Weight having effect on WPF probably hit melee the hardest IMO. Slots would be another, but that hurt Hybrids more than anything.
Which infantry class? Also poorly disguised attempt at lobbyism.
Lots of different ones. Usually each class gets nerfed independently.
Well, apparently it was a big deal for 2h, so we reverted it. However since it's not a big deal to cav and ranged players, we decided to add a 0.1s delay on arrow release and a 0.1s delay on horse turn. I don't expect any whine, obviously.
Well, apparently it was a big deal for 2h, so we reverted it. However since it's not a big deal to cav and ranged players, we decided to add a 0.1s delay on arrow release and a 0.1s delay on horse turn. I don't expect any whine, obviously.
ok so what Xant said is pretty much all ? or is there anything else ?
and pls stay on topic
ok so what Xant said is pretty much all ? or is there anything else ?
Chagan, don't misunderstand me i don't want to bully with you... What is your point with this thread?
You want to tell something to community? Or what?
Not even close. Getting a full list would take forever and it wouldn't be complete even in a month if a dev doesn't give the exact changelog. Like Idzo asked, where are you going with this thread?
it is what it is a simple question, as im curious person, didnt put much attention to infantry gameplay or changes they had as i never liked it/played it over the last year
so basicly i would like to educate myself about the history of nerfs/buffs of the infantry, not the global ones, but that was only directed at infantry
Sigh, another retard with a complete lack of perspective as far as time goes. You know how long the bulk of the attacks in this game take? Some where around a second. So a 0.1 decrease in swing speed is about 10 percent. A 100 wpf makes you swing 6.5% faster. So this 'minor' change is the difference between having 154 wpf and 1 wpf.(click to show/hide)
Sigh
Yes, another twohander retard, it was just impossible to use left swing, overhead and thrust. Because all what real twohander must do - it's hiltslashing
Aaw, you can't deal with hiltslashes?
That most probably means you suck.
Anyway:
The rightswing change didn't break the melee vs. other classes balance, it didn't even break balance that bad in melee vs. melee (1h and their leftswing being the exception). But it ruined the duels and promoted spam. Plus, it was slow, boring and awkward but that's just imho.
On the other words - no one remember any serious nerf for any melee infantry class.
slowing down right swing promoted spamming ? left swing spamming ? and how does this hiltslashing works exactly ?
Who does couch works? How is possible that someone have attack that you can't block?
earlier active attacks. effects inf only.Ohohoh, yeah this one was huge!
earlier active attacks. effects inf only.
earlier active attacks. effects inf only.
The attacks from weapons now become active earlier. this means they detect collisions earlier in the animations, means infantry often hits team-mates stood behind them or two their sides (often out of your line of sight) causing their attack to stop. Makes is a lot harder to group fight now than it used to be. The effect on cavalry is not noticeable, especially for a lancer, and for ranged it does not apply.
Furthermore, there have been changes to the states of many weapons, including greatswords/ poleaxes etc. Changes to the 2h thrust animation and i believe movement speed linked to agility was reduced at some point, although that may just have been a rumour.