I like your assessment of the c-rpg updating: "The problem with the CRPG system is that changes are more like trials and errors. One thing fixes a problem but causes another. Sometimes one class suffers and the other gets a major unnecessary boost shifting gameplay, irritating people who stick to one class."
I totally disagree with the proposal. If they just stopped nerfing and buffing shit and focused on the exploits, and bugs, the mod would not only continue to gain followers, but would retain the old veterans who helped keep the mod alive in the early days.