cRPG

Strategus => Strategus Issues => Topic started by: Matey on October 17, 2011, 08:15:05 pm

Title: Craft/Recruit Efficiency
Post by: Matey on October 17, 2011, 08:15:05 pm
Dunno if this is intentional... if it is maybe we can change it anyways?

The fief I am in right now has 6 people working and 3 people doing nothing, and is at 88% crafting. correct me if im wrong... but you can have 7 people crafting/recruiting in a fief with 100% and its additional people who then lower the %... so in the fief I am currently in, the 3 people who are doing nothing are being counted towards the penalty and are lowering the % despite not doing anything. Any chance of changing it so that craft % is only effected by the amount of people crafting? and recruiting only by the amount of people recruiting?
Title: Re: Craft/Recruit Efficiency
Post by: Digglez on October 17, 2011, 08:28:30 pm
would be nice if it was on a per task basis
Title: Re: Craft/Recruit Efficiency
Post by: Jarlek on October 17, 2011, 11:50:20 pm
Derp? Wasn't it always supposed to be like this? Maybe the change from "work" to "craft" made a small bug.
Title: Re: Craft/Recruit Efficiency
Post by: chadz on October 17, 2011, 11:54:22 pm
it was alwayas like that... i guess changing it to a per task basis makes more sense and is a small fitting buff.
Title: Re: Craft/Recruit Efficiency
Post by: Digglez on November 12, 2011, 04:23:21 am
i guess changing it to a per task basis makes more sense and is a small fitting buff.

so is this going to happen?  its still lowering crafting rates anyone entering the village, even if they do nothing or recruit