- Distinguishable flags. Gets mixed VERY easily with the battalion flags.This. It is very annoying when suddenly a big bunch of opponents appears out of nowhere at our back and we are fucked up.
But they're useless in a fight.But they don't need to fight, only run->take flag->run->gain multi
Second thing is a ultra-running alts [36 agi, 13 ath, shield, light armour]. It's impossible to catch them.
Not sure how the XP system works. Sometimes I don't get xp for 5 minutes.This. Please explain.
some of the maps really arn't great for ctf, would be nice to have some ctf specific maps out there. Maybe run a competition or something to see who can make the best
Fuck everything.
Disallow Flag carrying on Horse back, or make whoever has the flag move more slowly (on horse included). That way capturing is a team effort, AND the defenders have a chance to catch them.
Disallow Flag carrying on Horse back, or make whoever has the flag move more slowly (on horse included). That way capturing is a team effort, AND the defenders have a chance to catch them.
I think it would be cool if you could make the type of CTF seen in other games where the flag is in the middle of the map and you take it back to your base. Hopefully less of a camp fest and more fun. You know like UT.I think maps are the cause to the camping/simplistic bloodbath of rush, die, rush die that CTF currently is.
I have a very serious suggestion that I feel would improve teamwork and make it more fun rather than just have people make 10 athletics characers to ninja the flag.
Make the flag slow people down to a crawl and uncarriable on horse.
Then you have to have a team to protect your own flag as well as cover the flag carrier.
I have a very serious suggestion that I feel would improve teamwork and make it more fun rather than just have people make 10 athletics characers to ninja the flag.Maybe as an alternative you get a 3~ athletics penalty instead. You could still have a build specializing in flag capping, but it wouldn't be impossible to kill you after you picked up the flag. Besides, adding more weight to someone in plate armor is just going to make it impossible for armored guys to ever cap a flag. If they have 0-4 athletics, they shouldn't get completely dicked over for it by forcing twice as much weight on them. Better to just have them at the minimum 0 athletics, it's already hard enough to cap a flag with plate and low athletics in a decently populated server.
Make the flag slow people down to a crawl and uncarriable on horse.
Then you have to have a team to protect your own flag as well as cover the flag carrier.
It can take forever to cap flags which seemingly drives upkeep into the roof. I started out with 7k and 45min later I have a Stubborn Courser, Bent Arbalest, Rusty Rus Scale Armor, Crude Plate Mittens and 229 gold...
Worst part is I used the Arbalest for 1 death and coped upkeep same for the Courser, Rus Scale Armor and Plate Mittens and that isn't internet truth inflation I literately used all of those items ones.
For the first 40min the other team caped 4 flags score being 4-0. Then they caped 3 flags in the first 15min and then we had a massive stale mate where both teams caped the flag and then hide while the other teams tried to hunt down the flag carriers, which was both fun and infuriating mostly because it was delaying the amount of time before the next tick and we lost, again.
Also the timer ran down to 0 and we couldn't figure out if we were being payed by flag caps or in 1min increments. Which is it?
Then we caped and screwed them out of their x5, we then promptly lost our x2 I lost more than all the gold I had and I rage quit.
We need King of the hill. Much better game mode for this game. First to 3 and in a stale mate have 1min of sudden death. No clear winner after 6min the team with the most caps wins.
Without stating what everyone else has stated:Sounds like these things are what is making the game mode unplayable for you. NA doesn't have a CTF server but from what I saw from the testing yesterday, if the maps are too small, they turn into a straight bloodbath in the center of the map, no flanking or different attack paths get used. A larger map with less of a straight path to the opponents flag would keep the huge bloodbath mob from breaking out in the center of the map.
*Have XP be more than just multiplier tics. I fear multipliers with flag captures where you go back to 1 multi if someone caps your flag, could be too severe and could force people to have 1x multipliers for a rather extensive amount of time. I can't stress this one enough, especially due to balance not switching up teams as often as it does in other game modes.
*Focus on large maps rather than small ones.
*No village maps. Village maps make for especially shitty CTF maps. Maps are going to have the same amount of importance in CTF that they have in Siege, if not more so due to CTF simply being a more complex gamemode.