cRPG

cRPG => Suggestions Corner => Topic started by: slothscott on October 01, 2011, 02:42:09 am

Title: [Exp] Changing the exp required for levels.
Post by: slothscott on October 01, 2011, 02:42:09 am
What I propose is that the exp from 30-31 should be cut down to perhaps 2 million and the amount of exp that was cut to be distributed between 1-30.

Title: Re: [Exp] Changing the exp required for levels.
Post by: Braeden on October 01, 2011, 08:32:21 am
You're saying you want to spend less time with a full build?

Color me confused.
Title: Re: [Exp] Changing the exp required for levels.
Post by: Tears of Destiny on October 01, 2011, 08:34:25 am
NOOOOOOOOOOOOOOOOOOOOOOO!

I like being able to play my full build damn you!

I hope you stub your toe soon...
Title: Re: [Exp] Changing the exp required for levels.
Post by: SchokoSchaf on October 01, 2011, 08:35:08 am
I hope you stub your toe soon...
:lol:
Title: Re: [Exp] Changing the exp required for levels.
Post by: slothscott on October 01, 2011, 08:43:31 am
I like going from goal to goal and when I reach 30 the next goal makes me very un-motivated.

Edit: if you dont like the idea of being slower to get to "full build" then just reduce 30-31 without making up the exp, 4.3m exp wall makes me  :cry:
Title: Re: [Exp] Changing the exp required for levels.
Post by: Cepeshi on October 01, 2011, 09:07:15 am
You're saying you want to spend less time with a full build?

Color me confused.

this, again, newcomers whining abouz lůeveling without first trying...
Title: Re: [Exp] Changing the exp required for levels.
Post by: slothscott on October 01, 2011, 09:17:48 am
Im not a newcomer i've been playing almost a year.
Title: Re: [Exp] Changing the exp required for levels.
Post by: Cepeshi on October 01, 2011, 09:19:38 am
Im not a newcomer i've been playing almost a year.

in that case you know the leveling is not that hard and that guys here like to play complete builds for the longest period, no use of sitting on lvl 27+ for ages, i respecced from 5 milion XP, then when i got to 29, i respecced again, then once again, got from lvl 30 to like 23 or whatnot, but still i do not find it takes ages to reach 31 (gen 15 casual now)
Title: Re: [Exp] Changing the exp required for levels.
Post by: slothscott on October 01, 2011, 09:26:11 am
I started a new character fresh when I joined AEF and man, those poor new people it takes forever to reach 31 from 30 and I just think its boring cause its 1-30 without the excitement of placing stats. And for all you "full build" people, builds are competent from early 20's in helping a team.
Title: Re: [Exp] Changing the exp required for levels.
Post by: Cepeshi on October 01, 2011, 09:33:40 am
I started a new character fresh when I joined AEF and man, those poor new people it takes forever to reach 31 from 30 and I just think its boring cause its 1-30 without the excitement of placing stats. And for all you "full build" people, builds are competent from early 20's in helping a team.

the thing is, i was beginner just as anyone, i am useful at lvl 1 actually, as i block enemies and bugger them to force blocks and shit, but so can you and your newly arrived pals in sword ! this game has a good learning curve, after month or two ur capable of blocking somewhat (and yeah, go duels with ur new people, show em feints, held attacks, rotating into attacking and such), nothing helped me more than one hour on duel with my friend explaining all this stuff :)

with the leveling, i do feel the frustration of not being able to redistribute points every now and then, but that happens pretty much from 20+

some of the guys who started playing way after me are now gen 4-5 already, the somewhat young studying people and such, the working guys made 1-2 generations since the beginning...everything is doable, just plan your build smart so you can start wrecking enemies or supporting ur team asap and you are fine, in the time you realize how much u actually enjoy being peasant and supporter, you will be lvl 20 and voila = dangerous even more!

i understand people can get a little, erm, frightened by the amount of XP required, but then again, once you are lvl 30 (some ppl plan builds for 32 or 33 even, so  :mrgreen: ), you find urself on the winning side quite often, if your team, including YOU, do well :)

i would not change the system that much, the point in retirement is, it should be accomplishment, not something you do just by accidental playing (2mill xp till retire from 30-31 is way too low if you would have to make 6 mill to lvl 30, that wont solve anything)
Title: Re: [Exp] Changing the exp required for levels.
Post by: slothscott on October 01, 2011, 09:50:13 am
All you just did was type out a noobs guide to the game then say 2 mil from 30-31 is too low. I just like goals to be at shorter lengths has nothing to do with how I perform in game.
Title: Re: [Exp] Changing the exp required for levels.
Post by: Cepeshi on October 01, 2011, 09:53:42 am
All you just did was type out a noobs guide to the game then say 2 mil from 30-31 is too low. I just like goals to be at shorter lengths has nothing to do with how I perform in game.

how is achievement an achievement when you do not have to perform well to get it?

i mean, you can retire even on x1 on all times, it is just longer, and putting 2 million more from 1-30 wont do any good, as that would piss off way more ppl that are pissed by the long 30-31
Title: Re: [Exp] Changing the exp required for levels.
Post by: slothscott on October 01, 2011, 09:56:49 am
I disagree, i'm fine with the last gap from 29-30 and thats what 800k? its just 4m is off putting.
Title: Re: [Exp] Changing the exp required for levels.
Post by: Cepeshi on October 01, 2011, 10:02:14 am
if you would redistribute the 2 million from 1-30, then it would be higher, and the gaps before aswell

900k is fine, but i am fine even with 4meg till 31  :mrgreen:
Title: Re: [Exp] Changing the exp required for levels.
Post by: slothscott on October 01, 2011, 10:10:28 am
Looking at the poll thus far it seems 50% are fine with it and 50% arn't  :|
Title: Re: [Exp] Changing the exp required for levels.
Post by: Cepeshi on October 01, 2011, 10:12:10 am
Look man, anyone can get to 30 now, 4 mil is doable, but if it would be 6 mil, it would be too much for casual gaming...the devs wanted looms to be achievement, that is why its a bitch to get it  :D
Title: Re: [Exp] Changing the exp required for levels.
Post by: slothscott on October 01, 2011, 10:17:45 am
I just need bite size goals and from 1-30 thats awesome but then it turns to grind.
Title: Re: [Exp] Changing the exp required for levels.
Post by: Snoozer on October 01, 2011, 12:01:28 pm
well if im not mistaken the time it takes to get to 1-30 is the same time it takes to get to 30-31 as far as i know
Title: Re: [Exp] Changing the exp required for levels.
Post by: Wiltzu on October 01, 2011, 01:34:02 pm
I understand scotts point of view.
My 1st gen was done at the time when there was no retiring option with loss of 50%, so i went it through as 16/15 shielder/archer... Second gen i did it maybe like 8mil cuz i retired something like 3-5 times... 1st as shielder, then polearm and then 2h and then trying new 2h build and at last goin to shielder(i might have tried archer also, i don't remember). Now i'm shielder and i love it, i'm gonna be like it and now i'm only waiting that i can get to lvl 30 and play with my full build until i reach 31 and retire =D

So if something needs to be changed would be the time from lvl 1 to lvl 30, so that it wouldn't take that long but still you'll be atleast 4mil from lvl 30 to lvl31
Title: Re: [Exp] Changing the exp required for levels.
Post by: Teeth on October 01, 2011, 02:01:21 pm
I would suggest the exact opposite. Cut the the 1-30 part in half and make the 30-31 1.5 times as long. I find leveling a gay arse principle, if it was up to me it was removed and heirlooms would be given when a certain number of kills are made with a weapon or wearing a certain armour.
Title: Re: [Exp] Changing the exp required for levels.
Post by: Memento_Mori on October 01, 2011, 04:10:59 pm
I just need bite size goals and from 1-30 thats awesome but then it turns to grind.

1-30 and 30-31 is the same amount of xp, so I hope you can see your own logic here.

1-30 is an awesome bite-sized goal

But 30-31 isn't? yet they are the exact same amount of xp.

lol.

Also, XP is fine. If anything I'd want less time leveling up in peasant mode (1-20) and more time at level 30. But really, I have no problem with the current xp setup.
Title: Re: [Exp] Changing the exp required for levels.
Post by: slothscott on October 01, 2011, 04:22:06 pm
You clearly didn't read all my posts, 1-30 is BITE size because you get levels every so often so they are GOALS, but once you reach 30 the next goal is 31.
Title: Re: [Exp] Changing the exp required for levels.
Post by: Laufknoten on October 01, 2011, 04:23:25 pm
I find leveling a gay arse principle, if it was up to me it was removed and heirlooms would be given when a certain number of kills are made with a weapon or wearing a certain armour.
Removing leveling from cRPG is the same as removing cRPG from cRPG. Leveling is what this damn mod is about.
Title: Re: [Exp] Changing the exp required for levels.
Post by: Teeth on October 01, 2011, 07:51:33 pm
Removing leveling from cRPG is the same as removing cRPG from cRPG. Leveling is what this damn mod is about.
For me its about a customizable persistent character. It can be about that without leveling.
Title: Re: [Exp] Changing the exp required for levels.
Post by: FRANK_THE_TANK on October 02, 2011, 05:47:07 am
I'll take a 50% decreas in xp from 30-31 but as for that spreading it around thing. I would rather use a hot iron as a suppository.
Title: Re: [Exp] Changing the exp required for levels.
Post by: Cepeshi on October 02, 2011, 09:39:14 am
For me its about a customizable persistent character. It can be about that without leveling.

how could you actually achieve that? Free insta lvl 30 respeccable chars every time you get bored of ur current class?
Title: Re: [Exp] Changing the exp required for levels.
Post by: Teeth on October 02, 2011, 11:47:32 am
how could you actually achieve that? Free insta lvl 30 respeccable chars every time you get bored of ur current class?
Pretty much
Title: Re: [Exp] Changing the exp required for levels.
Post by: Cepeshi on October 02, 2011, 11:53:08 am
Pretty much

Native?
Title: Re: [Exp] Changing the exp required for levels.
Post by: Snoozer on October 02, 2011, 12:16:55 pm
i thought the same when i first started.that lvl 30-31 was a hell that should be eliminated  :| .but now that im in me 4th gen  have started to realize the 30-31 is the reaping of what you have sown.it is the time that you can actually play your COMPLETE build to the fullest of its ability(and the ability of your skills of course) before starting your next build.its a break from the leveling to where you can work  on  your skill and truly understand the strength and weaknesses of a build and decide if it is the one for you. its not a goal marker to 31 its a break from the grinding madness that persist so much in rpg's nowadays

^does that make sense? i do not know i thought hard about it feel free to comment on what i have said i would not mind to talk further into it
Title: Re: [Exp] Changing the exp required for levels.
Post by: Ylca on October 02, 2011, 12:38:48 pm
Builds are finished at 30. The system forces people to spend 50% of their retirement at full power. I'm comfortable with the system.
Title: Re: [Exp] Changing the exp required for levels.
Post by: Snoozer on October 02, 2011, 12:46:12 pm
Builds are finished at 30. The system forces people to spend 50% of their retirement at full power. I'm comfortable with the system.

^ya thats one of the things i ment to say lol
Title: Re: [Exp] Changing the exp required for levels.
Post by: Elmokki on October 02, 2011, 02:28:01 pm
If anything cut down the time spent between 20 and 30 a bit and add it to 30 -> 31. Below 20 or so levels are gained really quick and it's very  gratifying to kill a high level player with a terrible weapon and terrible stats. 20-29 you're generally (well, some builds are more unfinished at this point than others) just a gimped full build - ability to use whatever gear you're gonna use but with a couple of levels of PD/PT/PS/whatever less.

In general both curve of xp needed per level and the total xp needed to 31 are fine.
Title: Re: [Exp] Changing the exp required for levels.
Post by: slothscott on October 03, 2011, 02:56:44 am
Clearly im out numbered in my suggestion and I accept my loss but I want to make my viewpoint atleast clear for these people, 30-31 IS the grind for me.
Title: Re: [Exp] Changing the exp required for levels.
Post by: Gricks on October 03, 2011, 06:13:59 am
You guys keep talking about level 30 about playing your full build. Well, I like to change specs and losing 3 million to respec isn't worth it once you're level 30. It is better to just grind to level 31 and retire, get your heirloom point and pray that you like your next build. And for people who aren't full heirloomed, it just feel likes a terrible, terrible grind to get your gear up to par.
Title: Re: [Exp] Changing the exp required for levels.
Post by: Braeden on October 03, 2011, 07:34:57 am
I like to change specs too.  Which is why I have more characters than anyone reasonably should.  Getting to thirty is getting to the reasonable level cap.  Its when you are pretty much fully effective.  Its great, is what it is.  Making it harder to get to 30 in exchange for literally anything else is a bad trade.  It means new players have a rougher life.  Its bad.  I like level 1-29 as much as anyone, my main hasn't made it all the way to 28 in months due to my respecs.  But getting a "ding" really isn't worth having fewer skills.  If necessary, I suggest finding a nice ding sound to play when you hit 5, 6, 7 and 8 million xp.
Title: Re: [Exp] Changing the exp required for levels.
Post by: Gricks on October 03, 2011, 09:30:26 am
New players have a rougher life already because of the players who have been around forever running around in their basically free MW gear.
Title: Re: [Exp] Changing the exp required for levels.
Post by: Cepeshi on October 03, 2011, 10:27:48 am
New players have a rougher life already because of the players who have been around forever running around in their basically free MW gear.

make a full mw set urself, not that hard...ffs, you wanted this in order to keep ppl playing, but see how this turned into loom discussion?  i play with no looms, i sold all and gave money to my pals so they could buy and upkeep anygear they want, much bettr to play with them than alone with my uber gear...ffs, get real, looms will not win this game for you
Title: Re: [Exp] Changing the exp required for levels.
Post by: Snoozer on October 03, 2011, 01:29:07 pm
New players have a rougher life already because of the players who have been around forever running around in their basically free MW gear.
^i understand your point but do they not have the right to their mw gear?they played the time for it just like you have to play our time for yours am i wrong?

thats just my logic about it...it is what it is the early bird gets the worm as they say
Title: Re: [Exp] Changing the exp required for levels.
Post by: Gricks on October 04, 2011, 09:24:52 am
^i understand your point but do they not have the right to their mw gear?they played the time for it just like you have to play our time for yours am i wrong?

thats just my logic about it...it is what it is the early bird gets the worm as they say

I'm just saying that a lot of these people are running around in looms when you could retire at 30. So it was easier for them.
Title: Re: [Exp] Changing the exp required for levels.
Post by: Black Wind on October 04, 2011, 11:45:56 am
I agree with the OP.

The difference between 30 and 31 is very daunting, thus, creating a lack of motivation, therefore, a longer time at 30.

I would suggest that the difference in exp could be lessened by some 500k-1m, as the 29-30 gap is quite minor in contrast to the 30-31 'grind'.

A relevant metaphor could be perhaps, "level 30 to 31 is like being thrown in the deep-end", as 29-30 is <2m exp, and once they hit 30, they need around 4.5m in order to hit 31.
Title: Re: [Exp] Changing the exp required for levels.
Post by: v/onMega on October 04, 2011, 12:50:14 pm
ALL of dem fresh young pussies here never went for gen4 and grinded to level 45....

You lil virgins dont know shit about grinding....meh, why dont u all die.
Title: Re: [Exp] Changing the exp required for levels.
Post by: Leshma on October 04, 2011, 12:57:37 pm
So, them noobz want eazy loomz. Not amused.

Denied!
Title: Re: [Exp] Changing the exp required for levels.
Post by: Gricks on October 04, 2011, 05:28:22 pm
Not "easy loomz" but it is a little frustrating to hear people talking about how fast retiring was before :P
Title: Re: [Exp] Changing the exp required for levels.
Post by: Snoozer on October 04, 2011, 10:44:55 pm
yes but what i have heard thats ONLY whn you were high gen...before that you were leeching xp FOREVER!!!!!!oh how they lamented how long it took them to get good things those poor noobs  :cry:.


it was completely not noob friendly system so thats why they implemented this one only when you were 10gen or something did the easy lvling happen
Title: Re: [Exp] Changing the exp required for levels.
Post by: Cepeshi on October 04, 2011, 11:50:20 pm
yes but what i have heard thats ONLY whn you were high gen...before that you were leeching xp FOREVER!!!!!!oh how they lamented how long it took them to get good things those poor noobs  :cry:.


it was completely not noob friendly system so thats why they implemented this one only when you were 10gen or something did the easy lvling happen

they did heirloom theft and recalc of XP, which covered this "exploitation" from old days, so all are on even ground, just the guys who started one year ago are few generations ahead