I prefer the old days with no divide at all. Sure you have to fight on bad pings sometimes but I do that anyway to help people out.
Also I dont feel as close to NA clans as was possible before. It didnt really use to matter whether a clan was NA or EU, but whether they were an enemy or not. Now it just feels like there's some kinda ghostiness in the NE but you shouldnt really go there cos its not for EU.
yeah lets just split EU and NA completely so we dont have to deal with the UIF... i would feel bad for all the non-carebear EU players though.
p.s. if chadz had listened to me and gone with the divide that had NA in the south and west... a lot more EU clans would have had to relocate and thus there MIGHT have been some conflict between them.
Isn't there roughly the same percentage of clans either allied or not fighting each other on the NA side as compared to the EU side? Based on conquered or claimed areas at least.
Map(click to show/hide)
Larger map indeed. It's too crowded. Even reasonably large clans have no chance to become fiefholders.
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Tears the thing is if you look at last strat, at some point, 1 alliance was so big (dont need to call names...) that we were on the verge of being massacred and im not exaggerating one bit there and this is why we had to bring EU clans into the fold via diplomacy for our survival. It always happen like that, it's always a race to get bigger than the enemy and the NA side is no different it starts small and then more and more ppl join one side until shit hits the fan
doesnt hurt that most of EU refuse to fight agaisnt themselves because theya re too cowardly to attack any faction that isnt 1/10th their alliance's size.
On eof the biggest problems is that EU got more land, so with UIF all not tatacking each others caravans they could safely bring caravns from Kulum to SharizYes, all EU clans grow rich from the sale of 1k goods per week from Kulum to Shariz :lol:
I am against dividing the map into continents. The community is too small for that, and the quarrels between NA/EU/(even maybe ASIA and AUS) clans add some flavour to the game.
On the other hand, a mitigating factor - like sensible economy - could limit the ability of large clans to overpower small ones. One more thing could add to versatility of the game - much bigger map, with larger number of locations. Even a large clans cannot hold too many fiefs safely, so the there would be some room for medium small ones. The gameplay would be more interesting as well.
doesnt hurt that most of EU refuse to fight agaisnt themselves because theya re too cowardly to attack any faction that isnt 1/10th their alliance's size.
Ahahahaha
Ahahaaaaa
haaaaaaaaaa
...
+1 dammit, dying from laughter.