enough for 2-3 gens of fully heavy cav, and with the incrising price of loopoint, that number might rise soon

EDIT

my eqipment with which i play heavy cav is worth 100,502 gold, upkeeps can be pretty shocking, especially mamluk hore , but all in all its doable
yeah, and that's fair, but not for the new people, who first want to have some heirloomed stuff, or have no heirlooms at all. they can't do that, and i'm not asking for you to be able to always have 100k on equipment, but 60k or so should be cool for cav. and then increase the price of light horses
Title: Re: cav fest and the trouble cav has.
Post by: Adamar on January 21, 2012, 04:56:23 pm
Horses dont need nerfing. I insist that the nerfed archers are the problem.
Title: Re: cav fest and the trouble cav has.
Post by: Tzar on January 21, 2012, 04:56:26 pm
why op reset poll  :?:  :lol:

Also on eu1 25 players on each team carry some sort of spear/pike atm so.....

Title: Re: cav fest and the trouble cav has.
Post by: San on January 21, 2012, 05:07:58 pm
These are for stopping cav situations:

The person should be stunned for a second (unable to attack or get off the horse) if their horse is stopped. This will also be a solution to cav crashing into walls unharmed, but not as bad as taking a lot of damage.

Fix shield forcefield protecting horse. Even attacks that hit near the head will just get blocked sometimes, especially mixed with turning the horse away.

Increase speed required to bump (makes it easier to kill cav once stopped). You're attacking a stopped cav, when it starts moving it's still really slow, but that's enough to interrupt your attacks if you're close enough.

Fix glitchy positions after getting dehorsed. Some people even get TKed over this.



I don't really consider these much of nerfs since these are mostly conditions when a cav is stopped anyways.
A nerf would be something like making the bump/knockdown hitboxes more accurately fit the horse.


I wish there was an increase in lance angle by 15-30 degrees at the cost of a short maneuver delay when attacking to give them better offensive capabilities, but more risk to get stopped when attacking.
Title: Re: cav fest and the trouble cav has.
Post by: The_Bloody_Nine on January 21, 2012, 05:15:37 pm
cav was automaticly buffed because archery was nerfed
Only read so far cause its wrong. I see horses going down everywhere because of horseheadshots.

And to the usual nerf cav crying: Its bullshit, it is very much fun to fight against cav on foot and very balanced. Of course if they coordinate or surprise you you're fucked. But in the same manner you can surprise them by beeing ready or moving smart.
Title: Re: cav fest and the trouble cav has.
Post by: Cepeshi on January 21, 2012, 05:17:08 pm
Only read so far cause its wrong. I see horses going down everywhere because of horseheadshots.

And to the usual nerf cav crying: Its bullshit, it is very much fun to fight against cav on foot and very balanced. Of course if they coordinate or surprise you you're fucked. But in the same manner you can surprise them by beeing ready or moving smart.

This...i went footman for last gen after several generations as cav, and i had fun battling them. Even tho, back to cav now, as an infantryman i saw like 1/3 of most of the maps, but as horseman i get to see them whole  :mrgreen:
Title: Re: cav fest and the trouble cav has.
Post by: gazda on January 21, 2012, 05:18:08 pm
there are 2 types of cav

1H cav, and gay cav   :lol: :lol: :lol: :lol: :lol: :lol: :lol: :|
Title: Re: cav fest and the trouble cav has.
Post by: B3RS3RK on January 21, 2012, 05:20:47 pm
there are 2 types of cav

1H cav, and gay cav   :lol: :lol: :lol: :lol: :lol: :lol: :lol: :|

True story.
Title: Re: cav fest and the trouble cav has.
Post by: Cepeshi on January 21, 2012, 05:23:29 pm
You both suck.  I love riding my pink pony stabbing people with long pointy things  :oops:
Title: Re: cav fest and the trouble cav has.
Post by: The_Bloody_Nine on January 21, 2012, 05:25:42 pm
This...i went footman for last gen after several generations as cav, and i had fun battling them. Even tho, back to cav now, as an infantryman i saw like 1/3 of most of the maps, but as horseman i get to see them whole  :mrgreen:
yeah, I am allways surprised when I play my cav alt (seldom) what part of maps there are.


Also I know read the rest of OPs post and its wrong, too. With my alt I have arab horse, heavy lance and switch between low and high armour and melee weapon and do very fine with money. Thats no crap gear.
And what you mean with cav you want to be? heavy armour, highend weapon plus good horse?  :D
Title: Re: cav fest and the trouble cav has.
Post by: Ujin on January 21, 2012, 06:26:23 pm
there are 2 types of cav

1H cav, and gay cav   :lol: :lol: :lol: :lol: :lol: :lol: :lol: :|
I'm both, does that make me bisexual ?
Title: Re: cav fest and the trouble cav has.
Post by: obitus on January 21, 2012, 06:28:10 pm
voted comedy option buff cav
Title: Re: cav fest and the trouble cav has.
Post by: Tzar on January 21, 2012, 06:33:56 pm
Fix shield forcefield protecting horse. Even attacks that hit near the head will just get blocked sometimes, especially mixed with turning the horse away.

they all rdy have removed/fixed that

You still play cRPG  :?: or just post on the forums for shit n giggles :?:  :lol:
Title: Re: cav fest and the trouble cav has.
Post by: SuperNewb on January 21, 2012, 08:31:56 pm
Just make unfriendly cav maps and you will not see any cav. At the moment, all the maps are huge open fields which is giving the cavalry the advantage over any other class.
Easy to change the maps and you don't need to do any changes to the class.
Title: Re: cav fest and the trouble cav has.
Post by: The_Bloody_Nine on January 21, 2012, 08:36:24 pm
Just make unfriendly cav maps and you will not see any cav. At the moment, all the maps are huge open fields which is giving the cavalry the advantage over any other class.
Easy to change the maps and you don't need to do any changes to the class.
:shock:
I love those open field maps as infantry, and I almost never see any.

Probably different in US.
Title: Re: cav fest and the trouble cav has.
Post by: Tears of Destiny on January 21, 2012, 08:40:54 pm
Only half the maps are wide open in my NA experience.
Title: Re: cav fest and the trouble cav has.
Post by: Rebelyell on January 21, 2012, 09:16:21 pm
lol another rage topik
Title: Re: cav fest and the trouble cav has.
Post by: IR_Kuoin on January 21, 2012, 09:26:31 pm
How is the price of horses a nerf? CAV is easy mode and easy therefore the high repair price, and i even made money with a plated charger, so stop whining
Title: Re: cav fest and the trouble cav has.
Post by: SixThumbs on January 21, 2012, 09:30:34 pm
I dunno, I have an easier time "stealing kills" as infantry then I do as cav. 2h cav is also kind of hard on the bigger horses.
Title: Re: cav fest and the trouble cav has.
Post by: IR_Kuoin on January 21, 2012, 09:31:36 pm
i'VE NEVER HAD  asss good score when i was cav
Title: Re: cav fest and the trouble cav has.
Post by: _Tak_ on January 21, 2012, 09:34:28 pm
How is the price of horses a nerf? CAV is easy mode and easy therefore the high repair price, and i even made money with a plated charger, so stop whining

How can you do that? Some tips would be nice.
Title: Re: cav fest and the trouble cav has.
Post by: IR_Kuoin on January 21, 2012, 09:35:15 pm
x5
Title: Re: cav fest and the trouble cav has.
Post by: Lactose_the_intolerant on January 21, 2012, 11:31:10 pm
cav was automaticly buffed because archery was nerfed

stopped reading from there. so many time i got one shot trying to get close to an archer
Title: Re: cav fest and the trouble cav has.
Post by: Prinz_Karl on January 22, 2012, 12:06:01 am
High upkeep is the only solution not everyone going cavalry even if you have to fight without horse sometimes because of that.
Title: Re: cav fest and the trouble cav has.
Post by: Christo on January 22, 2012, 12:15:55 am
High upkeep is the only solution not everyone going cavalry even if you have to fight without horse sometimes because of that.

Way to screw over those with not so much gold, and the millionaires will laugh at the increased upkeep.

Nice suggestion.
Title: Re: cav fest and the trouble cav has.
Post by: obitus on January 22, 2012, 12:36:46 am
High upkeep is the only solution not everyone going cavalry even if you have to fight without horse sometimes because of that.

cavalry already has highest upkeep, especially heavy cavalry or horse archer
Title: Re: cav fest and the trouble cav has.
Post by: bonekuukkeli on January 22, 2012, 01:32:11 am
Not sure if it's possible to change sound of horses (for better). But sometimes when horses come behind me, I really can't hear them well over other sounds. Sometimes it feels like horses come and sneak behind and first time you hear something is when you are hit.

It doesn't matter how you try to "balance" (nerf) cav. People lacking awareness will always whine about them. So maybe increasing changes for people to notice them coming helps?

And... there's really nothing wrong with them atm. Higher upkeep is just taking fun away from new players and older don't care if they lose couple k:s more from their pile of millions.
Title: Re: cav fest and the trouble cav has.
Post by: justme on January 22, 2012, 01:34:16 am
bonus from riding skill is a bit high, as always was...
Title: Re: cav fest and the trouble cav has.
Post by: Stabby_Dave on January 22, 2012, 02:01:18 am
I dont think cav has been buffed or nerfed by the archer change. Yes, horses can take a few more arrows than they used to if shot in the body but charging anyone head on, especially archers and xbowmen is much more risky as 1 headshot can now bring down even heavy horses.

Not sure if it's possible to change sound of horses (for better). But sometimes when horses come behind me, I really can't hear them well over other sounds. Sometimes it feels like horses come and sneak behind and first time you hear something is when you are hit.

It doesn't matter how you try to "balance" (nerf) cav. People lacking awareness will always whine about them. So maybe increasing changes for people to notice them coming helps?


Also I agree with this. Im a 1h cav player but horses are definitely too quiet now, making backstabs very easy.

Disclaimer: Im 1h cav.
Title: Re: cav fest and the trouble cav has.
Post by: Leshma on January 22, 2012, 02:21:25 am
Horses were always quiet and will stay like that in Warband.
Title: Re: cav fest and the trouble cav has.
Post by: obitus on January 22, 2012, 02:32:44 am
mount and blade

i think its set up pretty win; the only people who can afford to have bigass plated cavalry with plate armor have to be rich @ fuck just like in real life
Title: Re: cav fest and the trouble cav has.
Post by: Leshma on January 22, 2012, 02:37:36 am
You're a dumbass and should refrain from discussing balance.
Title: Re: cav fest and the trouble cav has.
Post by: obitus on January 22, 2012, 03:31:01 am
I didn't say anything inflammatory, and your response is hilariously childish and petty.
Title: Re: cav fest and the trouble cav has.
Post by: Zerran on January 22, 2012, 04:01:22 am
Horses were always quiet and will stay like that in Warband.

Theoretically, you could modify the sound files for running horses to make them louder.  :wink:
Title: Re: cav fest and the trouble cav has.
Post by: Oberyn on January 22, 2012, 07:21:52 am
It's been tried. If anything it's even more destabilizing because you hear horse hooves pounding the ground all the time, even if the horse is on the other side of the map. I'm not sure if it's even possible to tweak the sound of horse hooves based on distance.
Title: Re: cav fest and the trouble cav has.
Post by: mOus333 on January 22, 2012, 09:27:44 am
We still got some sort of bonus , when we shoot charging cav ?? ( i mean speed bonus )
If yes...  Leave Phoniez Alone !!!!!!
Title: Re: cav fest and the trouble cav has.
Post by: Chagan_Arslan on January 22, 2012, 11:07:08 am
We still got some sort of bonus , when we shoot charging cav ?? ( i mean speed bonus )
If yes...  Leave Phoniez Alone !!!!!!

yes you have, and as a fun fact HA charging foot archer shooting his arrow and hitting him wont get speed bonus from his horse speed, but the arrow shot by the foot archer that hit either horse or HA will get speed bonus
Title: Re: cav fest and the trouble cav has.
Post by: IR_Kuoin on January 22, 2012, 11:11:54 am
GIVE HA SPEED BONUS NOAW!
Title: Re: cav fest and the trouble cav has.
Post by: Smoothrich on January 22, 2012, 11:49:28 am
cav is ez mode disgusting noob class, I am a pro cav and I have no delusions about how little that means in term of skill, because most infantry are awful and even the good ones drop their guard sometimes and can get lanced for most/all of their HP at any time.

Before the ranged nerf, my horse would almost always take attrition damage (destrier or cataphract) from ranged over the course of the map, leading to very often mid round horse deaths from their weakened state.  Bows do a SAD amount of damage to cav now, especially the super bad armor crutchers who use mamluks like Ylca or Palatro, I guarantee those champion mamluks take little to no damage from anything.  Sure head shots do a lot, but you are scrub cav if you are charging bows head on like that anyways.

As is, the servers often have way too much cav on them, and it will probably get moreso as others GTX ranged. 

I actually think the prices are pretty decent, you do have to sacrifice stuff to become dedicated cav, usually loom points, though the fact that I can break even/make money on a cataphract is kind of silly.  Then again, there is nothing silly about carrying teams to 5x every map.

I generally like the balance of cav, and think their constant dominance is more the nature of the game and the players then actual stats.  Cav getting stopped by pikes and long spears should really just drop dead though, not be able to ride away.  Heavy cav takes too many melee hits to take down without speed bonus, often bizarre glancing angles, perhaps armor reduction (with more HP to compensate) would be good.  Across the board maneuver nerf so cav can't finagle themselves out of any BS situation would be good too.
Title: Re: cav fest and the trouble cav has.
Post by: Ylca on January 22, 2012, 11:54:55 am
cav is ez mode disgusting noob class, I am a pro cav and I have no delusions about how little that means in term of skill, because most infantry are awful and even the good ones drop their guard sometimes and can get lanced for most/all of their HP at any time.

Before the ranged nerf, my horse would almost always take attrition damage (destrier or cataphract) from ranged over the course of the map, leading to very often mid round horse deaths from their weakened state.  Bows do a SAD amount of damage to cav now, especially the super bad armor crutchers who use mamluks like Ylca or Palatro, I guarantee those champion mamluks take little to no damage from anything.  Sure head shots do a lot, but you are scrub cav if you are charging bows head on like that anyways.

As is, the servers often have way too much cav on them, and it will probably get moreso as others GTX ranged. 

I actually think the prices are pretty decent, you do have to sacrifice stuff to become dedicated cav, usually loom points, though the fact that I can break even/make money on a cataphract is kind of silly.  Then again, there is nothing silly about carrying teams to 5x every map.

I generally like the balance of cav, and think their constant dominance is more the nature of the game and the players then actual stats.  Cav getting stopped by pikes and long spears should really just drop dead though, not be able to ride away.  Heavy cav takes too many melee hits to take down without speed bonus, often bizarre glancing angles, perhaps armor reduction (with more HP to compensate) would be good.  Across the board maneuver nerf so cav can't finagle themselves out of any BS situation would be good too.

Confirm that after almost a year of playing i am still literally the worst player in CRPG. Nerf any class i play and do well at. Started off as an archer, that got nerfed to the ground while i topped the scoreboards, i suggest you nerf cav now as well. After that i'll try 2h and then the nerf cries will follow for that and CRPG might actually end up balanced instead of this constant vagina whine fest.

I'm perfectly willing to take one for the mod.
Title: Re: cav fest and the trouble cav has.
Post by: EyeBeat on January 22, 2012, 12:19:19 pm
Only thing that needs to be done with cav is make them slower when they use a shield and or heavy armor...

The force field that goes with it is insane!
Title: Re: cav fest and the trouble cav has.
Post by: Bazinga on January 22, 2012, 12:27:29 pm
Long Spear should be 2 Slots.....
Title: Re: cav fest and the trouble cav has.
Post by: Tzar on January 22, 2012, 12:41:49 pm
Only thing that needs to be done with cav is make them slower when they use a shield and or heavy armor...

The force field that goes with it is insane!

what forcefield  :?:

Dmg goes trough your block when u use a shield  or lance on horseback

Or is it only on EU an not NA  :?:  :lol:
Title: Re: cav fest and the trouble cav has.
Post by: bonekuukkeli on January 22, 2012, 01:56:19 pm
No point nerfing something because of couple whiners that cant play. If something, make cav easier to notice and maybe start giving score for killing horses (best would be to add assist points in game).
Title: Re: cav fest and the trouble cav has.
Post by: Glyph on January 22, 2012, 01:59:29 pm
No point nerfing something because of couple whiners that cant play. If something, make cav easier to notice and maybe start giving score for killing horses (best would be to add assist points in game).
that's a nerf, though it isn't a direct one. but i agree with you, cav should be better hearable and killing horses should get you assists, though not for killing on the run horses. btw i'm cav myself
Title: Re: cav fest and the trouble cav has.
Post by: The_Bloody_Nine on January 22, 2012, 02:07:45 pm
No point nerfing something because of couple whiners that cant play. If something, make cav easier to notice and maybe start giving score for killing horses (best would be to add assist points in game).
Ha, I would love that! :P

No, serious it had to be horses with riders on it else it'd be a bad idea. Though I kill many stray horse I allways try to figure if its gonna go to enemy before doing so.
Title: Re: cav fest and the trouble cav has.
Post by: bonekuukkeli on January 22, 2012, 02:59:40 pm
Ofc only from horses with enemy rider.
Title: Re: cav fest and the trouble cav has.
Post by: Joker86 on January 22, 2012, 03:14:33 pm
I often play a pikeman/hoplite on EU1, so I look out for cavalry.

What I see is a big increase of cav since the last archery nerf. Yes, if your horse or you get a headshot, the effects are worse than before. But how often do you receive headshots, anyway? And headshots were a severe problem for you before the patch, as well. Most of the arrows cav receives will stick out of the horse's flanks or butt, which means after the patch cavalry takes LESS damage in general. Those few lucky headshots they receive from time to time can't make up for this. Cavalry has been buffed.

Right now, due to the incredible fail of many foot soldier players (archers included), being cavalry is easy as pie. I see many cavalry players (kerrigan, torben, etc.) who every round kill about ten players, and their horses survive in most cases almost until the end of the round, they only get dehorsed because there are no other players to distract, so even the most retarded infantry turns around to them. If they get dehorsed at all.

I don't see so many spear/pike players like you describe them, and even if there are some, usually they are really bad (like me  :mrgreen: ). And spears and pikes do not kill horses, they only keep them on distance. If a horseman dies to a spear weapon, it is his own fault, as he risked too much or didn't pay enough attention.

And yes, the shield bubble is still there. It is still impossible to stab a horse into the chest or the neck from the front if the rider is blocking forward with a shield. You have to aim for the legs, and if the cavalryman jumps in this moment all you are stabbing then is thin air, which is pretty retarded, too.

I am for reverting the archery nerf, anyway, but in addition I would suggest to buff spears and pikes a bit, to perhaps motivate a few more capable players to choose this class. As it is right now, with the average intelligence and awareness of most horseless players, being cavalry is really easy, if you know how to stay out of dangerous situations and picking the right targets. There is a reason I had to start to write "watch out for the enemy cav and kill them first" at the beginning of every round since the patch, in the desperate hope of not seeing so many retarded teammates running in a straight line from spawning and being lanced from behind after a few seconds. It's really a pain in the ass.

I know many people stated absolutely contrary experiences here. I suggest you to play a pikeman (actually I do NOT suggest to play pikeman to anyone  :? ) or hoplite (much better) and to dedicate yourself to protecting your team from cavalry. You will fail miserably, and if your multiplier is important to you, the missing awareness of most of your teammates will drive tears in your eyes. I even saw Torben lancing WARLORDS_lalien as first casualty of our team at the beginning of the round. You can guess it was a heavy loss for us, which was completely unneccessary.  :cry:

So unless the average infantry player becomes much smarter, I say if anything cav needs another nerf by buffing spears and pikes. If the players get more aware to them, we can talk again. Perhaps that cav dominance after the archery nerf patch will led to a higher attention towards enemy cav, but my experience with the cRPG crowd tells me, they will always stay the same, retarded lemmings they have always been.  :rolleyes:
Title: Re: cav fest and the trouble cav has.
Post by: Overdriven on January 22, 2012, 03:19:26 pm
Spears and pikes don't need a buff. There are tons of players using them in servers and they can take down horses very easily. The problem with those is with the players who don't pay attention to cav, even though their class is anti-cav. They use them for support in inf more than keeping enemy cav away.

Ashwood pike for example is perfect if you concentrate on cav. It's incredibly effective and you can take a shield with it. If your failing miserably that is down to you. I have never really had any trouble from cav unless I've been entirely separated on my own in a wide field and circled.

Unfortunately the problem for inf vs cav does lie in the idiocy of inf. If the spearmen paid more attention to cav, inf would have a lot less problems. Unfortunately inf in general is pretty clueless to cav. I hate when Torben, Kerrigan, Leed or other good cav are on the enemy team and you spectate them and watch in dismay as they charge through lines of our inf and not a single one of them pays any heed to them.
Title: Re: cav fest and the trouble cav has.
Post by: Ujin on January 22, 2012, 03:19:35 pm
atm for every cavalry player i see on my team i see 3 pikemen/spearmen on the enemy side
Title: Re: cav fest and the trouble cav has.
Post by: Joker86 on January 22, 2012, 03:37:57 pm
Spears and pikes don't need a buff. There are tons of players using them in servers and they can take down horses very easily. The problem with those is with the players who don't pay attention to cav, even though their class is anti-cav. They use them for support in inf more than keeping enemy cav away.

Ashwood pike for example is perfect if you concentrate on cav. It's incredibly effective and you can take a shield with it. If your failing miserably that is down to you. I have never really had any trouble from cav unless I've been entirely separated on my own in a wide field and circled.

I do use ashwood pike and a shield, and I do fine with it. Usually I dehorse every round one or two cavalrymen, and I also support in melee. It is possible to do both.

Yet you will fail protecting your team from enemy cav, because you are one of perhaps two or three players who try to do so, and unless you make spearmen characters that fat to be able to lock down one or both flanks from cav, you will only get evaded and they lance someone else who is not around you.


Unfortunately the problem for inf vs cav does lie in the idiocy of inf. If the spearmen paid more attention to cav, inf would have a lot less problems. Unfortunately inf in general is pretty clueless to cav. I hate when Torben, Kerrigan, Leed or other good cav are on the enemy team and you spectate them and watch in dismay as they charge through lines of our inf and not a single one of them pays any heed to them.

This is what I witnessed, too. And it makes me go crazy. I think you should balance according to reality, not to theory. In theory cavalry should do much less damage, as we have enough spearmen and archers concentrating on them to protect the rest of the team. But in reality we have at least a 50%-retard-lemming-quota, making life incredibly easy for cavalry.

There are three possible solutions:

1. Buff cavalry that hard, that they become the absolutely dominating force on the maps, forcing the remaining players who didn't regequit to learn to be aware of cav. Then nerf them back to the current state, in the hope of the players still sticking to the behaviours they learned. Repeat in regular intervals

2. Further nerf down cavalry.

3. Buff archery and spearmen.

From all those possible solutions Nr. 3 seems the most appealing to me.


Many players in this forum think, that skill should have a big impact on your success. But cavalry doesn't need the "classical" definition of skill in the same extend like the other classes. Reflexes and muscle memory are not that needed. Lancing someone while riding past him is everything else than difficult. And riding someone down, stopping almost on him, turning around and lancing/slashing him while he is getting up isn't that difficult either. I know it, because I suck at this game, but yet I am capable of doing those things.

Cavalry skill is having knowledge. Which routes to ride (for example along hills always on the same height, never hill downwards or upwards close to enemies), which targets to pick (those who don't look and who are seperated), which spots to avoid (corners, for example) and so on. It's less about reflexes, more about the right behaviour.

This is why I think that good cav is not good because of some swing speed values or hore hitmpoints, it's more about experience. And that's why many nerfs won't have the wanted effects.
Title: Re: cav fest and the trouble cav has.
Post by: Elmetiacos on January 22, 2012, 07:19:42 pm
Let me add that in order to be an effective anti-cavalry pikeman, you really need to take the Pike or be a hoplite.

Even with a bamboo spear, as a 2h polearm user, you can stab a horse and the lance will still stab you and possibly kill you with the horse stopped but not dead - even with your 200 length spear. Since the pike is 3 slot, this stops you taking a backup polearm if you are forced into combat so you must either fight with a pike (difficult for most players) or be a melee hybrid. If you are a hoplite, you are a weak fighter unless you can find a team of dedicated hoplites to work with because of course, you effectively give all your opponents autoblock... sling your shield on your back to fight - you have had to nerf yourself by putting points in Shield even though you only use a shield if you attack a horse.

I've been told (by non-polearm users, of course) that I must aim for the horse's head. While this is true, it's easier said than done.

To attack, you have to position yourself perfectly: stand in the wrong place and the rider either turns away and escapes, or worse, turns and kills you. You also have to time your thrust perfectly, remembering that different horses move at different speeds and need the thrust to be made at a slightly different time and also that some horses are heirloomed and so what looks exactly the same as the previous horse you stabbed might actually be faster or slower. Get it wrong and you either get bumped and knocked down or killed by the lance.

Do all that, plus get the height of your attack right, so that you hit the horse's head, not the body (or you're hit) while making sure the angle isn't too steep to reduce the length of the thrust (in which case, your polearm is shorter than the lance and you're dead)
Title: Re: cav fest and the trouble cav has.
Post by: Stabby_Dave on January 22, 2012, 07:46:08 pm
Ah Archery is now nerfed to the point where it is no longer annoying! Now to move on to the second most annoying class: Cavalry. Cue weeks and weeks of whine>nerf>whine>nerf>archery buffed>whine about archery again>nerf.
Title: Re: cav fest and the trouble cav has.
Post by: SixThumbs on January 22, 2012, 07:50:37 pm
This might be somewhat off topic but I think having no wpf in polearms and using a bamboo spear or other anti-cav weapon actually allows you to stab with a longer active window.

On topic: the problem, as was mentioned in the last few posts, is player awareness. Most people will focus on the closest target to the point of tunnel vision when they don't realize that cavalry on the periphery can move in quick. I think the majority of spear/pike users just need to realize that if they want to win; by choosing that particular weapon and sticking with some teammates you can effectively stay out of range of the infantry you're clashing with and periodically keep an eye on the perimeter of your group for cav and other flanking infantry. As an added bonus I think turning your back on the closest opponent(s) gives them a false sense of security.

It might not apply in all situations but for myself if I'm using a spear I'll try to get a hit in on infantry when it's relatively safe to do so but focus mainly on making sure no one, cav or otherwise, is trying to sneak up on the group I'm with.
Title: Re: cav fest and the trouble cav has.
Post by: Overdriven on January 22, 2012, 07:53:16 pm
9 arrows in a destriers body before a lancer finished it off  :| That's with an MW hornbow and barbs.

5 in an Arabian that had already been stabbed by a lance.

5 in a desert horse to kill from full health.
Title: Re: cav fest and the trouble cav has.
Post by: KaMiKaZe_JoE on January 22, 2012, 08:08:38 pm
NERF CAV
Title: Re: cav fest and the trouble cav has.
Post by: Ujin on January 22, 2012, 08:11:33 pm
9 arrows in a destriers body before a lancer finished it off  :| That's with an MW hornbow and barbs.

5 in an Arabian that had already been stabbed by a lance.

5 in a desert horse to kill from full health.
And you think that's bad ? LOL
Title: Re: cav fest and the trouble cav has.
Post by: SixThumbs on January 22, 2012, 08:17:02 pm
I can't get no satisfaction
I can't get no satisfaction
'Cause I try and I try and I try and I try
I can't get no
No no no
Title: Re: cav fest and the trouble cav has.
Post by: Rebelyell on January 23, 2012, 01:20:27 am
And you think that's bad ? LOL

5 arbalest shots???/ yes bad
Title: Re: cav fest and the trouble cav has.
Post by: ShinySpoons on January 23, 2012, 02:34:20 am
An armoured horse and armour+shield for yourself pretty much makes you immune to range. It was like that before, and its even better now. The drawback for ranged immunity is a lot of money.

If you're cheap and use a rouncey or similar, well, you really have no right to complain about your horse dying.

Especially if you're charging an archer straight on who shoots your horse in the brain. Really. No shit it can get one shot.

@ cav fighting spears. You either need an armoured horse one that manoeuvres well. So either slowing down and tanking the hit with your horse or making the spearman miss.

Also, theres a sound mod out there for louder horsies.
Title: Re: cav fest and the trouble cav has.
Post by: Glyph on January 23, 2012, 04:52:53 pm
An armoured horse and armour+shield for yourself pretty much makes you immune to range. It was like that before, and its even better now. The drawback for ranged immunity is a lot of money.

If you're cheap and use a rouncey or similar, well, you really have no right to complain about your horse dying.

Especially if you're charging an archer straight on who shoots your horse in the brain. Really. No shit it can get one shot.

@ cav fighting spears. You either need an armoured horse one that manoeuvres well. So either slowing down and tanking the hit with your horse or making the spearman miss.

Also, theres a sound mod out there for louder horsies.
which one?!