cRPG

cRPG => General Discussion => Topic started by: Warham on January 02, 2012, 05:30:51 pm

Title: Hundred Years' War Mod for CRPG
Post by: Warham on January 02, 2012, 05:30:51 pm
Just replace your  Warband\Modules\cRPG\item_kinds1 with this - http://ifolder.ru/27926208 (http://ifolder.ru/27926208). After that you will never see any ninja, samurai, saracen, viking, gothic knight and other non historical models. Its all about Europe 1350  A.D. Also you can download this programm - http://ifolder.ru/27926313 (http://ifolder.ru/27926313) and manualy replace items that you wish not to see in the game.    
Сertainly, this changes will see only you, other players will see original crpg models.
P.S. Sorry for my terrible english, i am russian speaking man )
Title: Re: Hundred Years' War Mod for CRPG
Post by: Tears of Destiny on January 03, 2012, 01:48:36 am
Will try this out the next time I play, and tell you what I think.

Thank you for sharing!
Title: Re: Hundred Years' War Mod for CRPG
Post by: Joker86 on January 03, 2012, 03:13:34 am
Screenshots please!  :D
Title: Re: Hundred Years' War Mod for CRPG
Post by: Kajia on January 03, 2012, 03:54:55 am
screeeeeeens!
Title: Re: Hundred Years' War Mod for CRPG
Post by: Zandieer on January 03, 2012, 04:32:09 am
I tried this mod for a while, and I gotta admit.... While samurais, vikings and all that stuff makes the game silly, cRPG feels... dull, and boring without them :D Personally, I prefer to have them. Not saying this is a bad mod. But I did come across few bugs, or, atleast I think they were bugs:

-Klappvisier was sometimes invisible when the dude wearing it was near, and went visible when far away from the guy.
-War Cleaver was invisible for me. Couldn't see it.

Oh, and I liked helmet additions!
Title: Re: Hundred Years' War Mod for CRPG
Post by: bagge on January 03, 2012, 05:02:42 am
racist mod
Title: Re: Hundred Years' War Mod for CRPG
Post by: Warham on January 03, 2012, 09:47:28 am
Before:
visitors can't see pics , please register or login
 (http://s1.ipicture.ru/Gallery/Viewfull/7740364.html)
After:
visitors can't see pics , please register or login
 (http://s1.ipicture.ru/Gallery/Viewfull/7740402.html)

Before:
visitors can't see pics , please register or login
 (http://s1.ipicture.ru/Gallery/Viewfull/7740410.html)
After:
visitors can't see pics , please register or login
 (http://s1.ipicture.ru/Gallery/Viewfull/7740413.html)

Before:
visitors can't see pics , please register or login
 (http://s1.ipicture.ru/Gallery/Viewfull/7740415.html)
After:
visitors can't see pics , please register or login
 (http://s1.ipicture.ru/Gallery/Viewfull/7740420.html)

Before:
visitors can't see pics , please register or login
 (http://s1.ipicture.ru/Gallery/Viewfull/7740422.html)
After:
visitors can't see pics , please register or login
 (http://s1.ipicture.ru/Gallery/Viewfull/7740429.html)

New Great Helmet:
visitors can't see pics , please register or login
 (http://s1.ipicture.ru/Gallery/Viewfull/7740449.html)

I repeat, there is no other models except european: no russians, no japans, no saracens. It is not racist mod, it is historical like mod.

With my programm you can easy make another mod with another idea. Even if you like you can make mod like shogun )

New helmets that you can use:

Great Bascinet:
visitors can't see pics , please register or login
 (http://s1.ipicture.ru/Gallery/Viewfull/7740572.html)

Tournament Helmet:
visitors can't see pics , please register or login
 (http://s1.ipicture.ru/Gallery/Viewfull/7740580.html)

-Klappvisier was sometimes invisible when the dude wearing it was near, and went visible when far away from the guy.
-War Cleaver was invisible for me. Couldn't see it.

You are right it's bags. But there are only few bugs in this mod, cause i played with it about 2 month and didn't find them yet )

Sorry for my english again )
Title: Re: Hundred Years' War Mod for CRPG
Post by: Korgoth on January 03, 2012, 12:41:02 pm
Anyone can just steal some other mods work (Even though the screenshots I only see OSP work) and overwrite the files into another mod.
Title: Re: Hundred Years' War Mod for CRPG
Post by: Ujin on January 03, 2012, 12:50:01 pm
Enjoy your "historical models" from 2  countries  while i enjoy my selection  of armors and weaponry from all over the world.
Title: Re: Hundred Years' War Mod for CRPG
Post by: Leesin on January 03, 2012, 09:46:22 pm
Don't see the issue here, the guy has stated it's from another mod and he's just giving instructions on how you can use it. So what if he enjoys seeing only European equipment?, got to be better than having to see Samurais, especially ones with flamberges.
Title: Re: Hundred Years' War Mod for CRPG
Post by: Wraist on January 03, 2012, 09:56:47 pm
Whatever you did, made a man disappear O.o
Title: Re: Hundred Years' War Mod for CRPG
Post by: Teeth on January 03, 2012, 11:12:02 pm
Gash, are there really such style chocolate chip cookie's?

Seems like you make a wonderful selection of items into a bland and dull selection.
Title: Re: Hundred Years' War Mod for CRPG
Post by: Joker86 on January 04, 2012, 12:54:40 am
Some people define style rather by what you omit than you put in. Everyone likes humour and jokes, and still there are movies where jokes would break everything. You just can't always have everything.

I peersonally think that games should always be about something in real life, or something completely fantasy. Having Vikings next to knights and Samurais is none of both, and thus it hurts my eyes.

If this makes me a chocolate chip cookie... well... I am German, anyway, so I guess nothing new here...  :)
Title: Re: Hundred Years' War Mod for CRPG
Post by: Warham on January 04, 2012, 06:16:19 am
Anyone can just steal some other mods work (Even though the screenshots I only see OSP work) and overwrite the files into another mod.
It's not so easy if want to do it by manually edit item_kinds1.txt, especially if you want to replace about 100 models. And take into account, that chadz update item_kinds1.txt to, and all of your changes will lose after his update. With my programm you can save your changes into xml file and process item_kinds1.txt  by some clicks after chadz's update.
Enjoy your "historical models" from 2  countries  while i enjoy my selection  of armors and weaponry from all over the world.
You like colourful magical fantasy with elfs, gnomes, samurais and other freaks ) I like realistic boring monotonous history. And this mod is for people like me.
Having Vikings next to knights and Samurais is none of both, and thus it hurts my eyes.
On target.
Title: Re: Hundred Years' War Mod for CRPG
Post by: Teeth on January 04, 2012, 11:20:06 am
Khergit Lamellar isn't a European armor.
Title: Re: Hundred Years' War Mod for CRPG
Post by: _Tak_ on January 04, 2012, 11:22:18 am
Khergit Lamellar isn't a European armor.

Khergit = Mongolian
Title: Re: Hundred Years' War Mod for CRPG
Post by: Tears of Destiny on January 05, 2012, 09:18:14 am
nvm.
Title: Re: Hundred Years' War Mod for CRPG
Post by: Warham on January 15, 2012, 01:19:45 pm
I made installer for Heirloom Models mod http://forum.c-rpg.net/index.php/topic,4585.585.html (http://forum.c-rpg.net/index.php/topic,4585.585.html) and also it works for my submod and any other as well.

DOWNLOAD:
http://speedy.sh/4rKVh/CRPGSubModsInstaller.rar (http://speedy.sh/4rKVh/CRPGSubModsInstaller.rar)

There are 3 submods in the archieve: Heirloom Models, mod that only replace samurais items and this one - 1350  A.D.