cRPG

Strategus => Strategus Issues => Topic started by: naduril on October 27, 2011, 09:07:10 pm

Title: Slot limit for attacking side
Post by: naduril on October 27, 2011, 09:07:10 pm
As I can see now, Raven attacking Saren village with near 60 slots available to accept. And I suppose everybody will attack AI villages like this.
So be sure, 2 weeks and almost all villages would be captured.
But only one thing that bothers me right now - WHY? Why is slot limit was increased now and so drastically???
Mercs lost their battle. So what now, everything must be done just not to repeat that situation again? The Union lost their village only because they were outnumbered. Wolves lost their first attack. Everybody were in the same conditions and it was hard to take villages. Not any more.
This really pisses me off.
If I will find some bugs and inappropriate things that make this game hard I will go to Mercs to complain, just only because it works really fast to change gameplay.
Title: Re: Slot limit for attacking side
Post by: Lizard_man on October 27, 2011, 09:58:12 pm
Come on, you must admit, 3 - 1 is just rediculous, 2 - 1 would have been better, it should have been 2 - 1 from the start...
Title: Re: Slot limit for attacking side
Post by: Dehitay on October 27, 2011, 10:28:07 pm
Come on, you must admit, 3 - 1 is just rediculous, 2 - 1 would have been better, it should have been 2 - 1 from the start...
I'm sure Naduril realizes that this method is better. You just have to understand that DRZ had to deal with the prior method and got 4 villages while fighting against that stupid numbers game. They probly came up with the idea of sending 1500 troops in with 500 well armed and 1000 armed with crap just so they could have a decent amount of slots. The upkeep for sending such a large army to wait 24 hours to attack would be a huge sacrifice. Now it turns out if they waited, they could have attacked with smaller armies, so it's only natural to be steaming. And if they did come up with that plan, chances are they're not set up to split their army in half and just take 2 villages at once now. Since a lot of other clans who weren't forced into the selective equipping may have well distributed armies, they didn't get screwed over quite as hard as DRZ.
Title: Re: Slot limit for attacking side
Post by: Lizard_man on October 27, 2011, 10:32:31 pm
Yeah, it's understandable, same goes for everyone, we also took a heavy hit from this system, it needed fixing, as it was, you were laughing if half the roster turned up, if a full roster turns up, you were pretty much screwed...
Title: Re: Slot limit for attacking side
Post by: Varyag on October 27, 2011, 10:47:26 pm
Lets face it...A very well organized full defenders roster... :rolleyes:
Title: Re: Slot limit for attacking side
Post by: naduril on October 27, 2011, 11:23:11 pm
This will happen more often
(click to show/hide)
And thus there is absolutely no reason to apply for village because of absence of XP, gold reward and ANY chance to win.
Title: Re: Slot limit for attacking side
Post by: Flawless on October 27, 2011, 11:38:02 pm
There were several successful attempts at taking villages despite the odds why change it now?
Title: Re: Slot limit for attacking side
Post by: naduril on October 27, 2011, 11:39:38 pm
There were several successful attempts at taking villages despite the odds why change it now?
Because of started non-stop whinning. I am really dissapointed about that.
Title: Re: Slot limit for attacking side
Post by: Lizard_man on October 27, 2011, 11:57:31 pm
This will happen more often
(click to show/hide)
And thus there is absolutely no reason to apply for village because of absence of XP, gold reward and ANY chance to win.

So defenders aren't signing up because the attackers now have more players in there roster, right...
Title: Re: Slot limit for attacking side
Post by: Zaharist on October 28, 2011, 12:31:09 am
Lets face it...A very well organized full defenders roster... :rolleyes:
this.



1. No exp
2. No gold
3. No chance to win
4. Attackers  ~50-60
5. Defenders ~20-40
6. Plus attackers usually have better equip and better teamplay
It ruins any interest in defending villages. Remember strat2, when ATS took all their villages loosing 1-3 tickets due to TKs.
Coming soon.
Title: Re: Slot limit for attacking side
Post by: Nebun on October 28, 2011, 12:31:56 am
Dehitay - we didn't get decent slots from 1500 k... it was 31 merc same as with 700, 999, 1400 and 1740, we always had the same ammount of mercs, I think only below 500 u had 22 merc slots.

Not sure if u watched our battles we didn't have any heavy equipment, we had Nomad Armor for all troops and shities cudgels, pitchforks and other similar equop and few crafted axes... thats all. Our armor cost 6 gold :) Ah and red practice shields :)))

Hm 50 slots maybe way too easy now. 40 maybe would be better.

Especially on NA servers, i've seen that a lot of players there in defence losing on purpose. And defenders usually same ammount as attackers. Now with 50 slots village will have less defenders then attackers and assuming half of the team will be bribed to lose by attacking team.
Title: Re: Slot limit for attacking side
Post by: Keshian on October 28, 2011, 12:53:47 am
Especially on NA servers, i've seen that a lot of players there in defence losing on purpose. And defenders usually same ammount as attackers. Now with 50 slots village will have less defenders then attackers and assuming half of the team will be bribed to lose by attacking team.

Wow!!  Way to just completely make shit up.  "applause"  Everyone defending NA tried just as hard as on EU.  There were no free villages, the fights were just as difficult.  No on "lost on purpose".  No one "bribed defenders to lose." 
Title: Re: Slot limit for attacking side
Post by: Dehitay on October 28, 2011, 01:10:27 am
Dehitay - we didn't get decent slots from 1500 k... it was 31 merc same as with 700, 999, 1400 and 1740, we always had the same ammount of mercs, I think only below 500 u had 22 merc slots.

Not sure if u watched our battles we didn't have any heavy equipment, we had Nomad Armor for all troops and shities cudgels, pitchforks and other similar equop and few crafted axes... thats all. Our armor cost 6 gold :) Ah and red practice shields :)))

Hm 50 slots maybe way too easy now. 40 maybe would be better.

Especially on NA servers, i've seen that a lot of players there in defence losing on purpose. And defenders usually same ammount as attackers. Now with 50 slots village will have less defenders then attackers and assuming half of the team will be bribed to lose by attacking team.
I'm definitely not saying that your equipment was awesome. I'd have to say the village had better stuff. I'm just saying I never saw DRZ lose more than half its troops, so it could have easily been hiding half of it's army with nothing but crap equipment. And judging by how fast y'all were on the uptake, it would make a lot sense if less than 50% of your army was actually equipped with anything even mildly decent. I'll be honest, I didn't pay attention to your melee weapons. I play range on EU servers and remember nothing else than our team getting ripped the hell apart by DRZ ranged.

The thing is, without multi-accounting or paying crpg gold for supplies, I don't see how DRZ could have fielded a strong enough army to take a village as quickly as they did unless they only equipped a fraction of their army with any outfit costing more than 10 gold/troop

However, I am surprised if you only got 31 slots regardless of how many troops you sent in. I was under the impression that the more troops you threw at a village, the more slots you could fight with. You consistently attacked with bigger and bigger armies. Since you had already proven time and time again, your previous sized army could take a village, I don't see why you would have attacked with a bigger army that would have meant paying more upkeep for the same outcome.
Title: Re: Slot limit for attacking side
Post by: Gristle on October 28, 2011, 01:36:59 am
6. Plus attackers usually have better equip

This is the one thing where you're wrong. The villages we took had roughly 6x or 7x more gold to spend on equipment. We certainly did not have a gear advantage.
Title: Re: Slot limit for attacking side
Post by: Nebun on October 28, 2011, 03:42:29 am
Dehitay - :))) we are very big clan, bigger then ever before :) in every battle we didn't have enough slots for our own members: 1. who was present at a time 2. who had hight enough level 3. who was active enough to participate - and we managed to easily fill the all merc slots with our members.
A lot of them without a tag by their own choice, but yes they all druzhina members.

And I have to say its not only about numbers now. Its about economy, organisation and understanding of new system, which I'm sure a lot of ppl don't understand still.
I'm wondering why such a huge clan as Fallen haven't attacked anything yet, while a lot of smaller clans managed to grab something.
Maybe its as difficult to understand as to how we capped our fiefs :)

Btw Mercs not a big clan as you, and they almost took a village - if merc slots would be higher they would surely take it.

As for FCC: i was present at 2 battles in defence, and i've seen naked ppl runing around doing nothing half of the battle, yes there was a number of good NA players giving all their best to fight you off, but if u only count them it would feel like you had a lot more attackers then defenders. I don't know what you did with NA Kesh, but smells like bribery.
Increasing merc count would just let you take villages soo easy, that it would be too booring. I'm sure if you pay defenders well enough they will cut their own throuts.

I didn't go to LLJK battle and don't know how it went. But i'd suggest some EU admins to have a look at some of the NA battles.
Title: Re: Slot limit for attacking side
Post by: SPQR on October 28, 2011, 04:04:38 am
Uh, the probably increased it because the current limits were retarded and left tons of people out of the battle that wanted to participate. It almost certainly has nothing to do with helping clan one clan or shafting another.

chadz changes what he changes, and the people who try out the new stuff first ALWAYS get a raw deal, but its a beta so thats just how it goes. Just suck it up and deal with it. AI fiefs are just supposed to a speedbump, not the main opponent. The game is PvP not PvE.

We're almost a month in, anything that lets more people play and gets us to the part where we have wars faster is welcomed by me.
Title: Re: Slot limit for attacking side
Post by: Keshian on October 28, 2011, 04:43:47 am
As for FCC: i was present at 2 battles in defence, and i've seen naked ppl runing around doing nothing half of the battle, yes there was a number of good NA players giving all their best to fight you off, but if u only count them it would feel like you had a lot more attackers then defenders. I don't know what you did with NA Kesh, but smells like bribery.
Increasing merc count would just let you take villages soo easy, that it would be too booring. I'm sure if you pay defenders well enough they will cut their own throuts.

I didn't go to LLJK battle and don't know how it went. But i'd suggest some EU admins to have a look at some of the NA battles.

HAHAHA somebody is butthurt and using lame excuses like cheating (you guys are the pros on that stuff not us).  No one surrendered, they tried hard, pushed toward our spawn, we just did better and only lost 342 even though we had 1/2 as many mercs.  The spawning naked was only at the very first spawn where a few people didnt spawn and then next life they spawned with armor.
Title: Re: Slot limit for attacking side
Post by: Nebun on October 28, 2011, 05:21:09 am
as usual in ur own world Kesh :)
Title: Re: Slot limit for attacking side
Post by: Keshian on October 28, 2011, 05:31:20 am
as usual in ur own world Kesh :)

The one where im not so high on my own ego that I need to accuse a clan of cheating because i did poorly in defending a neutral fief??
Title: Re: Slot limit for attacking side
Post by: Cicero on October 28, 2011, 05:34:17 am
HAHAHA somebody is butthurt and using lame excuses like cheating (you guys are the pros on that stuff not us).  No one surrendered, they tried hard, pushed toward our spawn, we just did better and only lost 342 even though we had 1/2 as many mercs.  The spawning naked was only at the very first spawn where a few people didnt spawn and then next life they spawned with armor.
I killed many of you in your second attack and actually i need to confirm what nebun said. Too many people were running around naked (even if it was middle of the battle so it wasnt a equip bug). So in my opinion your acts in history ( like trying bribe a LLJK player to tk or not show up ) gives us understading the issue goes on NA. Probably u guys will find bugs and use them too. EU community usually reports those bugs.Kesh you are definitly exploiter please try to keep your words down and face with it.You are being a shameless , still exploiting and still whining what a dramaqueen =)

Also i must admit SPQR is right.Strategus is made to fight against each other so finishing these quick as possible and killing each other is more fun i guess.

(click to show/hide)
Title: Re: Slot limit for attacking side
Post by: Nebun on October 28, 2011, 05:45:33 am
well kesh in both your attacks i had KD way better then urs on US ping :)))) first one 4to1 and second 2to1 )) so don't tell me how poorly i did defending a village :)

there was just not enough ppl defending it and most of them wasn't doing anything -
this got me writing here in the first place
Title: Re: Slot limit for attacking side
Post by: sWalker on October 28, 2011, 05:52:58 am
If you are ready to get your ass shot up again Nebun, you can always come over and fight against the sWalker some more...
Title: Re: Slot limit for attacking side
Post by: Nessaj on October 28, 2011, 05:59:46 am
If the fix has been ONLY an slot increase then it isn't balanced enough, if it comes with a small buff to troops and equipment for fiefs, then yes it is balanced. Villages should be more hard to take than they currently are, factions should have to properly equip their armies by crafting, trading and dealing. As it stood now (and still do) attackers can just spam troops with extremely low-end equipment, some not even bothering to craft shoes and headpieces. That should not be the way.

The battle today where Wolves attacked Uzgha or whats its name were the first actual proper village battle, and the village still didn't stand a chance given the various factors, and that was again with attackers using low-end equipment. Though in that battle the Village defenders had less actual in-game people than the attackers, around 30 on each team with a few less on defender.

The way to go:
Title: Re: Slot limit for attacking side
Post by: rubicon_crossed on October 28, 2011, 06:19:41 am
I'm pretty impressed with the outright lies you're trying to paint the FCC with.

Have a look for yourself:
http://www.youtube.com/watch?v=lR6uGXLaOcw

Title: Re: Slot limit for attacking side
Post by: Keshian on October 28, 2011, 06:20:52 am
I killed many of you in your second attack and actually i need to confirm what nebun said. Too many people were running around naked (even if it was middle of the battle so it wasnt a equip bug). So in my opinion your acts in history ( like trying bribe a LLJK player to tk or not show up ) gives us understading the issue goes on NA. Probably u guys will find bugs and use them too. EU community usually reports those bugs.Kesh you are definitly exploiter please try to keep your words down and face with it.You are being a shameless , still exploiting and still whining what a dramaqueen =)

Also i must admit SPQR is right.Strategus is made to fight against each other so finishing these quick as possible and killing each other is more fun i guess.

(click to show/hide)

I ignore arrogant tools that wriite stupid shit like this.  What basis do you 2 have for accusing a clan of cheating???  Seriously!!  I know both of you are so full of yourselves over your performance ona  silly video game, but really, you need to get your heads out of your asses.  NO ONE CHEATED, WE BEAT YOU STRAIGHT UP - DEAL WITH IT BRO!!

"EU community usually reports those bugs."  - rofl, DRZ was notorious for exploting the shit out of bugs and not reporting, half the EU clans got in deep shit for multi-accounting from 1 computer,  Cicero you are sucha  tool who just crutches on heavy armor and greatswords to do well and feed your silly e-peen.


Thank you Rubicon - you 2 need to watch the video and stop making shit up about our clan.
Title: Re: Slot limit for attacking side
Post by: BaleOhay on October 28, 2011, 06:22:28 am
fcc did not pay anyone to throw the fief defenses. We won the fights outright. In both battles we were outnumbered and out equiped. In both we got pushed back to our spawn points but were able to rally and win with pretty acceptable losses.

I know it would make you feel better about your own fights if it were true.

ohay
Title: Re: Slot limit for attacking side
Post by: BaleOhay on October 28, 2011, 06:31:30 am
yeah watch that video.. Show me in it where you see the naked guys not doing anything. Pretty clear that it was a solid defense. Got a little scary for a minute but we fought back and won.
Title: Re: Slot limit for attacking side
Post by: Bobthehero on October 28, 2011, 06:35:32 am
As for Vayageg battle, they were naked at beginning due to a bug, then naked again when they ran out of armor and forgot to switch.
Title: Re: Slot limit for attacking side
Post by: Nebun on October 28, 2011, 02:51:49 pm
lies :)) all lies :)))

i think there was only 3 players from EU :) all with positive KD in last battle, if there would be 70 good NA players fighting against you - you would never take the village :) or at list it would make it difficult for you
Title: Re: Slot limit for attacking side
Post by: BaleOhay on October 28, 2011, 03:14:29 pm
Did you watch the kywnn video?

Nebun wrote
As for FCC: i was present at 2 battles in defence, and i've seen naked ppl runing around doing nothing half of the battle..

So you were at Kywnn and seeing all the naked and randoms not fighting. Yet if you watch it you will see none of the crap you are claiming happened. Unfortunately no video of the second defense to prove you wrong twice. But I imagine since it is pretty easy to see that you were making it up for one battle you are likely having the same hallucinations during the second.
Title: Re: Slot limit for attacking side
Post by: Zaharist on October 28, 2011, 04:01:50 pm
lol
Title: Re: Slot limit for attacking side
Post by: Turboflex on October 28, 2011, 04:02:37 pm
I merc'd for FCC at Vayajeg and we were definitely outnumbered and hard pressed but the difference was better organization and overall better players to make up for the numerical disadvantage. A few times the defenders did overwhelm some flanks and even push to the boundies of the spawn but we were all on the same voice comm which is a huge advantage. Our commanders reacted to pressure by organizing rally spots on stronger defensive positions and we were able to hold them off until they started to run out of gear and tickets. If they had been a bit more coordinated they probably could've overwhelmed our spawn because a few times we were basically holding the last line of defence in front of it.

Overall it was a fun fight and I think it's good the defenders get extra people for NPC villages, it balances the fact that with open recruiting, no command structure and probably no voice chat, their force is going to be man for man lower quality than the attackers. Defenders will still fight their hardest because they have a shot at payment, and get a chance to give a rival clan a bloody nose using NPC resources.
Title: Re: Slot limit for attacking side
Post by: BADPLAYERold on October 28, 2011, 04:04:19 pm
I merc'd for FCC at Vayajeg and we were definitely outnumbered and hard pressed but the difference was better organization and overall better players to make up for the numerical disadvantage. A few times the defenders did overwhelm some flanks and even push to the boundies of the spawn but we were all on the same voice comm which is a huge advantage. Our commanders reacted to pressure by organizing rally spots on stronger defensive positions and we were able to hold them off until they started to run out of gear and tickets. If they had been a bit more coordinated they probably could've overwhelmed our spawn because a few times we were basically holding the last line of defence in front of it.

Overall it was a fun fight and I think it's good the defenders get extra people for NPC villages, it balances the fact that with open recruiting, no command structure and probably no voice chat, their force is going to be man for man lower quality than the attackers. Defenders will still fight their hardest because they have a shot at payment, and get a chance to give a rival clan a bloody nose using NPC resources.

Defenders don't get paid.
Title: Re: Slot limit for attacking side
Post by: Turboflex on October 28, 2011, 04:48:42 pm
Yeah I know, this is presumably a bug that everyone knows about, I was describing the system as if it's working...
Title: Re: Slot limit for attacking side
Post by: Oberyn on October 28, 2011, 04:51:29 pm
I was at Kwynn, you didnt push anyone away from your spawn, we fully retreated as soon as we realized there was an invisible wall defending part of it, at that point village still had 200+ tickets left I think. Incidentally it was all Badplayer's fault, I totally called that rushing out and going for the spawn was a bad idea.OMG DRZ conspiracy is right! Badplayer=FCC mole working to undermine the defence XD.

edit: well actually I only got near the attacker's spawn on (our) right side. So left-side spawn for attackers, but that was definetely blocked by invis wall. Not sure what the other flags were like.
Title: Re: Slot limit for attacking side
Post by: BADPLAYERold on October 28, 2011, 05:53:02 pm
I was at Kwynn, you didnt push anyone away from your spawn, we fully retreated as soon as we realized there was an invisible wall defending part of it, at that point village still had 200+ tickets left I think. Incidentally it was all Badplayer's fault, I totally called that rushing out and going for the spawn was a bad idea.OMG DRZ conspiracy is right! Badplayer=FCC mole working to undermine the defence XD.

edit: well actually I only got near the attacker's spawn on (our) right side. So left-side spawn for attackers, but that was definetely blocked by invis wall. Not sure what the other flags were like.

If there wasn't an invisible wall it would of worked! I have over 1000 hours in medieval 2 total war and eu3 I know tactics and mine NEVER fail.
Title: Re: Slot limit for attacking side
Post by: Braeden on October 28, 2011, 06:57:22 pm
This game isn't based on EU3 or Total War.  This is clearly a Lords of the Realm II revamp.  That is why you failed, Badplayer.
Title: Re: Slot limit for attacking side
Post by: Keshian on October 28, 2011, 07:05:08 pm
This game isn't based on EU3 or Total War.  This is clearly a Lords of the Realm II revamp.  That is why you failed, Badplayer.

True,  I really enjoy shooting fireballs out of my arse at the enemy and casting invisible wall when they charged - I think that is what won us the village.
Title: Re: Slot limit for attacking side
Post by: Nebun on October 28, 2011, 07:15:52 pm
BaleOhay - post the 2nd battle video please

I knew i had to make screen of battle scores. But was too tired. :)

Anyway this is pointless to discuss now. Because nothing probably going to be done about this.

Title: Re: Slot limit for attacking side
Post by: Thax on October 28, 2011, 07:38:35 pm
Nothing will be done when you have no proof. Sure you can spread your lies and look like a typically ridiculous, paranoid, angry russian. Its entertaining.
Title: Re: Slot limit for attacking side
Post by: Nebun on October 28, 2011, 08:01:48 pm
:)) nah on lieing part :)) Matey and Kesh :)) well are champions :)
personal experience from strat 2 :))

doesn't matter how easy u take fiefs, doesn't make u any better )
Title: Re: Slot limit for attacking side
Post by: BaleOhay on October 28, 2011, 08:17:56 pm
since you are accusing us of cheating I believe the burden of proof sits with you. I also believe the first video accurately depicts what happened. Plenty of aggressive fighting on both sides. I do not have a video of the second battle but it was basically just more of the same.. except this time all the defenders in light strange armor instead of robes.

Title: Re: Slot limit for attacking side
Post by: Nebun on October 28, 2011, 08:42:11 pm
Nope, the first battle was better, more ppl defending :)
I was talking about 2nd battle
Title: Re: Slot limit for attacking side
Post by: BaleOhay on October 28, 2011, 08:47:37 pm
so it went from both battles being paid off to just the one we do not have a video. Interesting. Will you be sticking with this story or do you plan on revising it again if we can find a 2nd video?
Title: Re: Slot limit for attacking side
Post by: Jarlek on October 28, 2011, 09:02:06 pm
so it went from both battles being paid off to just the one we do not have a video. Interesting. Will you be sticking with this story or do you plan on revising it again if we can find a 2nd video?
Post the video anyway. I wanna see it :P
Title: Re: Slot limit for attacking side
Post by: BaleOhay on October 28, 2011, 09:11:15 pm
I think a guy form LL made the first video, whoever it was actually had a nice round for defense on strat.

I do not think anyone from our side was capturing on either fight.

Second fight was much like the first. Charge up hill to the town. Defense in the weeaboo looking armor. We fight it out a while and retreat back. They form a shield wall on the side of the hill and send out flankers.

Then they push. Pretty good fight in the little valley between the town and our spawn. We held our last hill and when time was right and tickets greatly in our favor charge and clean up.

I can honestly say we had nothing to do with how well or how bad the defense was formed or fought. Some good players on all sides. Huey was being our general in the second fight and he did a greta job. I attribute that mainly as the reason we had a better showing.
Title: Re: Slot limit for attacking side
Post by: Matey on October 28, 2011, 09:16:24 pm
damn nebun, what do you have against us anyways? are you still that pissed off that we didnt roll over and die for you in last strat? let it go man. theres no benefit in antagonizing us as we are on the other side of calradia... love and peace nebun. love and peace.
Title: Re: Slot limit for attacking side
Post by: Nebun on October 28, 2011, 10:35:01 pm
nothing Matey, except for last battle :)
however even if u agreed on giving up villages to eachother without much of a fight, its not my problem, i just pointed out how it looks... and if devs will be interested they will look into this problem

other then that, we not at war and I don't care
Title: Re: Slot limit for attacking side
Post by: Tears of Destiny on October 28, 2011, 10:39:47 pm
As for FCC: i was present at 2 battles in defence, and i've seen naked ppl runing around doing nothing half of the battle, yes there was a number of good NA players giving all their best to fight you off, but if u only count them it would feel like you had a lot more attackers then defenders. I don't know what you did with NA Kesh, but smells like bribery.
Increasing merc count would just let you take villages soo easy, that it would be too booring. I'm sure if you pay defenders well enough they will cut their own throuts.

I didn't go to LLJK battle and don't know how it went. But i'd suggest some EU admins to have a look at some of the NA battles.

OH NO CONSPIRACY!

NA IS CHEATING! CHWAAAAAAAAAATIING! OMFGWTFBBQ!
Title: Re: Slot limit for attacking side
Post by: Zaharist on October 28, 2011, 11:44:42 pm
omg fcc idiots.

Let me remind you smth

As I can see now, Raven attacking Saren village with near 60 slots available to accept. And I suppose everybody will attack AI villages like this.
So be sure, 2 weeks and almost all villages would be captured.
But only one thing that bothers me right now - WHY? Why is slot limit was increased now and so drastically???
Mercs lost their battle. So what now, everything must be done just not to repeat that situation again? The Union lost their village only because they were outnumbered. Wolves lost their first attack. Everybody were in the same conditions and it was hard to take villages. Not any more.
This really pisses me off.
If I will find some bugs and inappropriate things that make this game hard I will go to Mercs to complain, just only because it works really fast to change gameplay.

FCC trolls plz get out of this thread. You suck and can't win without filling def rosters with your puppets. deal with it.
 :lol:
Title: Re: Slot limit for attacking side
Post by: Bobthehero on October 29, 2011, 12:23:23 am
Get banned already.
Title: Re: Slot limit for attacking side
Post by: Keshian on October 29, 2011, 12:27:04 am
omg fcc idiots.

Let me remind you smth

FCC trolls plz get out of this thread. You suck and can't win without filling def rosters with your puppets. deal with it.
 :lol:

So, the video you watched showing us beat a village full of people trying their hardest was an illusion that only Druzhina could decipher as they know so many NA players themselves.  You guys are really poor losers.  You win ("ignore DRZ cheating, we were finding bugs"), you lose ("they were cheating").  Maybe having all your clanmates give their leaders their cd keys should be ignored because you stopped just before the big banwave, but accusing others of cheating with no evidence of any cheating is childishly stupid and asinine and could only come out of the mind of a clan full of 12-year olds.
Title: Re: Slot limit for attacking side
Post by: Matey on October 29, 2011, 01:45:54 am
i think its pretty hilarious that you are even pretending to believe we influenced the defenders in such a way. i also find it amusing since there were DRZ signed up for the first union village attack on the defender side... who both died repeatedly and retardedly until admins threatened to ban them.
Title: Re: Slot limit for attacking side
Post by: Tears of Destiny on October 29, 2011, 06:45:26 am
omg fcc idiots.

Let me remind you smth

FCC trolls plz get out of this thread. You suck and can't win without filling def rosters with your puppets. deal with it.
 :lol:

So last strat what does that say about you guys? Despite innumerable assaults, despite constantly locking down FCC with your little tricks for ages preventing reinforcements... Why did you not kill them?

If the FCC is so bad... This speaks volumes about DRZ.

Be careful about calling your foes worthless if you are unable to defeat them, lest you shine yourself in a light most incompetent.

Both DRZ and the FCC can handle themselves in a fight, we all know this. Stop acting like children.
Title: Re: Slot limit for attacking side
Post by: Greziz on October 29, 2011, 10:23:53 am
PENIS!
Title: Re: Slot limit for attacking side
Post by: Visconti on October 29, 2011, 10:34:35 am
You know, this entire time, i thought strat was about engaging in diplomacy and fight wars with other PLAYER controlled factions, not the AI. Correct me if im wrong, dont see why taking an AI village should have to be incredibly difficult.
Title: Re: Slot limit for attacking side
Post by: Zaharist on October 29, 2011, 11:46:27 am
No, Kesh, I didn't watch that video. It's tooo boring.

I'll try to be more informative and less trolling.

1. FCC are good clan, one of the best NA\West EU so far
2. This thread is not about FCC and their ways of attacking villages
3. This thread is about limit of merc slots for attacking side
4. I didn't mean to make someone cry, just kidding, sorry
5. Peace
Title: Re: Slot limit for attacking side
Post by: Zaharist on October 29, 2011, 12:07:03 pm
why taking an AI village should have to be incredibly difficult.
Before changing slot limit we had several sieges
Union 3 succesfull attacks of 4
Mercs 0/1
Wolves 2/3
FFC 2/2
LLJK 1/1
DRZ 4/4
(may be I am a bit wrong)
We had about 15 sieges, 3 failed. 20%
What do you mean "incredibly difficult"? With proper organisation and preparations taking AI fief is quite an easy task.
On the other hand, if it is "incredibly difficult" for you to capture the village (with no organisation, just few scripts for hiring mercs and buying equip), then how can you fight with PLAYER controlled factions?
Title: Re: Slot limit for attacking side
Post by: Visconti on October 29, 2011, 12:37:22 pm
Before changing slot limit we had several sieges
Union 3 succesfull attacks of 4
Mercs 0/1
Wolves 2/3
FFC 2/2
LLJK 1/1
DRZ 4/4
(may be I am a bit wrong)
We had about 15 sieges, 3 failed. 20%
What do you mean "incredibly difficult"? With proper organisation and preparations taking AI fief is quite an easy task.
On the other hand, if it is "incredibly difficult" for you to capture the village (with no organisation, just few scripts for hiring mercs and buying equip), then how can you fight with PLAYER controlled factions?

I never said it is incredibly difficult, what i meant is, it seems like the devs and so many other people WANT it to be incredibly difficult to fight the AI, with the increases to upkeep, the huge gold nerf, items being 4x more expensive, and now people complaining that attackers can have the same amount of people as defenders. All this just puts off faction vs faction game play. But hey, from what i have seen in the last strat, apparently Euros dont like fighting eachother, so maybe they like this PvE crap.
Title: Re: Slot limit for attacking side
Post by: Lizard_man on October 29, 2011, 05:55:35 pm
It's easy to take a village with similar rosters, as the first DRZ battle i participated in...
Title: Re: Slot limit for attacking side
Post by: Keshian on October 29, 2011, 06:10:57 pm
No, Kesh, I didn't watch that video. It's tooo boring.

I'll try to be more informative and less trolling.

1. FCC are good clan, one of the best NA\West EU so far
2. This thread is not about FCC and their ways of attacking villages
3. This thread is about limit of merc slots for attacking side
4. I didn't mean to make someone cry, just kidding, sorry
5. Peace

Truce, I respect DRZ fighters too, you guys are doing a great blitzkreig on the desert so far.
Title: Re: Slot limit for attacking side
Post by: BaleOhay on October 29, 2011, 07:08:50 pm
Glad the thread is turning around. No sense in the FCC and DRZ fighting a smear campaign anymore. Solid fighters on both sides. No where near eachother (and on otherside of the invisable US/Europe wall) so the verbal jabs are basically pointless. We can not fight it out easily so why waste the effort. Nice work so far in taking your claims.

ohay
Title: Re: Slot limit for attacking side
Post by: Tomas_of_Miles on October 29, 2011, 07:18:01 pm
It has been a fun experience so far fighting the DRZ invasions.
Title: Re: Slot limit for attacking side
Post by: Beans on October 30, 2011, 03:40:22 am
All this slot stuff for battles is lame, bring back 60v60.
Title: Re: Slot limit for attacking side
Post by: Osiris on October 30, 2011, 02:31:18 pm
yeah i dont understand this

Crusaders 267 vs GK 46

and yet the GK army gets more slots? how does that make any sense?
Title: Re: Slot limit for attacking side
Post by: Casimir on October 30, 2011, 03:05:39 pm
Makes sense when attacking a neutral village / town / castle I suppose, but on an open field battle against another faction this is completely retarded.
Title: Re: Slot limit for attacking side
Post by: Jarlek on October 30, 2011, 03:21:42 pm
yeah i dont understand this

Crusaders 267 vs GK 46

and yet the GK army gets more slots? how does that make any sense?
Say WHAAAAAT?!?!?

I thought AI fief only had more since they were the AI and always got X amount of slots. That scaling would only be for players. This is weird. Crusaders should have had more people there.