cRPG

cRPG => Suggestions Corner => Topic started by: Captain_Georges on September 25, 2011, 05:33:22 pm

Title: Put the handcannon in!!!
Post by: Captain_Georges on September 25, 2011, 05:33:22 pm
plx
Title: Re: Put the handcannon in!!!
Post by: Wookimonsta on September 25, 2011, 05:34:03 pm
lol no
Title: Re: Put the handcannon in!!!
Post by: MadeForFighting on September 25, 2011, 05:34:11 pm
Ya plx.
Title: Re: Put the handcannon in!!!
Post by: Teeth on September 25, 2011, 05:45:47 pm
I would actually like one firearm. We have all the 16th century stuff and even newer stuff. 1 firearm plox?
Title: Re: Put the handcannon in!!!
Post by: nuffen on September 25, 2011, 05:55:28 pm
Firearms?

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MADNESS!
Title: Re: Put the handcannon in!!!
Post by: Tears of Destiny on September 25, 2011, 05:57:41 pm
chadz already explained that there is no gunpowder in Calradia.
Title: Re: Put the handcannon in!!!
Post by: Earthdforce on September 25, 2011, 06:02:27 pm
chadz already explained that there is no gunpowder in Calradia.
Oh, but these can be magical guns...
Title: Re: Put the handcannon in!!!
Post by: Vibe on September 25, 2011, 06:04:15 pm
I want a magic wand!

STUPIFY
Title: Re: Put the handcannon in!!!
Post by: Bjord on September 25, 2011, 06:15:39 pm
But... But...  :cry:
Title: Re: Put the handcannon in!!!
Post by: Captain_Georges on September 25, 2011, 07:28:21 pm
chadz already explained that there is no gunpowder in Calradia.

Make fake china called Fabrglknia and it will import fake gunpowder into the fake lands of Calradia.
Title: Re: Put the handcannon in!!!
Post by: FRANK_THE_TANK on September 26, 2011, 06:30:27 am
Only this thing, and only if it can't be reloaded and only if it has no related skill and has a huge hit area and if it costs 95,000

http://www.youtube.com/watch?v=QNXkUA0KFNY
Title: Re: Put the handcannon in!!!
Post by: JiblyjibjibJiblet on September 26, 2011, 11:16:58 am
Agreed, but only if it has incredibly bad accuracy, like (                                       This much                                                                                            ) , takes 1 minute to load. And causes Knockdown to the person firing the gun. for the lols                       
Title: Re: Put the handcannon in!!!
Post by: Snoozer on September 26, 2011, 02:49:28 pm
no......
Title: Re: Put the handcannon in!!!
Post by: Tristan_of_Erzoth on October 02, 2011, 07:52:27 pm
If a gun is added, then it would probably do a ton of damage, and be an almost instant hit(faster then the crossbow). Even if it did cost 95000 gold, some asshole would still buy it, and then spam the shit out of it. Only three shots=Three instant kills. It'd be like a shotgun, just hide around a corner, and when some guy walks around it, blast his punk ass. I'd say, make it cost 500000 gold, and then anyone who spends enough time to get that, deserves to use it.
Title: Re: Put the handcannon in!!!
Post by: Entaro on October 02, 2011, 08:20:40 pm
I'd say, simply don't add it.
Title: Re: Put the handcannon in!!!
Post by: Christo on October 02, 2011, 11:19:07 pm
Only real problem with Guns that they rendered shields useless.

So, even an early handcannon would kick the table off, Don't tell me that a regular shield could hold a projectile like that back.

I'd only like it if it plays like the Mount&Musket Flintlock Pistol: Not even from 0 range you can get a guaranteed hit/kill.
Title: Re: Put the handcannon in!!!
Post by: Armbrust_Schtze on October 03, 2011, 12:21:10 pm
i want this. but chadz sucks, we should delete chadz to have handgonnes !

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Title: Re: Put the handcannon in!!!
Post by: Chris_P_Bacon on October 03, 2011, 01:09:10 pm
They should add regular cannons mounted on horses heads for historical accuracy.
Title: Re: Put the handcannon in!!!
Post by: Armbrust_Schtze on October 04, 2011, 04:46:31 pm
They should add regular cannons mounted on horses heads for historical accuracy.

i smell historically bullshit?
Title: Re: Put the handcannon in!!!
Post by: B3RS3RK on October 05, 2011, 01:12:11 am
I´d really like HAndcannons.We have Crossbows, so why dont introduce a Handcannon which works similar, only with even longer loading time but more shot speed.
Title: Re: Put the handcannon in!!!
Post by: PhantomZero on October 05, 2011, 02:18:11 am
Firearms would be a good counter I think to heavy plate users and heavy horses.
Title: Re: Put the handcannon in!!!
Post by: Blondin on October 05, 2011, 10:20:35 am
And what is counter to firearms?
Title: Re: Put the handcannon in!!!
Post by: Vibe on October 05, 2011, 10:22:19 am
And what is counter to firearms?

Quitting the game.
Title: Re: Put the handcannon in!!!
Post by: FRANK_THE_TANK on October 05, 2011, 10:36:02 am
Just add a lasoo, counter those horsemen real good.
Title: Re: Put the handcannon in!!!
Post by: Herkkutatti on October 05, 2011, 11:17:54 am
go to play wfas if u want firearms.
Title: Re: Put the handcannon in!!!
Post by: Teeth on October 05, 2011, 02:05:04 pm
go to play wfas if u want firearms.
Not CoD? I always find this reasoning kinda dumb. I feel the urge to reply to horse buff threads with 'go play my little pony if you like horsies' or 'go play WiiSports if you like archery' to archer buff threads.
Title: Re: Put the handcannon in!!!
Post by: Siiem on October 05, 2011, 02:16:29 pm
As the timurids in medieval ROCKET MOUNTED ARMORED ELEPHANTS!
Title: Re: Put the handcannon in!!!
Post by: Teeth on October 05, 2011, 02:34:33 pm
You know you just proposed armored elephants to be mounted on rockets right?
Title: Re: Put the handcannon in!!!
Post by: Siiem on October 05, 2011, 02:37:39 pm
You know you just proposed armored elephants to be mounted on rockets right?

No, armored elephants with rockets mounted, are you happy now? Now stfu.
Title: Re: Put the handcannon in!!!
Post by: Tzar on October 05, 2011, 03:23:16 pm
plx

No need to they all rdy did add it.

Its called Rus bow with 7 PD and Bodkin arrows.
Title: Re: Put the handcannon in!!!
Post by: ArchonAlarion on October 06, 2011, 01:21:45 am
And what is counter to firearms?

Fast melee cavalry (slow rate of fire for handguns and bad aim, a bullet might not kill a medium sized horse anyways)

Horse Archers (faster rate of fire than handguns, out ranges, too fast to target)

Light infantry good at dodging and ninjas

Ranged infantry that has a faster rate of fire, better accuracy, and longer range than the firearm wielder (any mid-tier bow or xbow)
 
Fire arms would be effective against close-by, slow-moving targets. Their "balance-niche" would be a slow reloading, more powerful, and less accurate crossbow. Good for tight entry points like bridges, causeways, tunnels, corners, etc.
Title: Re: Put the handcannon in!!!
Post by: Boerenlater on October 06, 2011, 01:41:27 am
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or Byzantine portable greek fire
Title: Re: Put the handcannon in!!!
Post by: Armbrust_Schtze on October 06, 2011, 04:11:07 pm
descrition for handcannon that could be balanced in cRPG:

- cant be used on horseback

- requires 18 strength at least (so users do not run very fast and the user has to convert points to use stronger types)

- about 80 pierce demage (balance team could handle this better than me)

- you cant reload while moving

- cant be fired while moving

- need to be couched like a crossbow

- should have a small extention time after you 'release' the mouse key to fire and the moment the bullet is launched ( should simulate the  liting with the match and bring more balance)


- bullets should fly 'directly' on the target and should have a higher velocity than xbows (no bullet drop on range)

- medieval firearms should be inaccurate

- they should have stats so they pierce most of the wooden shields even on range, but should not deal a lot of demage to guy behind the shield. steel shields should be unpenetratable (gives realism + difference from crossbows though it doesnt make OP imo)

- they should have a long reload time (so users are dependant from cover)

- handguns should need 2 slots

- handgun ammo should be reduced to 5 bullets ( so the gunner has to place his shots on purpose and cant spam on range. gives realism and balance)
Title: Re: Put the handcannon in!!!
Post by: Vibe on October 06, 2011, 04:26:55 pm
descrition for handcannon that could be balanced in cRPG:

- cant be used on horseback

- requires 18 strength at least (so users do not run very fast and the user has to convert points to use stronger types)

- about 80 pierce demage (balance team could handle this better than me)

- you cant reload while moving

- cant be fired while moving

- need to be couched like a crossbow

- should have a small extention time after you 'release' the mouse key to fire and the moment the bullet is launched ( should simulate the  liting with the match and bring more balance)


- bullets should fly 'directly' on the target and should have a higher velocity than xbows (no bullet drop on range)

- medieval firearms should be inaccurate

- they should have stats so they pierce most of the wooden shields even on range, but should not deal a lot of demage to guy behind the shield. steel shields should be unpenetratable (gives realism + difference from crossbows though it doesnt make OP imo)

- they should have a long reload time (so users are dependant from cover)

- handguns should need 2 slots

- handgun ammo should be reduced to 5 bullets ( so the gunner has to place his shots on purpose and cant spam on range. gives realism and balance)

You aren't actually taking this seriously?
Title: Re: Put the handcannon in!!!
Post by: Armbrust_Schtze on October 06, 2011, 04:38:03 pm
its serious suggestion for balanced fire arms. to have them in ingame - i would kill in real game !  :shock:
Title: Re: Put the handcannon in!!!
Post by: H4rdn3ssKill3r on October 06, 2011, 06:44:13 pm
- handgun ammo should be reduced to 5 bullets ( so the gunner has to place his shots on purpose and cant spam on range. gives realism and balance)

If you're taking this seriously, It isn't realistic, they had loads of bullets for one reason, so they could keep on spamming there shots, one might not hit, but if you keep on doing it some might.
Title: Re: Put the handcannon in!!!
Post by: Armbrust_Schtze on October 06, 2011, 07:08:50 pm
but its the ppoint that they had to place their volleys very accurate and in the right time...

crpg handgunners shouldn't waste ammo and time their fireing precise.
Title: Re: Put the handcannon in!!!
Post by: Siiem on October 06, 2011, 07:10:00 pm
If it costs more than the Arbalest, and you can only have 2 bullets which must be insanely expensive with about a 40 second reload time then sure add it.
Title: Re: Put the handcannon in!!!
Post by: Armbrust_Schtze on October 06, 2011, 07:15:09 pm
dont solve the problem by just making the upkeep for it explosivly high ! thats lazy and a bad solution for gameplay !

just balance them well ! reality gives best balance in my opinion.
Title: Re: Put the handcannon in!!!
Post by: Siiem on October 06, 2011, 09:51:41 pm
dont solve the problem by just making the upkeep for it explosivly high ! thats lazy and a bad solution for gameplay !

just balance them well ! reality gives best balance in my opinion.

 :shock:  :lol:
Title: Re: Put the handcannon in!!!
Post by: owens on October 07, 2011, 07:24:43 am
I dont see why not.


If we have a model it makes sense.


2 or 3 slot         

8-10 ammo max

is unloaded at start of round(clever imho)

it would not be experienced based and have therefore a high upkeep %

and finally inaccurate 
Title: Re: Put the handcannon in!!!
Post by: Blondin on October 07, 2011, 05:56:58 pm
I dont see why not.

According to the Great Dankey there is no gunpowder in Calradia.
Title: Re: Put the handcannon in!!!
Post by: Entaro on October 08, 2011, 10:19:42 pm
Interestingly Enough, there is a handcannon model in the CRPG/Resources/miscllaneous.brf

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Title: Re: Put the handcannon in!!!
Post by: Phalanx300 on October 09, 2011, 10:55:29 pm
Having early firearms wouldn't disrupt the balance. For reasons already countlessly said. Only reason not to add it would be for certain look. But seeing cRPG is about diversity it would only add to the mod.

And chadz said no to gunpowder weapons? Why exactly?
Title: Re: Put the handcannon in!!!
Post by: Armbrust_Schtze on October 11, 2011, 08:45:08 am

And chadz said no to gunpowder weapons? Why exactly?

he doesnt give a reason. he needs no - hes a austrian fashist.
Title: Re: Put the handcannon in!!!
Post by: Phalanx300 on October 11, 2011, 01:38:01 pm
:/... Thats the problem when there is a mod leader(dictator)..

Also cartridges were in the game earlier, same with the handcannon apparantly. So if was definately planned.

But what I don't understand: Why not even test it? Makes no sense.
Title: Re: Put the handcannon in!!!
Post by: Casimir on October 11, 2011, 04:29:37 pm
I suggest adding Jump packs
Title: Re: Put the handcannon in!!!
Post by: Jarlek on October 11, 2011, 11:04:07 pm
I suggest adding Jump packs
I demand rocket launchers and turrets for mah engineer!
Title: Re: Put the handcannon in!!!
Post by: Phalanx300 on October 12, 2011, 12:09:44 am
http://www.youtube.com/watch?v=Dy3Oct1-AWY&feature=related
Title: Re: Put the handcannon in!!!
Post by: Adamar on October 12, 2011, 02:18:55 am
It wont happen, the devs know that if they implement gunpowder or any such nonsence, I'll find and murder them and their families.