cRPG
cRPG => Suggestions Corner => Topic started by: FRANK_THE_TANK on October 09, 2011, 06:55:17 am
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I would say that soak would have to go up a few levels to make it work.
It might just be me, but atm tincans don't feel very dangerous and don't seem to have a roll on the field other than hitting stuff. They aren't a rally point, they don't really do all that much. They are just slightly hard to kill in terms of hits than a guy in mail with surcoat.
I don't want to see some massive blocks of unkillable behemoths but I'm wondering if slowing them down to a crawl would boost team work and make them less prevalent on the field?
My tincan does run slower than mid tier 1h/shielders and 1h users but not by much, I really just don't notice it at all in battle. 27/9
I think that killing a tincan should be hard, war bows, long bows, arbalest and throwing lances should be the only thing giving them grief at range. They should be like a tank, without support they get torn apart by fast moving mobs of loonies. Right now they are the fast moving mob of loonies.
If that made any sense at all, hurray.
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Yeah, stronger armor with a higher penalty to movement makes sense to me. Don't know if it's feasible to disable jump above a certain weight, but it might make sense too.
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imo tanks don't need to be any slower than they are. just make agi effective somehow
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I have 71 body armor and 59 HP and I've survived loomed warhammer 3 hit combo, actually I can survive four body hits from that weapon...
Edit: Heh, I thought you were lobbying for stronger tincans but you, in fact want to make a typical MMORPG tank out of it. It's fine as it is imo, actually more than fine, as I said I can survive quite a beating and I'm not really slow either and that's a bit unrealistic imho.
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+1
Tincans run waaay too fast. I see why the aztecs are so angry on eu1 :mrgreen:
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imo tanks don't need to be any slower than they are. just make agi effective somehow
:lol: