I loved the seige, tho some guy called El_Toro supported by LLJK got me kicked when I told my team not to jump down and charge. I came back in and asked why they kicked me and they just told me that I was a bitch and my old friend archer ect. In the end they ban polled me without be saying anything else about them jumping down and I got banned.It's because you were demanding people stop doing the action that was actually winning us the battle and attempting to obstruct the movement required to do that action.
1. It took us ca one hour to take down 12000 tickets, so I would presume that it would maybe take another 45 min to take down the rest 8000 instead of the 30 min it took when people charged.lol you don't know LLJK do you?
2. Yes it was a test battle, and winning did not matter, but as in any game winning is kinda the goal. In pretty much any game you want to win, but you do not gain anything in some except the satisfaction of winning. Like if you are dueling someone on a duel server, winning will not give you anything, but you still want to win simply because that is the goal. If the duel last for too long you don`t give up, do you?
Anyways, if someone thinks that charging out is pointless and is against it does it really mean that you should insult him and get him banned? It made me lose the respect of LLJK, when someone have another opinion then them, they start insulting him and start a ban poll. Some player have no idea what is going on and press 1 or 2 randomly, but because a lot of people in LLJK where on they can easily manipulate the outcome to their likings.
I have heard about them, but I do not know much about them. I know how they act now tho.That's cool. We'll add you to the list of people who opinions we don't give a shit about.
Defender had regular crossbow!
And yeah, crossbows ran out pretty quick - only 300 or so were bought.
-Need more construction sites. Only had enough to build one thing (which was wasted on a small siege tower, who the fuck built that??), but had a ton of extra construction material.
-More pierce weapons, we had almost exclusively cut weaponry, which kinda sucked against plate
It's not this specific, I guide the AI but it chooses the items itself based on a number of variables.
The variation is ultimately based on price range, it picks what it can afford given certain parameters. I can't directly influence the specific kinds of weapons it buys, just the number, value and class. I've added some variation by making it buy the same weapon/armour types at different amounts and prices, when previously there was only one of each item type at one price.
That's strange, for 20k tickets the AI should currently buy 2400 crossbows. Are you talking about Shik's gear or something?
Hmm, the AI must not have had enough gold to buy all the sites, it should have had ten. I'll see if something can be done about that.
I think Shik gave the town a substandard amount of gold for its big population. What bow were they using?
That's strange, for 20k tickets the AI should currently buy 2400 crossbows. Are you talking about Shik's gear or something?
I think we had Tartar bows...?
No I think we did have 2400 crossbows. The problem is absolutely everyone but archers takes a crossbow, because if you're melee your choices are:
1) Sit around fiddling your thumbs until they storm the walls
2) Grab a crossbow and hurl bolts at em
So the crossbows went really fast, with 7x or x8 scaling, we're only talking about 300ish crossbows total. That being said, our team did waste a ton of them.
I think we had Tartar bows...?I've said it before and I'll say it again. BUY ROCKS! Make something where you can get a refill of them! Throw rocks at them attackers! Also ROLLING FIRE LOGS! And POTS OF OIL!
No I think we did have 2400 crossbows. The problem is absolutely everyone but archers takes a crossbow, because if you're melee your choices are:
1) Sit around fiddling your thumbs until they storm the walls
2) Grab a crossbow and hurl bolts at em
So the crossbows went really fast, with 7x or x8 scaling, we're only talking about 300ish crossbows total. That being said, our team did waste a ton of them.
I think we had Tartar bows...?
No I think we did have 2400 crossbows. The problem is absolutely everyone but archers takes a crossbow, because if you're melee your choices are:
1) Sit around fiddling your thumbs until they storm the walls
2) Grab a crossbow and hurl bolts at em
So the crossbows went really fast, with 7x or x8 scaling, we're only talking about 300ish crossbows total. That being said, our team did waste a ton of them.
Thats too many xbows (over 1/10 the the number of tickets means everyone spawns even with 1 wpf and doesn't reuse properly), which with such a narrow wall to defend for cities is ridiculous. A solid set of defenders could have killed over twice their number and not once did atatckers come close to even getting on the walls because during the first half 80% of defenders were ranged shooting down anyone who even tried to climb a ladder and by the second half, many attackers had rage quit because continuous dying in spawn due to masive ranged spam.
If you want a balance between ranged and melee fighting (where people vie back and forth trying to get a foothold on the walls) you need fewer bows/xbows so only the people with proficiency use them and reuse them. The complaint that people got bored and started jumping down en masse is because there simply was too much ranged on defenders side (normal xbows reload fast and allowed for a continuous hailstorm around attacker's spawn that cause half of attackers to rage quit).
Looting is something that happens when you can't afford to buy enough items, which the AI can. It doesn't make sense to plan for it and expect people to loot when you can just buy enough to last the battle. If it seems like there are too many tonight then I'll reduce them, but with the old system crossbows always ran out way too early, and that was with people looting and reusing them. It basically sounds like you want to nerf AI fiefs by not letting them buy enough ranged, which I really don't agree with. There needs to be enough items for all classes, so that everyone can play properly. Except cav, because that would be silly. :P
It was originally 20% bows and 6% crossbows, I changed it first to 20% bows and 12% crossbows, then 16% bows and 12% crossbows after the village battle. I can, for example, take crossbows down to 10% if it looks like there are too many of them in tonight's siege.
Also, when I checked village loot, I think there were actually something like 30 bows left out of 100.
The only thing is that people loot in every battle to keep using better weapons, doesn't mean you should have 10,000 great mauls so you dont have to loot. As it is now its pretty easy in city defenses to reuse ranged weapons (I've gone as many as 50 times without having to respawn with a new bow), so that on average these xbows get reused 3-4 times. If you have 2400 xbows, thats equivalent to 7200 to 9700 tickets with xbows and then you have the same thing with bows so that you have 15,000 to 19,000 tickets out of 20,000 getting to use powerful ranged weapons (not even including throwing yet).
It makes it a pure ranged fight instead of a more realistic, dynamic and enjoyable balance between melee and ranged where people can get to the top of the walls and then defenders can push back and forth with melee to prevent a foothold on the walls. When you have too much of one category of items it pushes more people too use those items and unbalances the siege. Many melee defenders got bored and jumped to the ground once they couldn't respawn with a new xbow because attackers never really got to the top of the wall to melee with them. Better balance = both ranged and melee.
I think the real problem is the attackers spawn area being so incredibly close to the wall that ranged weapons were able to fire into their spawn/siege equipment with great effect (and from multiple angles).
In normal PvP castle sieges ranged weaponry isn't that decisive even when defenders have plenty of bows/crossbows and the discipline to re-use them.
Basically, the city scenes are the real problem, crossbow and archer domination are a symptom of that.