Poll

Make heavy armour cause even greater speed reduction

yes
22 (59.5%)
no
15 (40.5%)

Total Members Voted: 37

Author Topic: Woooo thar jimmy! Slow 'er down.  (Read 702 times)

0 Members and 3 Guests are viewing this topic.

Offline FRANK_THE_TANK

  • King
  • **********
  • Renown: 1312
  • Infamy: 339
  • cRPG Player Sir White Knight
  • FluckCucker
    • View Profile
  • Faction: A Free and proud Peasant of Fisdnar!!!
  • Game nicks: FRANK_THE_TANK
  • IRC nick: Sippy sip
Woooo thar jimmy! Slow 'er down.
« on: October 09, 2011, 06:55:17 am »
0
I would say that soak would have to go up a few levels to make it work.

It might just be me, but atm tincans don't feel very dangerous and don't seem to have a roll on the field other than hitting stuff. They aren't a rally point, they don't really do all that much. They are just slightly hard to kill in terms of hits than a guy in mail with surcoat.

I don't want to see some massive blocks of unkillable behemoths but I'm wondering if slowing them down to a crawl would boost team work and make them less prevalent on the field?

My tincan does run slower than mid tier 1h/shielders and 1h users but not by much, I really just don't notice it at all in battle. 27/9

I think that killing a tincan should be hard, war bows, long bows, arbalest and throwing lances should be the only thing giving them grief at range. They should be like a tank, without support they get torn apart by fast moving mobs of loonies. Right now they are the fast moving mob of loonies.

If that made any sense at all, hurray.
Fammi un pompino!

I think I have ball cancer in my right nut :(
Good news everybody! It's not nut cancer :)
Bad news everybody, I got dumped :(

Offline Entaro

  • Noble
  • **
  • Renown: 13
  • Infamy: 5
  • cRPG Player
    • View Profile
    • Snowhawk Clan
  • Faction: Snowhawk Clan
  • Game nicks: SHC_Entar
Re: Woooo thar jimmy! Slow 'er down.
« Reply #1 on: October 09, 2011, 10:30:17 am »
0
Yeah, stronger armor with a higher penalty to movement makes sense to me.  Don't know if it's feasible to disable jump above a certain weight, but it might make sense too.
« Last Edit: October 09, 2011, 10:31:18 am by Entaro »

Offline kono yaro!

  • Baron
  • ****
  • Renown: 129
  • Infamy: 127
  • cRPG Player
    • View Profile
  • Faction: Deserters
  • Game nicks: b0nk
Re: Woooo thar jimmy! Slow 'er down.
« Reply #2 on: October 09, 2011, 10:35:19 am »
-1
imo tanks don't need to be any slower than they are. just make agi effective somehow

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 2984
  • Infamy: 2405
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Woooo thar jimmy! Slow 'er down.
« Reply #3 on: October 09, 2011, 02:19:57 pm »
0
I have 71 body armor and 59 HP and I've survived loomed warhammer 3 hit combo, actually I can survive four body hits from that weapon...

Edit: Heh, I thought you were lobbying for stronger tincans but you, in fact want to make a typical MMORPG tank out of it. It's fine as it is imo, actually more than fine, as I said I can survive quite a beating and I'm not really slow either and that's a bit unrealistic imho.
« Last Edit: October 09, 2011, 02:23:42 pm by Leshma »

Offline Dishonorable_Rogue

  • Noble
  • **
  • Renown: 15
  • Infamy: 5
  • cRPG Player
    • View Profile
Re: Woooo thar jimmy! Slow 'er down.
« Reply #4 on: October 09, 2011, 05:46:57 pm »
0
+1

Tincans run waaay too fast. I see why the aztecs are so angry on eu1  :mrgreen:

Offline Siiem

  • Heretic
  • Duke
  • *******
  • Renown: 611
  • Infamy: 129
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Woooo thar jimmy! Slow 'er down.
« Reply #5 on: October 09, 2011, 10:08:37 pm »
0
imo tanks don't need to be any slower than they are. just make agi effective somehow

 :lol: