cRPG

cRPG => Suggestions Corner => Topic started by: Inhumanetie on February 22, 2011, 08:52:46 pm

Title: Heirlooms looking abit different each time u loom them
Post by: Inhumanetie on February 22, 2011, 08:52:46 pm
For example u get a masterwork sword and u get like a gold handle or something
and maybe like feathers or ribbons hanging off the bows.

just something to make it look cool and to show what u have i guess :D


please add comments and ur own abuse if u wish :D
Title: Re: Heirlooms looking abit different each time u loom them
Post by: Wulzzz on February 22, 2011, 08:54:16 pm
hmmmm
Give masterwork an electric glow  :oops:
Title: Re: Heirlooms looking abit different each time u loom them
Post by: EponiCo on February 22, 2011, 08:59:25 pm
+1
But it would need large amount of work...
Title: Re: Heirlooms looking abit different each time u loom them
Post by: Duke on February 22, 2011, 09:07:18 pm
it would need large amount of work...

Exactly why it isn't practical.  Either every item would have to be remodeled x3
or we'd need glowing auras, which would be stupid.

Fun to imagine, but -1
Title: Re: Heirlooms looking abit different each time u loom them
Post by: Inhumanetie on February 22, 2011, 09:10:17 pm
nah ne glowing aura's like. and yea probs is to much work maybe just at the masterwork u see the change
Title: Re: Heirlooms looking abit different each time u loom them
Post by: Meow on February 22, 2011, 09:11:16 pm
well if you just change the textures you need just one model.
if you change the model for example i use a slightly modified GLA:
GLA1 (http://road-house.org/mb/mb69.jpg)
GLA2 (http://road-house.org/mb/mb70.jpg)
that took about 2 mins of work.

so all that's needed is either a talented texture guy who got some nice ideas about decorating the weapons without making them look fantasy style or someone who changes all models  :mrgreen:
Title: Re: Heirlooms looking abit different each time u loom them
Post by: Inhumanetie on February 22, 2011, 09:35:21 pm
lol I dunno, i am not a technical guy i just have the idea's for other people to do it and take the credit for lol :D
Title: Re: Heirlooms looking abit different each time u loom them
Post by: zagibu on February 22, 2011, 09:40:18 pm
If we are going to redo each weapon, we should use the new textures for elite weapons that are not better than their regular counterparts, but cost 100k+ and are only for show-off. We seriously need a gold sink, all the ninjas are drowning in gold.
Title: Re: Heirlooms looking abit different each time u loom them
Post by: Inhumanetie on February 22, 2011, 10:02:00 pm
Yea would be cool being able to pimp ur weapon up for a cost of like gold because as a archer i have loads of money.

maybe like
1st = 10k
2nd = 50k
3rd = 100k

or something along those lines
Title: Re: Heirlooms looking abit different each time u loom them
Post by: Magikarp on February 22, 2011, 10:32:04 pm
I had this idea a few days ago too, like giving your item some editing options. Like now you would get your standard heirloom screen, than when you decide on heirlooming an item, you get to add a feature to it. So you can give your weapon a more distinct look everytime you heirloom it.

But, I don't think the devs care much about such things.
Title: Re: Heirlooms looking abit different each time u loom them
Post by: Draedan on February 22, 2011, 10:32:36 pm
poll
Title: Re: Heirlooms looking abit different each time u loom them
Post by: Meow on February 22, 2011, 10:45:52 pm
But, I don't think the devs care much about such things.

i am pretty sure that if someone provided them with the necessary models and textures they would do the coding part.

it's just alot of stuff to change if you want multiple options.
Title: Re: Heirlooms looking abit different each time u loom them
Post by: Magikarp on February 23, 2011, 12:15:19 am
i am pretty sure that if someone provided them with the necessary models and textures they would do the coding part.

it's just alot of stuff to change if you want multiple options.
That is their policy, which means that unless some modeler/texturer comes in and save the day, this idea won't get of the ground anytime soon.