cRPG

Off Topic => General Off Topic => Topic started by: Casimir on December 02, 2011, 01:41:05 am

Title: 2h cav
Post by: Casimir on December 02, 2011, 01:41:05 am
Is itz true that 2h cav

"cant possibly be a fun playstyle.."

and that i should

"give it up already"
Title: Re: 2h cav
Post by: ryanwilson140 on December 02, 2011, 01:56:56 am
thomek knows best!
Title: Re: 2h cav
Post by: BlindGuy on December 02, 2011, 02:00:10 am
I like 2hcav style, but


hit hard





Injustice.
Title: Re: 2h cav
Post by: karasu on December 02, 2011, 02:00:34 am
(ಠ_ಠ)
Title: Re: 2h cav
Post by: Casimir on December 02, 2011, 02:01:46 am
poll added
Title: Re: 2h cav
Post by: Rebelyell on December 02, 2011, 02:02:47 am
Morningstar + speedbonus = 1hit storry
Title: Re: 2h cav
Post by: Vexus on December 02, 2011, 02:09:46 am
Unless you ride a yoshi you won't have fun.
Title: Re: 2h cav
Post by: kinngrimm on December 02, 2011, 01:52:05 pm
As i know you have fun with that class combination, why even bother asking others. Doesn't matter if effective or not aslong you like it.
Title: Re: 2h cav
Post by: Krakatit on December 02, 2011, 04:25:01 pm
there is no weapon which uses 2h wpf on a horse...
Title: Re: 2h cav
Post by: Leesin on December 02, 2011, 05:13:39 pm
there is no weapon which uses 2h wpf on a horse...

That's not true mate, a two handed weapon that you can use on a horse uses the 2h WPF aslong as you aren't also holding a shield, I used to play one myself, it was also alot of fun. Unless of course they have changed it since then.
Title: Re: 2h cav
Post by: Casimir on December 02, 2011, 08:07:53 pm
there is no weapon which uses 2h wpf on a horse...

You are clearly an expert on this.

I used to play one myself, it was also alot of fun.
They haven't changed anything no, however Ninja thomek would disagree with your assessment of its enjoyability

Title: Re: 2h cav
Post by: Digglez on December 02, 2011, 08:21:24 pm
Although morningstar is somewhat effective, not having a thrust attack puts you at a big disadvantage against other cav and any infantry with a long thrust attack (1h/2h swords)
Title: Re: 2h cav
Post by: Magikarp on December 02, 2011, 10:42:34 pm
The speed and damage debuff you get for using it on horseback makes it much less powerful than other cavalry classes. Forget about being a class, it's a trinket and nothing more.
Title: Re: 2h cav
Post by: Casimir on December 03, 2011, 03:17:57 pm
The speed and damage debuff you get for using it on horseback makes it much less powerful than other cavalry classes. Forget about being a class, it's a trinket and nothing more.

Compared to 1h cavalry the additional reach you get using these 2h weapons really does set you at an advantage, numerous times while using longswords / hbs in battle and on the duel server i have been able to outreach 1h cav with the thrust - in that sense it has certain advantages over 1h cav.

In relation to lancer cav the reduction received is the same debuff you get using a lance with a shield from horseback as well. In comparison its really not that bad considering the higher pierce damage of the morning star compared to other weapons usable from horseback (polearm and 1h).

Would you say the damage and speed was justifiable when it received crush through from horseback or was that op?  Is the damage and speed from horseback now ok or is it too 'nerfed' to be viable?

Also does the greater abilities of 2h on foot make up for the supposed inefficiency of 2h on horseback? Does this ultimately make it a more versatile class form than a generic 2h or 1h cavalry, to which you should compare?


Although morningstar is somewhat effective, not having a thrust attack puts you at a big disadvantage against other cav and any infantry with a long thrust attack (1h/2h swords)

Indeed the lack of thrust on he morning star makes attacking aware players at speed a suicide, and trying fight (good) lancer cav a nightmare. Remember however that there are several 2h weapons that do have thrusts on horseback and they are more than effective. Against 1h cavalry I've rarely felt i was at a huge disadvantage while using the morning star.
Title: Re: 2h cav
Post by: Magikarp on December 03, 2011, 11:56:26 pm
Compared to 1h cavalry the additional reach you get using these 2h weapons really does set you at an advantage, numerous times while using longswords / hbs in battle and on the duel server i have been able to outreach 1h cav with the thrust - in that sense it has certain advantages over 1h cav.

In relation to lancer cav the reduction received is the same debuff you get using a lance with a shield from horseback as well. In comparison its really not that bad considering the higher pierce damage of the morning star compared to other weapons usable from horseback (polearm and 1h).

Would you say the damage and speed was justifiable when it received crush through from horseback or was that op?  Is the damage and speed from horseback now ok or is it too 'nerfed' to be viable?

Also does the greater abilities of 2h on foot make up for the supposed inefficiency of 2h on horseback? Does this ultimately make it a more versatile class form than a generic 2h or 1h cavalry, to which you should compare?
Most viable 2handed cav weapons don't have a thrust, plus it would be useless to do so, you aren't playing the class to poke like a lancer. Nor would it be as powerful.

Crush trough on horseback was useless, overheading is the last thing you'd do.

I myself have played all possible cavalry classes multiple times, with a crazy 2h/xbow/cav build right now. And I gotta tell ya, a twohanded player is better off leaving cavarly alone atm than a onehanded player. The main problems being the much lower damage, speed and much higher vulnerability to archers on horseback.
Title: Re: 2h cav
Post by: Casimir on December 04, 2011, 12:22:41 am
I currently play 2h cav and do well above average on prime time eu1 and smaller servers.

Indeed you are vulnerable to HA; much more than 1h cav, but only slightly less than pole arm cav that decides to take a decent back up weapon.

You seem to overstate the significance in reduction of damage and speed when used on horseback.  First of all when the speed bonus is taken into consideration the damage output is remarkably increased on what is achievable on foot. Secondly the speed rating is questionably relevant when it uses a completely different set of animations anyway. In fact the swing speed doesn't seem sluggish at all to me, for the reach you get.

I'd also question why yo say that the morning star is the 'most viable' 2h cav weapon when it is clearly inferior when fighting other horseman to the longsword / hbs - different weapons do seem t have different applications.

I would say your argument is without substance, anecdotal and does not correlate with my experience of the last few months.

So 'I gotta tell ya' 2h cav is more than viable, my question is whether or not it is fun.
Title: Re: 2h cav
Post by: Mushy on December 04, 2011, 02:20:24 am
OP shit, remove it.

It is approved.

I can only signed.
Title: Re: 2h cav
Post by: Corrado_Decimo on December 04, 2011, 02:54:25 am
Would you say the damage and speed was justifiable when it received crush through from horseback or was that op?  Is the damage and speed from horseback now ok or is it too 'nerfed' to be viable?

i did 2 gens with some riding skill + morningstar back in the crushthru days. well mighty MS with 9ps had crushthru capabilities versus huscarls even at very low speed. so yes... was a bit too much OP. and yes. 41 pierce even with the mount penalty, it's a 1hit kill with anything above 7 PS (with decent speed bonus)

I currently play 2h cav and do well above average on prime time eu1 and smaller servers.

Indeed you are vulnerable to HA; much more than 1h cav, but only slightly less than pole arm cav that decides to take a decent back up weapon.

You seem to overstate the significance in reduction of damage and speed when used on horseback.  First of all when the speed bonus is taken into consideration the damage output is remarkably increased on what is achievable on foot. Secondly the speed rating is questionably relevant when it uses a completely different set of animations anyway. In fact the swing speed doesn't seem sluggish at all to me, for the reach you get.

I'd also question why yo say that the morning star is the 'most viable' 2h cav weapon when it is clearly inferior when fighting other horseman to the longsword / hbs - different weapons do seem t have different applications.

I would say your argument is without substance, anecdotal and does not correlate with my experience of the last few months.

So 'I gotta tell ya' 2h cav is more than viable, my question is whether or not it is fun.

i see the main advantage of it, being an excellent inf weapon and when mounted, good at killing engaged inf. so you can basically spawn with just the morningstar.
longsword is longer and a bit faster on horse. but the damage is really halved. so when you manage to slip on the inf flank and start landing morningstar hits, you can make 3-4 kills per pass. with a longsword or LHB no way unless you some headslashes versus non plated helm infantry.

EDIT:

also seeing someone playing a build or style not so abused, can't hurt the game. anyway i would not do a full riding build with morningstar. just to dump in extra points if someone don't want to convert em. 4-5 riding is more than enough as you're anyway screwed versus other cav. so a level 31 24/15 with 5ath 5riding 8ps 3IF is solid imo.
Title: Re: 2h cav
Post by: Casimir on December 04, 2011, 04:42:37 am
Well so far ive been using an 18:21 build and been doing ok, I feel an additional PS point would have been nice but i enjoy the mobility I gain on foot with 7 athletics.
Title: Re: 2h cav
Post by: Corrado_Decimo on December 04, 2011, 12:01:49 pm
Well so far ive been using an 18:21 build and been doing ok, I feel an additional PS point would have been nice but i enjoy the mobility I gain on foot with 7 athletics.

well with your usual loomed plate, a lot of extra hp would let you wipe the entire gank that forms around you when you get dehorsed. 80hp and 75ish plate armor is something to consider... unless you really mind to cap your riding to your agility. otherwise with all that armor, there is not all that difference from 5 to 7 ath. there is a big health/survivability boost from 18STR to 24 with decent IF tho.