its pain in ass when you have to fight some uber spame with no chance to hit him or cont attack coz of his stupid spead with some big loong weaponEven with 1 wpf, you still have time to counter-attack (unless you're something silly like a long maul).
Even with 1 wpf, you still have time to counter-attack (unless you're something silly like a long maul).
If you get castored or otherwise double-swung, you messed up your footwork or you waited too long to counter-attack.
not necessarly true, some weapons with an agility build (mostly one handed left side swings) can be spammed easily with it's early hit detection. I don't do it myself cuz it's cheesy as hell but I could with an agi build and my elite spammy-tard. My clan mate was doing it with an arabian cavalry sword, just spamming left side swing with little to no footwork and would kill a lot that way, he was laughing his ass off.Even with 174 wpf vs 1 wpf, you can still counter. Double left swings on one-handers are also counterable - move in the same direction as your opponent's swing (away from the blade), and start your swing so that it hits almost immediately after starting.
The only players stamina would help are the people who can't counter castors and other double swings.
Just adding stamina would not solve anything. You would need than some kind of system that mimics real life in a way that, for example 120cm sword cant be blocked with archers regular hammer, like the case is now in crpg.
I think we will need to wait Mount and Blade 2 for this kind of system. Thing is, there is a chance there won't be one. I'm inclined to believe that after seeing how Stalker 2 went down the drain because of lack of interest from publishers who feel that pc gaming market is too light to make the planned financial cut.
You would need than some kind of system that mimics real life in a way that, for example 120cm sword cant be blocked with archers regular hammer, like the case is now in crpg.
It's interesting how people always suggest to use skill to counter a game mechanic that doesn't require any: "Yeah, spam is fine, just get better noobs" .If you're fighting a spammer and lose, then you're skills are equal or worse than his. If you can't beat him that means that your footwork is significantly worse than his or you can't block, and if you can't block, then you by definition are a spammer. sorry if this sounded a little offensive. Tired and last exams are tomorrow and I'm sitting here studying.
I am so tired of this community.
If you're fighting a spammer and lose, then you're skills are equal or worse than his. If you can't beat him that means that your footwork is significantly worse than his or you can't block, and if you can't block, then you by definition are a spammer. sorry if this sounded a little offensive. Tired and last exams are tomorrow and I'm sitting here studying.
Also, adding a stamina bar that decreases a set amount every swing regardless of spec and weapon would make agility builds largely unplayable. Because builds built on speed do less damage, i.e. you have to hit the enemy more, i.e. you do less damage and suffer more stamina consequences than other specs. Balancing this would require that agi builds get more stamina or take less stamina per swing while strength build are the opposite. This way both builds can deal equally much damage before the stamina runs out. So essentially this only nerfes anyone that fights against multiple opponents.
I'm just pointing out that this suggestion is here to nerf a specific build. Mainly agi it seems. Because OP seems to complain about being outspammed by long reach weapons with agi builds, other guy wants to nerf one handers that are too fast. OP is probably getting spammed because of polearm stun or weapon stun.
What doesn't take skill is to swing left and right continuously like a moron. Unfortunately, this is also the best move against low agi chars, because the slashes will connect earlier than the victim's backswings, because of HILTDERP.What does take skill is starting a hiltslash, watching your opponent, and cancelling or chambering if you see him execute the proper counter.
The only difference would be that everyone would have to block a few hits after having attacked for a while, to get the stamina back.Again, this only benefits players with poor footwork. If a player with poor footwork faces off against an opponent with great footwork, then the first player shouldn't get a chance to swing.
I don't really buy the whole "skill stops spam" theory. Spam stops spam.Really? Please try to spam BigSandwich to death in duel (or Phyrex if you're an EU player). Please report back. I'm eager to hear how this works out for you. If melee combat doesn't involve skill, then you should be able to easily win half of your fights.
What does take skill is starting a hiltslash, watching your opponent, and cancelling or chambering if you see him execute the proper counter.
There is no counter. The only thing a low agi char can do is block, and this doesn't require the hiltslasher to react at all, he can just continue.Strafe away from the swing, and start your swing close to him. If you're low-ath, that means you're high-powerstrike, and can get away with starting your swing closer than usual without glancing.
Strafe away from the swing, and start your swing close to him. If you're low-ath, that means you're high-powerstrike, and can get away with starting your swing closer than usual without glancing.
Did you just suggest to counter hiltslash with hiltslash?Considering you're just swinging a single time (and that the counter works for 1h, 2h, and polearms, whereas hiltslash is a 2h only thing), then no.
There is no counter. The only thing a low agi char can do is block, and this doesn't require the hiltslasher to react at all, he can just continue. I wouldn't have a problem with hiltslash, if it was actually difficult to pull off. But it isn't. Which kind of negates your argument that it "raises the skill ceiling".
BTW Vodner: Which 1h build did you like the most?I personally liked the 18/21 one the most, despite the rage-inducing tendency for my sword to glance on heavy armor if I was even a little off with my footwork.
I personally liked the 18/21 one the most, despite the rage-inducing tendency for my sword to glance on heavy armor if I was even a little off with my footwork.
There is no counter. The only thing a low agi char can do is block, and this doesn't require the hiltslasher to react at all, he can just continue. I wouldn't have a problem with hiltslash, if it was actually difficult to pull off. But it isn't. Which kind of negates your argument that it "raises the skill ceiling".What you mean is, there is no counter for low agi LOW INT characters. I put you in the camp of people determined to make this game chess.
Of course not, it's an elite move that raises the skill ceiling. See, I've been properly educated by all the professional players telling me to go practice more, noob that I am.