If it were up to me I'd just remove kills from the scoreboard altogether and have only a website scoreboard of kills/deaths etc, but I know that wouldn't happen because there are too many players who want to flash their e-peen around on servers.
Uh, no?
Uh, no?
Opposed.
Don't be angry if I hijack your thead ok ?
http://forum.c-rpg.net/index.php/topic,3669.0.html
Btw : I agree with your suggestion.
If kills don't matter, then why do you care? You can just ignore the scoreboard y'know.
This would do nothing to "lessen e-peen dicketry", it'd only make for more "I've killed more than you have!" "HAVE NOT!!!" "OMFG HAVE TOO I AM SO PRO"
This reminds of kindergarten running competitions where everyone gets a gold* medal, even the ones who were last.
*not real gold
pull your tab button out
voila
Can we have both?
-.- obviously this isnt about me. troll : /
Neither have i mentioned you
We need assists.
No it is fine the way it is-
I like to use the k/d board to determine who sucks and who does not-
I believe it is a good way to determine raw skill
I just love how jealous some people are :D
There is no point to this idea. Games have scoreboards for a reason. And last I saw, you weren't a moderator, so why don'tchu refrain from posting.
It wouldn't encourage teamwork at all, that's just dumb. Let's remove helmets instead, that'd encourage teamwork more.
It's also 2-8 atm, FYI.
Again, you offer no better solution and just call the idea "dumb" without a real explanation of why you disagree, I get it that you disagree, you don't need to post anymore if you don't have any well thought reason to why you disagree. I also do not see you suggesting any better ideas to improve teamwork and lessen the amount of k/d whores. So if you have nothing to add to the discussion then there is no need for you to post anymore.
I'm the greatest, something like Ali in his prime.:lol:
I dont like this idea and I don't need any other reason other than I just like seeing my kills and deaths because it makes me happy.
If this is a discussion about getting people to play together then change the title.
I could care less about teamwork in CRPG servers, that's what clan battles and strategus is for.
(click to show/hide)
Only objective-based modes can concretely promote teamwork over individual k/d.
"I killed 10 people (10 points) near their base ! I'm a pro !"
"Shut up, I capped 2 flags (6 points) and defended our own flags, killing 3 enemies that were capping them (6 points)."
I don't think I understand the win/loss statistic as being very valuable.
You do not understand why it is valuable to track the only in game factor that has a persistent effect on character development in a RPG?