cRPG

cRPG => General Discussion => Topic started by: Torp on February 11, 2011, 10:08:27 pm

Title: selfish players / killfarmers
Post by: Torp on February 11, 2011, 10:08:27 pm
well, i think we see this way too often.
We all know the feeling, when you're fighting someone from the enemy team, you have the advantage, but then some cav guy from your own team wants his score to look good.
What happens then?
in his desperate attempt to get another kill, he trambles you and your enemy gets to kill you.
many arcehrs do it too, and several melee guys go 5+ vs. 1 to get another kill.

this stuff really annoys me, because it seriously decreases my chances of winning, and i know that other shar my view on this.
Therefore i will ask people to think because throwing themselves into every fight they see


thx
Title: Re: selfish players / killfarmers
Post by: IG_Saint on February 11, 2011, 10:23:34 pm
I actually counted how often teammates negatively affected me. 1 map, 9 deaths total, 6 of which were directly or indirectly caused by teammates, either by them trying to help me, hitting me before or during the fight, getting in my way because they want a kill, running away leaving me to fight 5 guys etc etc. There's no point raging about it though, I just try and stay away from bad teammates.
Title: Re: selfish players / killfarmers
Post by: Vygar on February 11, 2011, 10:32:26 pm
The score counter doesn't really say much of anything.  It should count reflect different metrics other than K/D ratio (which means nothing anyway).  I'd like to see more meaningful numbers like Assists, Hits Landed/Mised, Hits Evaded/Blocked, Damage Dealt, and Damage Sustained.
Title: Re: selfish players / killfarmers
Post by: Meow on February 11, 2011, 10:46:39 pm
replacing kills with damage dealt would reduce the whole TA/TK thingy a lot.
Title: Re: selfish players / killfarmers
Post by: Vygar on February 11, 2011, 10:55:48 pm
I see that as a non-issue really.  The community takes care of habitual TK'ers without the need for some artificial scoring.
Title: Re: selfish players / killfarmers
Post by: Christo on February 11, 2011, 11:00:24 pm
I was called a kill hungry idiot today for using my pike how it should be used: Melee support. I've accidently stabbed a mate because of the weird hitbox, he attacked me about 10 times when I tried to write sorry man, but most of his attacks was blocked. It was some templar guy, or something.
Title: Re: selfish players / killfarmers
Post by: FICO on February 11, 2011, 11:01:31 pm
i don't care of who kills enemy. if you want solo, write in chat "don't help me! i'm going rambo mode!"
i don't mind if someone helps me to kill peasant or battlehardened tincan. thank you - you were beside me!
Title: Re: selfish players / killfarmers
Post by: Rumblood on February 11, 2011, 11:03:47 pm
The score counter doesn't really say much of anything.  It should count reflect different metrics other than K/D ratio (which means nothing anyway).  I'd like to see more meaningful numbers like Assists, Hits Landed/Mised, Hits Evaded/Blocked, Damage Dealt, and Damage Sustained.

Indeed. With all this talk about archers being a "support" class, it surely would be nice to have the metrics to show just how much support they provide. I'd also like to see it show how many Ridden Horses are killed. (riderless horses don't count)
It might also add some other names to the NA "alarm" list that you never realized was winning your battles on a consistent basis through their support work.  :wink:
Title: Re: selfish players / killfarmers
Post by: Templar_Ratigan on February 12, 2011, 12:08:31 am
It's greed, nothing you can do about it unfortunately, but I too hate it with a passion.
Title: Re: selfish players / killfarmers
Post by: Casimir on February 12, 2011, 12:22:37 am
more often than not you will find that guy is actually trying to help you. Anyway ninjas are hardly team players. (ZOMG WIDE FLANKING MANEUVER LEAVING MY TEAM OUTNUMBERED!)

Also christo all Templars hate you and are secretly plotting to TK you.
Except me, i like you. :D
Title: Re: selfish players / killfarmers
Post by: EponiCo on February 12, 2011, 12:37:21 am
Well, mistakes happen to everyone, and I can confirm that I've managed to get allies killed when I just tried to save them from a backstab ... but honestly - I fight someone, slash him twice and three allies rush in (nearly) killing me in the hurry of getting the finishing blow in first (if I survived I just have to walk 10m to get to someone who is fighting alone vs 2), how is that help?
Title: Re: selfish players / killfarmers
Post by: Leesin on February 12, 2011, 12:37:56 am
Remove the kills and deaths from the scoreboard, add punishments for TK again.

Alot of people might not agree with this but I have seen it work for mods of other games ( the no kills/deaths on board), it could work for cRPG, or atleast reduce the amount of greedy players.
Title: Re: selfish players / killfarmers
Post by: Babelfish on February 12, 2011, 12:42:25 am
Anyway ninjas are hardly team players. (ZOMG WIDE FLANKING MANEUVER LEAVING MY TEAM OUTNUMBERED!)

Only if we are unsuccessful. If we succeed the other team loses a bunch of archers while we can rejoin the main fight :) 
Title: Re: selfish players / killfarmers
Post by: Murmillus_Prime on February 12, 2011, 01:19:20 am
Shit happens in war, ask the Americans.. cough err

Yeah I too get irritated by the majority of players actions in vairying situations.

Sometimes near start of a round your team usually moves around in different directions, group goes here, group goes there and archers just climb on anything they can find or hide behind any rock they stumble apon..
The group I happen to be with engages the enemy on one of the flanks and the fight begins, I see one or two teammates get killed but I'm managing to take out some enemies and usually in this situation I get from 1-3 kills before.... "UHHR" "UARRGHHH..mmph.." Backstabbed. (How did this happen, I thought I was with a group?) After dying I spin my camera around to see the majority of the group that were supposed to be fighting this horde with me and the few who died  have actually decided to have a change of heart and run back into the village leaving a small portion of their team to get butchered mercilessly.

In another situation...

One or two enemies get seperated from their team, I spot them and start walking towards them, now I'm not sayimg I'm god or pro but usually people lightly armoured and who arent players of noteable skill can be killed by anyone who can block a little. I look to see where my team is and half of them are on my tail with the same idea as me, to kill these breakaway enemies... so I go towards these enemies go to engage them as I'm about to swing... "URGH", team arrow in back then enemy does 1 2h swing across my neck and I'm dead, or, "uughh" teammate hits you in the back, or two hit you at the same time, even after you've killed the breakaway enemies leaving you with half your HP needlessly, or even in some cases being tked needlessly.

 Then another situation which takes the piss.

There's a street and 2 teams face off, shielders jockeying for positions to attack the enemy without getting zerged, throwers just tossing their shit and archers and xbowmen playing counterstrike, and you think ot yourself (this could go on forever, ok lets push forward) so usually me and some other non lemonlike players decide to push forward and we engage the first enemies and start doing well, yet most of the rest of our team are doing fuck all still, at this point after taking down one or two and engaged in a fight with a third that you're about to win, "PLBUERGH..hmmpfgu...", backstabbed, infront of your whole team and not a single teammate showed interest in helping or supporting their braver teammates until half or most of them are already dead and support is too late. It's like there's invisible traffic lights for most of the sheeplike players and they'll only advance and support their team when the imaginary invisible traffic lights go green.

These are all negative situations which occur often which does not only spite their teammates but at the end of the round they usually end up spiting themselves unless the survivors can carry the burden of having less teammates because some idiot gave support when it wasnt needed or didn't help when it was needed.
I tk on accident sometimes and I'm sure everyone has tked on accident, but some players don't show any caution for their teammates and continue to play like this all the time.
Title: Re: selfish players / killfarmers
Post by: Nemeth on February 12, 2011, 01:49:14 am
Well, 2 out of your 3 examples were you tunnelvisioning (yes, you can tunnelvision while meleeing ^^) and not following the flow of battle. So, yeah...

Anyway, my way of dealing with greedy teammates is to back off whenever I fight someone 1v1 and more then 2 of my teammates are charging in. 3v1 is usually pretty safe and usually guarantees a kill without any of your teammates getting killed. If there is my whole team charging at my single enemy, I just back off and let them deal with him. I don't care if I hit him 3 times already and he's at 1% HP, I'm not gonna risk getting stunned and killed.
But yeah, people should think before acting like rambo trying to kill everything in their sight not caring who is their teammate and who is enemy.
Title: Re: selfish players / killfarmers
Post by: Kung Fu Jesus on February 12, 2011, 01:51:47 am
To play devil's advocate a bit here, how would anyone know to leave you alone with someone you are fighting or try to assist? I will always approach a 1 vs 1 fight to help my guy out, whether thats next to him or getting behind the enemy and killing him. If someone considers that kill stealing, you should play on the duel server only. And as far as helping, when I try to help out a teammate there are always two issues: my slow speed combined with my teammates constant spinning and turning, its almost impossible to engage without a 50/50 chance you may hit your own guy. How am I supposed to know you're gonna to a 180, spin around the guy and end up between me and him?

My personal pet peeve are the row of shields who refuse to move forward into a room. 5 dudes with shields just standing there. Then someone finally decides to charge in and the shielders still stand there, each guy getting killed one at a time.

Also, I stay away when a cav rider falls. You're just asking to be tk'd when the mob descends.
Title: Re: selfish players / killfarmers
Post by: Kalam on February 12, 2011, 02:24:16 am
It depends on who's helping you out. Clan members (not just clanmates, clan members in general) and skilled players are usually a boon to have by your side, since they're usually more aware of where their swings are going and are used to switching between support and focused offense at a moment's notice. Good support shielders who absorb the enemy's blows for you while you (as a 2-hander/polearm user) dispatch the enemy are priceless. These are the kinds of players I don't mind fighting beside.

It's the random kill hungry players whom I usually separate from once they come in for the kill. Never mind if I was working on that tin can, I'm going to back off and let them try and get the kill. They'll usually die. After that happens, I go in and finish them off if I'm still available.
Title: Re: selfish players / killfarmers
Post by: woody on February 12, 2011, 02:32:44 am
Its not a duel server. Will always try to help in a 1 to 1 - good teamwork means multiplier. Especially if its a good player - stand off and generally the teammate gets killed, even when they were convinced they were winning, followed by me.

I never go in if its 2 to 1 already - if one gets killed then I will help otherwise you just hinder.

I do get pissed off when a teammate "helps" you but runs round the opponent effectively preventing you attacking to avoid TK, if both stay relatively in the same position its easy to kill the enemy by blocking and hitting when hes blocking the other. If more than 1 tries to help me I back off.

And if Im approaching 5 enemies with someone then I will run away and if you chose not to dont blame me when you die.
Title: Re: selfish players / killfarmers
Post by: Leesin on February 12, 2011, 02:43:19 am
The problem isn't people helping, it's the manner in which they choose to 'help', i.e running out of your blind spot and into the gap between you and your enemy whilst you're swinging, or coming in spamming sideswings into your back, or constantly getting in the way because they don't know how to circle in the OPPOSITE direction you are. I certainly am all for people help me, but only when they're not fucking idiots.
Title: Re: selfish players / killfarmers
Post by: Christo on February 12, 2011, 02:50:54 am
Also Christo all Templars hate you and are secretly plotting to TK you.
Except me, i like you. :D

I hope you're only joking. I did nothing against you folks.
If not, then I'll have to watch my back.  :)
Title: Re: selfish players / killfarmers
Post by: Roh_ on February 12, 2011, 03:11:55 am
I think if you want to fight alone.. You should be on a duel server. That said I see people doing stupid shit to team wound all the time. And it pisses me off too. Most of all because its extremely rare for them to even trouble themselves to apologize. But really some folks need to learn how to work with their teammates. If you know someone is trying to help... don't strafe in that direction. Go the other way.. give them room to help. Most of my team wounds on foot are because idiots slip between me and an enemy when Im swinging at them.

Please people... try to be more aware... and actually think tactically on occasion? Simple shit really...
Title: Re: selfish players / killfarmers
Post by: Assarhaddon on February 12, 2011, 10:58:04 am
Let's tell an other kind of story, that happened to me few days back.

The round was allmost over, only one enemy alive.
I could hear sword fighting so i rushed to help my teammate.
Now, at this point i was peasant so i knew i'm not much help. But even that one peasant throwing something will force the enemy to keep an eye on him and help my teammate to win.
And no i was not even trying to hit the combatants, (in fear of hitting my teammate) more of throwing way behind the enemy to give him stress.  :wink:

So what did my teammate do?
Sir_"something" puts away his weapon and lets the enemy kill me, and after that loses the round for my team.
Now this was battle server, so if they wanted to duel there is entire server for that.
But if you play on battle server i expect my teammates to help me and i will allways try to help them to win.
Asking a reason for his behavior only produced cyrillic alphabets, so no idea was he telling a reason or mocking me..


As for the cav, "helping".
If i see cav entering the fight helping me i allways start to backpedal away from enemy.
The enemy usually will follow me, (does not get the hint :D) so the cav neither kills the enemy or knocks him down, leaving me an easy hit to finish him.
Of course if it is 5 vs 1 there really is no point for archer/cav to help.
So, do as i've been known to do, park your horse and enjoy the show. (or if you must get your share of the glory, then dismount, "not me" :rolleyes:)


I usually play on battle servers.
And in battle servers kills/deaths mean nothing, its all about winning as a team.
If you want personal glory: GO TO DUEL server.



Sincerely, Assarhaddon.
Title: Re: selfish players / killfarmers
Post by: Murmillus_Prime on February 12, 2011, 12:24:21 pm
In some situtations where my lancing could do more harm to my team than the enemy I sometimes use my horse to block a backpedalling enemy for the zerg to feast on him.
Title: Re: selfish players / killfarmers
Post by: Casimir on February 12, 2011, 01:17:17 pm
I hope you're only joking. I did nothing against you folks.
If not, then I'll have to watch my back.  :)

Yes. You should.


(click to show/hide)
Title: Re: selfish players / killfarmers
Post by: Torp on February 12, 2011, 01:26:47 pm
Its not a duel server. Will always try to help in a 1 to 1 - good teamwork means multiplier. Especially if its a good player - stand off and generally the teammate gets killed, even when they were convinced they were winning, followed by me.

I never go in if its 2 to 1 already - if one gets killed then I will help otherwise you just hinder.

I do get pissed off when a teammate "helps" you but runs round the opponent effectively preventing you attacking to avoid TK, if both stay relatively in the same position its easy to kill the enemy by blocking and hitting when hes blocking the other. If more than 1 tries to help me I back off.

And if Im approaching 5 enemies with someone then I will run away and if you chose not to dont blame me when you die.

these are also my rules of thumb.

and to all of you who says, that they're trying to help; you're right.
Most people are jsut trying to help, and i appreciate that, but sometimes, it is very obvious that they arent just trying to help.

When you're standing against a peasant with a club and get hs'd by your teammate, then he/she isnt just trying to help.
When you're 3 vs. 1, and your teammate cav decides to tramble everyone down, he's not jhust trying to help

i can also rcall an episode from yesterday:
I was playing with my alt, who used huscarl+warhammer.
vs. the last person on their team (Atze), who had already killed 4 that round in a small server, i finally managed to get a knockdown hit in.
So he was lying on the ground, totally helpless, i had already begun the overhead attack that would 100% sure result in his death.
But what happens?
some selfish cav wants the kill, but he sucks, so he lances me instead of atze. that results in atze getting up, killing the rest of my teammates and we lsoe the round.
Stuff like that just pisses me off
Title: Re: selfish players / killfarmers
Post by: nuffen on February 12, 2011, 01:32:20 pm
I think most people just wanna help, or have fun fighting. Yes, actually. I do think people play the game because its fun to fight, so they fight. So they move in to fight, even if your going on ur ego-trip against that enemy. And even if YOU think its very important to get all the kills you can get (k/d-whore!!) he may move in because he think its fun to fight, or just wanna help out.
I dont care what my k/d ratio is. I dont even know what my k/d ratio is. *tabs into char page*. Ah, I see. Well, ok. Still, CARE! I still move in to help my teammates, or to fight.
But because I dont care about k/d, Im playing to have fun, I dont suspect others to do when theyre moving into a fight. On the other hand, when people see that motive in others, I think it says a lot about em.
So when I, with my awlpike, kill a horse, I still move away to not get tked by the 10 teammates charging in, but I dont suspect em of wanting to "steal" my kill, I just think they are a little bit stupid.
Oh ye, and those "you stole my kill"-whiners, they always makes me sceptical about em. Dont they wanna win? Is their EGO more important than our team winning?
Title: Re: selfish players / killfarmers
Post by: Punisher on February 12, 2011, 01:33:30 pm
I always try to help my teammates, but what I do is CIRCLE the enemy and hit him in the back (usually 1 hit finishes the job, works great vs shielders mostly). I hate people that run between me and the enemy to get a kill, eventually teamkilling me in the process and getting killed as well. But what I hate the most is "friendly" cav, countless times I was fighting someone 1v1 and about to win, a cav comes by, misses the enemy and bumps me than the enemy kills me while on the ground; or even better cav comes with his lance couched, tk'es me and gets killed by the enemy. These days friendly cav is more even more annoying than friendly ranged shooting into melee.

As for kill-stealing I invite you to steal all my kills, I don't give a fuck about my K/D as long as my team wins and I get multiplier.
Title: Re: selfish players / killfarmers
Post by: LordRichrich on February 12, 2011, 01:33:58 pm
I think most peoples problem, aside from pure stupidity, is not realising the difference between 1 vs 1 and x vs 1 combat
In 1 vs 1 you can do WHATEVER you like and not hit enemies. Most people apply this to x vs 1 combat too
Personally, I find it easier fight me vs 2 (as long as they aren't Mercs or something ;) ) because with a little bit os spinning and dodging I can make them hit each other and then it's easier to finish them off
Title: Re: selfish players / killfarmers
Post by: Torp on February 12, 2011, 01:36:02 pm
imo there is no such thing as kill stealing in this game - it's all about your team winning.
But a horse trambling you down while you're holding the last attack needed for your team to win... that's just annoying.
I appreciate anyone who moves in to help me, no matter if they do good or bad - the y tried and thats what important.
I just hate those guys who run around, hitting teammates when trying to farm kills, and then after each round they're like; "lol, look my K/D ratio, im so good"
Title: Re: selfish players / killfarmers
Post by: Lobster on February 12, 2011, 01:56:41 pm
If you ever see me one one one with the enemy.............PLEASE FOR GODSAKE...HELP ME!!!! :wink:
Title: Re: selfish players / killfarmers
Post by: ManOfWar on February 12, 2011, 02:22:02 pm
I have over time grown to hate relying and or fighting with random people on my team. I try to assume they are incompetent and I usually hang back and do not join the cluster fuck as much these days due to TEAM WOUNDING!
Title: Re: selfish players / killfarmers
Post by: Poetrydog on February 12, 2011, 02:36:51 pm
Hmm. I must admit that I'm probably a kill farmer but I also do it to help my team out. Yeah I can get annoyed when someone moves in to get the kill (What can I say. I'm a looser or something. I do care about my K/D although I try not to). But I get over it and get on. Mostly thx them as well because it resulted in me not getting killed. I can understand how annoying it is to being bumped by a teammate horserider. But I know how it is to be on the other side as well. Even with my HA I try to bump the enemy in a 1 vs. 1 situation. Usually I hit the enemy and my teammate gets a free hit and usually a kill. It's even something we've practiced in the clan because those free hits mean a lot. If I bump my teammate i write sorry. Also if he doesn't get hit or killed by the enemy.
I don't think that killfarmers is a big problem in this game. My greatest annoyance is when being a HA and being teamhit by three teammates because they don't approve of horsearchers. Usually resulting in me starting with half health and a horse with third
Title: Re: selfish players / killfarmers
Post by: Memento_Mori on February 12, 2011, 02:43:36 pm
If you ever see me one one one with the enemy.............PLEASE FOR GODSAKE...HELP ME!!!! :wink:

Lol, what he said, don't leave me hanging, I don't even care if you TK me as long as we win the round. :D
Title: Re: selfish players / killfarmers
Post by: Bonze on February 12, 2011, 07:08:32 pm
Remove the kills and deaths from the scoreboard, add punishments for TK again.

Alot of people might not agree with this but I have seen it work for mods of other games ( the no kills/deaths on board), it could work for cRPG, or atleast reduce the amount of greedy players.

+1
Title: Re: selfish players / killfarmers
Post by: Matey on February 13, 2011, 03:54:44 am
dunno if its been mentioned but... 95% of all cavalry players are kill hungry and will team bump/couched lance you if they think theres a 10% chance of hitting an enemy player.
Title: Re: selfish players / killfarmers
Post by: Sean_Drew on February 13, 2011, 12:00:54 pm
Shit happens in war

That´s right ...

I killed accidently a mate too every 10-20 rounds or so , when i try to help him and my swing goes to the enemy , but my mate rushes around the enemy and between my hit , and the enemy.
I hate this really. I heard someone say : "Shit happens all the time" , when such things happens.

Most of the time i hold my swing back and prefer to die more, than hit accidantly a team mate. Cause when i hit it makes really ouch ^^ . But if 3 or 5 mates run around 1 enemy and all hit like crazy ... i stay back a little , cause the chance to hit accidently a mate is too high. I think 2 , or max 3 mates should be enough to kill the enemy.
When i play archer i never shoot into infights , where a mate attacks someone. With high athletic the running around is too much, that one could accidently shoot to the mate, instead of the enemy.
When i know a teammate on cav is near and he tries to attack my target too, i make him some room , maybe walk one step back , that he can bump the enemy , but i stay near enough to rush to the bumped and finish him. That works well, when the mate-cav knows what he is doing.


What i have seen is :
- Archers that fire into infights and hit teammates.
- Cav rushing into infights , hitting with their lance the enemy and teammate too.
- 2h and pole with wide range swinging like crazy around them , hitting their teammate right and left ( and behind .... some weapons have backswing ^^ ) .



But ... i think the more these players are playing and learning , the less happens such things.
I think positive and hope that these players are learning from their faults. ( like me too as a beginner )
And sometimes ...... shit happens all the time and i get a tk too. But i try to limit it to rare accidents.


The idea of removing the kills/deathes is really great cause is doesn´t matter anyway. What counts is that the team wins. So i don´t think another stat should replace it , like killsupports , or damage or something, because the run to get the most killsupports , or damage or something would start in the moment , when kills/deathes would be replaced. Remove all that things and just let the names, where they are ....
One thing : TKs should be shown.

What i think is a really good idea is , to punish tks more .... like getting 100% damage self, and 33 % damage the teammate which is hit. So one would kill himself earlier, than the teammate.
This would really help reducing the tks ! Do it please !!!



Title: Re: selfish players / killfarmers
Post by: Nemeth on February 13, 2011, 12:07:40 pm
The problem with reflect damage is that when you hit your teamamte, you got stunned as if someone hit you (at least that's what I understood from people playing on some NA server, where reflect damage was on). Meaning that even a glancing hit that does little damage to your teammate will stun you both, effectively giving a guy you fighting free hit.
Title: Re: selfish players / killfarmers
Post by: Murmillus_Prime on February 13, 2011, 12:22:40 pm
That´s right ...


While I agree that players do learn from their mistakes and teamhit the less they play, some players teamhit and don't flinch, as if they are not aware of teamhitting atall. Either some of these people know they teamhit and don't apologise because they're cunts or they just aren't aware of teamhitting.

Lastnight a couple of 2hers were leading the charge into the village, I was with them and one started doing stupidly inconsiderate horizontal slashing as if he'd charged on his own, in the end I killed his target with a jab from my awlpike but even as the enemy was falling to the floor this 2h idiot teamhits 1/4 of my life off me and just walks on like nothing happened. If I teamhit and it's obvious I try my best to apologise.
Title: Re: selfish players / killfarmers
Post by: Sean_Drew on February 13, 2011, 12:25:08 pm
But that´s ok, because hitting your teammate should weaken your team, cause you are playing bad ( as a team ). The other team , who have no tkler should be in advantage, cause they are playing better ( as a team ). And if i am hit , by a mate, i should be angry on him and talk to him , that he should watch , where he aim. And if he does it often in the next rounds , we should kick him, or if he does it permanetly to destroy the game for fun , we should ban him.

I think , when the team plays bad, the team should loose. Win as a team , loose as a team.

But maybe there are other mates , that are much better, that they can counterbalance the bad tkler. Than you can win.

But being stunned by a mate and he gets 100% damage for the teamdamage, you 33% is better , than being stunned by the mate , you get 100% damage and he gets none.

Title: Re: selfish players / killfarmers
Post by: Vexus on February 13, 2011, 12:28:27 pm
There are many that seem to forget pressing the block button stops the friggen attack hence all the tks and team damage from these retards.
Title: Re: selfish players / killfarmers
Post by: Murmillus_Prime on February 13, 2011, 12:29:30 pm
There are many that seem to forget pressing the block button stops the friggen attack hence all the tks and team damage from these retards.

How many times do you block when there's no enemies alive within striking distance? I'm not talking about blocking arrows with a shield but melee attacks with a 2h weapon.
Title: Re: selfish players / killfarmers
Post by: MountedRhader on February 13, 2011, 12:33:39 pm
I clicked on this cuz it said "kill farmers"
..
Damn  :(
Title: Re: selfish players / killfarmers
Post by: Christo on February 13, 2011, 12:41:48 pm
lol.

Well, the best is when the teammate sees me coming, and starts to move around, so I can get closer to the enemy without harming my teammate, and stabbing him in the back, he turns, teammate deals the killing blow. We whistle, say "that was very cool" or else to each other, jump around like idiots after an 1v3 situation, and go to the next fight. That's teamplay folks.  :wink:
Title: Re: selfish players / killfarmers
Post by: Vexus on February 13, 2011, 12:48:00 pm
How many times do you block when there's no enemies alive within striking distance? I'm not talking about blocking arrows with a shield but melee attacks with a 2h weapon.

Sorry but read it 4 times and can't get what your trying to say.

My post was that many tks happen because certain folks seem to forget pressing right click aka block to stop the attack animation when an enemy died.

Now accidents happen everyone makes mistakes but lately when I see allies fighting someone I rarely go help them because 80% of the times they hit you after helping them or you manage to block their hit or go far from their range since blocking is too hard to do for these certain people.

Ofc I'm talking about melee weapons not ranged.
Title: Re: selfish players / killfarmers
Post by: Gorath on February 13, 2011, 02:36:55 pm
many tks happen because certain folks seem to forget pressing right click aka block to stop the attack animation when an enemy died.

lol
I laugh about this with the guys on VOIP all the time.  Some teammate clearly sees me already either fighting an enemy or with an attack (usually and overhead) chambered and about to fire off and then runs into my line of fire trying to get that kill.

Now with most weapons you can hit block and stop the attack, then proceed to cuss out the teammate for getting in the way.  Not my Mancleaver.  Once drawn it must taste blood whether it be from enemy or ally.  Being an unbalanced weapon once I fire it off, unless I cancel the attack IMMEDIATELY, the swing must continue through.  So when mr antsy in the pantsy runs in front of me to try and sneak a kill shot on the guy I'm fighting guess what's going to get buried in his skull?  I see this happen vs guys using other unbalanced weapons too;  axes, barmaces, morningstars, etc.  Teammates need to learn that if you see a guy with an unbalanced weapon fighting, stay the fuck out of the way.

Oh and watch the backswings.  If I'm cleaving a door down in siege, don't run up and try to hump my ass or the Mancleaver will take you out from chin to forehead.  It's like having surprize buttsex protection.   :mrgreen:
Title: Re: selfish players / killfarmers
Post by: Literally_Circler on February 13, 2011, 06:09:48 pm
I always try to help my teammates, but what I do is CIRCLE the enemy and hit him in the back (usually 1 hit finishes the job, works great vs shielders mostly). I hate people that run between me and the enemy to get a kill, eventually teamkilling me in the process and getting killed as well. But what I hate the most is "friendly" cav, countless times I was fighting someone 1v1 and about to win, a cav comes by, misses the enemy and bumps me than the enemy kills me while on the ground; or even better cav comes with his lance couched, tk'es me and gets killed by the enemy. These days friendly cav is more even more annoying than friendly ranged shooting into melee.

As for kill-stealing I invite you to steal all my kills, I don't give a fuck about my K/D as long as my team wins and I get multiplier.

Pfft, what do you know of circling
Title: Re: selfish players / killfarmers
Post by: Jambi on February 14, 2011, 07:08:25 am
I hate archers that shoot into melee fights.
Title: Re: selfish players / killfarmers
Post by: Chasab on February 15, 2011, 03:54:57 pm
one of my favorite things to do is play possum.

Like if im going toe to toe with someone and neither person is making any headway, but i notice one of my allies running toward us, i slowly start to back up, and keep the enemys back facing the oncoming ally, then the ally kills him easy peasy.

one of the most frustrating things, is when i'm the person running up on an enemy that has their back to me fighting an ally, and soon as i get close the ally decides to turn towards me so i cant get a swing in.
Title: Re: selfish players / killfarmers
Post by: Dexxtaa on February 15, 2011, 04:01:28 pm
K/d says nothing about a combatant, not in this game.

You don't see WaltF4 at the top of the list, but everyone knows that he's a perfectly capable fighter.

Most fighters who are a massive support to the team are extremely underrated, and you never hear of them.

High profile, high k/d ratio fighters *can* be seen as a credit, but more often than not, they tend to be cherry picker cav or over-armored flamberge spammers.

The ones who dole out the most overall damage tend not to get kills because the crazy teammates are pining for that kill to see if people start talking about them.

Again, prime example being Walt, who can demolish an opponent if he wants, but prefers to play a support exclusive role, which gives his teammates the glory, and keeps barely any for himself.
Title: Re: selfish players / killfarmers
Post by: Mr_Moe on February 15, 2011, 05:55:30 pm
I also hate the ppl on Siege mode who run out the castle when the enemy is inside, just because they know they might get killed easy defending the flag and there is probably some afk guy standing around outside the castle.  :evil: