Negligible up to weight 15 armor set @ 150 proficience from my experience but exists.
Read Gafferjack's thread you dickfuckers.
I have calculated the weapon proficiency reduction due to armor weight for crossbows using the data provided by Gafferjack.
armor weight modified proficiency = base proficiency * (1 - 0.01 * effective armor weight)
and
effective armor weight = 3*head armor weight + body armor weight + leg armor weight + 2*hand armor weight - 7
As with the previous version, I would assume that effective armor weight values less than 0 would count as 0. The blue dots on the plot below are Gafferjack's data points and the black line shows the calculated values using the equations above.(click to show/hide)
Wait... phazh said that there is no WPF reducement on 7 weight.
its 7.7
Roughly speaking, you can approximate WPF penalties from armor weight by doing the following:no, if your total weight is under 7.7 you won't get any penalty.
Add: Body Weight + Foot Weight + Hand Weight x 2 + Head Weight x 3
Subtract 7 from this number.
The resulting number is the percentage decrease from your WPF. So if your resulting number was 6, your proficiencies would be 94% of what they are listed as.
no, if your total weight is under 7.7 you won't get any penalty.
Good job ignoring my quoting of WaltF4.what i said is true, that only counts if your armor is above 7.7(and he changed it, not in the original post but later on), you can ask him yourself
I dont think walt made a test about the effect on weight and running speed i got no clue but you can clearly feel the diffrence from running around naked and running while in mail or plate.I have preformed those test and made a thread (http://forum.c-rpg.net/index.php/topic,3278.0.html) about it. The information in that thread seems to still be accurate following the most resent patches.
Another question if somebody knows. What affects running speed (the nerf part)? I mean, it has a different formula of reducing your speed by weight or is it combined with the wpf nerf at the same time. For example, you have 20 weight so your wpf will be reduced and your running speed is reduced too. Or if you didn't reach the wpf reducing weight, your speed will be the same even with 7 weight? Or, you didn't reach the wpf reducing weight (so no -wpf), but your run speed will be reduced a little. (maybe it's not noticeable)Running speed is controlled by agility, athletics, total carried weight, and the length and weight of the weapon you are holding. All carried weight acts as a single total weight with all armor, weapons, shields, ammunitions, ladders, etc. being summed together. Holding or wearing a single shield only reduces running speed by adding the weight of the shield to your total weight. Holding one shield while wearing another shield results in an additional large penalty to running speed beyond the weight of the shields.
Calm down everybody.
The subtractive constant in the effective weight equation is actually 7 plus or minus 2. A more exact number can not be determined currently because of the proficiency rounding and the resulting quantization error. However, it does not particularly matter as 1 or 2 weight will never have a significant (or likely even a measurable) change in the performance of your character. Likewise, the slope of the fitting is an approximation. I ended up using a slope value of 0.01 since it gives a reasonable approximation, it is an easy value to remember and calculate with, and it gives a realistic impression of the sort of precision we actually have.
I have preformed those test and made a thread (http://forum.c-rpg.net/index.php/topic,3278.0.html) about it. The information in that thread seems to still be accurate following the most resent patches.
Running speed is controlled by agility, athletics, total carried weight, and the length and weight of the weapon you are holding. All carried weight acts as a single total weight with all armor, weapons, shields, ammunitions, ladders, etc. being summed together. Holding or wearing a single shield only reduces running speed by adding the weight of the shield to your total weight. Holding one shield while wearing another shield results in an additional large penalty to running speed beyond the weight of the shields.
The running speed reduction due to weight appears to be a monotonic and continuous function of total carried weight. As such, any additional weight will slow you down and there are no critical weights to minimax around.
...Important Stuf...
Give this man a cigar! (or lots of them since he deserves it)
I think shield SPEED is what matters here, not shield weight.
I thought shield speed was how fast you could attack back after blocking.a shield doesn't slower your attack at all, the speed rating on a shield is just for how fast you can get it in defence stance again
One question: are you saying that there is no attack speed penalty wearing a shield? Does that mean that a player will attack at equal interval all things being equal whether you use a 10 pound board shield, and a 2.5 buckler?This is correct. Armor weight is the only weight that affects attack speed.
I thought shield speed was how fast you could attack back after blocking.
Either way, I doubt shield weight matters, which was the original question.
Shield speed is how fast you get it up and down from defensive stance - indirectly affecting your melee swing "speed" or more appropriate - delay.
The 'begin attack' animation overides the 'drop shield' animation. So it doesnt matter if you use a heavy board shield or a buckler, you will still get the same no. of swings per minute. All it affects is how fast you can put your shield up after swinging, so only if you feint alot will it slow you down noticably as I understand it.