cRPG
cRPG => Suggestions Corner => Topic started by: Alexander_TheGreat_ on November 27, 2011, 05:36:34 pm
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Bonus EXP and GOLD for killing? there should be a little bonus for killing people.
cuz its a bit unlucky being the best on the team, while your team is fucking the round up.
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Sup, didn't you quit cRPG
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I agree, an extra 3 gold and 15xp per kill should do the trick. Double for tks...
For the lulz.
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Make it so you only gain gold n xp per kill when your killing Archer´s/Fairy´s since your doing the world a favor and preventing the spread of aids
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Maybe, but it might result in rage when someone "kill steals" and you dont get the kill because you want the xp/gold bonus... It would be nice to be rewarded of kills, but the coin has two sides as always.
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I´d rather have rewards for inflicted damage.For each 100 damage inflicted overall 50 gold and 100 xp
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I´d rather have rewards for inflicted damage.For each 100 damage inflicted overall 50 gold and 100 xp
Sounds cool. Now go ahead and code it. And oh, before I forget make it that it doesn't make the server lag in any way. kk thx.
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I agree, an extra 3 gold and 15xp per kill should do the trick.
Actually i like this idea.
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Nah it's not a good idea imo, people would go crazy for a kill, there would be no teamplay at all and more teamhits.
Oh and btw being at the top of the scoreboard doesn't automatically mean that you are the "best" of your team, for example a guy that hits multiple targets/or an anticav player is useful for the team even if he doesn't get a kill.
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there is already valor bonus.
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Mostly you aren't the "best on your team" cause you just stand in spawn the whole round trying to be a hero. Actually, it's you who fuck up the round
Start playing properly you scum
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I support this :-)
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is support this, also a one downside i noticed. this makes it so people with more skill then others can lvl up much quicker and that is unfair to the less skilled players cause they dont get any kills but i also support assist kills (if its possible ofc)
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I'm just going to assume none of you were around when we had a system sort of set up this way :\
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I'm just going to assume none of you were around when we had a system sort of set up this way :\
or when 10 thread like this one pop up.
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This was kinda how the old system were. It would be weird to go the other way again.
This kind of idea would actually help me alot, but as much as i would like it, just because of the amount kills i get. U gotta face that this will cause alot of teamkills, people will go berserk for the extra gold/xp. And i wouldent like that at all. I find the teamhits bad enough as it is atm.
PS: we alrdy have valor as anal bleeding said. It doesnt work perfectly, but i would rather keep it at that.
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I´d rather have rewards for inflicted damage.For each 100 damage inflicted overall 50 gold and 100 xp
And same for teamdamage but negative values so it might prevent people from teamhitting when they try to get the bonuses from hitting the enemy.
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And same for teamdamage but negative values so it might prevent people from teamhitting when they try to get the bonuses from hitting the enemy.
Double negative... :P
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Double negative... :P
Is there something wrong with my engrish? How come double negative?
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He wants double negative exp and gold for Teamdamage.
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Double negative... :P
there isn't even a single negative in there
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Well, it would work better if it was for kills, double negative for a teamkill, makes sense, no ?
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Well, it would work better if it was for kills, double negative for a teamkill, makes sense, no ?
Double negative would mean that -(-50)gold = +50gold and -(-100)exp = +100exp so you would get profit for team attacking ;). But I now know what you meant. It could be even -100gold and -200exp for team hitting I agree on that. Except for horsebumps :3
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Yup, is what i meant... :P
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Hi,
it's signed
I can only approved
Siiem
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I'm just going to assume none of you were around when we had a system sort of set up this way :\
yea good times. But then that was the only way to make money was to be near the kill. and you only got 7 gold max i think. It took me 3 days to buy my lamellar vest and almost a month to buy a destrier. I like things the way they are, even if no one appreciates how easy it is to buy new equipment.
Edit: oops quoted wrong person.
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I'm just going to assume none of you were around when we had a system sort of set up this way :\
We never had wtf you talking about.
The System we had was about standing close to kills(Not just yours, but all ones), but WE are talking about getting the normal gold and exp how it is now PLUS getting some gold and exp for kills or damage.
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yea good times. But then that was the only way to make money was to be near the kill. and you only got 7 gold max i think. It took me 3 days to buy my lamellar vest and almost a month to buy a destrier. I like things the way they are, even if no one appreciates how easy it is to buy new equipment.
Edit: oops quoted wrong person.
Yeah this. A lot of people rage against upkeep, but they don't realize how hard and how long it took to get enough money to buy any equip back in the kill proximity days. I loved it personally, but after a certain while there would be a glut of people who had bought everything they could possibly want, hence lots of plated chargers and tincans galore. If they put it back to the old system there would have to be periodic wipes just to keep things fresh.
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Sup, didn't you quit cRPG
i mean, really!? Is there something wrong with you? did they dropped you on your head when you were little?
What is your problem with people who quit crpg? a man quits crpg and that means that he's prohibited to return back? once you quit crpg you are not allowed back? is that it? Do you perhaps have a notebook where you write names of people who quit crpg so you can lynch them for that once they return?
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Hahahahahahaaa I can imagine Xant sitting in front of his PC writing down everyone who quits cRPG "You wont go coming back Homeboy!" :D
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Well, if it's people who cried like whiny little girls that the mod was dead, and felt that they had to make a thread about how they wouldn't play cRPG anymore because of it, then yeah I'd make fun of them too.
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Hahahahahahaaa I can imagine Xant sitting in front of his PC writing down everyone who quits cRPG "You wont go coming back Homeboy!" :D
HAHAHA i agree.
Xant = Siiem
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OLD CRPG!!!! Wooooooohoooooo!!!!
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HAHAHA i agree.
Xant = Siiem
Hey su, you did not quit, you got global banned for being a stupid fuck.
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Hey su, you did not quit, you got global banned for being a stupid fuck.
I still wonder whos the talking vagina in youre relation ship Xant or you?
Who takes the female part, i mean youre crying like an infant. I figure out xant is very rude to your ass. Maybe this makes you speaking like a vagina....farting instead of articulate xD
vrMega must take the doctor roll, sewing youre ass right?
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I still wonder whos the talking vagina in youre relation ship Xant or you?
Who takes the female part, i mean youre crying like an infant. I figure out xant is very rude to your ass. Maybe this makes you speaking like a vagina....farting instead of articulate xD
vrMega must take the doctor roll, sewing youre ass right?
u mad?
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I would personally make a quite noticeable higher amount more than what I do now, but it would make the game more frustrating, both for newer players and veterans. Harder for newer players to get xp and gold (because you would have to decrease the regular income to balance it), harder for them to survive (people would hunt easy kills) and a more frustrating enviroment for the veterans (frag hunting, teamkills etc.)
Overall a pretty bad idea. :|
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maybe new parameters to the valor system would help? it rly is frustrating when very skilled players carry a hole team that still manages to loose round after round due to bad teamwork and whatnot. seems like extraordinary achievements on the field should be rewarded even more...
i would suggest valor giving gold for your kills in the round on top of not loosing the multi
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i mean, really!? Is there something wrong with you? did they dropped you on your head when you were little?
What is your problem with people who quit crpg? a man quits crpg and that means that he's prohibited to return back? once you quit crpg you are not allowed back? is that it? Do you perhaps have a notebook where you write names of people who quit crpg so you can lynch them for that once they return?
No, actually, it's like this broseph. If you quit? Fair enough. If you come back? Awesome unless you're retarded. But if you make a drama queen thread saying you quit and then come back a few weeks later (Phase) you deserve to get a bit of ridicule for being a queen.
And in a category of his own we have Gazda, who makes the most retarded "omg mod sucks i am dumb as fuck and accuse chadz of lying about player statistics. really this whole thread was about me quitting" thread and then coming back? You deserve to get permabanned, but alas chadz's heart is full of mercy.
As to your last question, no, I don't have a note. My memory is just flawless, that's how awesome I am.
There y'go, "didn't you quit" explained.
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I agree, an extra 3 gold and 15xp per kill should do the trick. Double for tks...
For the lulz.
And it will mean that people wont hesitate to kill trolls and assholes. Plus it teaches people to stop walking infronta me when I shoot :P
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u mad?
He mad!
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No, actually, it's like this broseph. If you quit? Fair enough. If you come back? Awesome unless you're retarded. But if you make a drama queen thread saying you quit and then come back a few weeks later (Phase) you deserve to get a bit of ridicule for being a queen.
And in a category of his own we have Gazda, who makes the most retarded "omg mod sucks i am dumb as fuck and accuse chadz of lying about player statistics. really this whole thread was about me quitting" thread and then coming back? You deserve to get permabanned, but alas chadz's heart is full of mercy.
As to your last question, no, I don't have a note. My memory is just flawless, that's how awesome I am.
There y'go, "didn't you quit" explained.
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As already said, the problem of rewarding kills will lead to kill stealing, which is annoying enough, but in addition leads to more teamkills.
So perhaps this is the wrong end to approach the matter of rewarding personal performance by xp and gold.
How about doubling gold and xp you get per tick (yes, additionally to the multiplier, so that you can have ten times the reward you currently get with x1 ), BUT all of it is put in a personal "pot". This pot is being disbursed not before the end of the round. The percentage of your team's survivors equals the percentage you actually receive from this pot (but never less than 25%, otherwise a lost round with x5 multiplier would still bring 0 rewards :? ).
This way players are encouraged more to keep their teammates alive, which hopefully will improve teamplay. If you kill a lot of enemies they can't kill your teammates, and thus you earn more rewards. Which indirectly is rewarding you for kills.
I know this system is not ideal, as all the other players are rewarded for your kills, too, but I think this is the only way to at least approach something like a reward for kills. Because if particular players would be the only ones rewarded for particular kills, you would immediately have envy and greed going around on the servers. Enemies are potential "treasures", and everyone who opens the chest (by splitting the skull with an axe) is some kind of "thief", so you have to hurry to get this ki... oooops! Sry! You ran into my swing!)
Take this pot as some kind of medieval health insurance, and whenever someone is killed in a round you need a certain percentage of the money for the ambulance service, ambulatory and stationary treatment, rehab and the psychological care to get the shock of the undergone violence out of one's system. :wink:
Or did I oversee some possible flaw or exploit? :? :?:
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Teamdamage should lead to permaban. IMMEDIATE permaban.
Also, people who quit and come back should be limited to level 10 and 5k gold. Also, the message "WELCOME BACK" should pop up in their chat window every second anew.
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I'm just going to assume none of you were around when we had a system sort of set up this way :\
I was that was befor I traded my Alien Ware COMP for my E machine and I could actualy play. Was fun got into M&B for awhile lost my skill got a shitty computer came back new CD key and now the game sucks. I cant run around with a Pike Bar Mace and Strong bow anymore..... `THIS GAME IS SHIT :)
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As already said, the problem of rewarding kills will lead to kill stealing, which is annoying enough, but in addition leads to more teamkills.
So perhaps this is the wrong end to approach the matter of rewarding personal performance by xp and gold.
How about doubling gold and xp you get per tick (yes, additionally to the multiplier, so that you can have ten times the reward you currently get with x1 ), BUT all of it is put in a personal "pot". This pot is being disbursed not before the end of the round. The percentage of your team's survivors equals the percentage you actually receive from this pot (but never less than 25%, otherwise a won round with x5 multiplier would still bring 0 rewards :? ).
This way players are encouraged more to keep their teammates alive, which hopefully will improve teamplay. If you kill a lot of enemies they can't kill your teammates, and thus you earn more rewards. Which indirectly is rewarding you for kills.
I know this system is not ideal, as all the other players are rewarded for your kills, too, but I think this is the only way to at least approach something like a reward for kills. Because if particular players would be the only ones rewarded for particular kills, you would immediately have envy and greed going around on the servers. Enemies are potential "treasures", and everyone who opens the chest (by splitting the skull with an axe) is some kind of "thief", so you have to hurry to get this ki... oooops! Sry! You ran into my swing!)
Take this pot as some kind of medieval health insurance, and whenever someone is killed in a round you need a certain percentage of the money for the ambulance service, ambulatory and stationary treatment, rehab and the psychological care to get the shock of the undergone violence out of one's system. :wink:
Or did I oversee some possible flaw or exploit? :? :?:
God you are so hot right now..... Tell this to chadz NOW