cRPG

Strategus => Strategus General Discussion => Topic started by: chadz on October 15, 2011, 09:54:17 am

Title: Strategus changelog
Post by: chadz on October 15, 2011, 09:54:17 am
I'll try to keep a list of the changes in here so people don't have to search it from all around. Also, I'll unsticky it when I'm adding something, because no on reads stickies.

http://img88.imageshack.us/img88/4029/u32p3p1d2.jpg
(click to show/hide)

Discuss!
(The area to the north west of the red line is NA territory, south and east is EU territory.)

Ok, let's see.. formulas:
troop upkeep for heroes:
ceil((pow($troops, 1.03) * 1.8 - 100)/24)
troop upkeep for locations:
ceil((pow($troops, 1.02) * 1 - 100)/24)

faraway goods bonus:
round(pow($distance_percent*100, 1.28));
max distance = 139 km

movement speed:
$speed = (0.25 * ($terrain['speed']/100));
$troop_influence = (pow($troops, $terrain['troops_influence']/200)/100); #capped at 0.99
$speed = $speed * (1-$troop_influence);

terrain look distance:
(distance_in_pixel/(($my_geo['look_out']/100)*($other_geo['look_in']/100)) < 100 )

terrain:
http://strategus.c-rpg.net/geo_calradia.png


movement table:
color
name
speed

troops_influence
look_out
look_in
000080Sea010025050
22b14cPlains100100100100
c3c3c3Hills60100140140
ffffffSnow Plains70100100100
003e00Plain Forest601107020
008080Snow Forest501107030
535353Mountains30140200120
00a2e8River0100100100
96924fSteppe100100100100
697801Steppe Forest701108040
000000Cliffs0100100100
f000ffRoad18010040170
fff200Desert100100100100
53a600Desert Forest801109050
b45e34Bridge1015010030




So, let's see if i can remember everything:

- Item price got multiplied by 4 (from /100 to /25)
- you can no longer work in towns
- instead you can either beg (gives you +1 coin per hour)
- or craft (read below)
- trading distance bonus got buffed (you can now get up to 450% of the price, so selling stuff far away for 25 gold means you get 113 gold per trading item)
- you can now trade goods with other players directly
- castles give lots of recruits,
- villages give lots of crafting opportunity
- towns will have a marketplace - in a town, you can put up your goods for trade with other players. The idea is that people produce goods in villages and bring them to the towns where big merchants will transfer them to faraway places
- you can have as many goods on you as long as you don't move. When you move, you lose 1 good per minute until you are down to goods_amount=troops_amount
- gold from crpg got nerfedrestructured - it's 1 gold per x2 and x3 tick, 2 gold per x4 and x5 tick
- selling items to the bank was changed from 70% to 20% return value.

-probably some thing i forget which i will add asap

(click to show/hide)
The troop limit is removed for now - everyone is free to carry as many goods with as few troops as he wants. This is only a temporary solution, though, and I can't tell yet what will be added instead - either showing how many goods someone is carrying with him, or doing a speed penalty when you have fewer troops that goods.

Either way, for now, nothing of those is added.
Due to a bug (trading multiplies items) we will have to do a rollback, about 24h.

Sorry.
- changed upkeep formula
STRATEGUS_WAGE changed from 2.5 to 1.8
$wage = (pow(troops, 1.03) * STRATEGUS_WAGE - 100)/24

- added horse speedup - if you have more horsies than goods and troops, you get a speed buff:
 sumpter horse *1.3,
 every other horse * 1.8

- removed gingerpussy

- changed AI visiting fee from 5 to 1

So:
you can put up offers in towns. This means your goods/items are stored there and when someone accepts your offer, you get your money. Hopefully this helps independent traders and crafters so they don't have to contact people to set up trades.

Troops can carry equipment on their body (1 helmet, 1 armor, 1 pair of boots, 1 pair of gloves, 2 weapons [up to 4 stacks of arrows, bolts or throwing weapons count as 1 weapon]). If you have more than this, you carry stuff in crates. Trading goods, Spare weapons and armors - that goes into crates. One crate takes 30kg. Two men or one horse can carry a crate without additional penalty. Trading goods have a weight of 5.

So, this is the speed you will achieve:
180% speed with more horses than troops, and equipment worn directly,
130% speed with slow horses,
100%-90% with equipment worn directly (depends on the weight of the equip you wear),
85% if you have more horses than crates,
75% to 40% if you have troops carrying crates.

Faraway goods bonus was manipulated so it's a) higher and b) it goes more like this:
(click to show/hide)
The idea is that, once you have reached around 70%, the increase is getting lower again, so you don't necessarily have to move to the very last village in the corner.

some other stuff I forgot and will write some details about when you remind me of them.
Title: Re: Strategus changelog
Post by: Anwyl on October 15, 2011, 09:55:39 am
More money! horray!
Title: Re: Strategus changelog
Post by: Dalhi on October 15, 2011, 10:52:59 am
changed upkeep formula
STRATEGUS_WAGE changed from 2.5 to 1.8
$wage = (pow(troops, 1.03) * STRATEGUS_WAGE - 100)/24

So now you can have up to 50 troops without paying upkeep? (if my calculations are correct).
Title: Re: Strategus changelog
Post by: serr on October 15, 2011, 12:42:52 pm
So, you need horses>(troops+goods) or (horses>troops and horses>goods)?
Ok, already found the answer.

But now i have 0 troops, 0 goods, 1 rouncey and my speed is the same as without it. At least with Quick Match  activated.
I'm in desert(25) , activated quick march and i have 60 speed. Yesterday i had the same value without horse.
Title: Re: Strategus changelog
Post by: chadz on October 15, 2011, 01:37:38 pm
You need a rider :)
Title: Re: Strategus changelog
Post by: Teeth on October 15, 2011, 01:46:20 pm
- removed gingerpussy
lol
Title: Re: Strategus changelog
Post by: Jarlek on October 15, 2011, 02:40:50 pm
Dotted.
Title: Re: Strategus changelog
Post by: serr on October 15, 2011, 03:07:37 pm
Ok, now i have 1 troop, 0 goods, 1 rouncey and 74.350 speed with quick march, without horse it was 60. Where is 1.8 multiplier?
Title: Re: Strategus changelog
Post by: Balton on October 15, 2011, 04:40:08 pm
The issue with trade goods should be prioritized above all. The amount of goods you are carrying being visible is a sensible suggestion, and significantly better than the previous system.

Also, the horse speed up is a very nice change.
Title: Re: Strategus changelog
Post by: Gingerpussy on October 15, 2011, 06:23:44 pm
Quote
- removed gingerpussy

Nah IM NOT letting go....... untill the 27th this month for obvious reasons :D
Title: Re: Strategus changelog
Post by: Gingerpussy on October 15, 2011, 06:29:05 pm
Hey chadz, ur reason for not sitting in a town for gold is NOT changed.

A clan will not ofcourse have 20 ppl in a town getting trade gods and they ALL WILL STAY THERE DO NOTHING UNTIL THEY transfer there gods to another member of the clan who do the trading. How is this a change at all ? The game is still to sit in a fief for a week or two or maybee forever to craft shit and its even more STUPID then getting gold sitting around.

I know i am getting unpopular by saying the truth, but the truth sometimes hurt so live with it.
Title: Re: Strategus changelog
Post by: PhantomZero on October 15, 2011, 06:46:20 pm
Can you trade multiple types of goods yet?
Title: Re: Strategus changelog
Post by: Fluffy_Muffin on October 15, 2011, 07:03:24 pm
A changelog???

The end is nigh
Title: Re: Strategus changelog
Post by: Digglez on October 16, 2011, 07:04:00 pm
what is the actual formula to determine how many actual players you will be able to field on your roster?

Ie...if I'm sporting 100 troops, how many actual live players will be able tosign up and fight on my side?
Title: Re: Strategus changelog
Post by: Bjarky on October 16, 2011, 07:54:10 pm
still find the Bridge stats very unbalanced  :rolleyes:
Title: Re: Strategus changelog
Post by: PhantomZero on October 16, 2011, 08:18:42 pm
still find the Bridge stats very unbalanced  :rolleyes:

Yeah I tried going over a bridge with 50 troops, what a fucking mistake. 2m per minute, takes 10 hours for 50 dudes to get across a bridge?
Title: Re: Strategus changelog
Post by: Digglez on October 16, 2011, 08:21:00 pm
Yeah I tried going over a bridge with 50 troops, what a fucking mistake. 2m per minute, takes 10 hours for 50 dudes to get across a bridge?

I see your troops suffer from Gephyrophobia.

http://www.cbsnews.com/stories/2007/08/10/eveningnews/main3156354.shtml
Title: Re: Strategus changelog
Post by: Tristan on October 17, 2011, 12:08:38 am
Sticky?
Title: Re: Strategus changelog
Post by: LLJK_Siggy on October 17, 2011, 12:36:51 am
Yeah I tried going over a bridge with 50 troops, what a fucking mistake. 2m per minute, takes 10 hours for 50 dudes to get across a bridge?

If you had 450 troops you would move across a bridge at .057m per minute.
Title: Re: Strategus changelog
Post by: Jarlek on October 17, 2011, 12:39:01 am
If you had 450 troops you would move across a bridge at .057m per minute.
You gotta be fucking kidding me!
Title: Re: Strategus changelog
Post by: Bjarky on October 20, 2011, 02:13:50 am
got a question for thsa donkey:
the fief upkeep, is that for the fief itself or does it also count for the people inside the fief  :?:
Title: Re: Strategus changelog
Post by: Digglez on October 27, 2011, 09:50:33 pm
was attacking slots changed back up to 60? so slots now have nothing to do with troop counts?

http://forum.c-rpg.net/index.php/topic,19388.0.html
Title: Re: Strategus changelog
Post by: Tovi on October 29, 2011, 03:16:43 pm
Crafting item seems a waste of time. You'd better craft goods and sell them, then  buy weapons.
Have you ever tried to craft item for a 50/100 army men ?? It would take weeks, just to gain a little 33 % discount.


Edit : worst : To loom a shirt cost me 1 gold but is free to buy..
Title: Re: Strategus changelog
Post by: Digglez on November 08, 2011, 07:05:34 am
NH has noticed that crafting skill chance has changed from 15% chance per skill point to 100% (assuming village is at 100% crafting chance).  This is a welcome change and means people are able to wear more diversified gear without pigeonholing themselves.  This also increases gold production since you wont have to take forever to craft a useful number of items, you can get what you need made then go back to making trade goods or traveling.
Title: Re: Strategus changelog
Post by: Tomas on November 15, 2011, 12:22:38 pm
(click to show/hide)

Is this graph correct?  I'm assuming it is distance along the bottom and bonuses up the left but those bonuses seem far higher than what we are actually getting.
Title: Re: Strategus changelog
Post by: Bjarky on November 15, 2011, 01:08:55 pm
the distance numbers at the bottom are km  :wink:
Title: Re: Strategus changelog
Post by: FRANK_THE_TANK on November 17, 2011, 08:45:40 am
Horse = make better

If you have 1 horse you should get the bonus because YOU ARE A RIDER.
A rider should be able to mange 2 horses. If not 3 or 4. Check out a camel train some time. 5 people with 50 camels, they mange just fine!

Title: Re: Strategus changelog
Post by: Braeden on November 21, 2011, 10:45:21 pm
Is this graph correct?  I'm assuming it is distance along the bottom and bonuses up the left but those bonuses seem far higher than what we are actually getting.

It is correct, the distance on the bottom is the percentage of the maximum possible distance travelled, which I believe is Bariyye to Kulum for 100%.  However, it is entirely possible it may be bugged or inaccurate.  If you want to PM me examples of trade distances / profits, I'd be happy to check and make sure everything is in the right ballpark.
Title: Re: Strategus changelog
Post by: mandible/splinteryourjaw on November 21, 2011, 11:17:54 pm
Braeden I believe it is correct (at least the few I've worked have been,) a lot of folks are reading it as a straight distance calc rather than as a percentage of total distance
Title: Re: Strategus changelog
Post by: zib0 on September 12, 2012, 05:57:03 pm
i stay in village for crafting, i crafted a lot of things and now i tried to continue traveling but i've just leave village and i cant move, even back to the village (where is 0.00m and 0.00 travel time) for sell equipment or get more troops to carry my equipment, what i could do? intresting is in info said me i got 20.166 meters per minute so i should be able to move
my stats is :
Speed: 20.166 meters per minute [zoom]
Equipment: 701 kg
Cargo: 891 kg (30 crates)
Troops: 26
Horses : 15 desert horses

please help
Title: Re: Strategus changelog
Post by: Latvian on September 12, 2012, 06:10:24 pm
strategus is frozen and new srtrategus round 4 will start in sunday( i think)
Title: Re: Strategus changelog
Post by: zib0 on September 12, 2012, 06:21:03 pm
lol, what exactly mean new season? it will be reset everything?
Title: Re: Strategus changelog
Post by: Latvian on September 12, 2012, 06:22:39 pm
yes it will be reset.
Title: Re: Strategus changelog
Post by: Lannistark on September 12, 2012, 06:25:48 pm
Everyone was expecting this last Strategus with excitement. What the hell happened, that it's gonna have to be reseted?
Title: Re: Strategus changelog
Post by: Lt_Anders on September 12, 2012, 08:04:49 pm
Everyone was expecting this last Strategus with excitement. What the hell happened, that it's gonna have to be reseted?

New updates.
http://forum.meleegaming.com/announcements/strategus-round-4-starting-sunday-1200-cet/msg602124/#msg602124

Every new MAJOR update carries with it a reset. It has been known that this was going to happen.
Title: Re: Strategus changelog
Post by: CrazyCracka420 on September 12, 2012, 08:07:21 pm
It is known.