cRPG

cRPG => Suggestions Corner => Topic started by: Torben on September 18, 2011, 06:34:39 pm

Title: removing k/d scoreboard
Post by: Torben on September 18, 2011, 06:34:39 pm
my fellow fallen came up with a great idea in this thread:
http://forum.c-rpg.net/index.php/topic,16078.msg229041.html#msg229041  (how to not ruin cavs reputation)


If it were up to me I'd just remove kills from the scoreboard altogether and have only a website scoreboard of kills/deaths etc, but I know that wouldn't happen because there are too many players who want to flash their e-peen around on servers.


I would like to suggest only counting won and lost rounds,  not k/d ratio.  and putting the won/lost round ratio on display during battle.  this would highly foster team play and lessen e-peen induced dicketry.





k/d ratio could be kept for the duel server,  but won-lost rounds could be accounted for from battle and siege servers.
Title: Re: removing k/d scoreboard
Post by: Kafein on September 18, 2011, 06:36:37 pm
Don't be angry if I hijack your thead ok ?

http://forum.c-rpg.net/index.php/topic,3669.0.html

Btw : I agree with your suggestion.
Title: Re: removing k/d scoreboard
Post by: Tears of Destiny on September 18, 2011, 06:38:41 pm
I would prefer a small tweak to this:

A scoreboard that tracks only the following:
-Rounds won.
-Rounds lost.
-Team Kills.
-Team Killed.

At the very least do this for siege as kills should not matter there.
Title: Re: removing k/d scoreboard
Post by: Xant on September 18, 2011, 06:38:51 pm
Uh, no?
Title: Re: removing k/d scoreboard
Post by: Bjord on September 18, 2011, 06:39:37 pm
Uh, no?

Seconded.
Title: Re: removing k/d scoreboard
Post by: Tears of Destiny on September 18, 2011, 06:41:15 pm
Uh, no?

Opposed.
Title: Re: removing k/d scoreboard
Post by: Bjord on September 18, 2011, 06:41:40 pm
Opposed.

Up yours, buddy.
Title: Re: removing k/d scoreboard
Post by: Vibe on September 18, 2011, 06:44:37 pm
But I want to flash my e-peen D:
Title: Re: removing k/d scoreboard
Post by: Duke on September 18, 2011, 06:45:20 pm
I propose the scoreboard track only horse kills.
Title: Re: removing k/d scoreboard
Post by: Osiris on September 18, 2011, 06:46:01 pm
I like to know my K/D. not to say how great i am but to see if im improving. Everyone knows that KDR doesnt make you great as it doesnt count assists etc etc but its still nice to see
Title: Re: removing k/d scoreboard
Post by: Xant on September 18, 2011, 06:46:45 pm
If kills don't matter, then why do you care? You can just ignore the scoreboard y'know.

This would do nothing to "lessen e-peen dicketry", it'd only make for more "I've killed more than you have!" "HAVE NOT!!!" "OMFG HAVE TOO I AM SO PRO"

This reminds of kindergarten running competitions where everyone gets a gold* medal, even the ones who were last.


*not real gold
Title: Re: removing k/d scoreboard
Post by: Torben on September 18, 2011, 06:48:32 pm
Don't be angry if I hijack your thead ok ?

http://forum.c-rpg.net/index.php/topic,3669.0.html

Btw : I agree with your suggestion.

i remember the thread and was all for it. however the complete removal of k/d would be a tweek to it that would for sure help the teamwork aspect.

i know about the thrill of stacking kills,  and i do like having high k/d ratio´s.  also,  the street credit and legend-status and most important personal knowledge of ones success would obviously be harder to achieve without this,  so i do understand the drawbacks. however i decided for myself that the gaming experience would greatly improve if people would start working together more.  this also goes hand in hand with a lot of other discussions,  like the suggestion balancing classes in a way to foster their abilities that work in a team and nerf there lone-wolf abilities 
Title: Re: removing k/d scoreboard
Post by: Fluffy_Muffin on September 18, 2011, 06:49:56 pm
pull your tab button out


voila
Title: Re: removing k/d scoreboard
Post by: Torben on September 18, 2011, 06:53:05 pm
If kills don't matter, then why do you care? You can just ignore the scoreboard y'know.

This would do nothing to "lessen e-peen dicketry", it'd only make for more "I've killed more than you have!" "HAVE NOT!!!" "OMFG HAVE TOO I AM SO PRO"

This reminds of kindergarten running competitions where everyone gets a gold* medal, even the ones who were last.


*not real gold


you are right,  this kindergarten crap can happen.  and  i obviously dont care enough about k/d,  otherwise i wouldnt make this thread. 

however i am hoping it to foster teamplay.  of course i dont know if it would actually help.
Title: Re: removing k/d scoreboard
Post by: Spa_geh_tea on September 18, 2011, 06:55:06 pm
Yes, having wins vrs losses is much more beneficial. Also maybe include an overall team k/d instead of individual.
Title: Re: removing k/d scoreboard
Post by: Torben on September 18, 2011, 06:55:14 pm
pull your tab button out


voila


-.-  obviously this isnt about me.  troll : /
Title: Re: removing k/d scoreboard
Post by: Xant on September 18, 2011, 06:58:47 pm
Won't do anything for teamplay...
Title: Re: removing k/d scoreboard
Post by: Diomedes on September 18, 2011, 07:43:36 pm
How about Assists/Deaths?  Assists could be counted as:
- killing an enemy horse with a rider on it
- being in the immediate area of a player kill (like in the old gold/xp system which considered proximity to kills)
- 3 significant horsebumps = 1 assist

I'd prefer this, even though my k/d would sink dramatically.  It would encourage players to stick with the group and help dissuade cav from trying to steal kills with a lance.  It may also encourage archers who rarely get a killshot but often contribute significantly to individual fights.
Title: Re: removing k/d scoreboard
Post by: Thomek on September 18, 2011, 08:34:57 pm
We all love the scoreboard.. Because it feels good to top it among 120 players from time to time.

It would be though to part with it :)

Anyway, seeing the real team value of a player in a W:L would lead to better teamwork for sure. Too many of us have big egoes to defend! And some unknown teamworkers might become new stars!

K:D ratios are very immediate and satisfyes instantly however..

Can we have both?
Title: Re: removing k/d scoreboard
Post by: Torben on September 18, 2011, 08:41:19 pm
Can we have both?

why not.  thinking of it xant is probably right,  it wouldnt change a lot.  but a positive feedback about your teamwork abilities would help a lot i am sure!

maybe we would have new champs arrising,  people everyone wants on there team,  that are not known well yet.  would be really nice.

we should think of parameters that could give away the worth of a player.  that can be:

-assists
-kills within a certain range of the player
-w/l ratio
-HORSEKILLS!!!!  major part of it all,  but not acounted for.  taking down 6 horses in a round and dieing while doing it can be worth more than killin 3 men.

anything else?
Title: Re: removing k/d scoreboard
Post by: Christo on September 18, 2011, 08:42:05 pm
We need assists.
Title: Re: removing k/d scoreboard
Post by: Fluffy_Muffin on September 18, 2011, 08:45:28 pm

-.-  obviously this isnt about me.  troll : /

Neither have i mentioned you
Title: Re: removing k/d scoreboard
Post by: Torben on September 18, 2011, 09:03:17 pm
Neither have i mentioned you

i seem to be self-centered : )
Title: Re: removing k/d scoreboard
Post by: Chagan_Arslan on September 18, 2011, 09:09:04 pm
+1 for no more K:D ratio e-peen comparing
Title: Re: removing k/d scoreboard
Post by: Kafein on September 18, 2011, 09:10:30 pm
Amount of projectiles blocked with shield.
Title: Re: removing k/d scoreboard
Post by: MrShovelFace on September 18, 2011, 10:27:32 pm
you are mad jelly of my awesome score
Title: Re: removing k/d scoreboard
Post by: Teeth on September 18, 2011, 10:33:46 pm
I'm a huge k/d whore, k/d is half of my motivation to play. What feels better than looking at the scoreboard after your berzerker rage so see a nice 8/0. Nothing I tell you, in the world of gaming that is.
Title: Re: removing k/d scoreboard
Post by: Adam_Bomb on September 18, 2011, 10:42:33 pm
-1

This might work in pee-wee baseball, where there "are no winners or losers", but dammit, if I kicked ass in a round I want to know about it.  If I sucked the whole round, I need to be at the bottom.  We need A's and F's, not T's for tried....
Title: Re: removing k/d scoreboard
Post by: Leshma on September 18, 2011, 10:48:45 pm
The game I used to play while it was in beta, Huxley, had stat screen with 30 different categories... more than TF2. I would like to see something similar in c-rpg :)
Title: Re: removing k/d scoreboard
Post by: Sultan Eren on September 18, 2011, 10:56:12 pm
We need assists.

This.
Title: Re: removing k/d scoreboard
Post by: Leshma on September 18, 2011, 11:10:16 pm
Why stop with assists. Either way they would have to tweak the game, to make separate database. In that case adding assists, successful blocks, damage dealt, damage taken wouldn't be an issue (I think...) Also ideal if would be if they could calculate some score based on all those categories like in TF2, score which will show true impact on the battle, not just  (stolen) kills...

I believe this is Paul's area of expertise, he can give us the answer is it possible or not, and is he willing to do it? :D

I would like to see mileage, hit/miss relation (if possible), our favourite weapon, our favourite prey, our worst enemy and such stats.
Title: Re: removing k/d scoreboard
Post by: Volos on September 18, 2011, 11:29:52 pm
I agree with the idea about TEAM PLAY. I see a lot of people playing as if they were only on just to get kills and ignore the team whether it's a rider bumping over everyone just to get another kill or a ranged person just shooting everyone(especially teammates in the back) he can and not shooting the enemy where necessary or infantry that just swings like crazy not caring whether he's hitting his teammates next to him in order to get kills.

I do check the kill death ratio to see if I actually got a kill that I'm not sure of(I'll hear the huuuuuuuuuuugh! but not sure if it was a kill). Or if just to see how I'm doing.

I usually don't care about my kill death ratio, the way I play is that I play to make sure my team wins whether I get kills or not. My team wins I make money.

Sometimes I run into a mob of enemy and have them kill me to distract them a little so my team can flank them or group up. Or I have enemy chase me to make em not
concentrate on lone archers or I have their cavalry chase me far away so my team can again regroup. A lot of times I'll be cavalry and try to draw or spread the enemy out and not even engage them, just have them concentrate on me until my team out-maneuvers them. Whether I get kills or not, I don't care as long as my team wins. MORE MONEY FOR ME!

I think there are lots of dicks out there who only want kills, I watch people play to see how they play. No wonder they charge or say stupid shit like stfu when I suggest tactics. They just want to charge and get whole kills not just make a shieldwall or pike and stop a horse while someone else gets the kill.
Title: Re: removing k/d scoreboard
Post by: Leesin on September 19, 2011, 03:21:45 am
Some people are saying some stupid things without thinking about the idea properly, sure, not everyone is going to agree with the idea, but when you say stuff like "don't look at scoreboard then" it's obvious you have not even tried to comprehend what was said.

The reasoning behind it is not because me or those that agree with me don't care about k/d ratio, but it's because if there was no k/d on the scoreboard, alot of people wouldn't feel they need to uphold their massive e-peen trying to top the board every game, simply kill hunting with no concern for the team.

I could go with a more basic reply to those that say "don't look at scoreboard", you want to see k/d ratio? you can have a website scoreboard with a more detailed top players list, there you can see all of your stats, what reason do you need to see your k/d ingame other than you want to flash your epeen to everyone?, considering your k/d ratio is of no concern to anyone else and only the teams victory is.
Title: Re: removing k/d scoreboard
Post by: Xant on September 19, 2011, 03:27:34 am
Uh, seeing how well you're doing in that particular game, for instance? It's a stupid suggestion (no offense) that would not change anything. Rambo's will still be rambo's and everyone will still want to be killing, even if the scoreboard doesn't show the kills. And are you going to remove the thing that shows who died and who killed who as well? If not, then how would anything change?
Title: Re: removing k/d scoreboard
Post by: Chris_P_Bacon on September 19, 2011, 03:41:38 am
If they add a score based on kills within a certain range I will be determined to stand as close to teammates who are fighting as possible without doing anything.

(click to show/hide)
Title: Re: removing k/d scoreboard
Post by: Overdriven on September 19, 2011, 03:43:38 am
I like the scoreboard. It's nice to see which players are doing the most damage to your team so you can get a bunch of guys to gang up on them.

I would like to see assists added. Support classes get so little love on the score bored.
Title: Re: removing k/d scoreboard
Post by: Xant on September 19, 2011, 04:20:39 am
I'm the greatest, something like Ali in his prime.
Title: Re: removing k/d scoreboard
Post by: Uumdi on September 19, 2011, 04:47:59 am
I agree, it doesn't even track on all of the servers, only the community ones.  Nobody cares about the stats (I would sincerely hope), and would love to see them go.  K/D ratio will always remain on your character page, for your own information, which is plenty, and resets on retirement. 

As long as the common understanding is that the online statistics are just for shits and giggles and don't mean a thing, they don't really hurt anyone either.  It was really bad when you could see everybody's alts, based on CD keys on there.

For example though, and sorry to throw any certain individuals into the spotlight:

One of NA's best longbowmen only comes out with a 1.0377 KDR (with a 21 killstreak!?) While our melee dudes sport 2.0 - 5.0 KDRs.  Just know the people you play with, and try to recognize what they contribute.  I think with the stats gone, people would do better not to refer to those for inflated expectations of people.

EDIT***

I'm thick... you meant the Tab scoreboard...  really?  That's a problem?
Title: Re: removing k/d scoreboard
Post by: ManOfWar on September 19, 2011, 04:50:46 am
No it is fine the way it is-


I like to use the k/d board to determine who sucks and who does not-

I believe it is a good way to determine raw skill
Title: Re: removing k/d scoreboard
Post by: Leesin on September 19, 2011, 05:08:51 am
No it is fine the way it is-


I like to use the k/d board to determine who sucks and who does not-

I believe it is a good way to determine raw skill

Lol, not really, you can get awesome k/d ratio with build that require little skill. Plus someone could get an awesome k/d ratio with one build and get a bad with another, does not determine raw skill.
Title: Re: removing k/d scoreboard
Post by: Xant on September 19, 2011, 05:11:58 am
I just love how jealous some people are :D
Title: Re: removing k/d scoreboard
Post by: Leesin on September 19, 2011, 05:20:43 am
I just love how jealous some people are :D

Jealous of what exactly ? :S. I have topped the boards on many occasion, not so often nowadays but I don't play no where near as much. You are either just trolling now or you cannot comprehend the point of the idea, either way if you have nothing constructive to add to the discussion, refrain from posting.
Title: Re: removing k/d scoreboard
Post by: Xant on September 19, 2011, 05:55:06 am
There is no point to this idea. Games have scoreboards for a reason. And last I saw, you weren't a moderator, so why don'tchu refrain from posting.
Title: Re: removing k/d scoreboard
Post by: Leesin on September 19, 2011, 06:03:32 am
There is no point to this idea. Games have scoreboards for a reason. And last I saw, you weren't a moderator, so why don'tchu refrain from posting.

There is a point to this idea, to encourage teamwork rather than people trying to impress everyone with their k/d ratio. You can have a scoreboard on the website to compaire epeens. Also, the refraining from posting part is because if you're only going to make off topic or borderline flaming posts, don't bother posting at all, not only is it against rules, it's just childish.

Much like if I were to point out right now you are boasting an amazing 2-5 score whilst I am 9-2 on a level 20 hybrid character.

(click to show/hide)
Title: Re: removing k/d scoreboard
Post by: Xant on September 19, 2011, 06:07:58 am
It wouldn't encourage teamwork at all, that's just dumb. Let's remove helmets instead, that'd encourage teamwork more.

It's also 2-8 atm, FYI.
Title: Re: removing k/d scoreboard
Post by: Leesin on September 19, 2011, 06:16:36 am
It wouldn't encourage teamwork at all, that's just dumb. Let's remove helmets instead, that'd encourage teamwork more.

It's also 2-8 atm, FYI.

Again, you offer no better solution and just call the idea "dumb" without a real explanation of why you disagree, I get it that you disagree, you don't need to post anymore if you don't have any well thought reason to why you disagree. I also do not see you suggesting any better ideas to improve teamwork and lessen the amount of k/d whores. So if you have nothing to add to the discussion then there is no need for you to post anymore.

Title: Re: removing k/d scoreboard
Post by: Xant on September 19, 2011, 06:20:26 am
What, I did offer a better solution. Removal of helmets.
Title: Re: removing k/d scoreboard
Post by: Aseldo on September 19, 2011, 06:47:07 am
I dont like this idea and I don't need any other reason other than I just like seeing my kills and deaths because it makes me happy.

Again, you offer no better solution and just call the idea "dumb" without a real explanation of why you disagree, I get it that you disagree, you don't need to post anymore if you don't have any well thought reason to why you disagree. I also do not see you suggesting any better ideas to improve teamwork and lessen the amount of k/d whores. So if you have nothing to add to the discussion then there is no need for you to post anymore.

If this is a discussion about getting people to play together then change the title.
I could care less about teamwork in CRPG servers, that's what clan battles and strategus is for.
Title: Re: removing k/d scoreboard
Post by: kinngrimm on September 19, 2011, 07:26:16 am
Add to options a checkbox to en/disable k/d scoreboard
Anyone who wants to see it can see it anyone else can disable it.

or even make it disable by shortkey, that way if i got an awesome last picture of a fight
i can make screen without that scoreboard and print t-shirts later ;)
Title: Re: removing k/d scoreboard
Post by: BlackMilk on September 19, 2011, 07:32:22 am
I'm the greatest, something like Ali in his prime.
:lol:
worthy signature :D

+1 to Kinngrimms idea, makes sense. But then again chadz and his team should rather concentrate on developing strat and not stuff like this here.
Title: Re: removing k/d scoreboard
Post by: Leesin on September 19, 2011, 08:41:52 am
I dont like this idea and I don't need any other reason other than I just like seeing my kills and deaths because it makes me happy.

If this is a discussion about getting people to play together then change the title.
I could care less about teamwork in CRPG servers, that's what clan battles and strategus is for.

Well, I don't know if you read the thread properly or not, but I never made this thread. My friend Torben here saw me say in another thread what I feel would lessen the k/d whoring, he then wanted to post it as a suggestion, I merely came here to get involved and express why I felt it would help towards teamwork.

If you couldn't care about teamwork, then go and carry on with your solo play, but believe it or not there are alot of us that do like teamwork in battles, why? because it makes us happy. Why do you play a game where you are in a TEAM if you don't care about teamwork, after all it's in the name.

At the end of the day, this is a suggestion thread, it is not a Poll made by chadz deciding what will happen, if you don't have anything to add to the discussion other then what you've already said, this shouldn't really concern you, unless you think this thread is suddenly going to delete the scoreboard?.
Title: Re: removing k/d scoreboard
Post by: Thomek on September 19, 2011, 09:45:44 am
What about having a stat next to KD ratio for the given map, your WL ratio for the last 10 maps. (around 60-70 or so rounds)

That way you would be encouraged to:

1. Finish a map
2. Constantly be improving your WL ratio.

If it was a global WL ratio without time limit, the score would flatten out and be impossible to change to the better after some time. 5 or 10 maps is also not many enough to be exempt from random autobalance and mishaps, but not impossible to keep changing.
Title: Re: removing k/d scoreboard
Post by: Siiem on September 19, 2011, 10:44:28 am
My name is Siiem,

I do not support this suggestion.
Title: Re: removing k/d scoreboard
Post by: Snoozer on September 19, 2011, 11:17:21 am
i would rage if my k/d was removed but not for the cliche ego reasons.

my k/d is one of the only things on crpg that tells mt FACTS on how my build is doing

im rather surprised there isnt a HUGER system that say oh idk

-kills/deaths
- wins/looses
- enemyhits/glances
-damage givem/damage taken
- horsekills/teamhorsekills
-assists/saves
-revenges/dominations
-your personal stats with  EACH weapon you have used
accuracy
^^^^JUST WHAT I CAN THINK OF IN LIKE A MINUTE

if there was a major system u could actually see
- the tkers coming a mile away and instantly kick
-flaws in your build
-how good U are with a weapon
-actually see FACTS of how you are not what you remember
-see if someone is a teamplayer/troll/loner/leader


and based off your stats u are given titles of your playstyle that add up with your generation
ex
tker:KICK MEOW too many tk's this round
tank:massive damage taken in round
hawk eye:80%accuracy
wing-man:moderate assists this round
mober:stayed in a group most of round
untouchable:no damage taken this round
last man standing:last surviver of group
leecher:did nothing
etcetcetc i could go on forever


and you add these up like in your generation you have so n so of each and you can compare your past generations  stats
just to show that your better with this build then this build that you had last gens WITH FACTS
AND it would be a better system to gett rid of leechers tkers and the like
fuck ego i want facts of my build and to see just how someone will play with me JUST BY SEEING STATS
-are the a helper/teamplayer?
-are they a leecher/tker/guy imakick?
-etc

not some useless information about k/d that tells me little about anyone its only one factor of a good player and not be judged solely by it   be judged but what ive done not just becuase i sucked one day or i hafve a bad k/d
im done typing i could go on forever pls i need feedback meow

......Snoozer
Title: Re: removing k/d scoreboard
Post by: Fluffy_Muffin on September 19, 2011, 11:31:17 am
Hi,

Its not signed,

I dont approved,

Umbra

Title: Re: removing k/d scoreboard
Post by: Torben on September 19, 2011, 11:32:55 am
(click to show/hide)

this would be fun. 
Title: Re: removing k/d scoreboard
Post by: Bjord on September 19, 2011, 01:21:50 pm
I agree with Xant, it's a stupid idea. Completely far-fetched solution. If you want to promote teamwork then you reward people for it, not take something away that is only a part of the problem.

Like many have mentioned, we need some kind of reward for assisting and staying in groups. But it's a lot of coding, so if the devs feel like they have time it's something that would most likely be added, the general consensus is greater than you think. Or at least, I hope so. It's just an assumption based on all the discussions I've been in regarding assists. The only thing chadz said at that time was that it was not possible to code, but seeing as WSE is now successfully implemented, it seems very possible.
Title: Re: removing k/d scoreboard
Post by: Kafein on September 19, 2011, 01:36:05 pm
Only objective-based modes can concretely promote teamwork over individual k/d.

"I killed 10 people (10 points) near their base ! I'm a pro !"

"Shut up, I capped 2 flags (6 points) and defended our own flags, killing 3 enemies that were capping them (6 points)."
Title: Re: removing k/d scoreboard
Post by: Bjord on September 19, 2011, 01:51:11 pm
Only objective-based modes can concretely promote teamwork over individual k/d.

"I killed 10 people (10 points) near their base ! I'm a pro !"

"Shut up, I capped 2 flags (6 points) and defended our own flags, killing 3 enemies that were capping them (6 points)."

And battle is about killing the enemy team with your team, what difference does it make?

Every game mode is about winning, and as long as this is true people will try and achieve it usually by themselves in the hopes of others performing adequately or in some way equally, instead of them working together with others in order to achieve said game mode goal. There is no centrality in this line of thinking and there is nothing that countermands it either. One way to do this is already presented and has been multiple times by multiple people.

What remains is the co-operative part, it's the same for any game mode and in addition; any game where you have teams. This fact does not change because of a different goal, it just has less importance in different game modes. People will not magically work together just because one game mode is about kills and the other one about capturing flags. As weird as it sounds, that's how it is. The problem is more underlining and less simple than you're trying to point out.

But it remains a mystery as how the devs will approach this issue, if it is considered an issue in the first place.
Title: Re: removing k/d scoreboard
Post by: Diomedes on September 19, 2011, 04:33:40 pm
I don't think I understand the win/loss statistic as being very valuable.  I've topped the charts, and played very sportingly, on twelve map losing streaks.  I'd prefer assists of some kind as the primary measure of merit on a given map.
Title: Re: removing k/d scoreboard
Post by: WaltF4 on September 19, 2011, 06:36:55 pm
I don't think I understand the win/loss statistic as being very valuable.

You do not understand why it is valuable to track the only in game factor that has a persistent effect on character development in a RPG?
Title: Re: removing k/d scoreboard
Post by: Keshian on September 19, 2011, 06:51:31 pm
I propose the scoreboard only keep track of the number of times people type "Penis" on the server.  That is all.
Title: Re: removing k/d scoreboard
Post by: HarunYahya on September 19, 2011, 07:13:28 pm
Meh how you gonna sort players then ?
By alphabetically ?
I think sorting by points would be good.Points would be gained by various factors like kills,assists,critical assist,de-horsing enemy,capturing flag (Siege and Battle),headshot maybe point multiplier when you kill multiple enemies in short period of time if you team hit,that breaks your kill multiplier.Teamhits and team kills have negative effect on your total points gained.

Exp / Gold gain :
At the end of the map,your team's Win/Loss X your points gained = Experience points you gained.
Experience points gained / sacred chadz intiger = Your gold gain.
Title: Re: removing k/d scoreboard
Post by: Diomedes on September 19, 2011, 07:59:07 pm
You do not understand why it is valuable to track the only in game factor that has a persistent effect on character development in a RPG?

As in, I don't understand it's evaluative function on an in-game scoreboard.  It would be interested to know such a thing, and it would a good thing to have on the cRPG character page, but on a match by match basis I don't see why one would ever press Tab to see specific or overall win/loss statistics.  Assists, however, would more demonstrably show an individual player's effect on a given map in a more holistic way than just kills.

My understanding of the role of a scoreboard in-game is to show the immediate and relevant statistics of players.  In some games this may include their level or rank, while in others it may show kills as a portion of overall kills in a deathmatch.  Assists in cRPG, though, would more accurately reflect the value of different players throughout in their particular roles on a given map (e.g. a lancer who spends most of a map dismounting many enemy cavalry may get 0 kills when in fact they helped their team significantly).
Title: Re: removing k/d scoreboard
Post by: Snoozer on September 20, 2011, 12:16:16 am
i too dont think win/los would help as much seeing how in crpg very rarely can be the "crutch" character.

it was merely an example but then again maybe if these people see that score they would try more to attain victory rather then kills

"2/1 k/d........WTF 1/5 W/L!!!!!!!!!!!!!! damn it now i have to GO to flag wtf"

^^^just maybe this will happen if there score is so important to them