cRPG
cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Matey on September 22, 2011, 10:20:34 am
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Stop the hate on light armour! If you can get +7 armour on black armour and make it that much more retarded... then I want to be able to get +7 on my gambeson to make it a little bit less useless!
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I must agree. I'm used to hitting targets with high armour values so archers wearing 50-55 BA wouldn't bother me one bit. But they (archers) will hate it cause their duels would last a lot longer. Also Xbowmy old friends will hate that the most, they are used one hitting archers, take that away from those cowards :wink:
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well... it seems, that light armor is designed to be fast, not maximum protection.
Perhaps, when looming armors, they should have a slight decrease in weight? Light armor loses more weight than heavy armor when loomed would be kewl.
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You mean the like this (bolded part):
I like how normal armors are balanced but when it comes to heirloomed armor and effect armor weight have on players I would like to write down some suggestions:
- heavier armor should slow down much more than how it is atm
- heavier armor should get more defense bonus than medium armor
- heavier armor should cost more
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Idea 1:
Heirlooming bonuses for armor (light, medium, heavy):
G L/M/H
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x1 - 1/1/2
x2 - 1/2/3
x3 - 2/3/3
∑ - 4/6/8
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Idea 2:
To be honest I would like to see same percentage bonus to defense for all armor, by 5% per heirloom point (15% total) but I'm not sure that's doable. Also that would make heirlooming light armor a bit pointless so maybe you could make armor lose weight by heirlooming (0.5 kg per heirloom point). I would like to see that because the main point of using light armor is mobility achieved by less weight. Also would like to see the same for heavy armor. Medium armor should just get defense bonus because it's balanced.
Example 1:
4.5 kg armor, 28/12 defense, normal
4.0 kg armor, 29/13 defense, x1
3.5 kg armor, 31/13 defense, x2
3.0 kg armor, 32/14 defense, x3
Example 2:
14.5 kg armor, 44/10 defense, normal
14.5 kg armor, 46/10 defense, x1
14.5 kg armor, 48/11 defense, x2
14.5 kg armor, 51/11 defense, x3
Example 3:
25.0 kg armor, 56/20 defense, normal
24.5 kg armor, 59/21 defense, x1
24.0 kg armor, 62/22 defense, x2
23.5 kg armor, 64/23 defense, x3
My idea of light, medium, heavy body armor is: less than 5 kg, 5-15 kg, 15+ kg.
I'm not sure is that how you differentiate armor.
I would like to see same formula going for helmets, gloves and boots. Just differentiate light, medium, heavy and you're good to go. If weight hits 0 it stays there. It would really make heavier, lighter body armor popular, same as it would benefit gloves, boots and helmets. Medium armor wouldn't be the most desirable armor piece anymore as it's now the case.
Sadly, Paul has a personal grudge against me :(
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Dont nerf heavy armor even more than it already is, the added survivability barely makes up for the lack of mobility.
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I like the idea of a slight weight decrease and armor boost when looming light armor.
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Just make every armor gain the same +7 for three heirlooms. Right now it's inconsistent for light armors, which isn't fair to the archers/ninjas. i.e. Light Leather gets +7, studded only gets +4.
Also, please add some more light armors and something between studded and lamellar. I personally wear heavy(ish) armor now, but feel for the folks looming their light armor.
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Dont nerf heavy armor even more than it already is, the added survivability barely makes up for the lack of mobility.
That's not your armor, that's your strenght crutch build with no athletic.
I fought goretooth in his black armor in his current 9 ATH build and I couldn't shake him off in my 9 ath build with red tunic.
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And he kills me in my ''crutch'' strenght build about 2 duels out of 3.
As usual, go fuck yourself, if I crutch on my build, so do you, you jump around facehug, abusing the living shit out of the hitslash
And I have 3 athlethics.
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And he kills me in my ''crutch'' strenght build about 2 duels out of 3.
As usual, go fuck yourself, if I crutch on my build, so do you, you jump around facehug, abusing the living shit out of the hitslash
And I have 3 athlethics.
Uh, not sure who you're referring to, I very very rarely to never jump around, I dance outside of people's reach much much more than I facehug, and I've used the hilt slash probably twice in the last month.
Who are you mistaking me for?
If anything you should say that to Cyranule, last duel I had with him he hiltslashed me 3 times in a row and got pissed when I said he was just boring to fight.
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If Light armor got the same bonuses through heirlooming that heavier armors did I'd jump on trying to heirloom the pilgrim's robe(Jedi robe)
So a big +1 from me
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Uh, not sure who you're referring to, I very very rarely to never jump around, I dance outside of people's reach much much more than I facehug, and I've used the hilt slash probably twice in the last month.
Who are you mistaking me for?
If anything you should say that to Cyranule, last duel I had with him he hiltslashed me 3 times in a row and got pissed when I said he was just boring to fight.
I remember a quote of you about how you bested me in duel by entering the place where I cant see your hits in first person, and thats pretty much at face hug range.
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man after the soak reduce change(also they made armor randomly more unpredictable) heavy armor is not nearly what u think it is, it sounds like u never wear it from what you're saying leshma, or else you'd know it doesn't make a gigantic difference
oh yea best thing for studded leather is some awesome gauntlets, doesn't add much weight but can add alot of armor.
Badasses in studded leather can destroy the entire server due to not losing wpp(under 7.5 KG total weight) and being able to use more of their athletics, walts research and walt's playstyle(and many others, like myself) have proven this can be done in light armor
its a non issue, I would like a buff to the looms, but don't start saying we need more of an armor nerf than we already have(we just had a huge heavy armor nerf btw< are u paying attention?)
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You mean the like this (bolded part):
Sadly, Paul has a personal grudge against me :(
You mean a personal grudge against stupidity, then yes that would be you and 2/3 of the internet.
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man after the soak reduce change(also they made armor randomly more unpredictable) heavy armor is not nearly what u think it is, it sounds like u never wear it from what you're saying leshma, or else you'd know it doesn't make a gigantic difference
oh yea best thing for studded leather is some awesome gauntlets, doesn't add much weight but can add alot of armor.
Badasses in studded leather can destroy the entire server due to not losing wpp(under 7.5 KG total weight) and being able to use more of their athletics, walts research and walt's playstyle(and many others, like myself) have proven this can be done in light armor
its a non issue, I would like a buff to the looms, but don't start saying we need more of an armor nerf than we already have(we just had a huge heavy armor nerf btw< are u paying attention?)
Well I did suggest buff for both light and heavy armor, cause right now everyone wears medium armor...
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You mean a personal grudge against stupidity, then yes that would be you and 2/3 of the internet.
:shock:
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IMO if you buff it any further, light/med armour will become the best...
Look at Ryden, he has lordly armour (I think) and wears light armour with loomed gloves... Pretty unstoppable takes like 6 hits to kill him, especially with his high athletics and low wpf reduction. I think his normal 30 armour, but with everything loomed, amounts to about 60? Basically plate rofl.
I think light armour with huge armour boosts are better than heavy armour with heavier armour boosts nowadays, since everything that hits you will never glance... No more powerhousing through 10 people at once :(
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IMO if you buff it any further, light/med armour will become the best...
Look at Ryden, he has lordly armour (I think) and wears light armour with loomed gloves... Pretty unstoppable takes like 6 hits to kill him, especially with his high athletics and low wpf reduction. I think his normal 30 armour, but with everything loomed, amounts to about 60? Basically plate rofl.
I think light armour with huge armour boosts are better than heavy armour with heavier armour boosts nowadays, since everything that hits you will never glance... No more powerhousing through 10 people at once :(
He's using lordly light kuyak which is 49 body armor with I think lordly hourglass (don't quote me on that) which is another +16 body armor.
Also, Bobthehero, getting in your blindspot isn't necessarely at facehug range, but okay.
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Kuyak is medium armor... we're talking about light armor here.
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light armour is the stuff at 5 weight or less... and most of it gets only +4 for triple loom instead of +7. the changes to soak negated a bit of the benfit of going from 60armour to 67 (used to cause more glances) but it still reduces incoming damage more.. i see no reason why light armour shouldnt gain the same benfit as other armours... something that was mentioned in the last thread about this was that the best light armour with +7 would still only equate to the lowest medium armour (though with less weight). i dont see everyone switching to light armour if they buff the looming on it... itll just make it actually worth doing for those who already use it.
the current logic for keeping light armour down is stupid... its like saying that "oh that wep only does 20 cut, so it should only get +2 damage for being triple loomed cause it has a lower base and weighs less thats still a 10% increase right?! but that wep that does 40 cut should go to 44 cause thats 10% so thats fair right?! thats how it is working with armour right now "oh those light armours have such low armour ratings that they are gaining a higher % increase for +4 than a heavy armour is for getting +7 so its fair! HERP DERP". stop screwing over people who dont want to run around in plate just to survive 2 hits.
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Kuyak is medium armor... we're talking about light armor here.
Yes, that's what I meant, he's talking as if Ryden was using light armor, his armor can be considered anywhere from medium-heavy to heavy.
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Whenever I see Ryden I see him wearing his green tunic over mail, which is 3k? Not sure if light still
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That's medium armor and has +7 armor bonus on lordly modifier.
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Whenever I see Ryden I see him wearing his green tunic over mail, which is 3k? Not sure if light still
I would consider 36 body armor medium, and that's before his +16 armor from his I believe, triple loomed hourglass gauntlets for a grand total of 52 body armor, or 59 if the tunic over mail is heirloomed too.
Very far from light armor, isn't it? That's the problem right now, it's so easy to get over 50 body armor and almost everyone easily goes past the 60 body armor limit and some even hitting the absolute maximum of 86 with triple heirloomed black armor and heavy gauntlets.
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Hierloomed armor should get heavier per hierloom, your passing old armor down to your child its more likely be heavier then the new stuff due to technology improvements over the years.
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Hierloomed armor should get heavier per hierloom, your passing old armor down to your child its more likely be heavier then the new stuff due to technology improvements over the years.
Then again in a culture technologically stagnated like cRPG the armors would most likely become lighter due to erosion and corrosion. And all the new armors would be the same as the old ones.
And now I find cRPG really depressing.
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Light armour is always fun to use but the difference between heirlooming it and not is a great difference. I run in Reinforced Leather Jerkin which has 27 body armour & Lordly Mail Gauntlets, providing another 13, hitting me at 40 body armour.
Not quite into the top medium armour but it's a nice amount, countered obviously by the fact that I don't have a decent helmet, Sturdy Straw Hat with 3 head armour is pretty useless, although I did survive a headshot from a bow the other day, but that's besides the point, bloody peasant archers.
Reducing the weight of the armour each heirloom would eventually mean that archers could outrun Sumpter Horses, obviously a slight exaggeration but there will be a point where my 3.5 weight becomes 2 on the Jerkin, and since I see a massive difference in 1 weight, 2 and 7 athletics (33 with 8 ath) would mean that I would near enough out run everything.
Although I don't think there is anything wrong with light armour, I would more appretiate a slight increase in the amount of armour they get, even if it's one so that on the final level, you gain 3 armour instead of 2, something like that, not that it effects me too much because if I am hit, it'll likely kill me anyways with the way Arbalests/cav are the two things that kill me more than often.