cRPG
cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Braeden on September 29, 2011, 07:36:19 am
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Just the regular ones, not steel. If you look, you'll see that regular bolts have the following stats:
weapon length: 63
weight: 2.5
weapon length: 63
max ammo: 16
thrust damage: 0 pierce
slots: 1
As opposed to masterwork bolts, which are:
weapon length: 63
weight: 2.5
weapon length: 63
max ammo: 16
thrust damage: 0 pierce
slots: 1
I think this is probably unintentional, and would suggest improving the damage to +1, +3, +5 at each applicable heirloom level. Or just updating the website if this is already the case.
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Totally OP, nerf bolts I say.
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Bolt and arrow looms should only add ammo.
Why give ranged weapons 6 levels of extra-damage?
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The change can be whatever the hell it wants. I just used damage as an example, since that is what steel bolts get.
It should just be a change, rather than the exact same item.
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at first i thought Braeden made a troll post for steel bolts to be adding even more damage upon heirlooming.
And then I read it and started laughing. Of course bolts need some type of benefit from heirlooming, hahaha.
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Sorry, accidentally voted no D:
Yes, buff heirloomed bolts.
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Even if you improve MW bolts to 5 pierce damage, I don't think that will motivate anyone to loom regular bolts.
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Let steel bolts have only damage, 'normal' bolts should gain only ammo. So that they fill different roles; bolts for low end crossbows where you'll be shooting a lot, steel for arbalest or heavy where you'll be making each shot count.
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Let steel bolts have only damage, 'normal' bolts should gain only ammo. So that they fill different roles; bolts for low end crossbows where you'll be shooting a lot, steel for arbalest or heavy where you'll be making each shot count.
Good idea.
Also, I've mentioned this bug to fasader at least thrice, but iirc, he said it was just a display bug in the end. Wouldn't trust him though :lol: