cRPG

cRPG => Suggestions Corner => Topic started by: Arked on October 11, 2011, 09:09:33 pm

Title: Shield Bash
Post by: Arked on October 11, 2011, 09:09:33 pm
Topic name says all :) Give shielders some love, change kick animation into Shield Bash!

http://www.youtube.com/watch?v=RcMwkYVO9t4
Title: Re: Shield Bash
Post by: Joxer on October 11, 2011, 09:57:14 pm
As I have said it numerous times here's what I think they should do if possible:

1) Shield bash to replace kicking.
2) Shield holding on foot on the realistic spot at the middle instead of this system.
3) Shield blocking should be directional like manual blocking. A successfull directional block with shield should do little to no damage to the shield. If the block direction is wrong the shield should then take damage but the hit should be blocked.
4) Pommel strike for 2h and unshielded 1h to replace kicking.
5) Strike with the middle part of the pole for polearms to replace kicking.
6) Archers etc. can live without kicking.

That's my recipe for perfect game :)
Title: Re: Shield Bash
Post by: Teeth on October 11, 2011, 10:03:24 pm
When replacing the kick and working the same as the kick, I say yes, cause this looks much better!
Title: Re: Shield Bash
Post by: Anwyl on October 11, 2011, 10:04:47 pm
As I have said it numerous times here's what I think they should do if possible:

1) Shield bash to replace kicking.
2) Shield holding on foot on the realistic spot at the middle instead of this system.
3) Shield blocking should be directional like manual blocking. A successfull directional block with shield should do little to no damage to the shield. If the block direction is wrong the shield should then take damage but the hit should be blocked.
4) Pommel strike for 2h and unshielded 1h to replace kicking.
5) Strike with the middle part of the pole for polearms to replace kicking.
6) Archers etc. can live without kicking.

That's my recipe for perfect game :)

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Pommel to the face.
Title: Re: Shield Bash
Post by: Digglez on October 12, 2011, 02:18:44 am
I love it, looks great.  Would also be megasuperawesomecool to have shield rim shot bash as well.  Shield goes horizontal and you smash someone in the face with the outer edge of shield
Title: Re: Shield Bash
Post by: Joxer on October 12, 2011, 06:26:05 am
I love it, looks great.  Would also be megasuperawesomecool to have shield rim shot bash as well.  Shield goes horizontal and you smash someone in the face with the outer edge of shield

That also would require the hold on the shield to be switched to the realistic one.
Title: Re: Shield Bash
Post by: Vibe on October 12, 2011, 07:50:39 am
Animation needs some work when the shield is "chambered" but other than that, good idea.
Title: Re: Shield Bash
Post by: Ujin on October 12, 2011, 01:42:50 pm
yes @ the shield bash animation (as well as the pommel strike idea).




no to the shield blocking being directional, that's plain stupid.
Title: Re: Shield Bash
Post by: Joxer on October 12, 2011, 06:22:19 pm
How is that stupid? For one you would get rid of the force field. Also you could with skill, low level shield and some luck take a ton of beating if you block to the right direction. That way skill with shield would be just as rewarded as skill with manual blocking.
Title: Re: Shield Bash
Post by: Wookimonsta on October 12, 2011, 07:54:06 pm
How is that stupid? For one you would get rid of the force field. Also you could with skill, low level shield and some luck take a ton of beating if you block to the right direction. That way skill with shield would be just as rewarded as skill with manual blocking.
shields would last forever if someone is a decent blocker?
Title: Re: Shield Bash
Post by: Ujin on October 12, 2011, 08:45:24 pm
How is that stupid? For one you would get rid of the force field. Also you could with skill, low level shield and some luck take a ton of beating if you block to the right direction. That way skill with shield would be just as rewarded as skill with manual blocking.
Shields are designed for covering areas, not single directional blocking, that's why shielders are sent in the charges in the first line and that's why they should be the first to breach the walls. Changing that is just  taking variety and tactics out of this game. I thought it's pretty obvious, but there, i've explained it for ya.
Title: Re: Shield Bash
Post by: Joxer on October 12, 2011, 08:45:26 pm
Well not necessarily forever. I wouldn't have a problem with it even if they'd do.
disclaimer: I'm not a shielder. A pole.
Title: Re: Shield Bash
Post by: Joxer on October 12, 2011, 08:47:36 pm
Shields are designed for covering areas, not single directional blocking, that's why shielders are sent in the charges in the first line and that's why they should be the first to breach the walls. Changing that is just  taking variety and tactics out of this game. I thought it's pretty obvious, but there, i've explained it for ya.

Perhaps I wasn't being detailed enough. Blocking normally would work the way it does now.
Title: Re: Shield Bash
Post by: Ujin on October 12, 2011, 08:49:27 pm
Perhaps I wasn't being detailed enough. Blocking normally would work the way it does now.
Yeah sorry my mistake. But then again your suggestion would make shielders too powerful imo =).
Title: Re: Shield Bash
Post by: Joxer on October 12, 2011, 09:29:02 pm
I wouldn't care if they were the most super op thing in the game if realism is added  :lol:
I've played original mount & blade something like 20 times through. I've been in warband beta since 0.6<something> and I have never ever played a shielder. Even as a rhodok or swadian xbowman I always took 2 bags of bolts and no shield. I just hate how it is implemented.
Title: Re: Shield Bash
Post by: Ujin on October 12, 2011, 10:34:14 pm
I wouldn't care if they were the most super op thing in the game if realism is added  :lol:
I've played original mount & blade something like 20 times through. I've been in warband beta since 0.6<something> and I have never ever played a shielder. Even as a rhodok or swadian xbowman I always took 2 bags of bolts and no shield. I just hate how it is implemented.
Just started to play as shielder a month ago and loving it so far =).
Title: Re: Shield Bash
Post by: Snoozer on October 13, 2011, 06:24:17 am
that looks great you can even see when there about to hit you so you can predict it

i would not mind at all if they implemented this stuff and i agree with joxer again as well

(we have posted about that a couple of times it should be implemented  and i am glad someone took the time to make an animation for it thank you for your time)