cRPG
Strategus => Strategus Issues => Topic started by: Dehitay on October 19, 2011, 03:42:42 pm
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Yesterday, Fallen had a battle and we lucked out by having an enemy that wasn't equipped. Consequently, we didn't lose a single man. However, we did lose a hell of a lot of equipment for having nobody die. To my knowledge, if nobody dies, you're not supposed to lose the equipment that they brought into battle as they would still have it in the end. So either there's a bug, or the dev team decided to change the system and I was never told. This is a huge kick in the ass to any army that uses expensive equipment. Don't even get blood on your gear and lose it in the end.
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Would you be able to tell me exactly what you lost? Or as close as possible? Would make wading through the logs easier. (Also by pm if it's.sensitive info.)
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It wasn't me who lost the equipment, but Fallen_Curtis_the_cunt. I can't remember the exact number since he's requipped since then, but I believe it was 26 Rawhide Coats, 26 Wrapping Boots, 8 Short Bows, 22 Arrows, some Axes, some Hide Covered Shields, and some Scythes. When I say some, I mean between 1 and 8, but don't even vaguely remember which was which now. However, now that I've gone and said all that, to answer your question: No, I can't tell you exactly. And to make things more fun, he's re-equipped since then, so unless you actually keep track of what's been lost during battle, I'm not sure it can be found out.
We do however have this info if it makes it any easier to find logs
Fallen_Curtis_the_cunt vs Hospitaller_Troyicide
- Battle time: 18.10., 22:51
- Battle duration: 03m23s
- Army size: 36 vs 25
- Battle result: 36 vs 16
- Winner: Attacker
It wasn't such a big battle, so while Curtis would appreciate getting his equipment back, I think we're more interested in just making sure this is a bug and seeing it get fixed.
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well, you lose arrows quivers, once they get used, plus scythes are not sheathable, so maybe some people forgot to pick 'em up again.
the other stuff shouldn't be lost, when u lost no tickets.
if yes, it's a bug.
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well, you lose arrows quivers, once they get used, plus scythes are not sheathable, so maybe some people forgot to pick 'em up again.
the other stuff shouldn't be lost, when u lost no tickets.
if yes, it's a bug.
This happened again during this battle:
Fallen_Dehitay vs Occitan_Gruk
- Battle time: 20.10., 12:00
- Battle duration: 02m20s
- Army size: 50 vs 103
- Battle result: 41 vs 97
I lost 30 Robes, 30 Woolen Hose, 30 Black Hoods, 13 Cudgels, 2 Tridents, 6 Short Bows, and some Falchions, Yellow Practice Shields, and Arrows. I can't tell how many of those last 3 items I lost cause the enemy was using them so we got some extras for the victory. This time we did actually lose 9 men, but about 30 men worth of equipment. It really seems that all the equipment you bring into battle, you automatically lose now. And I believe that's not supposed to be the case.
Also, not related to this thread, but related to this battle, Occitan says they were having problems modifying their roster. I wonder if it has anything to do with the fact that they reinforced their initial army.
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Please let us know when this is patched.
I think I'm going to be avoiding Strategus battles until I hear it's fixed. I might risk some robes, hose and cudgels, but not mail shirts, heavy round shields and nordic swords.
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Please let us know when this is patched.
I think I'm going to be avoiding Strategus battles until I hear it's fixed. I might risk some robes, hose and cudgels, but not mail shirts, heavy round shields and nordic swords.
Rather than avoiding battle, you could always help encourage the dev team to fix it by helping to mass exploit it. The way I see it, you could continuously attack fiefs with a tiny army armed with nothing of value. The fief on the other hand will waste the equipment of however many troops show up and spawn. If you consistently have one person pound on a fief with crap and take out about 10% of their wealth each time, it would make it a lot easier to take over in the end.
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1) Do we know if it even works vs NPC fiefs?
2) Wouldn't NPC fiefs recover their losses before the next attack 24 hour later anyways?
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1) Do we know if it even works vs NPC fiefs?
2) Wouldn't NPC fiefs recover their losses before the next attack 24 hour later anyways?
Since all battles work on the same logic, I would have to assume it would work the same, though it is possible it works different considering the way villages equip themselves. And AI controlled fiefs get money the same way player owned fiefs do: donations and trade actions. If you're taking away 10% at a time, that's going to be an initial drain of over 15K and villages don't make that much a day off of trading
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Well I guess a larger clan with a lot of extra troops could try it, although it would be basically as much exploiting as getting your friends to sign up as defenders and throwing the battle.
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Well I guess a larger clan with a lot of extra troops could try it, although it would be basically as much exploiting as getting your friends to sign up as defenders and throwing the battle.
The very first village attack was done with only 13 troops. I don't think you need that many. Though what I'm hoping is that this bug will be fixed long before this can be exploited. However, if not, exploiting could encourage them to speed it up. So if Slamz is going to stop playing to avoid this bug screwing him over, he can continue playing to screw over the bug. Fallen is losing equipment left and right due to this thing.
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for some reason all equip that is spawned and still on you at the end of the battle is lost.
At the end of our village battle we had about 8 archers with strong bows on them, but after battle they was gone. So i assume looting at the end of the battle doesn't work anymore.
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Any updates on this bug?
Still wary of starting anything exciting in Strategus above peasant gear due to this.
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Would you be able to tell me exactly what you lost? Or as close as possible? Would make wading through the logs easier. (Also by pm if it's.sensitive info.)
If you need another case:
Leiknir_Leifrsson vs SI_Puchas -
- Battle time: 26.10., 22:43
He didnt show up, me and my merry men spawned with 2 blue tunics and 2 stacks of stones. That stuff is gone. (troops got added back up)
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If you need another case:
Leiknir_Leifrsson vs SI_Puchas -
- Battle time: 26.10., 22:43
He didnt show up, me and my merry men spawned with 2 blue tunics and 2 stacks of stones. That stuff is gone. (troops got added back up)
When I saw a dev posting, I thought there was going to be an update. Is there really no bulletin board or something of the likes for the dev team so they know the progress of ongoing projects? I thought any dev would be able to tell me if this is getting worked on, but now I'm beginning to realize some may be left out of the know
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When I saw a dev posting, I thought there was going to be an update. Is there really no bulletin board or something of the likes for the dev team so they know the progress of ongoing projects? I thought any dev would be able to tell me if this is getting worked on, but now I'm beginning to realize some may be left out of the know
Sorry for the confusion, I am mostly inactive nowadays and got no clue whats going on, the others should know whats going on. There is a super secret forum section, but most stuff is happening in IRC, but that devils program eats all my time so I stay the hell away from it these days.
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Happened during the GK vs SB battle today. They spawned with nothing, we spawned with some various equipment and lost it (including our 2 rounceys). We lost one naked person but all equipment wearing players survived. Last we saw of that equipment ;)
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bump, devs plz respond with how inventory SHOULD work.
are we SUPPOSED to be losing gear that we spawn with even if we win?
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Yep, this need to be fixed ASAP. +1000 :)
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Cannot stress how annoying this is to take the time to conserve weapons you crafted (at very high expense) through the whole battle and have them disappear anyway even while you are using them at the end.
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Yeah this should be the first thing that gets fixed now. It makes small scale warfare pretty much impossible because 1 battle and your army is useless even if you win.
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Even worse is that you can actually abuse this.
You can attack an enemy with 49 troops, but with no equipment. The DEFENDERS will spawn first, and thus they won't have any idea about the attackers non-equipped army. So the defenders will spawn with the gear they have, and lose all of it for sure. In nowdays strat gold is much more important than troops.
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It wasn't me who lost the equipment, but Fallen_Curtis_the_cunt. I can't remember the exact number since he's requipped since then, but I believe it was 26 Rawhide Coats, 26 Wrapping Boots, 8 Short Bows, 22 Arrows, some Axes, some Hide Covered Shields, and some Scythes. When I say some, I mean between 1 and 8, but don't even vaguely remember which was which now. However, now that I've gone and said all that, to answer your question: No, I can't tell you exactly. And to make things more fun, he's re-equipped since then, so unless you actually keep track of what's been lost during battle, I'm not sure it can be found out.
We do however have this info if it makes it any easier to find logs
Fallen_Curtis_the_cunt vs Hospitaller_Troyicide
- Battle time: 18.10., 22:51
- Battle duration: 03m23s
- Army size: 36 vs 25
- Battle result: 36 vs 16
- Winner: Attacker
It wasn't such a big battle, so while Curtis would appreciate getting his equipment back, I think we're more interested in just making sure this is a bug and seeing it get fixed.
Added info I remember is I retreated from the battle, curtis's army spawned with gear to chase me down, hents after the battle he lost all of that gear regardless if any of his troops died. (That doesn't make sense to me, and in my battles we've had the same loss of gear from battles ending with troops losing gear for no deaths.
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Fix this please.
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Someone said it was fixed, however the source is considered highly suspect.
Any confirmations?
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Heard this was fixed anyone confirm?
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Fix this... we did a test run during a battle and apparently stabbing 6 naked people ruined 10 sets of armour and about 10 weapons :P
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ok, juding from the aftermath of 2 small battles I was in, it seems to be semi fixed. Anything from yellow practice shield and below in price was lost if somebody still had it at the end of battle without dying. But anything light spiked club or higher in price was kept if you had it if you didn't die with it. So I think there may be a magical price between yellow practice shield and light spiked club that determines whether and item is kept or not if you don't die with it in battle. That might just be a coincidence though.
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had a bigger battle earlyr on, and you do still loose quite some gear.
We lost some lemallar vest and some of the medium to high (expensive) equipment.
Also we lost a few horses.....
This bug is really holding evryone back and forcing us to use peasant gear only.
And even then people do not attack if they dont have a very solid reason for it, lost gear still cost gold no matter how little it is.
Maybe a short term fix would be if the devs could help out by making a lost and found section of sort?
Where we can post our lost items, that did not deserve to be lost?
Or is that to much work, I mean your doing the best as it is.
Anyway, bug is still present ingame.
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still happens, and you still lose very valuable items even without dying.
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not fixable right now, needs to be patched ingame.
we cant patch currently, as we need to prepare the new launcher for WSE, and that takes some time.
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not fixable right now, needs to be patched ingame.
we cant patch currently, as we need to prepare the new launcher for WSE, and that takes some time.
how about give some time for winning teame after killing last man? say like 5 min
so they can loot some staf :)
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not fixable right now, needs to be patched ingame.
we cant patch currently, as we need to prepare the new launcher for WSE, and that takes some time.
Too bad cuz it's really dragging down strategus right now.
Why would a bandit attack if he's sure to loose everything and gain very little, it makes small scall battle useless and discourage use of better gear.
There should be some kind of mechanism insuring you can actually benefit from victory, like the winner get half of the total gear used from the battle
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not fixable right now, needs to be patched ingame.
we cant patch currently, as we need to prepare the new launcher for WSE, and that takes some time.
TEARS OF JOY RAN DOWN MY CHEEK WHEN I READ THIS :D
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What's WSE
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After my last battle, i did not loose anything. And I was using my best gear.
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What's WSE
Fuuu, I haven't made a wiki page about it already! Damn, gotta do that.... but skyrim is done downloading. GIMME TIME GODDAMMIT!
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http://forums.taleworlds.com/index.php?topic=151194.0
Guess there was a new version of it recently.
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Kind of annoying - we had 5 archers with 5 nomad bows in their hands at the end of the battle and we only got 1 nomad bow after the battle. This used to work in1st and 2nd strategus, not sure why suddenly need WSE script to keep what you have holding in your hands. If its not working you could always provide winners with 20-25% of what the two parties started off with as captured loot, rather than the 2-3% that it is right now.
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money earned for strat while playing cRPG should temporarily be drastically INCREASED to offset the loss of items in strat battles
x1 = 5g
x2 = 10g
3x = 25g
x4 = 50g
x5 = 100g
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I don't see the reason to lost anything when you win.
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I don't see the reason to lost anything when you win.
* There needs to be a money drain.
* You don't want too strong of a situation where "the winners keep on winning" because they gained everything while the losers lost everything.
So you can satisfy both of these points, I think, by having gear get destroyed -- just not all of it. If every battle results in 50% of the gear being destroyed and 50% recovered (or 75% lost and 25% recovered, or whatever) then you're losing money worldwide (which is necessary), and the winners get a perk, but it's not a HUGE perk that will let them steamroll the rest of the server.
The suggestions I had posted in the general strategus forum would solve this problem and seems like it would be something chadz could do on the web server.
Just snapshot the gear list before the battle, compare it to what's left after the battle and restore some percentage of the items that went missing.
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Be patient, the guy told he will fix it, you are spoiled children...
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Be patient, the guy told he will fix it, you are spoiled children...
What he said ...
money earned for strat while playing cRPG should temporarily be drastically INCREASED to offset the loss of items in strat battles
x1 = 5g
x2 = 10g
3x = 25g
x4 = 50g
x5 = 100g
You're nuts Diggles ...
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How is that nuts? 2 x5 ticks and you could afford 1 sumpter horse!
And technically chadz didnt state anywhere that he WOULD be fixing it, he gave an excuse of why hes not, which is not the same as saying hes going to fix it.
Most companies would stop what they're doing to address a game breaking bug like this along with villages not paying mercs, especially given how hard money is to come by. Both have been around for months.
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Most companies would stop what they're doing to address a game breaking bug like this along with villages not paying mercs, especially given how hard money is to come by. Both have been around for months.
That's the big difference, "D.onkey crew" is not a company, although i might agree with you, these two bugs hit hard the gameplay to enjoy Strat, thus less players are fighting (for AI and engaging battle).
But we are in beta, we know there will be a patch, i guess it's taking time to create and code a patch (+server update and many things that i dunno) and i believe that any programmer will try to optimize a patch, including the most fix and update as possible.
So it takes time, and we have to wait and be patient.
In a general way, actual strat is not perfect, it's buggy, there is not much option, sometimes incomprehensible, there is no manual and it is not at all noobfriendly, but we can see where it is going. I'm sure that in chadz dream, Strat is not buggy.
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That's the big difference, "D.onkey crew" is not a company, although i might agree with you, these two bugs hit hard the gameplay to enjoy Strat, thus less players are fighting (for AI and engaging battle).
But we are in beta, we know there will be a patch, i guess it's taking time to create and code a patch (+server update and many things that i dunno) and i believe that any programmer will try to optimize a patch, including the most fix and update as possible.
So it takes time, and we have to wait and be patient.
In a general way, actual strat is not perfect, it's buggy, there is not much option, sometimes incomprehensible, there is no manual and it is not at all noobfriendly, but we can see where it is going. I'm sure that in chadz dream, Strat is not buggy.
What chadz is really working on:
chadz
The lazy
Supreme Overlord
Faction: irc://
IRC nick: chadz
Re: Elder Scrolls V: Skyrim
« Reply #359 on: Yesterday at 16:49:22 »Quote0 Voters list: Quote from: Oberyn on Yesterday at 07:53:25
"Also chadz, I only just got to the College not long ago, did the first couple of quests and such. Out of curiosity, are you also a Breton?"
No, highelf, specialising on fire destruction and and the shield thingy. I have just reached a point where i don't consume mana any more, which is awesome. I can run around casting 2 handed fire thingy 24/7.
Also, today the weirdest thing happened. Still not sure if that was scripted or just an awesome coincidence. I was riding around after leaving a cave, and a dragon attacked me. I was totally gonna die, but suddenly it set a giant on fire that was nearby. Giant got angry. Long story short, I fought a dragon together with a giant, and it was fucking awesome.
P.S. Expect Giants in cRPG within a couple weeks.
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Giants are cool
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Giants are cool
When I first saw those three Companions fight that Giant, I charged in to help all I could. Charging in helping the Giant that is. Fuck yeah, Giants!
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haha, so one is able to act nice to giants and then they don't hurt you?
wow, i need to try this game ^^
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Another battle won, and again we lost alot of expensive equipment.
I would like to ask if their is any progress in fixing this problem?
Sorry for asking again, but its holding this whole strat version back.
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Especially when we lose a lot of our horses. Most other clans probably don't have that issue, but unless we craft horses our members can't really play...horses are VERY expensive, and right now if we ride them we are guaranteed to lose them because of this bug.
Hope it gets fixed soon!
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This bug has taken most of my interest out of strategus. Fighting with absolute bottom peasant gear is fun for a short time, but that time is past. Nobody, including me, wants to spend the time and money on better gear knowing it may be lost just by spawning in.
Personally I think Strategus should be paused until this can be fixed. It's a serious bug.
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Personally I think WSE should be paused until this can be fixed. It's a serious bug.
better solution
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It just promotes peasant wars which was funny at first but now its a bit dull. This is supposed to be based in medieval times yet we are fighting like cavemen :P If this bug wasnt present a professional looking army could just roll in and wipe most of the competition off the map.
I have to admit I feel quite bitter as GK (maybe it was a bad call by me) decided to keep making horses and nice armour so we could at least play the role we wanted in strategus so we could enjoy the game how we wanted. But these armies are not cost effective so people keep telling us the only way to play an effective game in strat is scrap your horses, scrap your good weapons, scrap your low end but not completely shite armour, scrap hunting down bandits who are irratating you and grind enough troops and peasant gears to take a village :P I think most of our members dislike this idea that we must abandon our signature class (our fun essentially) because of some game breaking bug.
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It just promotes peasant wars which was funny at first but now its a bit dull. This is supposed to be based in medieval times yet we are fighting like cavemen :P If this bug wasnt present a professional looking army could just roll in and wipe most of the competition off the map.
I have to admit I feel quite bitter as GK (maybe it was a bad call by me) decided to keep making horses and nice armour so we could at least play the role we wanted in strategus so we could enjoy the game how we wanted. But these armies are not cost effective so people keep telling us the only way to play an effective game in strat is scrap your horses, scrap your good weapons, scrap your low end but not completely shite armour, scrap hunting down bandits who are irratating you and grind enough troops and peasant gears to take a village :P I think most of our members dislike this idea that we must abandon our signature class (our fun essentially) because of some game breaking bug.
Bah. I like that you keep playing it the way you want to, expensive horses and weapons (and silly looking armour trololol!).
+1 to you guys!
You will probably not be "successful" in this strat, but at least you will have fun and probably get some awesome victories from your superiour gear. Keep up the good work!
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Bah. I like that you keep playing it the way you want to, expensive horses and weapons (and silly looking armour trololol!).
+1 to you guys!
You will probably not be "successful" in this strat, but at least you will have fun and probably get some awesome victories from your superiour gear. Keep up the good work!
Thank you :) This is what I hope as well :D
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Thank you :) This is what I hope as well :D
Still a bitch with the losing what you are wearing thingie :/
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Any progress on this? It's a really annoying bug. We were attacked by a bandit and managed to reinforce with some basic stuff. We won the battle with the result that we lost almost all equipment we had and also didn't get anything from the attacker except 1 or 2 weapons.
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not fixable right now, needs to be patched ingame.
we cant patch currently, as we need to prepare the new launcher for WSE, and that takes some time.
So basically stop playing strategus? It's a devastating bug...a game breaking bug...
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Yes because we want everyone to run around in full plate and just spam left click.
Great gameplay.
The current way it is fine, majority of peasants with a few well armoured guys.
And you know what? That actually smells historical as well, as if most of the guys in an army were well armoured?
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Where do you get everyone in full plate??? Almost all of strat 2 (until equipment bug popped up) everyone was using lower-end mid-tier armors primarily like tunics over mail, lamellar, and padded leather and msotly rounceys with mayeb a few destriers and an occasional warhorse thrown in. This strat - never see any of that stuff, basically 90% of the items possible are never used.
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Oh thats ok then, my bad.
Altough I have seen quite some heavy shit already though. But not in large numbers.
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Oh thats ok then, my bad.
Altough I have seen quite some heavy shit already though. But not in large numbers.
The problem isn't balance. The problem is nobody wants to spend money on decent equipment because even if they route the enemy they lose all the equipment (and just threw away all that money it took to equip them) even if they never lose one person. I can craft coursers, but it's still almost 500 gold for one courser. You think any army is going to equip horses when they're looking at thousands of gold lost even if none of their cavalry or horses die?