cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Braeden on September 29, 2011, 07:36:19 am

Title: Buff Heirloomed Bolts
Post by: Braeden on September 29, 2011, 07:36:19 am
Just the regular ones, not steel.  If you look, you'll see that regular bolts have the following stats:

weapon length: 63
weight: 2.5
weapon length: 63
max ammo: 16
thrust damage: 0 pierce
slots: 1

As opposed to masterwork bolts, which are:

weapon length: 63
weight: 2.5
weapon length: 63
max ammo: 16
thrust damage: 0 pierce
slots: 1

I think this is probably unintentional, and would suggest improving the damage to +1, +3, +5 at each applicable heirloom level.  Or just updating the website if this is already the case.
Title: Re: Buff Heirloomed Bolts
Post by: Jacko on September 29, 2011, 09:22:50 am
Totally OP, nerf bolts I say.
Title: Re: Buff Heirloomed Bolts
Post by: indigocylinder on September 29, 2011, 09:25:28 am
Bolt and arrow looms should only add ammo.

Why give ranged weapons 6 levels of extra-damage?
Title: Re: Buff Heirloomed Bolts
Post by: Braeden on September 29, 2011, 09:33:23 am
The change can be whatever the hell it wants.  I just used damage as an example, since that is what steel bolts get.
It should just be a change, rather than the exact same item.
Title: Re: Buff Heirloomed Bolts
Post by: Cyclopsided on September 29, 2011, 10:12:15 am
at first i thought Braeden made a troll post for steel bolts to be adding even more damage upon heirlooming.

And then I read it and started laughing. Of course bolts need some type of benefit from heirlooming, hahaha.
Title: Re: Buff Heirloomed Bolts
Post by: Vibe on September 29, 2011, 10:44:45 am
Sorry, accidentally voted no D:

Yes, buff heirloomed bolts.
Title: Re: Buff Heirloomed Bolts
Post by: Corwin on September 29, 2011, 10:52:36 am
Even if you improve MW bolts to 5 pierce damage, I don't think that will motivate anyone to loom regular bolts.
Title: Re: Buff Heirloomed Bolts
Post by: Peasant_Woman on September 29, 2011, 10:55:39 am
Let steel bolts have only damage, 'normal' bolts should gain only ammo. So that they fill different roles; bolts for low end crossbows where you'll be shooting a lot, steel for arbalest or heavy where you'll be making each shot count.
Title: Re: Buff Heirloomed Bolts
Post by: Gurnisson on September 29, 2011, 12:02:17 pm
Let steel bolts have only damage, 'normal' bolts should gain only ammo. So that they fill different roles; bolts for low end crossbows where you'll be shooting a lot, steel for arbalest or heavy where you'll be making each shot count.

Good idea.

Also, I've mentioned this bug to fasader at least thrice, but iirc, he said it was just a display bug in the end. Wouldn't trust him though :lol: