http://img88.imageshack.us/img88/4029/u32p3p1d2.jpg(The area to the north west of the red line is NA territory, south and east is EU territory.)(click to show/hide)
Discuss!
Ok, let's see.. formulas:
troop upkeep for heroes:
ceil((pow($troops, 1.03) * 1.8 - 100)/24)
troop upkeep for locations:
ceil((pow($troops, 1.02) * 1 - 100)/24)
faraway goods bonus:
round(pow($distance_percent*100, 1.28));
max distance = 139 km
movement speed:
$speed = (0.25 * ($terrain['speed']/100));
$troop_influence = (pow($troops, $terrain['troops_influence']/200)/100); #capped at 0.99
$speed = $speed * (1-$troop_influence);
terrain look distance:
(distance_in_pixel/(($my_geo['look_out']/100)*($other_geo['look_in']/100)) < 100 )
terrain:
http://strategus.c-rpg.net/geo_calradia.png
movement table:
color name speed troops_influence look_out look_in 000080 Sea 0 100 250 50 22b14c Plains 100 100 100 100 c3c3c3 Hills 60 100 140 140 ffffff Snow Plains 70 100 100 100 003e00 Plain Forest 60 110 70 20 008080 Snow Forest 50 110 70 30 535353 Mountains 30 140 200 120 00a2e8 River 0 100 100 100 96924f Steppe 100 100 100 100 697801 Steppe Forest 70 110 80 40 000000 Cliffs 0 100 100 100 f000ff Road 180 100 40 170 fff200 Desert 100 100 100 100 53a600 Desert Forest 80 110 90 50 b45e34 Bridge 10 150 100 30
So, let's see if i can remember everything:
- Item price got multiplied by 4 (from /100 to /25)
- you can no longer work in towns
- instead you can either beg (gives you +1 coin per hour)
- or craft (read below)
- trading distance bonus got buffed (you can now get up to 450% of the price, so selling stuff far away for 25 gold means you get 113 gold per trading item)
- you can now trade goods with other players directly
- castles give lots of recruits,
- villages give lots of crafting opportunity
- towns will have a marketplace - in a town, you can put up your goods for trade with other players. The idea is that people produce goods in villages and bring them to the towns where big merchants will transfer them to faraway places
- you can have as many goods on youas long as you don't move. When you move, you lose 1 good per minute until you are down to goods_amount=troops_amount
- gold from crpg gotnerfedrestructured - it's 1 gold per x2 and x3 tick, 2 gold per x4 and x5 tick
- selling items to the bank was changed from 70% to 20% return value.
-probably some thing i forget which i will add asap(click to show/hide)
The troop limit is removed for now - everyone is free to carry as many goods with as few troops as he wants. This is only a temporary solution, though, and I can't tell yet what will be added instead - either showing how many goods someone is carrying with him, or doing a speed penalty when you have fewer troops that goods.
Either way, for now, nothing of those is added.
Due to a bug (trading multiplies items) we will have to do a rollback, about 24h.
Sorry.
- changed upkeep formula
STRATEGUS_WAGE changed from 2.5 to 1.8
$wage = (pow(troops, 1.03) * STRATEGUS_WAGE - 100)/24
- added horse speedup - if you have more horsies than goods and troops, you get a speed buff:
sumpter horse *1.3,
every other horse * 1.8
- removed gingerpussy
- changed AI visiting fee from 5 to 1
So:
you can put up offers in towns. This means your goods/items are stored there and when someone accepts your offer, you get your money. Hopefully this helps independent traders and crafters so they don't have to contact people to set up trades.
Troops can carry equipment on their body (1 helmet, 1 armor, 1 pair of boots, 1 pair of gloves, 2 weapons [up to 4 stacks of arrows, bolts or throwing weapons count as 1 weapon]). If you have more than this, you carry stuff in crates. Trading goods, Spare weapons and armors - that goes into crates. One crate takes 30kg. Two men or one horse can carry a crate without additional penalty. Trading goods have a weight of 5.
So, this is the speed you will achieve:
180% speed with more horses than troops, and equipment worn directly,
130% speed with slow horses,
100%-90% with equipment worn directly (depends on the weight of the equip you wear),
85% if you have more horses than crates,
75% to 40% if you have troops carrying crates.
Faraway goods bonus was manipulated so it's a) higher and b) it goes more like this:The idea is that, once you have reached around 70%, the increase is getting lower again, so you don't necessarily have to move to the very last village in the corner.(click to show/hide)
some other stuff I forgot and will write some details about when you remind me of them.
changed upkeep formula
STRATEGUS_WAGE changed from 2.5 to 1.8
$wage = (pow(troops, 1.03) * STRATEGUS_WAGE - 100)/24
- removed gingerpussylol
- removed gingerpussy
still find the Bridge stats very unbalanced :rolleyes:
Yeah I tried going over a bridge with 50 troops, what a fucking mistake. 2m per minute, takes 10 hours for 50 dudes to get across a bridge?
Yeah I tried going over a bridge with 50 troops, what a fucking mistake. 2m per minute, takes 10 hours for 50 dudes to get across a bridge?
If you had 450 troops you would move across a bridge at .057m per minute.You gotta be fucking kidding me!
(click to show/hide)
Is this graph correct? I'm assuming it is distance along the bottom and bonuses up the left but those bonuses seem far higher than what we are actually getting.
Everyone was expecting this last Strategus with excitement. What the hell happened, that it's gonna have to be reseted?