cRPG
cRPG => Suggestions Corner => Topic started by: BootyBuster on December 28, 2011, 12:14:52 am
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They should make the Max level 35. it's already insanely long to get to. Most of the highest players are 33 34 very very few 35 or so.
So make max level 35. Increase Xp gains per tick, make every tick every 30 seconds because some rounds end very fast and you barely get anything, if you have x5 or high mulits. (This means halfing the Xp, instead of 1000 per minute at times 1 it's 500 every 30 seconds) You should be rewarded with slighty more Exp if you help the team out more. It will still take a VERY long time to get to 35. This bonus below is just a helping hand, an increase to make it slightly faster for players who deserve it.
1. Maybe plus 30 xp per kill or something, a small number but it helps or maybe slighty more. bonus exp for opening gates, being there to cap a flag or save your flag. Stuff like this. And also losing a little exp for teamkills. All these are good incentives to win and have fun while helping your team.
2. Many players who do the bulk of the work; by kills, capping the flags etc should be rewarded with extra things. Vsers the people that just leech, or don't assist that much at all. It's simple, they'll still get the normal exp everyone gets. Plus the Xp from the kills they do get.
This will just reward the players that put more time into the game. Vsers the players that sit there with their thumbs up their asses leeching being useless. They shouldn't get the same Xp just cause some players on the team are carrying them. If they want the added xp they work for it.
this would be a fair system making everyone have reasons to help more.
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So make max level 35. Increase Xp gains per tick, make every tick every 30 seconds because some rounds end very fast and you barely get anything, if you have x5 or high mulits. You should be rewarded with slighty more Exp if you help the team out more. It will still take a VERY long time to get to 35. This bonus below is just a helping hand, an increase to make it slightly faster for players who deserve it.
Slightly? You call doubling the xp rate so retiring is 36 hours instead of 72 to be slightly? :shock:
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No i didn't mean doubling the xp rate. I ment taking the number of 1k per 1 minute and halfing it. Making you get 500 per 30 sec. So you get the xp even if the rounds end early. Thats what i ment. at X5 5000 xp every minute. So 2500 every 30 seconds. to make sure you get whats owed if the round ends very quickly, like it does sometimes
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Hmm, in that case I do like that specific suggestion.
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Slightly? You call doubling the xp rate so retiring is 31 hours instead of 72 to be slightly? :shock:
I love your math tears
(72/2 = 31? (36) )
and good suggestion! even if xp bonus for opening gate and such seem difficult to implant and are to be subject to exploit
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Oh hell yes, please do.
I'm one of those stupid people that just help the team out with gates, flag raids, flag defence and softening everybody up with a spear so others can kill easier.
I would very much like some kind of bonus for that.
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You get 1 ticks in teh first min. 1 after 30 seconds and 1 on the min mark. It would be good if you get a tick every 30 seconds. I feel pangs of sadness every time the last man goes down 5 seconds from a tick.
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I love your math tears
(72/2 = 31? (36) )
Bah, I aced Calculus, I don't need to do simple arithmetic ever again!
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:D
that's the spirit!