cRPG

cRPG => General Discussion => Topic started by: Uumdi on September 15, 2011, 04:56:24 am

Title: How about those fixed overheads on Polearms?
Post by: Uumdi on September 15, 2011, 04:56:24 am
Devs did an awesome job.  Can no longer overhead through teammates, at least I know its effective on the official NA_cRPG_x servers.  Sadly, I discovered the fix whilst opening up a teammate's head with an english bill... sorry dude... but I was pretty ecstatic.
Title: Re: How about those fixed overheads on Polearms?
Post by: Digglez on September 15, 2011, 05:03:22 am
great job devs, keep those improvements coming.  since starting in march I've seen ALOT of progress for a mod.

definitely saw less long spears around today.  sure makes it harder to help dumb teammates that are running around circling enemies when I'm trying to stab only now
Title: Re: How about those fixed overheads on Polearms?
Post by: oohillac on September 15, 2011, 09:06:18 am
Of course, now I always get bonked on the head by overzealous teammates who try to kill the enemy I am battling.  :?
Title: Re: How about those fixed overheads on Polearms?
Post by: Uumdi on September 15, 2011, 09:49:31 am
Hahah, damn.  People have been pretty decent about it, but yeah, some people are gonna learn about the fix the hard way, unfortunately on the delivering end.
Title: Re: How about those fixed overheads on Polearms?
Post by: Brrrak on September 15, 2011, 10:39:03 am
How about polearms colliding with the ground?  I gotta revise all sorts of shit with my halberd playstyle.

(click to show/hide)
Title: Re: How about those fixed overheads on Polearms?
Post by: justme on September 15, 2011, 11:27:33 am
what a fail... now i can only teamhit wit overhit, completly useless.. and whats with ground, now when i dehorse someone, i cant kill him on the ground,becouse he teleport into ground, and i get bounce on the surface.. so if u want to work, fix it all, not just one part..
Title: Re: How about those fixed overheads on Polearms?
Post by: tankmen on September 15, 2011, 11:30:04 am
what a fail... now i can only teamhit wit overhit, completly useless.. and whats with ground, now when i dehorse someone, i cant kill him on the ground,becouse he teleport into ground, and i get bounce on the surface.. so if u want to work, fix it all, not just one part..
give it time!
Title: Re: How about those fixed overheads on Polearms?
Post by: justme on September 15, 2011, 11:36:54 am
pikes as main weapons are going to history..
Title: Re: How about those fixed overheads on Polearms?
Post by: tankmen on September 15, 2011, 11:41:32 am
pikes as main weapons are going to history..
GOOD! a pike vs a 2h should be a instant win for the 2h but you had people jumping n spinning n pike wiggling, nope not any more, if your a pikemen your anti cav thats it
Title: Re: How about those fixed overheads on Polearms?
Post by: NuberT on September 15, 2011, 11:45:46 am
I am polearm and I like it!
Title: Re: How about those fixed overheads on Polearms?
Post by: DKriza on September 15, 2011, 04:48:45 pm
if your a pikemen your anti cav thats it

pikeman can stop moving cavalry, that didnt change, but when they stop and raise shield its over
if you hit low, spear hits ground, and if its higher, shields "force field" protects the horse
through the ground was the only way to hit them
Title: Re: How about those fixed overheads on Polearms?
Post by: Phew on September 15, 2011, 05:00:57 pm
What about overheads mercilessly slaughtering teammates behind you? I swear these are half my TKs. I always thought the fact that you could swing through teammates in front of you made up nicely for the fact that any teammate behind you was dead meat.
Title: Re: How about those fixed overheads on Polearms?
Post by: Dexxtaa on September 15, 2011, 06:20:30 pm
I love the update on the pikes.

It doesn't change my combat style in the slightest, but now I can overhead knowing it's not a gigantic butt move anymore.

Not that I would know. I haven't played in weeks.
Title: Re: How about those fixed overheads on Polearms?
Post by: Nehvar on September 15, 2011, 07:55:34 pm
I like the bonus side-effect of players not trampoline'ing through the ground whenever they jump/fall off a horse.
Title: Re: How about those fixed overheads on Polearms?
Post by: justme on September 15, 2011, 09:21:08 pm
I like the bonus side-effect of players not trampoline'ing through the ground whenever they jump/fall off a horse.

ummm what? they still get under surface which pikes cannot follow anymore...

pikers vs 2h instant win for 2hers? then shielders vs 2h instant win for shielders... and etc..

longer  weapons - more chance to teamhit..
Title: Re: How about those fixed overheads on Polearms?
Post by: Mtemtko on September 15, 2011, 09:27:14 pm
Oh well, I was dreaming of looming a battle fork or long awlpike to mw... time to change plans.
Title: Re: How about those fixed overheads on Polearms?
Post by: justme on September 15, 2011, 09:31:15 pm
Oh well, I was dreaming of looming a battle fork or long awlpike to mw... time to change plans.

wanna trade with mine?

now it becomes pretty useless piece of crap...
i can only thrust forward with no spin, and that has possibility of 50% to bounce... -_-
Title: Re: How about those fixed overheads on Polearms?
Post by: Dezilagel on September 15, 2011, 09:38:17 pm
wanna trade with mine?

now it becomes pretty useless piece of crap...
i can only thrust forward with no spin, and that has possibility of 50% to bounce... -_-

It's coming... It's coming...


QQ MOAR!!!oneoneone

You can still spinthrust just fine, just not poke into the ground - I don't see the problem.
Title: Re: How about those fixed overheads on Polearms?
Post by: justme on September 15, 2011, 09:44:48 pm
It's coming... It's coming...


QQ MOAR!!!oneoneone

You can still spinthrust just fine, just not poke into the ground - I don't see the problem.

wow
spinthrust around yours teammates=teamkills
you suck :P
as u see this kind of weapon is only ideal for killing your side
Title: Re: How about those fixed overheads on Polearms?
Post by: Dezilagel on September 15, 2011, 09:47:27 pm
spinthrust around yours teammates=teamkills

Then don't. Use overheads instead /freeprotip

you suck :P

Oh this is going to be fun...
Title: Re: How about those fixed overheads on Polearms?
Post by: justme on September 15, 2011, 09:51:03 pm
Then don't. Use overheads instead /freeprotip


lol, thats the point...
Title: Re: How about those fixed overheads on Polearms?
Post by: Dezilagel on September 15, 2011, 09:54:41 pm
lol, thats the point...

...and you obv didn't get the underlying "if you're so bad that you cannot stab without spinthrusting into teammates".

Srsly, you don't need to do a 90-180 degree spin - I just stab right beside my opponent and then flick it onto his ass.

/endfreeprotips
Title: Re: How about those fixed overheads on Polearms?
Post by: Mtemtko on September 15, 2011, 09:55:46 pm
Its just too bad that things like forks, awlpikes, spears etc got hit by this, I think the long spear was the biggest bitch here  :(
Title: Re: How about those fixed overheads on Polearms?
Post by: Uumdi on September 16, 2011, 10:07:00 am
Forks and awlpikes are still phenominal, I promise!
Title: Re: How about those fixed overheads on Polearms?
Post by: San on September 16, 2011, 06:05:00 pm
This makes shield+spear a much more viable choice for stopping cav, since you can switch to a close-range weapon after stopping them.