cRPG
Strategus => Strategus Issues => Topic started by: Beat on November 08, 2011, 10:53:44 pm
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Either I am very lucky or something is wrong with the crafting system.
Since sometime this morning I have been crafting the maximum number of items my skill allows per hour. Although this might sound like a nice bug to some, it can be a serious problem if you are crafting something expensive with a high skill (making too many of the item and spending a LOT more gold than expected).
Was something changed? Is anyone else experiencing this?
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Either I am very lucky or something is wrong with the crafting system.
Since sometime this morning I have been crafting the maximum number of items my skill allows per hour. Although this might sound like a nice bug to some, it can be a serious problem if you are crafting something expensive with a high skill (making too many of the item and spending a LOT more gold than expected).
Was something changed? Is anyone else experiencing this?
Yes, its a nice change. NOw you can get your shit done and move on to crafting trade goods or actually trading
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It would be nice to have our crafting be more predictable, but changing it without telling anyone can cause unintended consequences.
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It would be nice to have our crafting be more predictable, but changing it without telling anyone can cause unintended consequences.
Guess you havent caught on that these devs couldnt document their code if their life depended on it
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That is unfortunate.
I wonder how many people will check their Strat account later tonight and find out they are out of gold and have troops leaving them for lack of pay.
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We definitely need a way to specify how many things I want to craft. Not just "start crafting mail shirts" but "craft 50 mail shirts, then stop" (or better yer, "craft 50 mail shirts, then switch to goods").
You can sort of do it now by calculating how much money you need, then transferring the rest to a clanmate. Of course then you still run the risk of losing troops or getting kicked out of town because you ran completely out of money.
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Guess you havent caught on that these devs couldnt document their code if their life depended on it
That's funny.
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That's funny.
I actually find it to be somewhat discouraging. It would be funnier if I didn't care for crpg anymore
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The current system ist really annoying as there's a lot or randomness involved. I was crafting some armor just to end with like 10 pieces after a whole day. The next morning I checked I had crafted 20 or more during one night and had no money left.
They should modify the percentage of a chance to craft to use a multiplier of crafting time instead. So instead of having a 70% chance to craft an item per hour, you definately craft an item in 60 min + x min. If you have a lower skill you need longer to craft something but you WILL at least craft something in a defined time.
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I actually find it to be somewhat discouraging. It would be funnier if I didn't care for crpg anymore
I find it funny and I care for cRPG. Not for Strat though :)
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My issue is more that can not sell any stuff.
Ok, i could but it makes no sense to craft for others.
If i stay in the village, produce one commodity per hour and sell it right away, then i earn around 11 to 12 gold.
So, even for my cheapest items i would have to charge at least 13 gold to make more profit, which makes cheap equipment not so cheap and expensive ones even more expensive.
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Mala what you do is craft in a low prosperity village because the goods are cheaper and then make a run to a high prosperity town / village because they will pay more + you get Far away goods bonus. NEVER sell the goods you're making to the town you're making them in.
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Ok, i could but it makes no sense to craft for others.
I can produce Mail Shirts for 83g.
From the vendor they cost 199g.
So if I charge, say, 150g, you save 49 gold each and I profit 67 gold each. Win-win! Since I can make 29 of them an hour, I could potentially make 1943 gold per hour.
Even the low end items can be good if you have high skill in them. Even if your profit is 5 each, if you can produce 30 of them an hour, that would be 150 gold per hour profit.
So! Who wants to buy some mail shirts?!
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Since I can make 29 of them an hour, I could potentially make 1943 gold per hour.
29 per hour? WTF! Are you a mobile factory? :shock:
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Mala what you do is craft in a low prosperity village because the goods are cheaper and then make a run to a high prosperity town / village because they will pay more + you get Far away goods bonus. NEVER sell the goods you're making to the town you're making them in.
The problem here is time, risks and a good trade area.
Most of the villages with low production costs are overcrowded which leads to lower crafting chances.
Then i need a good trade route, so i have to travel with the risks of badit ambushes.
At last there is the time thing. I have to watch for the right point of time, when i arrive in the village to sell my goods.
Ohh, and another problem. If i produce at a village with low cost, travel to one with high costs to sell my stuff here, then i would have to travel back to my origin without any trading items.
On the other hand, if i stay in a village with high production costs, then i can produce my stuff continuously without any risks and a guaranteed profit of 11 gold for each item.
I can produce Mail Shirts for 83g.
From the vendor they cost 199g.
So if I charge, say, 150g, you save 49 gold each and I profit 67 gold each. Win-win! Since I can make 29 of them an hour, I could potentially make 1943 gold per hour.
Even the low end items can be good if you have high skill in them. Even if your profit is 5 each, if you can produce 30 of them an hour, that would be 150 gold per hour profit.
So! Who wants to buy some mail shirts?!
I would not pay 150 gold for an armour that let survive me only one more hit, but you are right with the numbers, i have forgotten that you can produce multiple items per hour.
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Mala, I wouldn't pay 150g for armour that let me survive only one more hit either, but there are those who will, so why not make money from it?
I do like the change to the crafting system to allow a guaranteed number of items equal to your crafting skill per hour but the lack of for warning, or at least documentation is a concern.
Has anyone else been wearing cheaper gear in cRPG purposefully? With the intention to farm the "All thine hard work payeth off..." message in order to craft large amounts of cheap gear in Strategus? I have been wearing things like tribal warrior outfit, leather helms, leather gloves, and boar spear. I'd never be able to afford a sizable army with much more than that anyway, if I want something else, I'll find someone who can craft it cheap.
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Mala, I wouldn't pay 150g for armour that let me survive only one more hit either, but there are those who will, so why not make money from it?
I do like the change to the crafting system to allow a guaranteed number of items equal to your crafting skill per hour but the lack of for warning, or at least documentation is a concern.
Has anyone else been wearing cheaper gear in cRPG purposefully? With the intention to farm the "All thine hard work payeth off..." message in order to craft large amounts of cheap gear in Strategus? I have been wearing things like tribal warrior outfit, leather helms, leather gloves, and boar spear. I'd never be able to afford a sizable army with much more than that anyway, if I want something else, I'll find someone who can craft it cheap.
and you havent gotten into any major battles where defense has a healing tent to heal their troops either
Better armor will be more important when/if devs actually add armor looting to the game
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Yes, but medium armour makes not real difference. For this money i can equip two lighter armoured soldiers or a few more peasants.
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Yes, but medium armour makes not real difference. For this money i can equip two lighter armoured soldiers or a few more peasants.
I dunno about that... It's pretty helpful when your average opponent is trying to kill you with a wooden sword or a cudgel.
According to the calc... 21 str, 7 PS, 150 wpf...
Falcion, 30 damage cut vs blue tunic = 44-49 damage, 46.5 average
Versus mail shirt = 12-29 damage, 20.5 average
So if you had, say, 65 hp, you'd die in 2 falcion hits with your Blue Tunic consistently but it would take 3-6 hits to kill you with your Mail Shirt. Add Mail Mittens and that takes the damage range down to 9-27, so it could take up to 8 hits. Make it +3 mail shirt and +3 mail mittens and now you're really talking, and it's not THAT expensive.
I don't know that you'd want to equip a 1000 man army like that but it's very doable for the 50-100 troop roaming warbands.
Of course, that's no great help against arrows.
Did I mention I also make shields... NH has Heavy Round, +3 Heavy Round and Plain Shield production capabilities! (Also Huscarl, but that's crazy talk.)