The title says everything. I don't want to discuss anything big, just have a survey about the general community opinion.
Edit: I predict a triangle showing to the right :mrgreen:
U miss a option saying :arrow: I dont give a flying fuck
It's like voting in reality. If you don't give a flying fuck, don't enter the election office. :P
I voted 1
As someone who doesn't wear heavy armor (body armor under 36 for like, ten gens here), I did notice ranged. A lot. I'm glad I don't die in two body shots anymore, but think the nerf is too extreme.I agree.
I am human and I think Joker86 is a twat.
Be polite, keep the cursing to a minimum; adding insults to your arguments does not make them better.
I think the archery nerf was good because if you wear full plate armour you can take up to 20 shots before getting kill. I have tested this myselfBalance!
I think the archery nerf was good because if you wear full plate armour you can take up to 20 shots before getting kill. I have tested this myself
Did they throw the arrows at you?
Now arrows bounce off me and I hardly have IF.
So I bought a MW Horn Bow and became archer, it is definitly a bit too extreme.
Jup. A nerf would have been ok, but not a nerf making bodyshots totally useless. Something like maybe 20% dmg reduction to test it out first instead of almost 40%
As much as I hate archers I kind of agree. Keep the change but reduce it's effects. Don't know what value it's set to now but something like this could work:
40% damage reduction to limbs
20% damage reduction to body
30% damage increase to head
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I find it disturbing that 36% of the pollers feel this nerf is fine.
Beeing shot in any vital organ should kill...
As I observed before the patch, archers had a pretty low kill count when comparing to the other classes. instead of increasing damage, or something to fix that, they chose to decrease it. I dont know how the other guys are handeling it, but my char at least is doing way worse now.
Battle needs serious reconstruction, it should be made more like rageball where you can have as high k/d as you want but it will mean nothing because it's the teamplay that matters not k/d.
Battle mode is the reason why people qq over k/d.
Battle needs serious reconstruction, it should be made more like rageball where you can have as high k/d as you want but it will mean nothing because it's the teamplay that matters not k/d.
Bring more teamplay in battle. If it's not possible completely remove it and implement new mod instead of it (like domination). Why I'm saying to remove it? Well people are dumb fucks and will never start playing other modes if you don't remove the lamest mod this game has to offer.
Currently rageball is superior mod compared to battle. We need more modes with similar idea, modes with respawn points.
Well I admit that I'm bad at melee but you're no better :D
Battle mode is the reason why people qq over k/d.
Battle needs serious reconstruction, it should be made more like rageball where you can have as high k/d as you want but it will mean nothing because it's the teamplay that matters not k/d.
Bring more teamplay in battle. If it's not possible completely remove it and implement new mod instead of it (like domination). Why I'm saying to remove it? Well people are dumb fucks and will never start playing other modes if you don't remove the lamest mod this game has to offer.
Currently rageball is superior mod compared to battle. We need more modes with similar idea, modes with respawn points.
U miss a option saying :arrow: I dont give a flying fuck
Not needed. Did anyone fear ranged before the nerf? Was it ever like "oh shit! My enemy has got a ranged weapon!" No...these weapons were never known for their battlefield prowess.
I always played an infantry shielder and i think that New archery nerf just made game unrealistic. Too unrealistic!!!
Anyway Arrows, Spears and Shields were the main power in all kind of battles in history.
"Nerf" just splited good archers from shitty spammers!Now if we could only do the same for melee and cav.
Now if we could only do the same for melee and cav.
Now if we could only do the same for melee and cav.
Archers do not need to have a high kill count (they should have a high assist countCall me when someone actually adds an assist count to this game.
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In the renaissance, the "medieval" period was renamed the dark ages to try and promote some sort of propaganda in how "great" society had become, and polluted further tales, making Knights all use swords and shields and shiny plate even before they had it, use exaggerated codes of chivalry, and even corrupted tales with nonsense (such as the fabrication of Sir Lancelot, who was not part of the original tales of King Arthur).This is actually not only true in the case of warfare, but in overall medieval science and progress. Though life was incredibly and unimaginably different from today, it was in many ways very progressive.
You will find that proper medieval warfare evolved quickly, and is not at all what the renaissance nor what Hollywood has portrayed it to be.
Ok then. I figured. I thought I read from someone else's post that it was the opposite and thought that it didn't make any sense. Appreciate it.
They are now some stupid high number like 270% now, because lord knows headshots were not damaging enough :rolleyes:
Doing better with a non-loomed hornbow to be honest, but thanks.^
This was also an indirect nerf to 0 slot weapons.buff o slot wep !!