cRPG
cRPG => General Discussion => Topic started by: Slamz on October 09, 2011, 12:01:48 pm
-
Rumor:
Your odds of getting valor are best if you one of the last to die.
e.g.,
kill 5 people, die in the first minute = no valor
hide in a closet for 4 minutes, then kill 5 people and die = much higher chance of valor
Can devs confirm if this is true? If it's false, then maybe we can stop the rash of people hiding in closets for the first half of the fight. Personally I can't think of a time where I got valor without being one of the last few people to die, though, so I think the rumor is true.
If it is true, then I think:
a) Valor should be removed
or
b) Valor should not be based on how long you lived
-
lived to the end of a round, did only a tk, got valor....derp
-
people hiding in closets and shooting with arbalets = sir_agor = valour farmer
-
Valour should be rewarded to the players that dealt the most damage. Not this weird system that encourages being a useless shit for your team and hiding for the greater part of the round.
-
I vote for B
But I remember getting valour while I was 2h, I putted ladder and archers used it and after that I killed 2guys, and then I died and the time was something like 5:30. So I don't think it's based on the time you live. But then again, most of my valours have came when I have survived very end of the round
-
That's how it works?
:-/
-
Valour should be rewarded to the players that dealt the most damage. Not this weird system that encourages being a useless shit for your team and hiding for the greater part of the round.
Hell no! Maybe dealt damage/PS*base damage of the weapon or something
-
Probably the formula has a certain probability per minute or smth. The longer you live, the more minutes of having a chance for valour.
Yes, it's perfect for hiding and camping xbowers.
-
I killed 2 and died in the first min and still got valor.
-
No one does it like Agor, no one.
-
From my own experience chance to get valour is pretty random, what I mean by random is a fact that I was rewarded with bonus multiplier in different situations, sometimes when I died in the middle of the round without killing a single guy, or maybe just one, I got it. In other situations I accidently commited suicide at the end of the round and got the valour, well I slaugthered few earlier, tho. I guess that the longer you live the higher chance is to get reward. As example sir_Agor, he often camps and die as a last guy and as a reward for his amazing "camping skills" he gets multiplier.
-
Would be nice to see Valor on siege for defenders if the flag is taken at :30 or less, or for attackers if they flag ever makes it 3/4 of the way down. Something anyhow, and yeah, how it works out needs to be adjusted.
-
Who the hell is Agor anyway?
-
Who the hell is Agor anyway?
Imagine someone on a roof, with a xbow, thats basically Agor
-
Haha yeah it's probably right.
I remember camping the wood shed in the map back when i played CRPG in the ehm...map with a big house in the middle where archers usually place ladders to camp and lots of trees at the right side up the hill.
Had tincan armor. Crossbow+Steel Bolts + Great Maul.
Camped the shit out of it alongside others.
Was always the last one and even though we lost the round some rounds i ALWAYS at that map got Valor. So yeah. I'd say it's probably as OP says.
-
Wish I knew the specifics of valor. If I am heavy cav crutching and carrying my team I tend to get valor literally everytime I lose though, so it is great for farming a 5x for hours at a time. So there's definitely some component there that rewards outputting massive damage against an enemy team.
-
Wish I knew the specifics of valor. If I am heavy cav crutching and carrying my team I tend to get valor literally everytime I lose though, so it is great for farming a 5x for hours at a time. So there's definitely some component there that rewards outputting massive damage against an enemy team.
you are on a horse, you live longer than average person
-
people hiding in closets and shooting with arbalets = sir_agor = valour farmer
This, seems like you have a higher chance of getting valour if you are a roof monkey.
-
Would be nice to see Valor on siege for defenders if the flag is taken at :30 or less, or for attackers if they flag ever makes it 3/4 of the way down. Something anyhow, and yeah, how it works out needs to be adjusted.
should be based on proximity to the flag, not "defending the wall"
-
should be based on proximity to the flag, not "defending the wall"
Siege valour for defenders being close to the flag just before it gets captured would be great. Or just kills near the flag.
-
should be based on proximity to the flag, not "defending the wall"
Problem with this is that it just encourages the complete lack of strategy on some maps where defenders all camp the flag. On the better maps, there are sometimes other useful places to be. You can hose the offense in some cases by going out and destroying ladders or closing a gate.
Siege maps where everyone camps the flag are, in my opinion, some of the worst, least interesting maps.
-
It should be based on the amount of damage a player deals to high level opponents in a round. Horse bumps would be disproportionately represented but it would, on the other hand, encourage folks to help kill rather than to kill steal. It would also, I think, fairly affect archers who spend their whole time shooting and still get few kills.
As a secondary factor, any pre-mitigation team damage dealt could reduce a players "damage score" in a round, thus reducing their chances of getting valour.
-
Just remove the part related to minutes alive from the formulae, and let it be only regarding the player action on that round (kills, team hits, team kills, seconds active, etc).
Might solve the problem regarding CS players.
-
Should be [(dmg done in melee^2+damage taken from friendly archery)/amount of times saying "fuck" in chat.]
This would mean that
a. Actual bravery would be rewarded.
b. Everyone has to say "fuck" in chat at least once per round, relieving some of the sexual frustration contained within the community.
-
i don't have anything constructive to contribute, but isn't it ironic that range/ hiders are the prime recipient of valour? :lol:
-
Valour is based on the old EXP formula of being near combat to get experience, like in the beginning. The more time you're near combat the more chances to get valour. I noticed that as a shielder. A nice way to get valour after round end is:
- Wait until you're one of your last team survivor.
- Get a shield.
- Get surrounded/gangbanged for some time.
- Press right click and backpedal.
- Die.
Valour! Magic!
-
Valour! Magic!
*snort* *snort*
:)
-
Imagine someone on a roof, with a xbow, thats basically Agor
Don't be haters.
-
um i made a thread about this actually im just resurrected i made a list about some changes to the valor system as well please go look
http://forum.c-rpg.net/index.php/topic,17283.0.html