cRPG

cRPG => Suggestions Corner => Topic started by: Rumblood on February 19, 2011, 05:46:06 pm

Title: 50%
Post by: Rumblood on February 19, 2011, 05:46:06 pm
Grey is such a troll that he is totally trashing any real chance this will be discussed rationally. I would appreciate it if Grey would just stay away.


We need 50% team reflective damage. Both TK'er and teammate need to take damage from it. The current system only discourages team attacks after a situation has blown all beyond reason, OR an Admin just happens to be standing right there (and they normally get the responder, not the original jerkoff). The current system does get abused during small population hours, as well as when the server is so full that TK's are a a dozen a minute and the Admins just ignore them for the most part (except as mentioned above)
Title: Re: 50%
Post by: Leiknir on February 19, 2011, 05:56:55 pm
Personally I don't like reflective damage. I think accidental teamhitting is way more common than on purpose. Example: 3vs3, one guy misses a swing, hit his ally in the head. Both die. Who is fucked? Everyone, even the third guy who had nothing to do with the incident at all. You are not only punishing the teamhitter, but his whole team even more.

I remember in the old days, when there was no hard level cap, but really harsh gold/xp penalites for teamkills. You know how close I was to reach lvl26? 1 teamkill and back to the start of lvl25. Makes you think twice, and only "good" players reached high level.
Title: Re: 50%
Post by: Ninja_Khorin on February 19, 2011, 06:14:51 pm
40% damage on the guy attacked and 60% on the guy who did it. Same damage dealt except teamkillers die.
Title: Re: 50%
Post by: Falka on February 19, 2011, 06:20:22 pm
Quote
really harsh gold/xp penalites for teamkills
This.
Title: Re: 50%
Post by: Death_Dealer on February 19, 2011, 06:26:56 pm
40% damage on the guy attacked and 60% on the guy who did it. Same damage dealt except teamkillers die.
not same damge dealt actually ff damage onfriend is 50% atm not 100%
Title: Re: 50%
Post by: Serruntis on February 19, 2011, 06:33:41 pm
Hey that is a great idea, i am an archer, though i try to be careful when shooting into melee and usually do not do it if i think i do not have a shot, but i do sometimes take the shot and accidently hit a teammate, if i knew my life would go down by hitting a teammate i would be 10 times more careful and so would all other players :)
Title: Re: 50%
Post by: EponiCo on February 19, 2011, 06:38:18 pm
+1 to Leiknir
Title: Re: 50%
Post by: Krakatit on February 19, 2011, 06:43:07 pm
Yeah Leiknir is right, it will hurt the whole team 2 times and not only 1. Maybe when the dmg you would do to your teamate will divide for both players involved then it might work.
Title: Re: 50%
Post by: Kophka on February 19, 2011, 07:37:24 pm
While we're on the topic of 50%, how about imposing a .5 multiplier for teamkillers? With the WSE in the works, I bet cmpx or chadz can work something out.
Title: Re: 50%
Post by: The_Newer_Wind on February 19, 2011, 07:40:30 pm
http://forum.c-rpg.net/index.php/topic,2246.0.html  read that, we came up with a much better idea than reflective damage.
Title: Re: 50%
Post by: Troublesome on February 19, 2011, 07:45:40 pm
No reflective damage, terrible idea, I remember playing on native siege servers with it, You have no idea how many times your less battle savy teamates and over zealous peasants will leap in front of your swings, fucking you up and getting you killed. There is just as many terrible people getting themselfs tked as there are terrible people team killing.
Title: Re: 50%
Post by: jspook on February 19, 2011, 09:03:32 pm
As stated in another of the many many threads on this subject:  this

I disagree completely with this.  I will state my reasons for you.

1.  I like to win.
     that being said, I am more than willing to take ff in a mele if the outcome is favorable.  even if it isnt favorable, I dont want to penalize a teammate and possibly lose the fight because he took damage from inadvertantly hitting me because I might have gotten in the way due to my own carelessness.

2.  There is no way to determine wether a player is careless, or if he is a team killer except through personal admin control and player responsibility.  Some in-game mechanics have to be endured or you will break the entire way the game is played.  a turtle on the the opposite team could just wade into a bunch of your team and have a higher chance of coming out alive and killing everyone because they cant risk hitting each other or they will do his work for him.  effecitvely nuetering the team that has more players per engagement.

3.  Having played many many many FPS games and ladders, IFF is an important part of team play.  MBW already attempts to address this issue by providing you with a nice flag above your teams head.  Most of the shooters I have laddered in dont even do this.  In ladders AND in pubs for these games, FF already serves to penalize your team because you have hurt/killed a friendly.  there is no need to give a further bonus the the opposing team for the ineptness of a team mate.

4.  archery.  I have been nailed in the back of the head while in a mele countless times by friendly archers and spearchuckers.  they are trying to do their jobs too.  I am quite certain they didnt intend to kill me and that I myself most likely moved into the path of the projectile after it was fired.  Why would any archer or crossbowman ever attempt to help a team mate if he stand the risk of killing both of you instantly.  I would rather take arrows in the back knowing that they are trying to help turn the tide, then have NO support at all.

5.  I hit team mates by accident at least once every time I play a seige map if I am defending.  if you were to penalize people for team damage, the offence would be able to scale the wall very quickly as the defenders eliminate themselves in an attempt to repel the guys from the ladders.

Team damage is neccessary
There will always be tk's with or without penalties.
without a penalty at least allows the admin to do his job, or the team to take care of it with minimal losses
Title: Re: 50%
Post by: Formless on February 19, 2011, 10:03:15 pm
I vote for no penalties for tk's.  A large number of all the tk's I have ever seen were all accidental.  Most people are genuinely sorry for hitting teammates.  There is no point in further punishing the whole team for 1 players mistake.     
Title: Re: 50%
Post by: jspook on February 19, 2011, 10:04:00 pm
I like to win, I dont see the point in penalizing a team mate who hits you.  It only increases the likelyhood of losing the round by dealing twice the damage out to your own team.

Instead:  why not implement something like AA and a few of the BF games do wherein you are tk'd and you have the option to vote yes or no to penalize the tk'er.  the penalty goes into effect on the next round (if you vote yes) forcing them to sit out for one round, without jeapordizing the win possibility on the current round.
in AA, they also have it so that if you accumulate up to 5 tk points (people having voted yes) within a certain time limit you are booted off of the server for an hour.

Just to be clear, only the person who has been tk'd gets the vote.

Edit:  I also just read pretty much this exact same suggestion in a thread by Aemaelius (http://forum.c-rpg.net/index.php/topic,2266.0.html).  It works in many other games, it would make a good addition to this game and a good solution to the constant whining about it.
Title: Re: 50%
Post by: Rumblood on February 20, 2011, 12:54:42 am
Personally I don't like reflective damage. I think accidental teamhitting is way more common than on purpose. Example: 3vs3, one guy misses a swing, hit his ally in the head. Both die. Who is fucked? Everyone, even the third guy who had nothing to do with the incident at all. You are not only punishing the teamhitter, but his whole team even more.

Edit:
So many of you gave the same excuse. "I don't like to lose" "Don't punish the team anymore than it already is!"

THAT'S THE POINT. If your team is so BAD that it is destroying itself, you deserve to lose. Watch your swings and arrows (and darts)  8-)
Title: Re: 50%
Post by: Rumblood on February 20, 2011, 12:57:50 am
http://forum.c-rpg.net/index.php/topic,2246.0.html  read that, we came up with a much better idea than reflective damage.

Dude, go make a new Topic instead of one that says THIS DOESNT COUNT ANYMORE< READ THE BOTTOM POST
Title: Re: 50%
Post by: bruce on February 20, 2011, 02:43:48 am
THAT'S THE POINT. If your team is so BAD that it is destroying itself, you deserve to lose.

That's how it works now. What you are suggesting is "hey, let's deal twice the damage to a team when someone teamdamages". Why, why not push it harder so you lose a match once a player on your side gets tked? They deserve to lose!

Fail argument is fail. TKs already weaken the team, there is no point in making them weaken the team more.

However, the thing I dislike the most about reflective FF is simply, well, mirror damage and stuff makes it feel like some cartoon game rather then a battle.
Title: Re: 50%
Post by: Riddaren on February 20, 2011, 03:28:49 am
Reflective damage would be extremely annoying and it would make people stop playing this game, me being one of them. I can't understand why people keep suggesting this.
FF (without reflective damage) is a must have in any FPS game imo. FF off destroys the whole game experience.

Besides it won't decrease the number of unintentional teamhits or teamkills so what's the point? The only thing it will do is to upset people.
Do you hit people back that unintentionally bumps into you on the bus and subway too?

99% of the people behaves. That 1% of idiots will ruin the game regardless off reflective damage or not.
Misbehavior is best dealt with manually via administrators.
Title: Re: 50%
Post by: justme on February 20, 2011, 03:44:18 am
full damge when hit friendly is only fair
Title: Re: 50%
Post by: jspook on February 20, 2011, 05:01:29 am
Reflective damage would be extremely annoying and it would make people stop playing this game, me being one of them. I can't understand why people keep suggesting this.
FF (without reflective damage) is a must have in any FPS game imo. FF off destroys the whole game experience.

Besides it won't decrease the number of unintentional teamhits or teamkills so what's the point? The only thing it will do is to upset people.
Do you hit people back that unintentionally bumps into you on the bus and subway too?

99% of the people behaves. That 1% of idiots will ruin the game regardless off reflective damage or not.
Misbehavior is best dealt with manually via administrators.
+1

the funny part is:  all the people whining about wanting reflective damage because of being tk'd are the same people on the weapons threads whining about wanting more realism in the game.  getting tked is about as real as it gets.  Last time I checked, when I hit my neigbor in the face, it didnt give me 50% reflective damage.  idiots.
Title: Re: 50%
Post by: Rumblood on February 20, 2011, 07:38:30 am
That's how it works now. What you are suggesting is "hey, let's deal twice the damage to a team when someone teamdamages". Why, why not push it harder so you lose a match once a player on your side gets tked? They deserve to lose!

Fail argument is fail. TKs already weaken the team, there is no point in making them weaken the team more.

However, the thing I dislike the most about reflective FF is simply, well, mirror damage and stuff makes it feel like some cartoon game rather then a battle.

Fail comprehension is FAIL Bruce. Do you know what it means when the same amount of damage is divided in half between two people? IT IS THE SAME AMOUNT OF DAMAGE TO THE TEAM.

Thanks for playing.
Title: Re: 50%
Post by: Rumblood on February 20, 2011, 07:40:15 am
Reflective damage would be extremely annoying and it would make people stop playing this game, me being one of them. I can't understand why people keep suggesting this.
FF (without reflective damage) is a must have in any FPS game imo. FF off destroys the whole game experience.

Besides it won't decrease the number of unintentional teamhits or teamkills so what's the point? The only thing it will do is to upset people.
Do you hit people back that unintentionally bumps into you on the bus and subway too?

99% of the people behaves. That 1% of idiots will ruin the game regardless off reflective damage or not.
Misbehavior is best dealt with manually via administrators.

If you weren't such a moron you wouldn't be GETTING that reflective team damage for HITTING YOUR TEAMMATE would you?? It's your OWN damn fault  :lol:
Title: Re: 50%
Post by: EponiCo on February 20, 2011, 08:18:45 am
Fail comprehension is FAIL Bruce. Do you know what it means when the same amount of damage is divided in half between two people? IT IS THE SAME AMOUNT OF DAMAGE TO THE TEAM.

Thanks for playing.

No that's not true. With split damage both are stunned (= free attack for enemy) and both may die (2 people at 40% health, 1 swings his 50 damage weapon into teammate).
Title: Re: 50%
Post by: Furax on February 20, 2011, 09:15:05 am
WHere is everyone getting this double whammy punishment from?:S

The idea here is that the offender(teamattacker) receives all damage he deals to the teammate whilst the victim of the team attack does not even flinch or take a µm from the hp bar.

Thus not changing anything at all except for justice beeing swift and accurate.
Title: Re: 50%
Post by: OOODIIINVALHALLAAAAAA on February 20, 2011, 09:20:35 am
That's how it works now. What you are suggesting is "hey, let's deal twice the damage to a team when someone teamdamages". Why, why not push it harder so you lose a match once a player on your side gets tked? They deserve to lose!

Fail argument is fail. TKs already weaken the team, there is no point in making them weaken the team more.

However, the thing I dislike the most about reflective FF is simply, well, mirror damage and stuff makes it feel like some cartoon game rather then a battle.


you and your hackerclan should not been listened to, whats going on in crpg/strategus you cockroaches of the Gnjus fellowship.All you say cant be taken into account because  your values are diffrent from other people in the game because you are  so good.
Title: Re: 50%
Post by: Kafein on February 20, 2011, 11:18:03 am
I think progressive reflective damage should be implemented (on SIEGES only, where much idiots play, otherwise fully normal TK is good).

By progressive I mean for example each TK you make sets the amount of reflective team damage you will take 25% higher than what it was, and the normal team damage you will inflict to your teammates 25% lower.

That way, it's allmost impossible to make over 3 TK in a round. And it's not very easily abused (trolls still can jump in front of an archer 3 times but well...).
Title: Re: 50%
Post by: Riddaren on February 20, 2011, 12:21:28 pm
If you weren't such a moron you wouldn't be GETTING that reflective team damage for HITTING YOUR TEAMMATE would you?? It's your OWN damn fault  :lol:

I'm a moron now? You clearly missed my point.
You are obiously the type of player who retaliates on any teamhit just for the sake of "justice".
If "justice" is so important to you, you really failed with this thread. I suggest you learn some math and make a new one called 100%.
Smartass...
Title: Re: 50%
Post by: Heroin on February 20, 2011, 12:41:17 pm
Personally I don't like reflective damage. I think accidental teamhitting is way more common than on purpose.

This. There is no reason to add reflective penalty OR xp penalty, since being TKed no longer directly results in less XP or gold.
Title: Re: 50%
Post by: Meensai on February 20, 2011, 01:09:47 pm
I disagree the topic itself, it's just nonsense to get damage by system for hitting someone who is on your team, if he really wants punishment, he'll strike back, end of story.

At least they could give XP penalty for tking, but still, nonsense.
Title: Re: 50%
Post by: Death_Dealer on February 20, 2011, 02:54:45 pm
I disagree the topic itself, it's just nonsense to get damage by system for hitting someone who is on your team, if he really wants punishment, he'll strike back, end of story.

At least they could give XP penalty for tking, but still, nonsense.

+1

Edit:
So many of you gave the same excuse. "I don't like to lose" "Don't punish the team anymore than it already is!"

THAT'S THE POINT. If your team is so BAD that it is destroying itself, you deserve to lose. Watch your swings and arrows (and darts)  8-)

since we dont pick our teammates we are not responsible for each others foolness. you can jump from somewhere high if you wanna punish yourself. 3 letters are enough to calm me down if i got tked "sry". of course thats all our excuse "I don't like to lose" "Don't punish the team anymore than it already is!" i dont deserve to lose be cause im tked.
Title: Re: 50%
Post by: Rumblood on February 20, 2011, 03:53:24 pm
Looks like all the team wounding spammers found this thread.  :rolleyes: I know boys, you want to be able to swing through your teammates with no penalty to yourselves. God forbid that anything gets changed to make you adjust your playstyle to the game.
What you all leave out in your "fairness" whines, is that player on your team (Goretooth for instance) that you just killed would have WON the round! Why? Because THEY are so much better than your team wounding suckedness, that if I gave them only 50% of the damage and the other 50% to YOU, instead of DYING to YOU, GORETOOTH would go on to win the round for us, NOT your flailing and spamming.

You just want to continue on with no consequence to YOU for your actions.
Title: Re: 50%
Post by: Stormcrow on February 20, 2011, 07:18:35 pm
They should atleast add reflective damage for ranged players so they stop firing into melees
Title: Re: 50%
Post by: Rumblood on February 20, 2011, 08:59:56 pm
They should atleast add reflective damage for ranged players so they stop firing into melees

I'm an archer and agree 100%.
Title: Re: 50%
Post by: Furax on February 20, 2011, 09:29:12 pm
I play all classes and I think every weapon should damage yourself instead of teammates, what rumblood says.. Must be an awful lot of careless spammerkids here since noone wants learn to play responsibilly with there team.


"I wanna kill everything that gets in the way, be it teammates or enemies, its there fault for getting in my way" :rolleyes:

As pointed out by grey in the last topic about this, if you cant hit right mouse button once you see a teammate, you probly should not be playing this game.

100% reflective damage and stun for everyone on your team.