Wrong. 2h animations doesn't reduce the length. It extends it. 2hands have to biggest length bonus from animations, polearms have the least.
Here you can see it:(click to show/hide)
EDIT: For those wondering. The "base" length is for the 1h left to right swing.
We don't need a 101+ length 1 handed weapon with 38 pierce on slashing. Show me another weapon with anything close.
I believe just about every 1h does more damage, because of the penalties 2Hs get when used on a horse. There was a post about this somewhere, but I really can't be bothered to look it up.
Also those numbers zapper posted are pretty much fact, they've been tested quite a few times. However, they relate to those weapon types used while on the ground. Mounted animations are completely different. Aren't the mounted animations for using a 2h or 1h weapon the same?
Hey Professor,
Read the problem on the board again before you whip off a url to your latest study. We are talking about the difference between a 1 handed grip and a 2handed grip NOT POLES/2HANDER. Let me explain physics to you. It takes more room for 2 hands on a grip than 1 hand. Since that 1 hand is at the end of the weapon and you dont have to keep it close enough to your body for that second hand on the opposite side of your body to also grasp it, you get a RANGE INCREASE. Not to mention that the numbers you posted back exactly what I said.
1h
Right-to-left = +19
2h
Right-to-left = +13
You don't even know how to interpret your own results :rolleyes:
Read my answer before you show yourself like a complete ass. Exactly where did I talk about 2h/pole reach?
Hilarious. You went RIGHT into raging about Poles vs 2 handers. Good thing that handy modify button is available so you can go back and edit to look better right? Perhaps I can give you access to mine so that you can make it THAT much better right?Funny thing. You can check if people edited their post. It says so at the bottom. Can YOU see any "last edited by Zapper at..." under my post? No? Then take my earlier advice. Stop the bullshit.
Morningstar doesnt belong on horseback. Balance it by bringing into line with the rest of the top end 2 handers ie: Long Iron Mace also cant be used on horseback.
So what? I never see anyone using one on horseback anyway it's still too short and 1h animations makes it slower.
Funny thing. You can check if people edited their post. It says so at the bottom. Can YOU see any "last edited by Zapper at..." under my post? No? Then take my earlier advice. Stop the bullshit.
2hands have to biggest length bonus from animations, polearms have the least.
On horse, all swing weapons (apart from LHB and HB) use the 1h animation. This means that 2h have a longer reach on the right-to-left swing, but lose reach on all the others. Not that difficult really, unless you're an idiot. Which reminds me...
Except that the mounted animations are completely different than the normal ones.Just tested it. The 1h animations are the same on horse as on ground. The difference is when you are swinging and looking to the ground, the angle is changed a lot. The reach is the same, though, just that you have to think more in a circle when you're on a horse.
Did you actually test the reach and if so how? Cause the animations look completely different, with the exception of the overhead. The mounted stab isn't even a native animation..Oh yeah. Forgot the stab. But the Swings and overheads are the same, at least they looks so. Didn't check the reach but thinking of trying the Cudgel in 1h mode and 2h mode. Should work, right?
Oh yeah. Forgot the stab. But the Swings and overheads are the same, at least they looks so. Didn't check the reach but thinking of trying the Cudgel in 1h mode and 2h mode. Should work, right?
Swings are different, just look at how the sword is held at the ready position when mounted compared to on the ground. Overhead is the only one that looks the same.
Anyway since the OP clearly has no idea what he's talking about I'm done with this thread.
Swings are different, just look at how the sword is held at the ready position when mounted compared to on the ground. Overhead is the only one that looks the same.OK. Just checked on EU_3 now. The length from the 1h animation on horse and the 1h on the ground is almost the same. I suspect the one on the horse is SLIGHLY longer, maybe +20 for a right-to-left, but this is negated by the horses size, so the practical length is almost the same.
Anyway since the OP clearly has no idea what he's talking about I'm done with this thread.
i remember being told 2h lose 30% speed and damage on horseback, nuff said?