cRPG

cRPG => Suggestions Corner => Topic started by: Tovi on November 10, 2011, 10:34:34 am

Title: Secondary mode for 1h axe
Post by: Tovi on November 10, 2011, 10:34:34 am
I suggest a new weapon : the axe/pick

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In normal mode it's an axe (bonus against shields)
In secondary mode, it's a pick (damage become pierce)

This is the way that kind of weapons were used in Middle Age.

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Title: Re: Secondary mode for 1h axe
Post by: Vibe on November 10, 2011, 10:42:25 am
Ok...

not
Title: Re: Secondary mode for 1h axe
Post by: Fluffy_Muffin on November 10, 2011, 10:45:24 am
Make a model
Title: Re: Secondary mode for 1h axe
Post by: Spawny on November 10, 2011, 10:50:52 am
Would be OP.
Title: Re: Secondary mode for 1h axe
Post by: FRANK_THE_TANK on November 10, 2011, 10:51:15 am
We already have that, the Broad Battle axe has a pick end. It would be cool if alt fire rolled it around and you got Pierce instead of cut. Mega sweet op! WOOO
Title: Re: Secondary mode for 1h axe
Post by: Digglez on November 10, 2011, 12:38:50 pm
i think the devs already commented this was not possible due to engine limitations?

would be nice though
Title: Re: Secondary mode for 1h axe
Post by: B3RS3RK on November 10, 2011, 12:42:54 pm
No, wouldnt be nice, would be op.Unless all the Axe costs were doubledand the pierce damage was just half as much as the cut one.
Title: Re: Secondary mode for 1h axe
Post by: Christo on November 10, 2011, 01:03:37 pm
It is possible to do, the only problem is that the model wouldn't turn around the way you want it.

Alternate damage mode is possible, though.
Title: Re: Secondary mode for 1h axe
Post by: Tovi on November 10, 2011, 01:09:57 pm
OP ?

Maybe we could reverse the item, like a mirror.
Title: Re: Secondary mode for 1h axe
Post by: Blondin on November 10, 2011, 01:14:36 pm
Could work too for hammer, poleaxe, bec, etc, but it's op.
Too easy mod, you only bring one weapon for 2 situations.
Actually if you want do both damage type you have to bring an axe and a pick.
Title: Re: Secondary mode for 1h axe
Post by: Tovi on November 10, 2011, 01:18:15 pm
That's what i'm doing but it's not realistic.

That kind of weapon could be less effective thant the steel pick, or any specialised weapon.

It's a very light advantage compared to heavy swords, mauls etc.
Title: Re: Secondary mode for 1h axe
Post by: Vibe on November 10, 2011, 01:34:11 pm
That's what i'm doing but it's not realistic.

That kind of weapon could be less effective thant the steel pick, or any specialised weapon.

It's a very light advantage compared to heavy swords, mauls etc.

Changing mode between extra damage vs shields and extra damage vs armor is OVERPOWERED.

Balance > realism
Title: Re: Secondary mode for 1h axe
Post by: RiPLeY_II on November 10, 2011, 01:40:46 pm
Changing mode between extra damage vs shields and extra damage vs armor is OVERPOWERED.

Balance > realism

No, if you change the damage values of piercing weapons (which has sense, with the huge amount of MINIMUM damage they deal). non loomed Steel pick around 28 piercing damage, and the others start going down 27, 25, 23 etc.

The broad axe could have an alternate mode doing around 22-24 piercing damage, it would be ok.

Think of it, piercing weapons are very good bypassing armors, but they rarely inflicted heavy wounds due to the limitation of the length of the tip. Also we could make them unbalanced, cause when they hit (also on shields), they usually got stuck.

Anyway, the way and VALUES OF DAMAGE of piercing 1h weapons right now is a bit overpowered.

Title: Re: Secondary mode for 1h axe
Post by: Kafein on November 10, 2011, 02:10:46 pm
All those weapons with picks and blades looks very clumsy and should get a severe nerf to speed if the pick was usable.


Anyway, doing it is simply impossible given the current modding state of the art. There's no flexibility in the way the weapons are wielded. That's why 2h langes messer looks buggy (hands through the hilt)
Title: Re: Secondary mode for 1h axe
Post by: Penitent on November 10, 2011, 04:59:10 pm

How much pierce damage would it do?  <- only when you answer this question can you decide if it would be OP or not.
People jump the gun man..damn.  10 pierce damage would not be OP.  35 pierce damage would be OP.

If it had like 26 pierce, that would mean it would do roughly the same damage (we're talking the Broad 1h Battle Axe here) as the cut side would to an opponent in med. armor.  But then it would do more damage against heavy armor, so might be OP.  So something like 20-23 pierce would probably be fine and balanced.

That is all.
Title: Re: Secondary mode for 1h axe
Post by: Tovi on November 11, 2011, 04:49:21 pm
+1  :idea:
Title: Re: Secondary mode for 1h axe
Post by: Slamz on November 11, 2011, 08:12:19 pm
+1 but I imagine the problem is that the engine doesn't support changing your weapon's appearance on the fly.  They don't have a way to make it look pointy-side-out when you switch modes.


What they COULD do, though, is implement an axe with a point on the end of it, which you could then pierce with.  I think the polearm axes tend to allow this.
Title: Re: Secondary mode for 1h axe
Post by: Tovi on December 06, 2011, 09:07:34 pm
Thanks !! I love it.  8-)
Title: Re: Secondary mode for 1h axe
Post by: Rumblood on December 07, 2011, 04:12:31 am
+1 but I imagine the problem is that the engine doesn't support changing your weapon's appearance on the fly.  They don't have a way to make it look pointy-side-out when you switch modes.


What they COULD do, though, is implement an axe with a point on the end of it, which you could then pierce with.  I think the polearm axes tend to allow this.

This is already in game. And YES, the model does reverse, making it easy to tell when you are in secondary mode.
Title: Re: Secondary mode for 1h axe
Post by: zagibu on December 07, 2011, 08:41:22 pm
This is already in game. And YES, the model does reverse, making it easy to tell when you are in secondary mode.

Did you look at the posting dates at all?
Title: Re: Secondary mode for 1h axe
Post by: ArchonAlarion on December 08, 2011, 01:28:19 am
I love all the doubters haha.
Title: Re: Secondary mode for 1h axe
Post by: FRANK_THE_TANK on December 08, 2011, 05:17:36 am
And it was done, and all had much fun, woo. Love in my broad head pick of sheild smashing doom.

I would however love and Iron Broad Head Pick Backed War Axe of Smiting!

Stats/accoutrement:

Wieght: 3
Diff: 18
Speed: 94
Length: 84
Thrust: Over 9000
Swing: 38c
            27p

It would be the slowest hardest hitting 1h. More importantly it would be all shiny.
Title: Re: Secondary mode for 1h axe
Post by: Phoenix on December 12, 2011, 09:35:18 am
Just look at the broad one handed battle axe... thats exactly what you are wanting...
Title: Re: Secondary mode for 1h axe
Post by: Gisbert_of_Thuringia on December 12, 2011, 10:21:07 am
As far as I know that is exactly how the Bec de Corbin works now.

Usually pierce and when you press x you get blunt.
So why shouldn't it be possible with axes as well?


But if we do this I suggest that it is possible to switch between 2 quivers of different arrows :O

I would like to take one stack of bodkins and one stack of tatar and then just switch around for light or heavy armoured targets
Title: Re: Secondary mode for 1h axe
Post by: zagibu on December 12, 2011, 08:21:02 pm
It has been implemented. The thread was made before the last two patches.