US is doing so well isn't it? /sarcasm
Composed of veteran players like Kesh and Tears_Of_Destiny where these players get to decide if the changes proposed by the Houses are proper before requesting them to be implemented.
With this logic, cRPG must follow the Chinese Government model.
Original Post needs to be updated!
:lol: :lol: :lol:
Judicial Branch (supreme court)
Composed of veteran players like Kesh and Tears_Of_Destiny where these players get to decide if the changes proposed by the Houses are proper before requesting them to be implemented.
I seriously don't know what could come out of ToD and Kesh having official responsibilities in this mod.
Best not to dwell on it. You may come up with something, and it may haunt you.
By the way - I disapprove of this suggestion. Some sort of... better system of updates is in order, but not a democratic form of government for cRPG.
PS: I'm American. (Sorry, Leshma)
Judicial Branch (supreme court)
Composed of veteran players like Kesh and Tears_Of_Destiny where these players get to decide if the changes proposed by the Houses are proper before requesting them to be implemented.
Why did I come to mind?
Majority of cRPG and admins are not American. we dont work like that so no :D The fact you want to put kesh into a decision making role about changes makes it double no
Well, although I completely disagree with the suggestion, I don't think you should ridicule it that much, never mind how ridiculous it is (if you can say that on an objective base, at all).
Just point out that what the majority wants is not always the best, and in theory the class with the most players could nerf down all other classes to shit and then keep on dominating the servers.
Just point out that what the majority wants is not always the best, and in theory the class with the most players could nerf down all other classes to shit and then keep on dominating the servers.
if you don't know who harald is, then your opinion is invalid.
I heard calls in the NA battle server yesterday that archers weren't nerfed enough, because the archers had the nerve to shoot people from 2 different angles at the same time. Just because something may be a little "strong" doesn't mean it's unbalanced to the game play. At what point do the devs say "well maybe it's just a lack of tactics on the players part, and not something wrong with this class or equipment"? Apparently the answer is never.
So my assessment of nerf-rpg is incorrect? Enlighten me.
chadz actually plays his mod, I remember fighting against him, and on my team as well.
Nowadays he might do it with secret alts, I don't know. So that's one wrong part.
Your opinion on Harald is funny. You know nothing about his work for the community, and fabricate something from your own thoughts.
FYI: He's taking care of the cRPG website.
Just some thoughts.
And I didn't give an opinion of Harald...jesus no wonder this mod gets fucked over with every update with the intelligence on these forums.
I propose enacting a system where the people get to choose what changes they want based on the majority of votes.
Judicial Branch (supreme court)
Composed of veteran players like Kesh and Tears_Of_Destiny where these players get to decide if the changes proposed by the Houses are proper before requesting them to be implemented.
US is doing so well isn't it? /sarcasm
Why did I come to mind?
double no
No
No
No,
The problem with the CRPG system is that changes are more like trials and errors. One thing fixes a problem but causes another. Sometimes one class suffers and the other gets a major unnecessary boost shifting gameplay, irritating people who enjoy quality.
I don't think Tears is a "veteran" player.
Yup, only been playing since March last year. There are far more players older then me.
No, we already have a working system for cRPG.I guess you fall under the balancer team, but I really suggest you add yourself as the provider of sarcastic comments on serious game breaking issues and pulling unrepresentative numbers out of your arse to justify changes and then actually thinking you did.(click to show/hide)