Author Topic: Secondary mode for 1h axe  (Read 2419 times)

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Offline Tovi

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Secondary mode for 1h axe
« on: November 10, 2011, 10:34:34 am »
-1
I suggest a new weapon : the axe/pick

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In normal mode it's an axe (bonus against shields)
In secondary mode, it's a pick (damage become pierce)

This is the way that kind of weapons were used in Middle Age.

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« Last Edit: November 10, 2011, 10:44:02 am by Tovi »
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Offline Vibe

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Re: Secondary mode for 1h axe
« Reply #1 on: November 10, 2011, 10:42:25 am »
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Ok...

not

Offline Fluffy_Muffin

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Re: Secondary mode for 1h axe
« Reply #2 on: November 10, 2011, 10:45:24 am »
+1
Make a model
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Offline Spawny

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Re: Secondary mode for 1h axe
« Reply #3 on: November 10, 2011, 10:50:52 am »
+1
Would be OP.
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Offline FRANK_THE_TANK

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Re: Secondary mode for 1h axe
« Reply #4 on: November 10, 2011, 10:51:15 am »
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We already have that, the Broad Battle axe has a pick end. It would be cool if alt fire rolled it around and you got Pierce instead of cut. Mega sweet op! WOOO
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Offline Digglez

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Re: Secondary mode for 1h axe
« Reply #5 on: November 10, 2011, 12:38:50 pm »
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i think the devs already commented this was not possible due to engine limitations?

would be nice though

Offline B3RS3RK

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Re: Secondary mode for 1h axe
« Reply #6 on: November 10, 2011, 12:42:54 pm »
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No, wouldnt be nice, would be op.Unless all the Axe costs were doubledand the pierce damage was just half as much as the cut one.
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Offline Christo

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Re: Secondary mode for 1h axe
« Reply #7 on: November 10, 2011, 01:03:37 pm »
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It is possible to do, the only problem is that the model wouldn't turn around the way you want it.

Alternate damage mode is possible, though.
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Offline Tovi

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Re: Secondary mode for 1h axe
« Reply #8 on: November 10, 2011, 01:09:57 pm »
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OP ?

Maybe we could reverse the item, like a mirror.
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Offline Blondin

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Re: Secondary mode for 1h axe
« Reply #9 on: November 10, 2011, 01:14:36 pm »
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Could work too for hammer, poleaxe, bec, etc, but it's op.
Too easy mod, you only bring one weapon for 2 situations.
Actually if you want do both damage type you have to bring an axe and a pick.

Offline Tovi

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Re: Secondary mode for 1h axe
« Reply #10 on: November 10, 2011, 01:18:15 pm »
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That's what i'm doing but it's not realistic.

That kind of weapon could be less effective thant the steel pick, or any specialised weapon.

It's a very light advantage compared to heavy swords, mauls etc.
« Last Edit: November 10, 2011, 01:20:45 pm by Tovi »
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Offline Vibe

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Re: Secondary mode for 1h axe
« Reply #11 on: November 10, 2011, 01:34:11 pm »
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That's what i'm doing but it's not realistic.

That kind of weapon could be less effective thant the steel pick, or any specialised weapon.

It's a very light advantage compared to heavy swords, mauls etc.

Changing mode between extra damage vs shields and extra damage vs armor is OVERPOWERED.

Balance > realism

Offline RiPLeY_II

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Re: Secondary mode for 1h axe
« Reply #12 on: November 10, 2011, 01:40:46 pm »
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Changing mode between extra damage vs shields and extra damage vs armor is OVERPOWERED.

Balance > realism

No, if you change the damage values of piercing weapons (which has sense, with the huge amount of MINIMUM damage they deal). non loomed Steel pick around 28 piercing damage, and the others start going down 27, 25, 23 etc.

The broad axe could have an alternate mode doing around 22-24 piercing damage, it would be ok.

Think of it, piercing weapons are very good bypassing armors, but they rarely inflicted heavy wounds due to the limitation of the length of the tip. Also we could make them unbalanced, cause when they hit (also on shields), they usually got stuck.

Anyway, the way and VALUES OF DAMAGE of piercing 1h weapons right now is a bit overpowered.


Offline Kafein

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Re: Secondary mode for 1h axe
« Reply #13 on: November 10, 2011, 02:10:46 pm »
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All those weapons with picks and blades looks very clumsy and should get a severe nerf to speed if the pick was usable.


Anyway, doing it is simply impossible given the current modding state of the art. There's no flexibility in the way the weapons are wielded. That's why 2h langes messer looks buggy (hands through the hilt)
« Last Edit: November 10, 2011, 02:13:24 pm by Kafein »

Offline Penitent

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Re: Secondary mode for 1h axe
« Reply #14 on: November 10, 2011, 04:59:10 pm »
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How much pierce damage would it do?  <- only when you answer this question can you decide if it would be OP or not.
People jump the gun man..damn.  10 pierce damage would not be OP.  35 pierce damage would be OP.

If it had like 26 pierce, that would mean it would do roughly the same damage (we're talking the Broad 1h Battle Axe here) as the cut side would to an opponent in med. armor.  But then it would do more damage against heavy armor, so might be OP.  So something like 20-23 pierce would probably be fine and balanced.

That is all.
« Last Edit: November 10, 2011, 05:08:20 pm by Garison »