Although I'd hardly call myself experienced I am going for 2 hander cav this gen myself. It is very good with morningstar as I can 1 hit almost anything and be effective once my horse is down also. I am using a 21/15 build but I will probably go for 18/18 or 18/21 next time. I am using full 2 hander wpf and tbh bump slashing is working fine destrier and even a rouncey when I am a bit short on money xD. Morningstar works great but I have also been trying war axe. Nice damage and cheap repairs- works great.
Just a thought too - if you don't pump Weaponmaster or Shield, its possible to convert enough times for a 21/21 or an 18/24 build. I rode a +2 courser with 8 riding and a longsword, and it was pretty disgusting, but it all depends on your playstyle. 5 Riding is probably enough.
I cant help much with build advice im afraid as i gave up with lvl 30 along time ago.
I'll add my input for what its worth on 2h cav though.
A.) Heavy cavalry is your friend. 2h cav, with its lack of ranged protection can suffer at the hands of a good archer or 2. Don't waste your precious riding points on getting your horse 2 shot and buy a real one with some armor.
B.) Although unaware archers and engaged infantry are easy kills remember that you are seen as a large easy target with more gold than brains. USE THIS. Make yourself the target utilise the ignorance of people regarding 2h cav. Lul them into the false sence of security then strike with fast swinging pierce damage of death.
C.) Show no fear. Do not be afraid to take on lancers. The time they spend chasing you is time they cant spend killing pesants to help their e-peen syndrome. Charging foes head on aswell can be suprisingly effective but defo requries atleast a destrier.
D.) As with 1h cav use the bump. Its your greatest ally, maybe not your teamates. (hence why i spend most my time typing 'sorry'.
E.) 2h cav is a mans cavalry. Feel free to behave as a true gentleman should and give up your steed to a fellow in need. Timely delivery of your horse to a good lancer my old friend like tommyyy or oberyn can swing the battle in your favour. Remember you'll be far more effective off the horse than one of those guys with their silly poles of compensation.
Final note from me on 2h cav. Make sure you let thomek (the hater) know how much fun you have as 2h cav and tell him he should try it as you bump slash him in the face.
Good luck my good men, see you on the field!
Cas - 2h cav
I'll just leave this here. Level > 30 chars.The hell? K/D of 1,91 for above level 30 2h cav? Half of those are probably Royyyaanns. Still only 2,5 times as much kills by lancer cav than 2h cav. I feel like the 2h/pole cav ratio is like 1 to 10.(click to show/hide)
Paul can't you publish these stats like monthly, or atleast once for all classes. Stat nerds like me would like it. I would prefer it if it would be shown from lvl 30 though. Not above 30. The bulk of the playerbase is lvl 30.
I'll just leave this here. Level > 30 chars.(click to show/hide)
The k/d also includes all the wait up to level 30 so they have to be taken with a big grain of salt.Level > 30 chars. The k/d also includes all the wait up to level 30. Wait whaat?
as you seem to think.(click to show/hide)
I don't think K:D is anyway representative of the the way cavalry works anyway.Who says she's a mermaid? She might as well be a naked lady.
I bump far more people (team mates included) who are then killed than kills i actually get. Plus i get plenty of kills on foot.
What do i seem to think i am exactly, a mermaid with glasses?
What Dezilagel said in the form of a picture: 'That you are not as underpowered as you seem to think'
Those KDRs are pretty bad for cavalry really, any cavalry can usually get 3+ kills per round just attacking idiots from behind.Lancer cav, yes. The others included, mehh. Just think its weird that one entire group of players gets an average k/d of 1.8. Even with weaker classes as HT, HC and HA taken into account. Average in any class shouldn't that far from 1. Although these are only the guys above lvl 30, which are generally the more experienced players, which makes this probably not representative for the average player. Still I would like to see similar data of all classes to compare, or even better, data that is representative for the general playerbase.
Pretty close, but what I really said was "you're not as cool and alternative" as you think you are.
Pretty close, but what I really said was "you're not as cool and alternative" as you think you are.
2h cav is still the worst of the cavalry classes. But it's quite challenging to play, lots of fun for me.
You, my friend, obviously haven't tried dagger cav, stabbed a fully plated long war axw user twice, with his full attention on me :D.
Sadly using a 2h on horseback requires 1h WPF.
Respect now, switch to a heavy lance, and kill
literally
everybody.
You probably already decided but the thing that makes me tick is:
18/21; 6 PS, 6 ath, 7 riding and 4 WM
Champion Arabian and Mighty Morningstar. Tried using a longsword on horseback but the extra reach isn't worth it compared to morningstar. The pierce really does a difference. You got to be more careful with bumps though, it's so short that you can't reach people who are on the ground.
Laaaaaame. And i don't like polearms on foot. Although they are totally OP.The main difference is that you can use the Arabian Warhorse which is the best horse. You also gain some small bonuses from the 2 extra skill. Depends a lot if you go dedicated cav or not.
Nah, if you manage to bump and slash at the same time u still hit that unlucky bastard. Only if they got bumped before and fell or other cav got dismounted and is on the ground i cannot hit them.
But yeah, i decided to go 21/15. I dunno, is the difference between 5 and 7 Riding really that huge?
My best moment of being 2h cav was when i was fighting several opponents whilst dismounted, killed an enemy horseman who attempted to back stab me, whistled for his horse, it knocked down the guys chasing me and i escaped on it
Wuhahahahaha.then you'll have to take horse archery. atleast to use it from your horse, it's not 2handed javalry yet without it!
Although 86 wpf in throwing won't allow me to use my usual gear...but it's still gonna pwn!
24/15this way you can get 7 IF, check it on the calculator
IF:5
PS:8
Athletics:5
Riding:5
All else:0
2h WPF:111(at 30)
Armor: Heavy body armor with good leg def. (40+ body and 13+ leg) and Good boots (spurs because you are cav duh). Whatever else you want
Horse: Destrier or above. Personal favore is Large Warhorse because you will be a HUGE arrow target and this thing soaks em up like a sponge.
Weapon(most important part of 2h cav): I can't believe this isn't more commonly used but the freakin Shortened Military Scythe. 112 range, 39 damage. Only downfall? It's slow.
Weapon(secondary): Great Maul for when you get dismounted or a Axe/Morningstar of your choice. The Scythe is still surpisingly good at dueling dismounted.
Strategy(beginning of round): Beginning of round I rush straight at the blob. Archers will predictibly shoot at you and infantry will chase you. Cav will be trying to couch you so the zig zag trot is essential. When you get the infantry seperates from the archers now you go get some work done. Archers die in 1-2 swings from the Scythe so take a few out and go treat your wounds.
Strategy(Mid round): Support your infantry with bumps and learn how to use manuevering to pwn Spear cav. Ctrl+J works against coursers, and against anything else just bait them to swing at you while evading where the swing will be last second. To really make a spear cav. look bad hold down block and intercept your horse to cut his off. He will thrust into your block, maybe damaging your horse but now he is in your range. You can stay pure infantry support and just protect infantry against cav + bump etc. Or you can be more offensive using the zig-zag trot effectively helps here. Archers are your bread and butter here, bait spearmen away like you do in the beginning game and take out archers.
Any questions?
24/15
IF:5
PS:8
Athletics:5
Riding:5
All else:0
2h WPF:111(at 30)
Armor: Heavy body armor with good leg def. (40+ body and 13+ leg) and Good boots (spurs because you are cav duh). Whatever else you want
Horse: Destrier or above. Personal favore is Large Warhorse because you will be a HUGE arrow target and this thing soaks em up like a sponge.
Weapon(most important part of 2h cav): I can't believe this isn't more commonly used but the freakin Shortened Military Scythe. 112 range, 39 damage. Only downfall? It's slow.
Weapon(secondary): Great Maul for when you get dismounted or a Axe/Morningstar of your choice. The Scythe is still surpisingly good at dueling dismounted.
Strategy(beginning of round): Beginning of round I rush straight at the blob. Archers will predictibly shoot at you and infantry will chase you. Cav will be trying to couch you so the zig zag trot is essential. When you get the infantry seperates from the archers now you go get some work done. Archers die in 1-2 swings from the Scythe so take a few out and go treat your wounds.
Strategy(Mid round): Support your infantry with bumps and learn how to use manuevering to pwn Spear cav. Ctrl+J works against coursers, and against anything else just bait them to swing at you while evading where the swing will be last second. To really make a spear cav. look bad hold down block and intercept your horse to cut his off. He will thrust into your block, maybe damaging your horse but now he is in your range. You can stay pure infantry support and just protect infantry against cav + bump etc. Or you can be more offensive using the zig-zag trot effectively helps here. Archers are your bread and butter here, bait spearmen away like you do in the beginning game and take out archers.
Any questions?
24/15
IF:5
PS:8
Athletics:5
Riding:5
All else:0
2h WPF:111(at 30)
Armor: Heavy body armor with good leg def. (40+ body and 13+ leg) and Good boots (spurs because you are cav duh). Whatever else you want
Horse: Destrier or above. Personal favore is Large Warhorse because you will be a HUGE arrow target and this thing soaks em up like a sponge.
Weapon(most important part of 2h cav): I can't believe this isn't more commonly used but the freakin Shortened Military Scythe. 112 range, 39 damage. Only downfall? It's slow.
Weapon(secondary): Great Maul for when you get dismounted or a Axe/Morningstar of your choice. The Scythe is still surpisingly good at dueling dismounted.
Strategy(beginning of round): Beginning of round I rush straight at the blob. Archers will predictibly shoot at you and infantry will chase you. Cav will be trying to couch you so the zig zag trot is essential. When you get the infantry seperates from the archers now you go get some work done. Archers die in 1-2 swings from the Scythe so take a few out and go treat your wounds.
Strategy(Mid round): Support your infantry with bumps and learn how to use manuevering to pwn Spear cav. Ctrl+J works against coursers, and against anything else just bait them to swing at you while evading where the swing will be last second. To really make a spear cav. look bad hold down block and intercept your horse to cut his off. He will thrust into your block, maybe damaging your horse but now he is in your range. You can stay pure infantry support and just protect infantry against cav + bump etc. Or you can be more offensive using the zig-zag trot effectively helps here. Archers are your bread and butter here, bait spearmen away like you do in the beginning game and take out archers.
Any questions?
But 2h-cav was fun, i'll probably get an end-build where i can use the horsies as well.