cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Rumblood on November 06, 2011, 03:36:14 pm

Title: Morningstar on horseback
Post by: Rumblood on November 06, 2011, 03:36:14 pm
Here's the issue. Morningstar has an 82 length. On the ground, it uses the two-handed animation, which lessens its effective length by about 12. This is fine. However, while on horseback, it uses a 1 handed animation, which gives it an effective bonus range of 12. Unless this can be addressed, I think that it needs to be added to the group of Can't be used on Horseback weapons. It appears to belong there anyhow, regardless of the added reach issue.
Title: Re: Morningstar on horseback
Post by: Jarlek on November 06, 2011, 03:57:20 pm
Wrong. 2h animations doesn't reduce the length. It extends it. 2hands have to biggest length bonus from animations, polearms have the least.

Here you can see it:
(click to show/hide)

EDIT: For those wondering. The "base" length is for the 1h left to right swing.
Title: Re: Morningstar on horseback
Post by: Rumblood on November 06, 2011, 04:04:39 pm
Wrong. 2h animations doesn't reduce the length. It extends it. 2hands have to biggest length bonus from animations, polearms have the least.

Here you can see it:
(click to show/hide)

EDIT: For those wondering. The "base" length is for the 1h left to right swing.

Hey Professor,

Read the problem on the board again before you whip off a url to your latest study. We are talking about the difference between a 1 handed grip and a 2handed grip NOT POLES/2HANDER. Let me explain physics to you. It takes more room for 2 hands on a grip than 1 hand. Since that 1 hand is at the end of the weapon and you dont have to keep it close enough to your body for that second hand on the opposite side of your body to also grasp it, you get a RANGE INCREASE. Not to mention that the numbers you posted back exactly what I said.

1h
Right-to-left = +19

2h
Right-to-left = +13

You don't even know how to interpret your own results  :rolleyes:
Title: Re: Morningstar on horseback
Post by: B3RS3RK on November 06, 2011, 04:06:43 pm
So whats the problem with it having some more length on horse?
Title: Re: Morningstar on horseback
Post by: Rumblood on November 06, 2011, 04:09:17 pm
We don't need a 101+ length 1 handed weapon with 38 pierce on slashing. Show me another weapon with anything close.
Title: Re: Morningstar on horseback
Post by: IG_Saint on November 06, 2011, 04:16:34 pm
We don't need a 101+ length 1 handed weapon with 38 pierce on slashing. Show me another weapon with anything close.

I believe just about every 1h does more damage, because of the penalties 2Hs get when used on a horse. There was a post about this somewhere, but I really can't be bothered to look it up.

Also those numbers zapper posted are pretty much fact, they've been tested quite a few times. However, they relate to those weapon types used while on the ground. Mounted animations are completely different. Aren't the mounted animations for using a 2h or 1h weapon the same?
Title: Re: Morningstar on horseback
Post by: Vexus on November 06, 2011, 04:30:45 pm
So what? I never see anyone using one on horseback anyway it's still too short and 1h animations makes it slower.
Title: Re: Morningstar on horseback
Post by: Grey on November 06, 2011, 04:35:13 pm
Thread is a waste. There are many issues in the mod that need looking at, Morningstar from horseback ahs already been nerfed, or does noone remember crushthru sideswing?
Title: Re: Morningstar on horseback
Post by: Jarlek on November 06, 2011, 04:59:02 pm
I believe just about every 1h does more damage, because of the penalties 2Hs get when used on a horse. There was a post about this somewhere, but I really can't be bothered to look it up.

Also those numbers zapper posted are pretty much fact, they've been tested quite a few times. However, they relate to those weapon types used while on the ground. Mounted animations are completely different. Aren't the mounted animations for using a 2h or 1h weapon the same?

The penalty for using 2h, 1h/2h or pole on horse is roughly 30% speed and damage reduction. Only pure 1h escapes it.

On horse, all swing weapons (apart from LHB and HB) use the 1h animation. This means that 2h have a longer reach on the right-to-left swing, but lose reach on all the others. Not that difficult really, unless you're an idiot. Which reminds me...

Hey Professor,

Read the problem on the board again before you whip off a url to your latest study. We are talking about the difference between a 1 handed grip and a 2handed grip NOT POLES/2HANDER. Let me explain physics to you. It takes more room for 2 hands on a grip than 1 hand. Since that 1 hand is at the end of the weapon and you dont have to keep it close enough to your body for that second hand on the opposite side of your body to also grasp it, you get a RANGE INCREASE. Not to mention that the numbers you posted back exactly what I said.

1h
Right-to-left = +19

2h
Right-to-left = +13

You don't even know how to interpret your own results  :rolleyes:

HEY THERE IDIOT!

Read my answer before you show yourself like a complete ass. Exactly where did I talk about 2h/pole reach? I was mentioning ALL OF THEM, listed the reach advantage and showed you that 2H GAINS REACH FROM THEIR ANIMATIONS AND DOES NOT LOSE LIKE YOU CLAIM. HAVING 1H ANIMATIONS ARE BAD FOR 2H BECAUSE THEY ARE THEN SHORTER IN ALL BUT 1 ATTACK DIRECTION! (Caps to make it easier for the monkey to read it.)

 Let me explain physics to you.And the numbers I posted "back exactly what I said"?

Ok, you are right I was totally wrong. Let's go over it:
Left to Right: 1h +0   2h +17   2h wins.
Right to Left: 1h +19 2h +13   1h wins.
Overhead:     1h +0   2h +15   2h wins.
Thrust:          1h +61 2h +80   2h wins.

YOU ARE RIGHT! THIS CLEARLY SHOWS THAT 1H ANIMATIONS ARE BETTER! THANK YOU FOR SHOWING US ALL WHAT A TOTAL RETARD YOU REALLY AREN'T! GOOD THING YOU SHOWED ME HOW TO "INTERPRET MY OWN RESULTS" (NOTE: This was sarcasm. He really is retarded)

And about the "Let me explain physics to you". This is a video game. We don't have all the different swings we can do in RL. And from the animations we have, 2h has the longest bonus reach. Stop being an idiot. What you "think" is right, really isn't. Grow up and stop saying BS.
For the records, swinging a weapon in 1h really WOULD give you longer reach. In most of your swings from the right to left. Like it is in the game... Left to right? Not so much. Although the stab ought to be longer too.
Title: Re: Morningstar on horseback
Post by: Rumblood on November 06, 2011, 05:34:25 pm
Read my answer before you show yourself like a complete ass. Exactly where did I talk about 2h/pole reach?

Hilarious. You went RIGHT into raging about Poles vs 2 handers. Good thing that handy modify button is available so you can go back and edit to look better right? Perhaps I can give you access to mine so that you can make it THAT much better right?

Morningstar doesnt belong on horseback. Balance it by bringing into line with the rest of the top end 2 handers ie: Long Iron Mace also cant be used on horseback.
Title: Re: Morningstar on horseback
Post by: Tears of Destiny on November 06, 2011, 05:37:16 pm
Passionate bunch of people in here.

I personally think that the morning star is a bit too overpowered on horseback, but that is just me.
Title: Re: Morningstar on horseback
Post by: Jarlek on November 06, 2011, 05:53:33 pm
Hilarious. You went RIGHT into raging about Poles vs 2 handers. Good thing that handy modify button is available so you can go back and edit to look better right? Perhaps I can give you access to mine so that you can make it THAT much better right?

Morningstar doesnt belong on horseback. Balance it by bringing into line with the rest of the top end 2 handers ie: Long Iron Mace also cant be used on horseback.
Funny thing. You can check if people edited their post. It says so at the bottom. Can YOU see any "last edited by Zapper at..." under my post? No? Then take my earlier advice. Stop the bullshit.
Title: Re: Morningstar on horseback
Post by: Leshma on November 06, 2011, 06:03:58 pm
So what? I never see anyone using one on horseback anyway it's still too short and 1h animations makes it slower.

It's the best 2H cav weapon...

And it's perfectly fine. My only problem with 2H cav are those big ass horses 2H cav ride, because their model is so big and it's pretty hard to avoid it which leads to bump/slash in most cases. It's kinda sad that bump slash is the only way for 2H cav to get kills but that's how it is.
Title: Re: Morningstar on horseback
Post by: Rumblood on November 06, 2011, 06:17:38 pm
Funny thing. You can check if people edited their post. It says so at the bottom. Can YOU see any "last edited by Zapper at..." under my post? No? Then take my earlier advice. Stop the bullshit.
2hands have to biggest length bonus from animations, polearms have the least.

Umm yeah.
Title: Re: Morningstar on horseback
Post by: IG_Saint on November 06, 2011, 06:20:25 pm
On horse, all swing weapons (apart from LHB and HB) use the 1h animation. This means that 2h have a longer reach on the right-to-left swing, but lose reach on all the others. Not that difficult really, unless you're an idiot. Which reminds me...

Except that the mounted animations are completely different than the normal ones.
Title: Re: Morningstar on horseback
Post by: Vexus on November 06, 2011, 06:21:30 pm
Not the best but powerful indeed, however it's weakness like I said it's the speed (And unbalanced but rarely people feint on horse) and by using 1h animations gets the penalty too even if you don't use shield for some reason.

If you get surprised and slashed from behind imo you should die or suffer a big hit not keep on walking as if nothing happened.

But your right bump slash is annoying and while jumping on the side or blocking and jumping/moving to the side helps (I blocked several 1h/2h cav like this) I understand your point.
Title: Re: Morningstar on horseback
Post by: Grey on November 06, 2011, 06:37:56 pm
I honestly dont feel that cavalry have ANY way of killing me if Im aware of them, except by bumpslashing, and range doesnt really matter then XD

Of course, a gank is a gank, and then you cannot help yourself sometimes, but since there are no longer any crushthoughs from horseback, as long as you see the cavalry coming u can jump away from couches, and block all other attacks. WORST come to worst, and you are being repeatedly ran over, find a tree, rock, sudden change of ground angle, fence, wall, etc and suddenly YOU have the advantage vs the horseman.
Title: Re: Morningstar on horseback
Post by: Jarlek on November 06, 2011, 08:02:01 pm
Except that the mounted animations are completely different than the normal ones.
Just tested it. The 1h animations are the same on horse as on ground. The difference is when you are swinging and looking to the ground, the angle is changed a lot. The reach is the same, though, just that you have to think more in a circle when you're on a horse.
Title: Re: Morningstar on horseback
Post by: IG_Saint on November 06, 2011, 09:16:31 pm
Did you actually test the reach and if so how? Cause the animations look completely different, with the exception of the overhead. The mounted stab isn't even a native animation..
Title: Re: Morningstar on horseback
Post by: HarunYahya on November 06, 2011, 09:27:27 pm
Dont fuck with Zapper !!!! :evil:
Title: Re: Morningstar on horseback
Post by: Jarlek on November 06, 2011, 10:07:38 pm
Did you actually test the reach and if so how? Cause the animations look completely different, with the exception of the overhead. The mounted stab isn't even a native animation..
Oh yeah. Forgot the stab. But the Swings and overheads are the same, at least they looks so. Didn't check the reach but thinking of trying the Cudgel in 1h mode and 2h mode. Should work, right?
Title: Re: Morningstar on horseback
Post by: Casimir on November 06, 2011, 10:08:24 pm
2h cav is op? :L

also trust me the animations for 2h cav are fuckign rediculious.
Title: Re: Morningstar on horseback
Post by: IG_Saint on November 06, 2011, 10:39:04 pm
Oh yeah. Forgot the stab. But the Swings and overheads are the same, at least they looks so. Didn't check the reach but thinking of trying the Cudgel in 1h mode and 2h mode. Should work, right?

Swings are different, just look at how the sword is held at the ready position when mounted compared to on the ground. Overhead is the only one that looks the same.

Anyway since the OP clearly has no idea what he's talking about I'm done with this thread.
Title: Re: Morningstar on horseback
Post by: Grey on November 06, 2011, 10:45:27 pm
Swings are different, just look at how the sword is held at the ready position when mounted compared to on the ground. Overhead is the only one that looks the same.

Anyway since the OP clearly has no idea what he's talking about I'm done with this thread.

theres no point arguing with zapper anyway, the guy cant tell the difference between his beliefs and reality
Title: Re: Morningstar on horseback
Post by: Jarlek on November 06, 2011, 11:17:32 pm
Swings are different, just look at how the sword is held at the ready position when mounted compared to on the ground. Overhead is the only one that looks the same.

Anyway since the OP clearly has no idea what he's talking about I'm done with this thread.
OK. Just checked on EU_3 now. The length from the 1h animation on horse and the 1h on the ground is almost the same. I suspect the one on the horse is SLIGHLY longer, maybe +20 for a right-to-left, but this is negated by the horses size, so the practical length is almost the same.
Title: Re: Morningstar on horseback
Post by: Wookimonsta on November 07, 2011, 10:18:52 am
i remember being told 2h lose 30% speed and damage on horseback, nuff said?
Title: Re: Morningstar on horseback
Post by: Jarlek on November 08, 2011, 12:23:17 am
i remember being told 2h lose 30% speed and damage on horseback, nuff said?

Same as pole. So yeah, morningstar is ok on horsie.