6. Readjust the wpf cost, as of now massive advantage to hybrid builds with most people going hybrids because of how cheap a second class compared to 10 more points in main class. Bring back diversity, not everyone should be hybrid, just like not everyone should be pure class. Maybe not so aggressive wpf cap or make it a flat rate that ends up with around the same current maximum wpf by making low level and high level wpf cost the same moderate cost of say 5 wpf each. Jsut some tweaking is needed as right now wpf for 1-100 is same as paying for 130 to 145 on main class. No-brainer for everyone to go hyrbid at that point as no real tradeioff with regard to wpf. Throwers can throw almosta s well as pure throwers and fight melee at almsot exact same speeda s pure melee. Get best of both worlds with little traderoff.
This would actually reduce diversity on the field.
Under your changes: 2h, pole, archer, 1h, thrower, xbowmen. 6 classes. Hybrids would be pointless (unless they go with option 2). Currently we have those 6 classes in addition to 2h/archer, 2h/thrower, 2h/xbow, pole/archer, pole/thrower, pole/xbow, 1h/archer, 1h/thrower, 1h/xbow for double the effective "classes" on the field. Now = more diversity. Proposed change = 50% of current diversity.
or (and this is the smarter choice)
Hybrids will adapt and put no wpf into the 2ndary weapon (throwing or xbow).
(click to show/hide)
Also, we could reduce all weapons damage by a third so we get more melee quality fighting (blocking, etc.) rather than spamming for the 1-hit kill.
Also, we could reduce all weapons damage by a third so we get more melee quality fighting (blocking, etc.) rather than spamming for the 1-hit kill.
power throw should REDUCE accuracy.
Also, we could reduce all weapons damage by a third so we get more melee quality fighting (blocking, etc.) rather than spamming for the 1-hit kill.Greatest idea ever! Could we fit in a re-balancing of the internal shield balance? because let's face it for all practical purposes the Round Shield line is the best.
1.yes.(click to show/hide)
Yes. Pure classes have almost died out. Hybrids are nice but... I would like to see some players returning to pure builds.
It seems to me that cRPG has lost most of it's RPG elements/or RPG'ers. Throwing has ALWAYS been awesome guys, if anything, it's worse than before. But before, we had tons of people playing Knights, Saracen Archers, Byzantine nobles, etc etc etc, characters that had absolutely nothing to tie them into a throwing hybrid. Sticking to your theme had more common emphasis, rather than "what will give me the most advantages today?". Not sayin' it's better or worse now that that is mostly dead, but it's not what it used to be.
the RP
the RP
the RP
Why not make an RP server? Just a large town map where you...
RP..
just to add to the crushthrough thing... great maul needs to take more strength. its retarded when people can have 4-5 powerstrike and 7-9 athletics and have 100% crushthrough with a great maul... it makes it impossible to beat people who use it if they are good enough at manual blocking (at least in a 1v1 situation) they simply go: Block, Overhead, Block, Overhead. eventually they will hit you because you cant get out of their range when they are faster than you... and you cant block them because they 100% crush. i can deal with the 100% crush... but it should take 7+ powerstrike and as such cut down their athletics and wm enough that they cant keep you in their range all the time and match you swing speed. (sorry to a certain someone (who is cool.. but evil)... but you must be nerfed!)
What about increasing the strength requirements for weapons and armor. So to use some kind of long heavy maul you need 21 strength, blacka rmor would require 24 strength, etc. especially for the high tier weapons and armor so you can't just use every weapon and armor in the game with an 18/18 build?
This thread is about what people think is really important to bring more game balance to cRPG (not crazy new ideas, but rather tweaks). Please post what you think are essential small adjustments to improve game balance and maybe by consensus of opinion we can help chadz with upcoming patches/updates. Please provide reasons as well. Please dont post what you disagree with what someone thinks needs changed, just post what you think needs changed and we will see from a consensus.only 1 & 2 ideas are good
1. Remove polearm stun for poleaxes and axes. Currently sideswings get the same benefit of stunning your opponent that the traditional thrust with a spear does. It makes elegant poleaxes and their ilk not only do more cut damage with greater reach then 2H swords (with block stun because of heaver weapons) at around same speed, but also will polearm stun opponents so that you have to block twice before swinging back every ime you get hit. Doesnt make much sense for these weapons as theya re cut damage just like swords and are primarily swung not thrust. Also with that the elegant poleaxe should not be a balanced weapon as it it a long giant axe like the others.
2. Allow bows to hold shots for more then 1/2-1 second before reticule rapidly expands and shots go randomly haywire left/right/up/down of where you are aiming. Maybe keep it for longbow (very tough to pull so harder to hold shot), but when you have 8 powerdraw with a weak 20 pound khergit bow you should be able to hold your shots for slightly longer allowing you to track and aim. Maybe add a few more cut damage to longbow as most damage is from the pierce with arrows and the slight difference in cut damage is hardly noticeable when hitting targets so currently over half the archers use strong bow (shoot speed still decent, much higher rate of fire, and slightly less cut damage). Return some diversity in choosing bows by having real tradeoffs. Right now lot of quick shots, but if you have a weak bow you should be able to hold your shot for a longer time and actually aim. part of the problem too is with the slower draw speeds it makes it incredibly easy to dodge archers as they have to release within a second of drawing their arrow or have a shot go haywire.
3. Switch up the xp gain. Make it 1500 base again, but with only a 5% xp boost per retirement instead of 10%. As of now overwhelming advantage to multiple retirees and highly discouraging to new players as going from level 30 to 31 is a nightmare at gen 1 and 2. Maybe consider lowering level 31 to 7.5 million xp, still a grind but not so mind-numbing for new players.
4. Readjust % chance of blockcrush, masterworking long iron mace and bar mace with high powerstrike makes them 100% crushthrough with mid 90s speed and length so no tradeoff on speed like long great maul or speed and length like great maul and mallet.
5. Reduce damage of throwing weapons or switch to cut like archers, almost half the people ons ervers are throwers hyrbid or full as they are instant kills with anything a javelin and above with high pierce and the powerthrow boost.
6. Readjust the wpf cost, as of now massive advantage to hybrid builds with most people going hybrids because of how cheap a second class compared to 10 more points in main class. Bring back diversity, not everyone should be hybrid, just like not everyone should be pure class. Maybe not so aggressive wpf cap or make it a flat rate that ends up with around the same current maximum wpf by making low level and high level wpf cost the same moderate cost of say 5 wpf each. Jsut some tweaking is needed as right now wpf for 1-100 is same as paying for 130 to 145 on main class. No-brainer for everyone to go hyrbid at that point as no real tradeioff with regard to wpf. Throwers can throw almosta s well as pure throwers and fight melee at almsot exact same speeda s pure melee. Get best of both worlds with little traderoff.
Completely agree.. The update was just too much change at once and really ruined this game for a lot of people, more than half the amount of people who played pre-patch have quit.. Servers so dead compared to then. This game is more like an FPS honestly now, it's getting a bit more like Native, which isn't what made it popular, the RPG did!
Adding a bit extra.. No switching genders now and no changing names, that's another restriction put upon us for absolutely no reason, freedom of choice is part of RPG games, fuck sake.
WPF increase is horrible now, once you're like 120 you'll get to probably only 160 if you go pure build with level 24 agility.. Which would have been over 200 wpf pre-patch. That's all that needs to be changed, perhaps make throwing do a bit less damage.
4. Barmace and Long Iron Mace already announced to lose crushthrough next patch. The other maces are balanced by their low speed and range.
WFP cost curve should be tweaked.
The mod is already slower then Native and it has become quite dull and boring.
Not sure why it was nerfed in the first place, noobs having a hard time blocking or something?
This thread is about what people think is really important to bring more game balance to cRPG (not crazy new ideas, but rather tweaks). Please post what you think are essential small adjustments to improve game balance and maybe by consensus of opinion we can help chadz with upcoming patches/updates. Please provide reasons as well. Please dont post what you disagree with what someone thinks needs changed, just post what you think needs changed and we will see from a consensus.I am so tired of this...
1. Remove polearm stun for poleaxes and axes. Currently sideswings get the same benefit of stunning your opponent that the traditional thrust with a spear does. It makes elegant poleaxes and their ilk not only do more cut damage with greater reach then 2H swords (with block stun because of heaver weapons) at around same speed, but also will polearm stun opponents so that you have to block twice before swinging back every ime you get hit. Doesnt make much sense for these weapons as theya re cut damage just like swords and are primarily swung not thrust. Also with that the elegant poleaxe should not be a balanced weapon as it it a long giant axe like the others.
2. Allow bows to hold shots for more then 1/2-1 second before reticule rapidly expands and shots go randomly haywire left/right/up/down of where you are aiming. Maybe keep it for longbow (very tough to pull so harder to hold shot), but when you have 8 powerdraw with a weak 20 pound khergit bow you should be able to hold your shots for slightly longer allowing you to track and aim. Maybe add a few more cut damage to longbow as most damage is from the pierce with arrows and the slight difference in cut damage is hardly noticeable when hitting targets so currently over half the archers use strong bow (shoot speed still decent, much higher rate of fire, and slightly less cut damage). Return some diversity in choosing bows by having real tradeoffs. Right now lot of quick shots, but if you have a weak bow you should be able to hold your shot for a longer time and actually aim. part of the problem too is with the slower draw speeds it makes it incredibly easy to dodge archers as they have to release within a second of drawing their arrow or have a shot go haywire.
3. Switch up the xp gain. Make it 1500 base again, but with only a 5% xp boost per retirement instead of 10%. As of now overwhelming advantage to multiple retirees and highly discouraging to new players as going from level 30 to 31 is a nightmare at gen 1 and 2. Maybe consider lowering level 31 to 7.5 million xp, still a grind but not so mind-numbing for new players.
4. Readjust % chance of blockcrush, masterworking long iron mace and bar mace with high powerstrike makes them 100% crushthrough with mid 90s speed and length so no tradeoff on speed like long great maul or speed and length like great maul and mallet.
5. Reduce damage of throwing weapons or switch to cut like archers, almost half the people ons ervers are throwers hyrbid or full as they are instant kills with anything a javelin and above with high pierce and the powerthrow boost.
6. Readjust the wpf cost, as of now massive advantage to hybrid builds with most people going hybrids because of how cheap a second class compared to 10 more points in main class. Bring back diversity, not everyone should be hybrid, just like not everyone should be pure class. Maybe not so aggressive wpf cap or make it a flat rate that ends up with around the same current maximum wpf by making low level and high level wpf cost the same moderate cost of say 5 wpf each. Jsut some tweaking is needed as right now wpf for 1-100 is same as paying for 130 to 145 on main class. No-brainer for everyone to go hyrbid at that point as no real tradeioff with regard to wpf. Throwers can throw almosta s well as pure throwers and fight melee at almsot exact same speeda s pure melee. Get best of both worlds with little traderoff.
With throwers they should just slow them down to slightly faster than archers. As is, throwers throw 3x faster than archers shoot, which makes no sense at all. Leave damage the same to make up for throwers low amount of ammo. The arrow projectile (shoot speed) needs to be increased, and possibly a damage boost. People keep saying archers need to get more skill, but why should archery be the only class for experts? Why shouldn't throwers have to get more skill? Or melee?