cRPG

cRPG => Suggestions Corner => Topic started by: Thomek on January 24, 2011, 11:39:20 pm

Title: Vikingr mod has done it. Let's remove the archer crosshair!
Post by: Thomek on January 24, 2011, 11:39:20 pm
If you do this I would finally respect archers :-)

Of course you could always put a bit of tape on your monitor.. But if you're that much of a pussy, I don't see the problem.

Maybe couple that removal with a buff somehow.. :-D

Are you ready for the challenge? (try it out in Vikingr, it's just about training to get used to it.)
Title: Re: Vikingr mod has done it. Let's remove the archer crosshair!
Post by: XavierX on January 24, 2011, 11:42:07 pm
Im all for this for throwing, but with the current state of archery I do not think it would be worth it.
Title: Re: Vikingr mod has done it. Let's remove the archer crosshair!
Post by: Jan_van_Zuidwijk on January 24, 2011, 11:44:20 pm
Actually I think it would be viable to remove crosshair; but with that a high power bow e.g Longbow at ranges of a few dozen meters should be able to penetrate plate armor :P
Title: Re: Vikingr mod has done it. Let's remove the archer crosshair!
Post by: Thomek on January 24, 2011, 11:45:11 pm
Buff archery a bit in return.

Anyway, it's easy to add it back in for the guys who knows how to. But the devs of Vikingr said:

" We think we have a way of stopping this next patch.  "
Title: Re: Vikingr mod has done it. Let's remove the archer crosshair!
Post by: Joxer on January 24, 2011, 11:46:03 pm
Screw you thomek, you used to be cool  :lol:
Only if forcefield around shield is completely removed and shields have to be manually directed at incoming fire. Also if the rider of a horse cannot cover the full horse.
Title: Re: Vikingr mod has done it. Let's remove the archer crosshair!
Post by: Welcome_To_Hell on January 24, 2011, 11:50:46 pm
Rage Incoming in 3.2.1.
Title: Re: Vikingr mod has done it. Let's remove the archer crosshair!
Post by: bruce on January 25, 2011, 01:14:07 am
Use first person view, manually tape the new "mechanical crosshair" to your screen, there you go.
Title: Re: Vikingr mod has done it. Let's remove the archer crosshair!
Post by: Paul on January 25, 2011, 01:16:01 am
Far too easy to circumvent. Seriously, whoever needs more than 2 minutes to figure out how to get the crosshair working again for Vikingr is probably a console gamer.
Title: Re: Vikingr mod has done it. Let's remove the archer crosshair!
Post by: Topsnus on January 25, 2011, 01:17:52 am
Im all for this for throwing, but with the current state of archery I do not think it would be worth it.
trust me, you dont want this for throwing. Im assuming you think throwers are too powerful, this would come with a buff, and throwing is so inaccurate getting rid of the crosshairs wouldn't really do anything. All you would see is throwers getting even more powerful.
Title: Re: Vikingr mod has done it. Let's remove the archer crosshair!
Post by: Thomek on January 25, 2011, 01:23:19 am
Paul, I know that very well.

I don't believe it until I see it, but let's see if the Vikingr devs manage to make it much harder to software cheat, or impossible/too difficult.

The old bit of tape on the monitor will always work I guess, but I hope most archers would.. in time.. grow some balls, in stead of stains on their monitors.  (I mean it must be a mess to take in on and off everytime you play cRPG, then fine tune and adjust it lol.  :-)

Let's wait and see I say.

(And I actually do believe most cRPG players would not do such things. The fun thing about this mod is that it's hard, and a there are not so many "powerplayers" abusing the most OP thing at any one time. Most start out like that, then find it boring..)
Title: Re: Vikingr mod has done it. Let's remove the archer crosshair!
Post by: Formless on January 25, 2011, 01:26:03 am
I have an archer alt and I hate playing it now.  Sure take off the crosshair but add damage to arrows and bows, I am all for it.
Title: Re: Vikingr mod has done it. Let's remove the archer crosshair!
Post by: Raskolnikov on January 25, 2011, 01:26:57 am
Im all for this for throwing, but with the current state of archery I do not think it would be worth it.

Heh, I already have tiny pieces of blu-tack for marking the centre screen and at 1cm intervals beneath for judging elevation; it makes things easier. Removing the reticule wouldn't make much difference to throwers, so I doubt it would to archers either.
Title: Re: Vikingr mod has done it. Let's remove the archer crosshair!
Post by: Thomek on January 25, 2011, 01:28:25 am
Heh, I already have tiny pieces of blu-tack for marking the centre screen and at 1cm intervals beneath for judging elevation; it makes things easier. Removing the reticule wouldn't make much difference to throwers, so I doubt it would to archers either.

lol really? I hope you are unique!

Tapers, come out of your closets and let's hear your stories!
Title: Re: Vikingr mod has done it. Let's remove the archer crosshair!
Post by: MountedRhader on January 25, 2011, 01:49:00 am
I couldn't hit anything! lol..
However I agree with the statement above that states: "It will make it much harder to software cheat"
That is because all the other archers will suck besides that 1 guy who can hit anything from spawn... :D
I'm all for it.
Title: Re: Vikingr mod has done it. Let's remove the archer crosshair!
Post by: AdNecrias on January 25, 2011, 01:53:09 am
Paul, I know that very well.

I don't believe it until I see it, but let's see if the Vikingr devs manage to make it much harder to software cheat, or impossible/too difficult.

The old bit of tape on the monitor will always work I guess, but I hope most archers would.. in time.. grow some balls, in stead of stains on their monitors.  (I mean it must be a mess to take in on and off everytime you play cRPG, then fine tune and adjust it lol.  :-)

Let's wait and see I say.

Wait up... How the hell did they counter window mode and a simple mask/overlay? Didn't know you could disable window mode.

Gameplay-wise... can't say I'd mind not having a crosshair... i got a graphs bug, parts of it usually disapear, for high speed horse archery doesn't hurt that much... now xbowman and foot archers will not like it untill they adapt. (Age of Chivalry, HL2 mod, had bows, xbows and javelins without crosshairs, last two never figured their arcs out, but my bow was good enough to hit a tincan at something close to 100 meters. Archers in M&B will be doing better that that.
Title: Re: Vikingr mod has done it. Let's remove the archer crosshair!
Post by: Siiem on January 25, 2011, 02:17:53 am
This shoudl happen, and weekly I shall drive around europe and check if you taped your monitor. IF you have, I will confiscate your right to dl cRPG and take your warband serial key.
Title: Re: Vikingr mod has done it. Let's remove the archer crosshair!
Post by: bruce on January 25, 2011, 02:18:03 am
(And I actually do believe most cRPG players would not do such things. The fun thing about this mod is that it's hard, and a there are not so many "powerplayers" abusing the most OP thing at any one time. Most start out like that, then find it boring..)

I beg to differ  :D
Title: Re: Vikingr mod has done it. Let's remove the archer crosshair!
Post by: Danath on January 25, 2011, 02:27:53 am
Archers already got nerfed. Now you want so destroy the class.

No one can hit shit in vikingr mod without the cross hair. Their won't be any archers in crpg if you remove the crosshair. Unless each shot does crossbow damage, maybe then archers would stay. Piercing light xbow damage. And I also guarantee people will put a bit of blu-tac on the middle of their screen so you might even be making archers more powerful.

Title: Re: Vikingr mod has done it. Let's remove the archer crosshair!
Post by: Visus on January 25, 2011, 02:58:03 am
Archers already got nerfed. Now you want so destroy the class.

No one can hit shit in vikingr mod without the cross hair. Their won't be any archers in crpg if you remove the crosshair. Unless each shot does crossbow damage, maybe then archers would stay. Piercing light xbow damage. And I also guarantee people will put a bit of blu-tac on the middle of their screen so you might even be making archers more powerful.
Actually Dri-Erase markers do better. Things you learn by sniping in TF2 and COD... :rolleyes:
Title: Re: Vikingr mod has done it. Let's remove the archer crosshair!
Post by: AlexandertheGreat on January 25, 2011, 03:04:03 am
I'm all for removing all ranged reticles, but with that, give all ranged the native attack speeds back :) I used to play way too much Age of Chivalry... no crosshairs makes it a little easier actually, you just need to follow the arrow arcs.
Title: Re: Vikingr mod has done it. Let's remove the archer crosshair!
Post by: AdNecrias on January 25, 2011, 04:01:17 am
This shoudl happen, and weekly I shall drive around europe and check if you taped your monitor. IF you have, I will confiscate your right to dl cRPG and take your warband serial key.


Dead pixel for the win! Can't blame me for that.


Archers already got nerfed. Now you want so destroy the class.

No one can hit shit in vikingr mod without the cross hair. Their won't be any archers in crpg if you remove the crosshair. Unless each shot does crossbow damage, maybe then archers would stay. Piercing light xbow damage. And I also guarantee people will put a bit of blu-tac on the middle of their screen so you might even be making archers more powerful.



Makes me want to check out vikingr.
Title: Re: Vikingr mod has done it. Let's remove the archer crosshair!
Post by: cutsomecheesewithmybow on January 25, 2011, 04:08:44 am
From the looks of your signature and avatar I don't belive you'd like it.
Title: Re: Vikingr mod has done it. Let's remove the archer crosshair!
Post by: AdNecrias on January 25, 2011, 04:09:33 am
From the looks of your signature and avatar I don't belive you'd like it.

Okay... DLing now.
Title: Re: Vikingr mod has done it. Let's remove the archer crosshair!
Post by: cutsomecheesewithmybow on January 25, 2011, 04:11:20 am
Realy mate, vikings saxons and russians aren't kawaii and stuff.
Title: Re: Vikingr mod has done it. Let's remove the archer crosshair!
Post by: Kalam on January 25, 2011, 04:11:46 am
Crosshairs don't do much except provide a visual basis for timing, anyway.
Title: Re: Vikingr mod has done it. Let's remove the archer crosshair!
Post by: AdNecrias on January 25, 2011, 04:14:31 am
Realy mate, vikings saxons and russians aren't kawaii and stuff.

And who tells you i'm all kawaii and subarashi?

Am I to expect you to be the savior of stray lamb, cleansing sins through the preaching of Jesus? You know, Vikings kill. And raid. That's two amendments.




EDIT: Hang on, i see.
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Title: Re: Vikingr mod has done it. Let's remove the archer crosshair!
Post by: RagnarLodbroke on January 25, 2011, 04:48:48 am
well give us the old animation, the old speed, the old dmg and ill give it a try!
Title: Re: Vikingr mod has done it. Let's remove the archer crosshair!
Post by: cutsomecheesewithmybow on January 25, 2011, 05:06:24 am
Well no offense but your signature is a clear anime fan statement.
Second guess was you're a Rotting Christ fan, but that wasn't proving my point (however awesome they used to be).
Also wrong SALEM, the one I love is witch house (http://www.youtube.com/watch?v=27pRb5gtb6w&feature=related) and a bit lean (http://www.youtube.com/watch?v=oeHtzs91Xm0) and a bit offtopic too.
Title: Re: Vikingr mod has done it. Let's remove the archer crosshair!
Post by: EponiCo on January 25, 2011, 05:16:31 am
I've actually disabled crosshair now. Well, I've often been playing without crosshair before, but with the new projectile speed the crosshair just seem pointless - I'll have to lead and compensate for drop so much it isn't even close to the target. So I just shoot after gut feeling and correct aim after each shot, still luck into headshots sometimes. Which isn't bad at all ... but tunnelvisioning kills me half of the time. I mean do you really have to ignore all infantry fighters to get the most harmless guy on the field?
Title: Re: Vikingr mod has done it. Let's remove the archer crosshair!
Post by: AdNecrias on January 25, 2011, 05:21:45 am
Well no offense but your signature is a clear anime fan statement.
Second guess was you're a Rotting Christ fan, but that wasn't proving my point (however awesome they used to be).
Also wrong SALEM, the one I love is witch house (http://www.youtube.com/watch?v=27pRb5gtb6w&feature=related) and a bit lean (http://www.youtube.com/watch?v=oeHtzs91Xm0) and a bit offtopic too.

Rotting Christ... Never heard of those. From a youtube sound cool, the kinda voice i like for... [notsinging]

Anyhow why would a anime (not the chat animes, fight animes) fan not like vikings? I find them cool. I find lots of things cool.
As for the realyour Salem, not the one i picked up from google images, too stoned for my taste.

Cheers for the nice band though.





On another topic, played a bit of vikingr and as i expected no crosshair ain't too bad, just took me a while to adapt to the 3rd person view aiming. Also their arrow-in-flight models don't help, it's easier to track the arrow path in cRPG. Now... Those awesome armors they got there, and the polearms and axes, would love too see those on cRPG too.


(Btw, i do horse archery, and shooting at full speed crosshair makes little difference there, unless you've got no idea where the middle of your screen is. this hurts foot archers a lot more. And xbowman.
Title: Re: Vikingr mod has done it. Let's remove the archer crosshair!
Post by: Gnjus on January 25, 2011, 08:49:20 am
No one can hit shit in vikingr mod without the cross hair.

That is precisely how archery should be, Trollbane. I'm sure that even the guy from my signature can't hit shit in RL.


Their won't be any archers in crpg if you remove the crosshair.

We would all cry our eyes out for 'em. Probably even quit the mod.  :wink:
Title: Re: Vikingr mod has done it. Let's remove the archer crosshair!
Post by: Balton on January 25, 2011, 08:58:41 am
It would be cool if the crosshair was completely removed from the game for any weapon.
Title: Re: Vikingr mod has done it. Let's remove the archer crosshair!
Post by: ShinySpoons on January 25, 2011, 09:10:56 am
After you get used to the arc, its not that difficult to shoot things with a bow in vikingr due to the flatter trajectory and relative lack of drift. Of course, it's much harder to sniper from half the map away, but you can hit things 25-50m away reliably. Plus, archery does more dmg in vikingr due to lowered armour values all around. As others have stated, bump up arrow dmg or something similar to compensate and archers would be much more respectable.
Title: Re: Vikingr mod has done it. Let's remove the archer crosshair!
Post by: Brutal on January 25, 2011, 12:43:48 pm
If you remove crosshair for thrower it would actually buff them as the projectile do not got in the center of the crosshair but a little below to the right.
But shhhhhuusch it's a secret.  :mrgreen:
Title: Re: Vikingr mod has done it. Let's remove the archer crosshair!
Post by: Rogue_Eagle on January 25, 2011, 03:02:59 pm
I might support this if arrows were capable of dealing out real damage.
Title: Re: Vikingr mod has done it. Let's remove the archer crosshair!
Post by: Spawny on January 25, 2011, 04:46:02 pm
I have yet to meet a thrower who exclusively uses throwing that uses the reticule. I just use it to get a general idea of where the centre of my screen is, the actual aiming is done without it.
As someone said before, there's no use for the reticule anyway for throwers.

But if throwing gets buffed a bit by faster projectiles, then I'm all for removing the reticule :)
Title: Re: Vikingr mod has done it. Let's remove the archer crosshair!
Post by: bruce on January 25, 2011, 06:00:10 pm
You idiots, you can't balance things around removing a feature which takes five minutes to plug back in, and yes, CRPG players on average ARE minmaxing munchkins which will abuse everything. So if you remove the reticule and buff damage, you only buffed all the archers which cheat the system (read: all the archers with half a clue).
Title: Re: Vikingr mod has done it. Let's remove the archer crosshair!
Post by: Dravic on January 26, 2011, 01:23:42 am
Ok. It is 10 sec of work to make crosshair in Vikingr back. I did it and crossh in Vik is pinpoint, believe me. Check yourself: copy ui_gadgets from Native/Textures, then paste it in Vikingr/Textures.

IMO in crpg there is too big reticule (too small accuracy) to remove xhair.
Title: Re: Vikingr mod has done it. Let's remove the archer crosshair!
Post by: Gorath on January 26, 2011, 03:38:46 am
Heh, I already have tiny pieces of blu-tack for marking the centre screen and at 1cm intervals beneath for judging elevation; it makes things easier. Removing the reticule wouldn't make much difference to throwers, so I doubt it would to archers either.

lol
I used to do this same thing in previous FPS games for leading targets, except with a piece of projector film for overhead projectors and vis-a-vis dry erase markers.
Title: Re: Vikingr mod has done it. Let's remove the archer crosshair!
Post by: Wookimonsta on January 26, 2011, 01:18:34 pm
Heh, I already have tiny pieces of blu-tack for marking the centre screen and at 1cm intervals beneath for judging elevation; it makes things easier. Removing the reticule wouldn't make much difference to throwers, so I doubt it would to archers either.

P-P-P-PERMABANNED
Title: Re: Vikingr mod has done it. Let's remove the archer crosshair!
Post by: acoaco122 on January 27, 2011, 10:31:50 am
This is bad idea becouse bows are weak now.
If you want to kill peasant you must shoot to him three or four arrows...
Title: Re: Vikingr mod has done it. Let's remove the archer crosshair!
Post by: verinen on January 27, 2011, 05:19:17 pm
The problem with bow is not with power. The problem is in range.
Good God. Warbow's arrow's flight path is more precise than this shit's:

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Title: Re: Vikingr mod has done it. Let's remove the archer crosshair!
Post by: 3ABP on January 27, 2011, 07:42:40 pm
If someone may by easy action (for example by putting a "stick-tape" somewhere on monitor)
get a significant advantage... For example - increase swing of your weapon by +20 speed or
make +20 pierce dmg or +100 longer or whatever.

Will you do this too if you know what someone from other team did it (but you can not prove it)?
Or will continue play with crap weapon while other using "upgraded version"?

Especially if you will die because of this every round. Because enemy team did it, but you don't.
Title: Re: Vikingr mod has done it. Let's remove the archer crosshair!
Post by: Dravic on January 27, 2011, 08:18:55 pm
Are you talking, that someone can actually make stats of weapon better? No! Only server can do that, and then it apply to all such weapon users...

I will show you what can client:

Client - contains textures, models etc + single player data, so all scripts etc. If client will make weapon stronger, it will apply only  to singleplayer, untill server will do that, too.

Server - doesnt contain any textures or modelts etc, but contains all scripts needed to run game. Script files (.txt) in server module override client scripts, until it is compatibile with client scripts. If it isnt, client cant get to server or client/server get crushed.

So noone can cheat with +20 weapon lenght etc until server host will do that.

If you are talking about reticule, then yes, you can of course stick some "real" reticule to middle of your screen. And what then? it DONT give you real accuracy, because it WONT change (while adjusting to your bow accuracy). :)

No advantage. And it is really easy to get reticule in Vikingr back. I repeat that!
Title: Re: Vikingr mod has done it. Let's remove the archer crosshair!
Post by: EponiCo on January 27, 2011, 09:38:28 pm
It was just an example. If people cheat it will force other people to cheat or get raped.
That's why giving bows a reasonable cap on accuracy is better for balancing than doing it through a reticule which can easily be reenabled again.