cRPG

cRPG => General Discussion => Topic started by: Meow on December 14, 2011, 12:37:10 pm

Title: CTF Feedback
Post by: Meow on December 14, 2011, 12:37:10 pm
Discuss!
Title: Re: CTF Feedback
Post by: Fluffy_Muffin on December 14, 2011, 12:50:28 pm
At fifteen, I had the will to  learn ; at thirty, I could stand ; at forty, I had no  doubts ; at fifty, I understood the heavenly Bidding ;  at sixty, my ears were opened ; at seventy, I could  do as my heart lusted without trespassing from the  square.
Title: Re: CTF Feedback
Post by: Largg on December 14, 2011, 12:51:18 pm
- Distinguishable flags. Gets mixed VERY easily with the battalion flags.
- Respawn timer doesn't show right.
- Would be nice if announcements would be "Enemy team has taken your flag" instead of "Purple(etc.) has taken your flag".

Otherwise seems very nice.
Title: Re: CTF Feedback
Post by: Xant on December 14, 2011, 12:53:47 pm
Battalion flags are the only real problem I noticed.
Title: Re: CTF Feedback
Post by: Mustikki on December 14, 2011, 01:02:05 pm
- The battalion flags and the capture flags should have different outlook.
- Spawn raping
- Sometimes double capture updates
Title: Re: CTF Feedback
Post by: Xant on December 14, 2011, 01:12:20 pm
Yeh, sometimes the enemy team immediately gets a point when your team makes a capture, even though they shouldn't have your flag..
Title: Re: CTF Feedback
Post by: Camaris on December 14, 2011, 01:24:16 pm
- maps :) (but i will probably start today or tomorrow with some dedicated ctf maps.
Title: Re: CTF Feedback
Post by: Phyrex on December 14, 2011, 01:29:13 pm
Infantry is at a severe disadvantage for flag capturing. Better at defending.

Which could easily be fixed with some proper CTF maps instead of altering code/mechanics.

I'm gonna start working on a map as soon as I get back home from work! :P
Title: Re: CTF Feedback
Post by: Dolby on December 14, 2011, 01:47:02 pm
CTF is really funny but i think one problem is that you can take the flag with a horse. Besides you have to go down from the horse to take the flag ,it should be unable to use a horse with a flag.
Also i think that it should not get a EU_CTF Server because it could be boRing after some time.Maybe just one hour each day so all would love the CTF hour :P
Dear Dolby
Title: Re: CTF Feedback
Post by: Chasey on December 14, 2011, 02:04:39 pm
some of the maps really arn't great for ctf, would be nice to have some ctf specific maps out there. Maybe run a competition or something to see who can make the best
Title: Re: CTF Feedback
Post by: Kalp on December 14, 2011, 02:48:28 pm
Quote
- Distinguishable flags. Gets mixed VERY easily with the battalion flags.
This. It is very annoying when suddenly a big bunch of opponents appears out of nowhere at our back and we are fucked up.

Second thing is a ultra-running alts [36 agi, 13 ath, shield, light armour]. It's impossible to catch them.
Title: Re: CTF Feedback
Post by: Xant on December 14, 2011, 03:01:48 pm
But they're useless in a fight. Balanced, IMO.
Title: Re: CTF Feedback
Post by: Kalp on December 14, 2011, 03:09:03 pm
Quote
But they're useless in a fight.
But they don't need to fight, only run->take flag->run->gain multi
Title: Re: CTF Feedback
Post by: Xant on December 14, 2011, 03:12:10 pm
Countered by someone guarding the flag and killing them, no?
Title: Re: CTF Feedback
Post by: Overdriven on December 14, 2011, 03:29:10 pm
There's a message that says 'Whatever teams flag was automatically returned'. But it isn't, the enemy actually still have it. Seems to occur when the enemy is very near their flag with your flag.

Second thing is a ultra-running alts [36 agi, 13 ath, shield, light armour]. It's impossible to catch them.

That's what cav is for. Problem is, a lot of the maps are very urban. At least the 10 maps that I played. So it's still near impossible to catch them. The only decent one for that was field by the river.
Title: Re: CTF Feedback
Post by: Candiru on December 14, 2011, 03:31:06 pm
Not sure how the XP system works. Sometimes I don't get xp for 5 minutes.
Title: Re: CTF Feedback
Post by: Largg on December 14, 2011, 04:19:32 pm
Few more:

- Spawnrape, especially on smaller games. Happened with 30 players.
- Equip screen popping during combat, round still goes on. Fastest clicker gets free hits.
- An indicator showing your flag constantly would be nice.
Title: Re: CTF Feedback
Post by: Overdriven on December 14, 2011, 05:27:51 pm
Battalion spawns are borked. Twice now on narrow areas (boat on nord port and piers) it spawns you in places where you can't normally get e.g. behind the invis barrier in the water, meaning you are stuck there. Batallion spawns need to be more directly on the flag I think.
Title: Re: CTF Feedback
Post by: The_Bloody_Nine on December 14, 2011, 05:49:25 pm
great fun, problems have all been mentioned here. Will be awesome once it gets its own maps and some finetuning.
Title: Re: CTF Feedback
Post by: Elmuri on December 14, 2011, 05:52:31 pm
Not sure how the XP system works. Sometimes I don't get xp for 5 minutes.
This. Please explain.
Title: Re: CTF Feedback
Post by: Candiru on December 14, 2011, 05:54:35 pm
There are a few bugs I've noticed. When you hit x5 and the map changes you dont get xp at all.
Title: Re: CTF Feedback
Post by: Leesin on December 14, 2011, 05:54:44 pm
Yes the XP seems broken, I didn't get any ticks at all until the enemy captured the flag, then I started getting ticks, then it stopped once my team capped flag and got to x2, then x3 then x4 and I didn't get a single tick of xp and gold on any of those.

CTF is dead
Title: Re: CTF Feedback
Post by: Winterly on December 14, 2011, 05:56:40 pm
Battalions need to have a limit as to how close they can get to the enemy flag...the spawn camping creates an unorganized mess and it simply isn't fun for the other team.  This might require a lot of "map reworking" because I would still like to see sneaky players navigate behind buildings to hide their presence.
Title: Re: CTF Feedback
Post by: Fluffy_Muffin on December 14, 2011, 06:09:05 pm
a) Timer is broken
b) xp is broken
c) You cant see shit when you have the flag
d) flag is same as batalion flags

Other than that, awesome new mode, but needs heavy fixing to become a lasting addition
Title: Re: CTF Feedback
Post by: Overdriven on December 14, 2011, 06:16:55 pm
This: Spawn killing. Not going to spoiler because it's important.

visitors can't see pics , please register or login


Spawn should not be the flag. There should be a few dotted around the flags perhaps.
Title: Re: CTF Feedback
Post by: Ujin on December 14, 2011, 06:34:24 pm
some of the maps really arn't great for ctf, would be nice to have some ctf specific maps out there. Maybe run a competition or something to see who can make the best
Title: Re: CTF Feedback
Post by: Elmuri on December 14, 2011, 06:54:27 pm
Also some mark on the place where you have to bring the flag would be nice. If your own flag is missing, you can't know where to place flag.
Title: Re: CTF Feedback
Post by: Tot. on December 14, 2011, 07:10:32 pm
1. Battalion flags. Really confusing.
2. There should be some sort of information if your flag is in base (ie. flag icon in the corner), same for enemy's.
3. No spawn timer.

Aside from that the At fifteen, I had the will to  learn ; at thirty, I could stand ; at forty, I had no  doubts ; at fifty, I understood the heavenly Bidding ;  at sixty, my ears were opened ; at seventy, I could  do as my heart lusted without trespassing from the  square. pretty much because why would you play anything else when you can play CTF?  :wink:
Title: Re: CTF Feedback
Post by: Turkhammer on December 14, 2011, 07:25:55 pm
A CTF FAQ would be nice.
Title: Re: CTF Feedback
Post by: The_Bloody_Nine on December 14, 2011, 09:31:58 pm
I'm not sure xp and repairs are still working. both seized to show in chat text. though I think I never saw ticks at all.
Title: Re: CTF Feedback
Post by: BlackMilk on December 14, 2011, 10:00:50 pm
I'm confused.

Whats the Reason for all those flags standing around everywhere?

And why do I not get Gold and xp constantly?

Apart from that ctf is GREAT. Thank you so much for coding it!
Title: Re: CTF Feedback
Post by: Overdriven on December 14, 2011, 10:33:05 pm
Disable building material/siege shields. At the moment we have a lot of happy campers on both sides. Makes it very boring for both sides.
Title: Re: CTF Feedback
Post by: Overdriven on December 14, 2011, 10:50:28 pm
Here's an example of the siege shields and using a siege tower to block either the flag entirely or routes to the flag. The same was happening with criss crossing ladders in an alley way. Fortunately we grabbed the flag just before the siege tower went up, and it was the last flag cap we needed. But it does show how easy it is to abuse.

(click to show/hide)

(click to show/hide)
Title: Re: CTF Feedback
Post by: Weren on December 14, 2011, 10:55:50 pm
Fuck everything.

(click to show/hide)
Title: Re: CTF Feedback
Post by: Overdriven on December 14, 2011, 10:58:05 pm
Fuck everything.

Already posted  :P Like I said though, I managed to grab the flag with my troll 32 agi char and get it out just as the siege tower was up. Then got shot but someone else finished the job. The siege shields one is more frustrating because there are only 2 routes to that flag. One was partially blocked by criss crossing ladders, the other entirely blocked by siege shields.
Title: Re: CTF Feedback
Post by: HuskerRall on December 14, 2011, 11:15:43 pm
- Equip screen popping during combat, round still goes on. Fastest clicker gets free hits.

Dumbest bug of all time..of all time!

Title: Re: CTF Feedback
Post by: Froto_the_Loc on December 14, 2011, 11:40:35 pm
Felt like battle with respawn and pretty flags everywhere.
Not really surprised.
Title: Re: CTF Feedback
Post by: Zekerage on December 14, 2011, 11:56:42 pm
Disallow Flag carrying on Horse back, or make whoever has the flag move more slowly (on horse included). That way capturing is a team effort, AND the defenders have a chance to catch them.
Title: Re: CTF Feedback
Post by: Fluffy_Muffin on December 14, 2011, 11:58:23 pm
Disallow Flag carrying on Horse back, or make whoever has the flag move more slowly (on horse included). That way capturing is a team effort, AND the defenders have a chance to catch them.

Already implemented, not the move slowly on foot part tho
Title: Re: CTF Feedback
Post by: Loar Avel on December 15, 2011, 12:04:18 am
bad

spawn rape

siege equipement



fun otherwise
Title: Re: CTF Feedback
Post by: Fluffy_Muffin on December 15, 2011, 12:07:21 am
Is the xp system broken or is that just how it works? Im confus
Title: Re: CTF Feedback
Post by: Overdriven on December 15, 2011, 12:24:28 am
Disallow Flag carrying on Horse back, or make whoever has the flag move more slowly (on horse included). That way capturing is a team effort, AND the defenders have a chance to catch them.

Yeah you can't capture flags on a horse...you move slower than walking pace :/
Title: Re: CTF Feedback
Post by: Tydeus on December 15, 2011, 12:27:30 am
Without stating what everyone else has stated:
*Have XP be more than just multiplier tics. I fear multipliers with flag captures where you go back to 1 multi if someone caps your flag, could be too severe and could force people to have 1x multipliers for a rather extensive amount of time. I can't stress this one enough, especially due to balance not switching up teams as often as it does in other game modes.

*~30/40 minutes per map would be nice.

*Focus on large maps rather than small ones.

*No village maps. Village maps make for especially shitty CTF maps. Maps are going to have the same amount of importance in CTF that they have in Siege, if not more so due to CTF simply being a more complex gamemode.

*Don't allow cavalry to be battalion flag carriers. A clan of 15/20 people could ensure victory nearly every round by having only one guy spawn which a horse, get a battalion flag, ride to one of the flanks near the enemy flag and then have the rest of the clan spawn on him.

*Don't allow spawning on a teammate who is within 20 feet of the opponent team's original flag location.
Title: Re: CTF Feedback
Post by: Overdriven on December 15, 2011, 01:11:58 am
Ok new bug...someone dropped the flag just now and now no one can pick it up ect. It's just stuck there and with the timer borked we can't play anymore.

Edit:

No admins and no polls either so ctf server is a no go.

Fixed by meow thanks  :D
Title: Re: CTF Feedback
Post by: FRANK_THE_TANK on December 15, 2011, 01:50:21 am
The only problem I noticed was that it wasn't KOH... So yeah KING OF THE HILL!!!

First to three; 10 seconds in it spawns the double flags some where randomly on the map. AND THEN! http://www.youtube.com/watch?v=zpQokcyUJ7c (http://www.youtube.com/watch?v=zpQokcyUJ7c)
Title: Re: CTF Feedback
Post by: t1337Dude on December 15, 2011, 05:34:53 am
Honestly, I think CTF doesn't work well for this type of game at all.  Maybe it would be more fun for me if I could change my role in the battle at will - but as it is it's just repetitive and boring.  Open-field melee combat with random hordes of enemies is only fun for so long.

I'd have way more fun with it if the maps were focused around 2 castles - with each team having a flag in each. And even though it's impossible to code in - it'd be awesome if cavalry could carry passengers, it would spice up the game mode two-fold.
Title: Re: CTF Feedback
Post by: Paul on December 15, 2011, 02:30:25 pm
I suggest that on a successful cap:

- health of all agents is restored (copypaste from duel mode)
- ammo of all agents is restored (same)
- every agent too close to the other team's flag spawn is teleported away to prevent spawnrape
(10-20m?)
Title: Re: CTF Feedback
Post by: okiN on December 15, 2011, 03:29:56 pm
Fix spawnrape, implement working banner balance.
Title: Re: CTF Feedback
Post by: 22nd_King_Plazek on December 15, 2011, 03:42:39 pm
I think it would be cool if you could make the type of CTF seen in other games where the flag is in the middle of the map and you take it back to your base. Hopefully less of a camp fest and more fun. You know like UT.
Title: Re: CTF Feedback
Post by: Paul on December 15, 2011, 03:44:53 pm
Maybe a seperate gametype - CTV: capture the virgin.
Title: Re: CTF Feedback
Post by: Tydeus on December 15, 2011, 04:08:10 pm
I think it would be cool if you could make the type of CTF seen in other games where the flag is in the middle of the map and you take it back to your base. Hopefully less of a camp fest and more fun. You know like UT.
I think maps are the cause to the camping/simplistic bloodbath of rush, die, rush die that CTF currently is.
Title: Re: CTF Feedback
Post by: RandomDude on December 15, 2011, 05:09:42 pm
I have a very serious suggestion that I feel would improve teamwork and make it more fun rather than just have people make 10 athletics characers to ninja the flag.

Make the flag slow people down to a crawl and uncarriable on horse.

Then you have to have a team to protect your own flag as well as cover the flag carrier.

Title: Re: CTF Feedback
Post by: Overdriven on December 15, 2011, 05:30:15 pm
I have a very serious suggestion that I feel would improve teamwork and make it more fun rather than just have people make 10 athletics characers to ninja the flag.

Make the flag slow people down to a crawl and uncarriable on horse.

Then you have to have a team to protect your own flag as well as cover the flag carrier.

You should be able to run with it. But the high agi chars may ruin the fun somewhat. I used mine for a while and it was very easy to snatch the flag and peg it as soon as the enemy was distracted.

The flags are essentially uncarriable on horse. You move slower than anyone on foot. It's suicide to attempt it.
Title: Re: CTF Feedback
Post by: Zerobot1 on December 15, 2011, 06:26:03 pm
It would be great if you made enemy battalion flag carriers visible.

Spawnrape, well depends, you could give credit to the enemy for dominating your base due to poor defending. But yeah multiple spawns in the base are needed.
Title: Re: CTF Feedback
Post by: Largg on December 15, 2011, 06:35:20 pm
- Exp gain must be bugged, I had x5 and observed the xp gain for over 10 minutes. Got none.
- Flag should be droppable, making it possible to give it to allies. Currently only way to do it is to tk or carrier make suicide.
Title: Re: CTF Feedback
Post by: BlackMilk on December 15, 2011, 08:15:58 pm
make spawnrape bannable it completly destroys the fun for me

its lame as fuck to spawn and get killed instantly by 10 flamberge wielding tards

even admins are doing it, fix it please.
Title: Re: CTF Feedback
Post by: Tydeus on December 15, 2011, 08:25:56 pm
I have a very serious suggestion that I feel would improve teamwork and make it more fun rather than just have people make 10 athletics characers to ninja the flag.

Make the flag slow people down to a crawl and uncarriable on horse.

Then you have to have a team to protect your own flag as well as cover the flag carrier.
Maybe as an alternative you get a 3~ athletics penalty instead. You could still have a build specializing in flag capping, but it wouldn't be impossible to kill you after you picked up the flag. Besides, adding more weight to someone in plate armor is just going to make it impossible for armored guys to ever cap a flag. If they have 0-4 athletics, they shouldn't get completely dicked over for it by forcing twice as much weight on them. Better to just have them at the minimum 0 athletics, it's already hard enough to cap a flag with plate and low athletics in a decently populated server.
Title: Re: CTF Feedback
Post by: Candiru on December 15, 2011, 09:27:39 pm
The mod is too broken to be enjoyable at all for me. Just spawnraping, camping the hill and other glitchy stuff.
Title: Re: CTF Feedback
Post by: FRANK_THE_TANK on December 15, 2011, 11:47:34 pm
RIGHT!!!!!!!

THIS MODE IS HORRIBLE. :...(

It can take forever to cap flags which seemingly drives upkeep into the roof. I started out with 7k and 45min later I have a Stubborn Courser, Bent Arbalest, Rusty Rus Scale Armor, Crude Plate Mittens and 229 gold...

Worst part is I used the Arbalest for 1 death and coped upkeep same for the Courser, Rus Scale Armor and Plate Mittens and that isn't internet truth inflation I literately used all of those items ones.

For the first 40min the other team caped 4 flags score being 4-0. Then they caped 3 flags in the first 15min and then we had a massive stale mate where both teams caped the flag and then hide while the other teams tried to hunt down the flag carriers, which was both fun and infuriating mostly because it was delaying the amount of time before the next tick and we lost, again.

Also the timer ran down to 0 and we couldn't figure out if we were being payed by flag caps or in 1min increments. Which is it?

Then we caped and screwed them out of their x5, we then promptly lost our x2 I lost more than all the gold I had and I rage quit.

We need King of the hill. Much better game mode for this game. First to 3 and in a stale mate have 1min of sudden death. No clear winner after 6min the team with the most caps wins.
Title: Re: CTF Feedback
Post by: DarkFox on December 16, 2011, 12:18:47 am
Such mod requires a lot of teamplay. It can be fun for clan wars, but not for public full of rambos. Unfortunately.
Title: Re: CTF Feedback
Post by: Tydeus on December 16, 2011, 12:43:49 am
It can take forever to cap flags which seemingly drives upkeep into the roof. I started out with 7k and 45min later I have a Stubborn Courser, Bent Arbalest, Rusty Rus Scale Armor, Crude Plate Mittens and 229 gold...

Worst part is I used the Arbalest for 1 death and coped upkeep same for the Courser, Rus Scale Armor and Plate Mittens and that isn't internet truth inflation I literately used all of those items ones.

For the first 40min the other team caped 4 flags score being 4-0. Then they caped 3 flags in the first 15min and then we had a massive stale mate where both teams caped the flag and then hide while the other teams tried to hunt down the flag carriers, which was both fun and infuriating mostly because it was delaying the amount of time before the next tick and we lost, again.

Also the timer ran down to 0 and we couldn't figure out if we were being payed by flag caps or in 1min increments. Which is it?

Then we caped and screwed them out of their x5, we then promptly lost our x2 I lost more than all the gold I had and I rage quit.

We need King of the hill. Much better game mode for this game. First to 3 and in a stale mate have 1min of sudden death. No clear winner after 6min the team with the most caps wins.
Without stating what everyone else has stated:
*Have XP be more than just multiplier tics. I fear multipliers with flag captures where you go back to 1 multi if someone caps your flag, could be too severe and could force people to have 1x multipliers for a rather extensive amount of time. I can't stress this one enough, especially due to balance not switching up teams as often as it does in other game modes.

*Focus on large maps rather than small ones.

*No village maps. Village maps make for especially shitty CTF maps. Maps are going to have the same amount of importance in CTF that they have in Siege, if not more so due to CTF simply being a more complex gamemode.
Sounds like these things are what is making the game mode unplayable for you. NA doesn't have a CTF server but from what I saw from the testing yesterday, if the maps are too small, they turn into a straight bloodbath in the center of the map, no flanking or different attack paths get used. A larger map with less of a straight path to the opponents flag would keep the huge bloodbath mob from breaking out in the center of the map.

Multipliers are probably not the best strategy for xp due to round times being much less static than they are in siege/battle.
Title: Re: CTF Feedback
Post by: Gisbert_of_Thuringia on December 16, 2011, 12:55:16 am
-Confusing with all these flags
-Confusing messages
-Spawnraping
-Little fast running guys who can't be caught
-fucked up balance. Sometimes 30 vs 15
-No timer....it really sucks to play the same map for 40 minutes because no team gets flag
-Not clear how you get xp and gold. Sometimes it doesn't tick for 15 minutes and nothing on website changes, but half an hour later you suddenly have +50k xp on website or something