cRPG
cRPG => Suggestions Corner => Realism Discussion => Topic started by: Oberyn on September 30, 2011, 12:26:20 am
-
I think I've already talked about this on IRC at some point. Basically, make it so that horses take damage (a lot of it, probably one hit kill) when they run full speed into walls, trees, boulders, etc...chadz said that one of the things he wanted to do with cav is make it less of a "go kart", I think this would be a good way of making cav navigation a lot harder. Right now you can recklessly handle your horse, couching a guy next to a wall if he's alone, galloping right at the wall, if you get him worse case scenario is a rear and you're vulnerable for a few seconds. Fail jump over a fence? No problem, just circle and try again. Did you accidentally run into a tree while running away from a horse archer, inf, other cav, whatever? It's all good, your horse has vanquished physics and considers inertia his plaything, he will go from full out gallop to rearing in the space of a few centimeters.
edit: Exception to this should be when running into other cav. Rearing should stay in that one case.
-
I believe this subject on horses was discussed a lot in the old forums as well.
In any case, I'd also like to see this change.
Cavalry would have potential for a better reputation if it was incredibly hard to play the class. And the more difficult it is, the more rewarding it is. That's how I would see it anyway.
-
i agree... crashing against a wall or similar should trigger some effect damage like when your horse suffer from a too high jump.
but for the sake of balance, if this thing will be implemented, horses should have the old acceleration back plus a notch to handling.
also invisible walls on some maps should be fixed to avoid stupid horse crashes against bugs.
-
As much as i like to troll this forum i'll have to toss out a counterpoint here.
There is almost no way to force a horse to run headfirst into a wall, no matter how much pressure you put on the reins. Horses are not brain dead, thus no horse would logically run into a wall and take damage. If you're pushing for realism you should push to make horses have a "will meter" of sorts in which if you push them to do something suicidal they will ignore your commands momentarily until they can get themselves out of the suicidal position.
Situations would include:
1. Jumping off a cliff
2. Running full speed into a wall
3. Improperly attempting a jump.
etc.
-
If you're pushing for realism you should push to make horses have a "will meter" of sorts in which if you push them to do something suicidal they will ignore your commands momentarily until they can get themselves out of the suicidal position.
Weren't warhorse blinded to avoid this kind of problems ? And i guess it would be really hard to implement.
But i support both suggestion
-
This would be great.
-
How about you get just dehorsed when you hit lets say tree? I do not think that horse would be stupid enough to bash head against tree and should survive this, but got some dmg or something? Would be cool to see horsemen fly off his horse while stopped on fence or sumtin :mrgreen:
-
Weren't warhorse blinded to avoid this kind of problems ? And i guess it would be really hard to implement.
But i support both suggestion
Blinders don't stop horses from seeing in front of them, just to the sides (i thought).
-
I think I've already talked about this on IRC at some point. Basically, make it so that horses take damage (a lot of it, probably one hit kill) when they run full speed into walls, trees, boulders, etc...chadz said that one of the things he wanted to do with cav is make it less of a "go kart", I think this would be a good way of making cav navigation a lot harder. Right now you can recklessly handle your horse, couching a guy next to a wall if he's alone, galloping right at the wall, if you get him worse case scenario is a rear and you're vulnerable for a few seconds. Fail jump over a fence? No problem, just circle and try again. Did you accidentally run into a tree while running away from a horse archer, inf, other cav, whatever? It's all good, your horse has vanquished physics and considers inertia his plaything, he will go from full out gallop to rearing in the space of a few centimeters.
edit: Exception to this should be when running into other cav. Rearing should stay in that one case.
only if all horse bump = 1 hit kill pls
-
an old thread discussed following idea:
horses having a certain amount of independent movement, which decreases with the skill the rider has above minimum requirement.
when just standing there, the horse moves a bit to the side and what not, also giving some sort of noise preferably
obstacle size increases unwillingness of horse to move into them (1man, group of men, fences, walls etc)
even when going in a straight line, they sway to one side or the other and all sorts of crap.
this would make for an awesome experience for sure and also go hand in hand with your suggestion
-
just dont include too much randomness plz
and if that, add what wookie says
-
I fully agree on that one.
What I suggested alot of times is, that horses take a small amount of damage when bumping into people, based on horse's armour and speed or something.
A horse like the courser should actually die after 1 or 2 bumps when it's coming with full speed into a heavy plated guy :/
-
I fully agree on that one.
What I suggested alot of times is, that horses take a small amount of damage when bumping into people, based on horse's armour and speed or something.
A horse like the courser should actually die after 1 or 2 bumps when it's coming with full speed into a heavy plated guy :/
Yeah kill a courser with 2 bumps against an enemy, nice balance suggestion
heh
if you're some full plated 2 hander or polearm and you can't fight a simple horse you deserve to die (in game of course, not IRL..) the counter to cav is awareness, good weapon selection and skill not insert coin exit magic counter to all or idiotic nerf ideas like the bump the rider when bumping anyone or killing your horse with charge damage. baddies, really thats the problem. as a 2 hander i was killed 3-4 times by cav and killed at least 100 single handedly, out lancing them with a mw german or ganking them. cav dominance is purely based on other cav being bad and failing at fighting cav, and infantry being even worse. nerf the nerf cav threads
-
Yes! oh god YES! i have been wanting this for ages, if it is implemented i will be happier than ever! :D And cav getting more difficult= chances of me making cav alt increasing.
-
I think I've already talked about this on IRC at some point. Basically, make it so that horses take damage (a lot of it, probably one hit kill) when they run full speed into walls, trees, boulders, etc...chadz said that one of the things he wanted to do with cav is make it less of a "go kart", I think this would be a good way of making cav navigation a lot harder. Right now you can recklessly handle your horse, couching a guy next to a wall if he's alone, galloping right at the wall, if you get him worse case scenario is a rear and you're vulnerable for a few seconds. Fail jump over a fence? No problem, just circle and try again. Did you accidentally run into a tree while running away from a horse archer, inf, other cav, whatever? It's all good, your horse has vanquished physics and considers inertia his plaything, he will go from full out gallop to rearing in the space of a few centimeters.
edit: Exception to this should be when running into other cav. Rearing should stay in that one case.
I'm ok with that if everybody actually gets inertia, horses and men alike.
I'm sick of people going left then jumping 3 meters to the right with no delay, insta-180° turns etc.
-
I'm ok with that if everybody actually gets inertia, horses and men alike.
I'm sick of people going left then jumping 3 meters to the right with no delay, insta-180° turns etc.
omg not the realism bs again please...
- archers shouldn't have a crosshair. there wasn't helmets with a LCD head up displays showing a crosshair so...
- horn bow's fired arrows should bounce against plate all the time.
- a poleaxe swing to the face should decapitate.
- if a warhorse bumps you, you're dead.
- etc.
-
i always thought that horse rearing when running into some object ingame was a poor animation of horse actually refusing to run into it, normally horse stop on their own so he wont run into a wall, m&b doesnt have means to get it right like for example preventing careless riding from running into the wall by slowing horse automatically before he run into it
RL example here http://www.youtube.com/watch?NR=1&v=jRzH-bEIvSQ around 0:20
i bet if it would be possible talesworld would implement such mechanism better, but they sticked with the simple version
P.S. oh and look go karts! http://www.youtube.com/watch?v=R5DcYWJOUDE
-
Unfortunately horses are under complete control in Warband, it's an extension of the player. We don't have riders so much as angry centaur men who can split off from their lower halves when they get damaged.
-
omg not the realism bs again please...
- archers shouldn't have a crosshair. there wasn't helmets with a LCD head up displays showing a crosshair so...
- horn bow's fired arrows should bounce against plate all the time.
- a poleaxe swing to the face should decapitate.
- if a warhorse bumps you, you're dead.
- etc.
Then Oberyn's suggestion also is "realism bs". Horses are more or less okay now. Not realistic, but fine balance-wise. So I think what is clearly a nerf should be balanced with a "buff" (indirectly in this case)
how cav should be (http://www.youtube.com/watch?v=l_EDBM1tOEo&feature=related)
-
let em get a lot of damage when going fullspeed against static objects or even like palfrey vs tincan.
If that is implemented they then can have more hitpoint or you reduce the upkeep so the balance is still in favor of mounted folks as it should be.
If this isn't changed then the bump time for infantry should be reduced, the time they need to get up on their feet again.