cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Joxer on October 27, 2011, 05:24:15 pm

Title: [Mechanics] Allow choice of non-sticky use of X-button
Post by: Joxer on October 27, 2011, 05:24:15 pm
Now that WSE is in the mod would it be possible to allow x-key to be used like a shift key optionally? I'm thinking mostly for half swording. I'd imagine having to toggle the thing not quite as dynamic as it should be. Never actually used it myself thought so feel free to correct me. So you could do quick hit from left, quick half sword from the right, quick thrust etc. kind of combos easier?
[Edit to add] I'm of course thinking in terms of having it in the mouse on the thumb button. Not all people have that. And of course you could add another weapon modifier key so you could have the old x-toggle key and a new shitf state key also.
Title: Re: [Mechanics] Allow choice of non-sticky use of X-button
Post by: Fasader on October 27, 2011, 06:57:12 pm
You know you can switch the "Toggle weapon mode" key under options? :x I'm using left ctrl.
Title: Re: [Mechanics] Allow choice of non-sticky use of X-button
Post by: Zisa on October 27, 2011, 07:18:01 pm
You know you can switch the "Toggle weapon mode" key under options? :x I'm using left ctrl.
Is it faster to use ctrl key? I tried .. seems awkward, could not tell.
Title: Re: [Mechanics] Allow choice of non-sticky use of X-button
Post by: Vexus on October 27, 2011, 07:30:25 pm
I use middle mouse button.
Title: Re: [Mechanics] Allow choice of non-sticky use of X-button
Post by: Digglez on October 27, 2011, 09:35:38 pm
whats hes suggesting from what I can tell is a temporary 'while the key is held down' kind of action.  Like crouch button in most FPS, you only stay crouched while you hold it, when you release you stand up.

Also the alt fire mode is horrible has horrible responsiveness in this game.  Its like you have to stand still doing nothing and give it a full second to switch.
Title: Re: [Mechanics] Allow choice of non-sticky use of X-button
Post by: Joxer on October 27, 2011, 11:10:53 pm
Yeah I know you can reassign keys. That's not the issue. I have my weapons in 1-4 and kick + x in mouse.  Digglez understood it right. I was talking about a shift state key. You could do quick switches without having to toggle.
Title: Re: [Mechanics] Allow choice of non-sticky use of X-button
Post by: Smoothrich on October 27, 2011, 11:50:39 pm
The switch used to be a lot more responsive but you were able to toggle it on and off in succession to simulate "jerking off" your sword, which was HILARIOUS but MY IMMERSION!!
Title: Re: [Mechanics] Allow choice of non-sticky use of X-button
Post by: cmp on October 28, 2011, 12:04:25 am
The switch used to be a lot more responsive but you were able to toggle it on and off in succession to simulate "jerking off" your sword, which was HILARIOUS but MY IMMERSION!!

It was changed because it could be exploited to chamber invisible attacks.
Oh, and the suggestion in the OP isn't doable.
Title: Re: [Mechanics] Allow choice of non-sticky use of X-button
Post by: Braeden on October 28, 2011, 12:30:12 am
I use middle mouse button.
Title: Re: [Mechanics] Allow choice of non-sticky use of X-button
Post by: Siiem on October 28, 2011, 03:06:42 am
You know you can switch the "Toggle weapon mode" key under options? :x I'm using left ctrl.

Hacker.