Come on, you must admit, 3 - 1 is just rediculous, 2 - 1 would have been better, it should have been 2 - 1 from the start...I'm sure Naduril realizes that this method is better. You just have to understand that DRZ had to deal with the prior method and got 4 villages while fighting against that stupid numbers game. They probly came up with the idea of sending 1500 troops in with 500 well armed and 1000 armed with crap just so they could have a decent amount of slots. The upkeep for sending such a large army to wait 24 hours to attack would be a huge sacrifice. Now it turns out if they waited, they could have attacked with smaller armies, so it's only natural to be steaming. And if they did come up with that plan, chances are they're not set up to split their army in half and just take 2 villages at once now. Since a lot of other clans who weren't forced into the selective equipping may have well distributed armies, they didn't get screwed over quite as hard as DRZ.
There were several successful attempts at taking villages despite the odds why change it now?Because of started non-stop whinning. I am really dissapointed about that.
This will happen more oftenAnd thus there is absolutely no reason to apply for village because of absence of XP, gold reward and ANY chance to win.(click to show/hide)
Lets face it...A very well organized full defenders roster... :rolleyes:this.
Especially on NA servers, i've seen that a lot of players there in defence losing on purpose. And defenders usually same ammount as attackers. Now with 50 slots village will have less defenders then attackers and assuming half of the team will be bribed to lose by attacking team.
Dehitay - we didn't get decent slots from 1500 k... it was 31 merc same as with 700, 999, 1400 and 1740, we always had the same ammount of mercs, I think only below 500 u had 22 merc slots.I'm definitely not saying that your equipment was awesome. I'd have to say the village had better stuff. I'm just saying I never saw DRZ lose more than half its troops, so it could have easily been hiding half of it's army with nothing but crap equipment. And judging by how fast y'all were on the uptake, it would make a lot sense if less than 50% of your army was actually equipped with anything even mildly decent. I'll be honest, I didn't pay attention to your melee weapons. I play range on EU servers and remember nothing else than our team getting ripped the hell apart by DRZ ranged.
Not sure if u watched our battles we didn't have any heavy equipment, we had Nomad Armor for all troops and shities cudgels, pitchforks and other similar equop and few crafted axes... thats all. Our armor cost 6 gold :) Ah and red practice shields :)))
Hm 50 slots maybe way too easy now. 40 maybe would be better.
Especially on NA servers, i've seen that a lot of players there in defence losing on purpose. And defenders usually same ammount as attackers. Now with 50 slots village will have less defenders then attackers and assuming half of the team will be bribed to lose by attacking team.
6. Plus attackers usually have better equip
As for FCC: i was present at 2 battles in defence, and i've seen naked ppl runing around doing nothing half of the battle, yes there was a number of good NA players giving all their best to fight you off, but if u only count them it would feel like you had a lot more attackers then defenders. I don't know what you did with NA Kesh, but smells like bribery.
Increasing merc count would just let you take villages soo easy, that it would be too booring. I'm sure if you pay defenders well enough they will cut their own throuts.
I didn't go to LLJK battle and don't know how it went. But i'd suggest some EU admins to have a look at some of the NA battles.
as usual in ur own world Kesh :)
HAHAHA somebody is butthurt and using lame excuses like cheating (you guys are the pros on that stuff not us). No one surrendered, they tried hard, pushed toward our spawn, we just did better and only lost 342 even though we had 1/2 as many mercs. The spawning naked was only at the very first spawn where a few people didnt spawn and then next life they spawned with armor.I killed many of you in your second attack and actually i need to confirm what nebun said. Too many people were running around naked (even if it was middle of the battle so it wasnt a equip bug). So in my opinion your acts in history ( like trying bribe a LLJK player to tk or not show up ) gives us understading the issue goes on NA. Probably u guys will find bugs and use them too. EU community usually reports those bugs.Kesh you are definitly exploiter please try to keep your words down and face with it.You are being a shameless , still exploiting and still whining what a dramaqueen =)
I killed many of you in your second attack and actually i need to confirm what nebun said. Too many people were running around naked (even if it was middle of the battle so it wasnt a equip bug). So in my opinion your acts in history ( like trying bribe a LLJK player to tk or not show up ) gives us understading the issue goes on NA. Probably u guys will find bugs and use them too. EU community usually reports those bugs.Kesh you are definitly exploiter please try to keep your words down and face with it.You are being a shameless , still exploiting and still whining what a dramaqueen =)
Also i must admit SPQR is right.Strategus is made to fight against each other so finishing these quick as possible and killing each other is more fun i guess.(click to show/hide)
I merc'd for FCC at Vayajeg and we were definitely outnumbered and hard pressed but the difference was better organization and overall better players to make up for the numerical disadvantage. A few times the defenders did overwhelm some flanks and even push to the boundies of the spawn but we were all on the same voice comm which is a huge advantage. Our commanders reacted to pressure by organizing rally spots on stronger defensive positions and we were able to hold them off until they started to run out of gear and tickets. If they had been a bit more coordinated they probably could've overwhelmed our spawn because a few times we were basically holding the last line of defence in front of it.
Overall it was a fun fight and I think it's good the defenders get extra people for NPC villages, it balances the fact that with open recruiting, no command structure and probably no voice chat, their force is going to be man for man lower quality than the attackers. Defenders will still fight their hardest because they have a shot at payment, and get a chance to give a rival clan a bloody nose using NPC resources.
I was at Kwynn, you didnt push anyone away from your spawn, we fully retreated as soon as we realized there was an invisible wall defending part of it, at that point village still had 200+ tickets left I think. Incidentally it was all Badplayer's fault, I totally called that rushing out and going for the spawn was a bad idea.OMG DRZ conspiracy is right! Badplayer=FCC mole working to undermine the defence XD.
edit: well actually I only got near the attacker's spawn on (our) right side. So left-side spawn for attackers, but that was definetely blocked by invis wall. Not sure what the other flags were like.
This game isn't based on EU3 or Total War. This is clearly a Lords of the Realm II revamp. That is why you failed, Badplayer.
so it went from both battles being paid off to just the one we do not have a video. Interesting. Will you be sticking with this story or do you plan on revising it again if we can find a 2nd video?Post the video anyway. I wanna see it :P
As for FCC: i was present at 2 battles in defence, and i've seen naked ppl runing around doing nothing half of the battle, yes there was a number of good NA players giving all their best to fight you off, but if u only count them it would feel like you had a lot more attackers then defenders. I don't know what you did with NA Kesh, but smells like bribery.
Increasing merc count would just let you take villages soo easy, that it would be too booring. I'm sure if you pay defenders well enough they will cut their own throuts.
I didn't go to LLJK battle and don't know how it went. But i'd suggest some EU admins to have a look at some of the NA battles.
As I can see now, Raven attacking Saren village with near 60 slots available to accept. And I suppose everybody will attack AI villages like this.
So be sure, 2 weeks and almost all villages would be captured.
But only one thing that bothers me right now - WHY? Why is slot limit was increased now and so drastically???
Mercs lost their battle. So what now, everything must be done just not to repeat that situation again? The Union lost their village only because they were outnumbered. Wolves lost their first attack. Everybody were in the same conditions and it was hard to take villages. Not any more.
This really pisses me off.
If I will find some bugs and inappropriate things that make this game hard I will go to Mercs to complain, just only because it works really fast to change gameplay.
omg fcc idiots.
Let me remind you smth
FCC trolls plz get out of this thread. You suck and can't win without filling def rosters with your puppets. deal with it.
:lol:
omg fcc idiots.
Let me remind you smth
FCC trolls plz get out of this thread. You suck and can't win without filling def rosters with your puppets. deal with it.
:lol:
why taking an AI village should have to be incredibly difficult.Before changing slot limit we had several sieges
Before changing slot limit we had several sieges
Union 3 succesfull attacks of 4
Mercs 0/1
Wolves 2/3
FFC 2/2
LLJK 1/1
DRZ 4/4
(may be I am a bit wrong)
We had about 15 sieges, 3 failed. 20%
What do you mean "incredibly difficult"? With proper organisation and preparations taking AI fief is quite an easy task.
On the other hand, if it is "incredibly difficult" for you to capture the village (with no organisation, just few scripts for hiring mercs and buying equip), then how can you fight with PLAYER controlled factions?
No, Kesh, I didn't watch that video. It's tooo boring.
I'll try to be more informative and less trolling.
1. FCC are good clan, one of the best NA\West EU so far
2. This thread is not about FCC and their ways of attacking villages
3. This thread is about limit of merc slots for attacking side
4. I didn't mean to make someone cry, just kidding, sorry
5. Peace
yeah i dont understand thisSay WHAAAAAT?!?!?
Crusaders 267 vs GK 46
and yet the GK army gets more slots? how does that make any sense?