http://www.youtube.com/watch?v=HgXEQHHdznYsweeet
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+1Code this now!
add this nao
They tried to do it in Warband beta but it fucked everything up so they gave up on it in the end.
can you also code spitting on the enemy corpses , stomping on them and feeding them to the dogs while you're at it ?
Ganking is a weak point of this game atm team damage is the only thing discouraging it so if it is difficult to implement i wouldnt bother. The Devs efforts should be aimed at importing some stuff from vikingr and fixing the weapon stats problem.
Sounds like an unnecessary work for devs.
Better solutions below:
-Don't be kill greedy,if 2 of your teammates fighting and seems like they are winning against one enemy , do not participate gangbang and avoid teamhits.
-Never shoot into a melee fight.Do not take risk to hit your teammate.
-You don't earn anything if you kill a guy in cRPG,killing the last enemy won't give you any bonuses i never understood why people take risk to hit/kill a teammate to finish off the last enemy.
-You don't do those retardic things above but your teammates do ?
You also have 1 solution for it which is running away from the scene.You don't have to kill that enemy, spare his life and let those raging kill greedy assholes finish him off if you don't want to take hits.
Simple isn't it ?
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i support but WSE is not a magic wand you know
Sounds like an unnecessary work for devs.Maybe not high priority, but this isn't a superficial suggestion like adding new skins/voice chat options etc, this is (I feel) a legitimate gameplay improvement that could be done. If it is too hard to implement or other pressing matters take priority that's life, but this is a suggestion forum for a reason, not a 'DEVS MUST IMPLEMENT NOW' forum.
Better solutions below:
-Don't be kill greedy,if 2 of your teammates fighting and seems like they are winning against one enemy , do not participate gangbang and avoid teamhits.
-Never shoot into a melee fight.Do not take risk to hit your teammate.
-You don't earn anything if you kill a guy in cRPG,killing the last enemy won't give you any bonuses i never understood why people take risk to hit/kill a teammate to finish off the last enemy.
-You don't do those retardic things above but your teammates do ?
You also have 1 solution for it which is running away from the scene.You don't have to kill that enemy, spare his life and let those raging kill greedy assholes finish him off if you don't want to take hits.
Simple isn't it ?
-
Sounds like an unnecessary work for devs.
Better solutions below:
-Don't be kill greedy,if 2 of your teammates fighting and seems like they are winning against one enemy , do not participate gangbang and avoid teamhits.
-Never shoot into a melee fight.Do not take risk to hit your teammate.
-You don't earn anything if you kill a guy in cRPG,killing the last enemy won't give you any bonuses i never understood why people take risk to hit/kill a teammate to finish off the last enemy.
-You don't do those retardic things above but your teammates do ?
You also have 1 solution for it which is running away from the scene.You don't have to kill that enemy, spare his life and let those raging kill greedy assholes finish him off if you don't want to take hits.
Simple isn't it ?
-
If you're killhungry, then karma will get you. Learn to know how many hits are needed, and to quickly block when the ennemy die, and this problem will be forgotten.
Except there aren't hp meters over people's heads. You have no way of knowing exactly how much life someone has remaining, nor how much damage your teammates are causing, nor how much damage that enemy took before he got surrounded by your teammates. It's impossible to "learn to know how many hits are needed".
I think you mean you can't swing through an immediately dead teammate to score a hit, to which I say GOOD. If you are positioned properly you should be in a position where your swing would cleanly hit the enemy anyways, and you should still connect before the enemy can recover from murdering the peasant next to you. The same tactic works, just that you can't go through a teammate's body.It's not the same tactic if it's different... duh...
Experience ? Looking at armor ? Knowing the name of the guy, if he heirloomed his armor, maybe his build ? INFORMATION ? Nothing is impossible, unless you're too lazy to analyse all the data, and just want to kill the guy with no tags in front of you. Then i'm sorry, there's nothing we can do for you.Ok now you're just being silly :P
It's not the same tactic if it's different... duh...
I'm speaking of "hiding" behind a teammate peasant (or an afk dude), so none of your swings can hit the ennemy without going through your teammate. But he can't reach you either, and he'll loose patience first, and kill the guy. Then you take that opportunity to strike at him, "through" the dead body.
Your suggestion will destroy this tactic, so we'll have to rely on the "usual" footwork to do for it.
Of course, i'm not completely against the idea as well. People can adapt. :mrgreen:
Experience ? Looking at armor ? Knowing the name of the guy, if he heirloomed his armor, maybe his build ? INFORMATION ? Nothing is impossible, unless you're too lazy to analyse all the data, and just want to kill the guy with no tags in front of you. Then i'm sorry, there's nothing we can do for you.
It's not simple at all, because you are wrong. Only way to avoid hitting teammates through dead enemies is to make every fight 1v1. It's not "greedy" if you try to help your teammate by hitting the enemy..Another fail thought...im too lazy to explain why just read first post then my post and your reply again.
Makes me wonder how armagan made a big deal when this was introduced into native during beta. How is it that it is not working in crpg in the first place?Because it was removed?
Because it was removed?
+1 the instant I saw this thread.
I would love to mock my enemies further as they are falling to the ground, whack them two or three more times in the head etc. :lol:
Also, make arrows stick during the death anim too. Imagine 5 archers shooting at the same time at a charging infantryman, completely stopping him in his track - leaving him with an arrow-spattered chest.
By who and why?I'm not sure, really. But I think it was because it didn't work properly and led to stuttering etc.
This system would be great for HA's like me shooting into groups of friendly players when there are 1 enemy inside the group, less TK for meh
+1
I voted yes because of the text: "MrShine, make love to me" :D
I'm here to collect my man love for voting yes.
Don't you notice?
WE PLAYERS OF CRPG HATE YOU!
Don't do it anymore
+1Yeah, back in the Warband beta there were two or even three patches with patchnotes claiming that this feature was introduced. However, everytime we tried testing it we found out it simply did not work.
I remember that TaleWorlds wanted to implement it, pity it never worked.
It has never got removed, since it actually wasn't added :DMakes me wonder how armagan made a big deal when this was introduced into native during beta. How is it that it is not working in crpg in the first place?Because it was removed?
Yeah, back in the Warband beta there were two or even three patches with patchnotes claiming that this feature was introduced. However, everytime we tried testing it we found out it simply did not work.Derp. I thought because it was in the patch notes, but no longer ingame that it was removed. Guess it was removed before it was implemented then xD
Because it was removed?
It has never got removed, since it actually wasn't added :D
+1^i too can think of many -_-
I remember that TaleWorlds wanted to implement it, pity it never worked. I would love to see it implemented, that would singificantly decrease the amount of teamkills, I recall thousands of situations when I was tk'ed, or I teamkilled someone just becouse attack goes through the dead body. It's so fuckin' annoying.
Y no lieke horses with archers on-top of them?^no gtfo of here u dirty little horse archer lol
Ragdoll bodies would be awesome beyond compare. Imagine two teammates playing "catch" with the corpse of the enemy they just vanquished by hitting it between them. Even more awesome if it got bloodier with each hit.i wow genius so you can play hacky sac with a corpse or make a home run with it lololol
^i too can think of many -_-
^no gtfo of here u dirty little horse archer lol
GO MELEE OR GO HOME :lol:
i wow genius so you can play hacky sac with a corpse or make a home run with it lololol
Maybe I'll respec, HA is kinda boring :D I want to be an agi whore instead :mrgreen:
Ahh, but pew pew is so much fun.
Plus one makes many friends. They give you funny nicknames. :P
Just want to thank people for the supportcould be the dopeler effect, or a lemming effect.and rampant love making sessions. After 167 votes it has an astounding 91.6% in favor.
Just want to thank people for the supportcongrats on a successful threadand rampant love making sessions. After 167 votes it has an astounding 91.6% in favor.
Lol, first time i go archer ppl whine towards me :Dwhen its HA of course nothing personal people just dont like HA
The whole justification is for the 'accidental' tks after an opponent is killed - who does this? How often does it happen?umm it happens all the time whether its our favor or not :D. someone dies and an attack that was ment for them goes through them like nothings there.
That many of you think it is a good idea?
The whole justification is for the 'accidental' tks after an opponent is killed - who does this? How often does it happen?
That many of you think it is a good idea?
Its been a bit since I've been dedicated melee, but I remember it happening quite often. Not always tks, but certainly wounds when ganging up on someone. The ability to swing through a dead player punishes the sound chain-swing technique between coordinated teammates. The game should punish poorly aimed attacks, not smart well aimed attacks. And as was discussed earlier in the thread there is no true way of knowing if someone is going to life through the next swing that lands or not. You can team wound/kill even when you are doing everything right.First off, prehaps your memory is foggy, :P
To turn it around, why don't you think it is a good idea?
E: Bah! Beaten to the punch by Snoozer!
It will happen more often with unbalanced weapons that can not check swing in time, other wise, it is kill happy morons that do not care to notice the friendly on the other side of the enemy, thus THEY DID NOT DO EVERYTHING RIGHT.
Think of the body in the way of the other enemy - ya this shit is going to be fun when zombies are used as shields. Didn't think of that did ya?
Meh, well written claptrap is still claptrap.visitors can't see pics , please register or login
what the heck is that... wait don't answer.
you gonna code this?
open it up so others can help / spam you .
he's got a lot of work to do then
It's in the todo list for WSE2. Release date still unknown, though.:D
It's in the todo list for WSE2. Release date still unknown, though.
It's in the todo list for WSE2. Release date still unknown, though.
Good idea, what would you do with horses tho? When a lancer brutally rams his lance through a dude, would his horse suddenly stop from the corpse? :oRagdoll physics? Ragdoll physics!
Mweh on second thought he could just bump the poor body.
Bump.
Great idea MrShine, make love to me.
http://www.youtube.com/watch?v=HgXEQHHdznY
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http://www.youtube.com/watch?v=HgXEQHHdznY
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visitors can't see pics , please register or login
http://www.youtube.com/watch?v=HgXEQHHdznYvisitors can't see pics , please register or login
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http://www.youtube.com/watch?v=HgXEQHHdznY
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