cRPG

Strategus => Strategus General Discussion => Topic started by: Tomas on October 17, 2011, 01:46:47 pm

Title: Suggested New Feature: Hiding
Post by: Tomas on October 17, 2011, 01:46:47 pm
I'd like to suggest that we give people the ability to hide on the Strat map.  Here's how I think it should work.

- It should only be available for armys of less than 50 troops
- You should only be able to hide if nobody from another clan can see you.  Neutrals and your own clan mates don't count.
- Once hidden you cannot move
- You will be discovered if an enemy gets within a certain distance of you.  I'd suggest 25% of the other persons look distance

Overall this would allow for a better raiding system as people will be able to get away more easily without being caught.  It would also help landless clans and neutrals once all the fiefs have been taken as having a fief to hide in wouldn't be so important.  It would also force the bigger clans to start patrolling their lands which means they can't have everybody recruiting and crafting.
Title: Re: Suggested New Feature: Hiding
Post by: Konrax on October 17, 2011, 01:56:45 pm
+1, give it a bonus in forests.
Title: Re: Suggested New Feature: Hiding
Post by: Vibe on October 17, 2011, 02:12:24 pm
Good idea, +1
Title: Re: Suggested New Feature: Hiding
Post by: Hrafn on October 17, 2011, 02:14:28 pm
nvm nice suggestion but no much sense, only for hiding in desert maybe.
Title: Re: Suggested New Feature: Hiding
Post by: Tomas on October 17, 2011, 02:32:31 pm
+1, give it a bonus in forests.

I'm pretty sure you can't see as far into forests anyway so this should happen automatically

EDIT: http://forum.c-rpg.net/index.php/topic,18074.0.html

Look in details are there and you def can't see too far into forests.  I'm not entirely sure why Mountains and Hills have such high Look_in values though.  I would have thought that there would have been plenty of valleys, ravines and such to obscure you from sight in these areas.
Title: Re: Suggested New Feature: Hiding
Post by: Hrafn on October 17, 2011, 02:38:08 pm
Actually I would like to see posibility to build bandits hideout instead,with like 10 look_in and 80 look_out.
Title: Re: Suggested New Feature: Hiding
Post by: Tomas on October 17, 2011, 02:44:26 pm
Actually I would like to see posibility to build bandits hideout instead,with like 10 look_in and 80 look_out.

I don't see how this is different?  I say hide, you say build a hideout.  Either way it achieves the same result so i'd be happy with chadz doing whichever is easier to code. 
Title: Re: Suggested New Feature: Hiding
Post by: Bjord on October 17, 2011, 03:11:47 pm
I don't see how this is different?  I say hide, you say build a hideout.  Either way it achieves the same result so i'd be happy with chadz doing whichever is easier to code.

I think he means a permanent spot for hiding, could be something really awesome. You could even add the hideout maps from Native when you engage them in Strat Battle, almost no effort involved.

Bandit HQ, eh eh?  :wink:
Title: Re: Suggested New Feature: Hiding
Post by: Jarlek on October 17, 2011, 03:24:42 pm
I think he means a permanent spot for hiding, could be something really awesome. You could even add the hideout maps from Native when you engage them in Strat Battle, almost no effort involved.

Bandit HQ, eh eh?  :wink:
Together with HQ/Guild suggestion for town I came with this could be pretty awesome :D
Title: Re: Suggested New Feature: Hiding
Post by: Hrafn on October 17, 2011, 03:25:36 pm
btw u can add possibility to recruit and craft in this hideouts. With very low chance though.
Title: Re: Suggested New Feature: Hiding
Post by: Tomas on October 17, 2011, 05:58:08 pm
I think he means a permanent spot for hiding, could be something really awesome. You could even add the hideout maps from Native when you engage them in Strat Battle, almost no effort involved.

Bandit HQ, eh eh?  :wink:

In that case i'd like both hiding AND hideouts. 

Hideouts to provide bases and hiding to help you run away
Title: Re: Suggested New Feature: Hiding
Post by: Panoply on October 17, 2011, 07:09:37 pm
This is a good idea. I'm more a fan of continuous functions though, so rather than a hard cap at 50 people, you set it so that the more troops you have, the less benefit you get from hiding in terms of how close someone has to be to discover you. This can easily be set as a discount on your look_in vs their look_out. I'm sure chadz can come up with a fun pow() function.

As well, I've been thinking that it would be cool for armies to have some kind of sneak function. It would be similar to this idea, except that you can move, just a lot slower than normal and you can be discovered from a greater distance. This might help bandits set up position, or afford an attacking armor some element of surprise.
Title: Re: Suggested New Feature: Hiding
Post by: chadz on October 17, 2011, 07:58:08 pm
what about not moving for more than 1 hour puts you in hiding mode, and, depending on your troop amount, reduces the distance you can be seen from by half or more. Needs more thinking (and coding :P)
Title: Re: Suggested New Feature: Hiding
Post by: Digglez on October 17, 2011, 08:06:36 pm
what about not moving for more than 1 hour puts you in hiding mode, and, depending on your troop amount, reduces the distance you can be seen from by half or more. Needs more thinking (and coding :P)

good idea. also is there a way to making your view ranges visible on the map so we know about how far we can see?
Title: Re: Suggested New Feature: Hiding
Post by: chadz on October 17, 2011, 08:08:37 pm
not really, because it differs from the other persons as well.
Title: Re: Suggested New Feature: Hiding
Post by: Digglez on October 17, 2011, 08:15:54 pm
not really, because it differs from the other persons as well.

huh?  View distance is hardcoded to terrain.

Ok so I know view distance out of forest is 70....70 what? miles, kilometers, meters, light-years?

Why cant we have a circle or some sort of reference on OUR map, so we know how far we can see based on the terrain approximately?
Title: Re: Suggested New Feature: Hiding
Post by: Dehitay on October 18, 2011, 12:02:21 am
huh?  View distance is hardcoded to terrain.

Ok so I know view distance out of forest is 70....70 what? miles, kilometers, meters, light-years?

Why cant we have a circle or some sort of reference on OUR map, so we know how far we can see based on the terrain approximately?
Judging by the formulas I've seen, to do it accurately, you would have to check every pixel in a certain radius to see if it can view you based on your terrain and it's own. That would be a huge strain on the server
Title: Re: Suggested New Feature: Hiding
Post by: BcBKC on October 18, 2011, 12:52:02 pm
Why not make it so the larger the army, the farther away you can see them. It would make sense. Small scout party's would be much harder to see and add in more tactics like small groups laying a trap for a larger one.
Title: Re: Suggested New Feature: Hiding
Post by: Mithus on October 18, 2011, 06:09:16 pm
Why not make it so the larger the army, the farther away you can see them. It would make sense. Small scout party's would be much harder to see and add in more tactics like small groups laying a trap for a larger one.

I think this would be a better choice, right now there is no difference betwen people with 100 and 10.. atm you know others people numbers too far away.
Title: Re: Suggested New Feature: Hiding
Post by: Haze_The_Hobo on October 19, 2011, 07:02:41 pm
+1
Title: Re: Suggested New Feature: Hiding
Post by: kinngrimm on October 24, 2011, 03:01:59 pm
what about not moving for more than 1 hour puts you in hiding mode, and, depending on your troop amount, reduces the distance you can be seen from by half or more. Needs more thinking (and coding :P)
+1 automatic hiding, one less thing we need to click and works anyway is customer friendly  :mrgreen:

it should depend also on terrain, i can hide in a forest pretty fast, but on open plains or on the desert i would need to dig a whole i guess, where it easier to hide behind rocks in the mountains which would support scouts in the mountains which have higher view range.

all in all this would enable the bandit style , attack, then run and hide
Title: Re: Suggested New Feature: Hiding
Post by: Turkhammer on October 24, 2011, 05:37:11 pm
It would also require a way to sustain yourself, other than being in a fief.